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out of my pumpkin head when you’re not around
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New Logo for a New Area Name!
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Attraction: Castle Bloodmoor
In the very back of All Hallows, the skyline is dominated by a grand Gothic castle. This is the residence of the Count, who rules County Drakul with an iron fist and a grotesque bloodthirst. It's also the site of the park's most elaborate ride—part dark ride, part roller coaster, all terror! Will you survive the Count's wrath? Read on...
Queue: Although the layout of the area allows for plenty of “spillover” into the streets of the village, the queue proper begins at the gates to the castle grounds, a forbidding wrought-iron construction with a blackletter capital “B” worked into the design. Beyond, a bullpen-style queue snakes back and forth within a space defined by thorny hedges, finally leading across a drawbridge to the castle coach yard.
Load: The coach yard is grim and austere. Cars resembling pairs of open-topped black carriages linked together, seating roughly eight people in total, move along a track. Upon boarding, the vehicle heads up a ramp and into the castle itself.
Scene 1: Corridors—Moving slowly at first, the vehicle passes through richly appointed hallways featuring framed portraits of vampire nobility. Elegant music drifts from somewhere up ahead...
Scene 2: Ballroom—Dozens of nobles are dancing to a live orchestra; a mirror illusion reflects the guests in the carriages, but not the dancers! The Count is enthroned on a balcony above, and he rises and bellows “Mortal prey! They must not escape!” A mag-launch in the track activates and the car tears out of the ballroom into...
Scene 3: Garden—Moving at high speed, the vehicle twists and turns around flowerbeds and topiaries. Vampires pop up at the turns, hissing and threatening. The coaster plunges down a bank into a drainage canal, slows down again, and heads “upstream” to re-enter the castle.
Scene 4: Dungeon—This portion of the ride is medium-slow, with the vehicle traveling between rows of grimy cells in which prisoners moan and plea for rescue. Dripping water, a musty smell, and big rats add to the oppressive atmosphere. The car approaches a seemingly unchained inmate who suddenly unfolds, proving to be another vampire. It puts on speed again.
Scene 5: Exterior—The car launches up a short “staircase” to a door in the wall and continues up a slow chain-lift parallel with the wall, “climbing” the castle. More vampires scuttle along the masonry like spiders. At the top of the crenelated wall, the track turns to go over it and the vehicle swoops and corkscrews among the turrets of the castle while flying vampires menace it. Finally, it dives through a hole in the roof...
Scene 6: Confrontation With the Count—The car brakes to a near-halt upon encountering the Count in his private chamber. “You cannot resist my power,” he says, gesturing hypnotically. “Your will is far too—what?!” Another mag launch sends the car rocketing past him out of the room, where it plunges down a grand staircase and through a stone arch to Unload.
Unload: A grotto-like space with a torchlit exit tunnel. It debouches outside the castle grounds, and a convenient sign nearby advertises the Wolf's Head, where such a daring escape might earn the adventurers a drink!
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Reblogging some County Drakul stuff edited with the new name of County Bloodmoor!
All Hallows - County Bloodmor
At last we come to All Hallows's final themed area (for now). County Bloodmoor is actually the largest part of the park by area, much of it to accommodate the massive Gothic castle and associated ride at the back. The bulk of the space takes the form of an Old European village in a non-specific time period, with design elements spanning from the Middle Ages all the way up through the Victorian era. The streets are cobbled, the buildings mostly half-timber construction, and once off the main walkway the area seems to consist entirely of narrow, winding dead-end alleys. Sharp-eyed guests may notice strings of garlic hanging in the upper-story windows, holy symbols scratched on the shutters, and other evidences that the townsfolk have something to fear at night.
Besides the castle, prominent locations in County Bloodmoor include a small rundown cathedral, a pub, and the town square with its ornate fountain featuring statuary of angels and demons. The area music loop consists of spooky classical pieces, orchestral music from appropriately Gothic horror film scores, and similar.
Characters
The people of County Bloodmoor are suspicious of outsiders and fearful of the creatures of the night—don't expect to get to know any of them. The only named character of significance is of course The Count himself, who appears in portraits and on posters around the town, and on the Castle Bloodmoor ride in animatronic form, but not as a walkaround character. However, you may encounter some of his courtiers at night. It is unwise to approach them for photos without plenty of witnesses around (and they might not show up in the photos anyway).
Attractions
The Grim Procession: A nightly performance in which black-robed people (monks? specters?) holding candles emerge from the cathedral, slowly march around the town square, take up positions around the fountain, and begin a low chant. They are answered by eerie wails from white-shrouded figures that emerge on the rooftops around the square. The spooky counterpoint continues for a few minutes until the apparent ghosts sink back out of sight, at which point the robed figures march around the square once more and then return to the cathedral. Direct explanations for what just happened are not forthcoming.
2. Danse Macabre: The cathedral is the theatre for this grim but lively show, in which the interior crypts open up and the bones of the dead emerge to dance to the strains of the chapel organ. As the show progresses, the images of the saints—stone statues and stained-glass windows alike—also join in the romp.
3. Into the Catacombs: At the far side of the graveyard attached to the cathedral is a massive mausoleum housing County Bloodmoor's maze attraction: a dismal house of the dead featuring skull-lined passageways, dripping water, shuddering sarcophagi, and other such gruesome sights and sounds.
4. Castle Bloodmoor: The most elaborate ride in the entire park, bar none. It begins as a slow trackless dark ride through the corridors of the castle, but at the halfway point (in the grand ballroom) transitions into a mag-launched roller coaster as guests escape a horde of vampires after inadvertently interrupting their masquerade ball!
5. The Laboratory: A long-form dark ride celebrating the Gothic tradition of mad science. Bubbling beakers, crackling Tesla coils and strange creatures in chains are just some of the things you can expect to see as the ride builds toward its lighting-infused climax!
Shops and Eateries
6. The Wolf's Head: A pub-style restaurant facing onto the town square—low lighting, wood furnishings, and hearty food that doesn't skimp on the garlic.
7. Tomes of Mystery: A hole-in-the-wall bookshop focusing on classic Gothic lit in hardcover, including rare editions. Leather-bound blank journals are also available.
8. La Masquerade: County Bloodmoor's costume shop features archetypes from Gothic literature (and its many film adaptations), elegant period costumes, and religious imagery. Specific examples include: angel, demon/devil, French court, gargoyle, ghost, Grim Reaper, mad scientist, nun, priest, skeleton, steampunk, vampire and Victorian. Individual costume pieces such as masquerade masks, velvet capes, and Goth jewelry are also part of the stock.
9. The Lord's Feast: Situated in a wing of the castle (but not sharing space with any part of the ride), this full table-service restaurant offers a menu of sumptuous food fit for nobility. Reservations for large-group catering can be made in advance.
Other
County Bloodmoor has walkways connecting with both Goblin Woods and Ghoul City.
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IT'S SO BEAUTIFUL!!!
All Hallows Map ARTISTIC EDITION
posting this before I forget due to work, but I made a lovely artistic version of the map for All Hallows theme park
I made sure that it matched the description of the park in @allhallowsthemepark 's descriptions to the best of my ability, along with some extra creativity on my end.
Maybe next year I'll add my extra bits Midnight Midway, Croaker Creak, and Museum Of Horror, but for now this makes me happy.
Enjoy and HAPPY HALLOWEEN!!!
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As much as I appreciate the suggestions, I think I'm going to go with County Bloodmoor, with Bloodmoor Valley being an alternate. It's got a Count and a Blood in it, which will tell any and all English speakers exactly what's up, and the -moor is because Victorian Gothic literature is approximately 72% "the moors" by volume.
Giving serious thought to renaming County Drakul. It's just a little on the nose, you know? I think I want a more unique, descriptive name that really brings across the Gothic lit/Transylvania/Old-European-Village-Ruled-By-the-Creatures-of-the-Night vibe.
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Revamped Entry Plaza BGM Loop
I was never entirely happy with the balance between songs and instrumentals, so I finally went "screw it," dumped the instrumentals, replaced them with more songs by LVCRFT, and tweaked the play order a little. I haven't listened to the new version in full yet, so please let me know if anything really clashes.
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Giving serious thought to renaming County Drakul. It's just a little on the nose, you know? I think I want a more unique, descriptive name that really brings across the Gothic lit/Transylvania/Old-European-Village-Ruled-By-the-Creatures-of-the-Night vibe.
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You know, that is a very good question. I'm not 100% certain why I outlined those areas separately from the walkways. They might represent ground that is paved or developed but fenced off from the publicly accessible area. Or it might be queue space.
All Hallows - County Drakul
At last we come to All Hallows's final themed area (for now). County Drakul is actually the largest part of the park by area, much of it to accommodate the massive Gothic castle and associated ride at the back. The bulk of the space takes the form of an Old European village in a non-specific time period, with design elements spanning from the Middle Ages all the way up through the Victorian era. The streets are cobbled, the buildings mostly half-timber construction, and once off the main walkway the area seems to consist entirely of narrow, winding dead-end alleys. Sharp-eyed guests may notice strings of garlic hanging in the upper-story windows, holy symbols scratched on the shutters, and other evidences that the townsfolk have something to fear at night.
Besides the castle, prominent locations in County Drakul include a small rundown cathedral, a pub, and the town square with its ornate fountain featuring statuary of angels and demons. The area music loop consists of spooky classical pieces, orchestral music from appropriately Gothic horror film scores, and similar.
Characters
The people of County Drakul are suspicious of outsiders and fearful of the creatures of the night—don't expect to get to know any of them. The only named character of significance is of course The Count himself, who appears in portraits and on posters around the town, and on the Castle Drakul ride in animatronic form, but not as a walkaround character. However, you may encounter some of his courtiers at night. It is unwise to approach them for photos without plenty of witnesses around (and they might not show up in the photos anyway).
Attractions
The Grim Procession: A nightly performance in which black-robed people (monks? specters?) holding candles emerge from the cathedral, slowly march around the town square, take up positions around the fountain, and begin a low chant. They are answered by eerie wails from white-shrouded figures that emerge on the rooftops around the square. The spooky counterpoint continues for a few minutes until the apparent ghosts sink back out of sight, at which point the robed figures march around the square once more and then return to the cathedral. Direct explanations for what just happened are not forthcoming.
2. Danse Macabre: The cathedral is the theatre for this grim but lively show, in which the interior crypts open up and the bones of the dead emerge to dance to the strains of the chapel organ. As the show progresses, the images of the saints—stone statues and stained-glass windows alike—also join in the romp.
3. Into the Catacombs: At the far side of the graveyard attached to the cathedral is a massive mausoleum housing County Drakul's maze attraction: a dismal house of the dead featuring skull-lined passageways, dripping water, shuddering sarcophagi, and other such gruesome sights and sounds.
4. Castle Drakul: The most elaborate ride in the entire park, bar none. It begins as a slow trackless dark ride through the corridors of the castle, but at the halfway point (in the grand ballroom) transitions into a mag-launched roller coaster as guests escape a horde of vampires after inadvertently interrupting their masquerade ball!
5. The Laboratory: A long-form dark ride celebrating the Gothic tradition of mad science. Bubbling beakers, crackling Tesla coils and strange creatures in chains are just some of the things you can expect to see as the ride builds toward its lighting-infused climax!
Shops and Eateries
6. The Wolf's Head: A pub-style restaurant facing onto the town square—low lighting, wood furnishings, and hearty food that doesn't skimp on the garlic.
7. Tomes of Mystery: A hole-in-the-wall bookshop focusing on classic Gothic lit in hardcover, including rare editions. Leather-bound blank journals are also available.
8. La Masquerade: County Drakul's costume shop features archetypes from Gothic literature (and its many film adaptations), elegant period costumes, and religious imagery. Specific examples include: angel, demon/devil, French court, gargoyle, ghost, Grim Reaper, mad scientist, nun, priest, skeleton, steampunk, vampire and Victorian. Individual costume pieces such as masquerade masks, velvet capes, and Goth jewelry are also part of the stock.
9. The Lord's Feast: Situated in a wing of the castle (but not sharing space with any part of the ride), this full table-service restaurant offers a menu of sumptuous food fit for nobility. Reservations for large-group catering can be made in advance.
Other
County Drakul has walkways connecting with both Goblin Woods and Ghoul City.
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