He/him, 29, Bi, Married ๐ณ๏ธโ๐ I play games, read books, write my little TTRPG campaigns, and try to improve as a person. Icon + Banner by foxandtigerart
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dagath // warframe
https://twitter.com/koyoriin https://patreon.com/koyorin https://instagram.com/koyori_n https://bsky.app/profile/koyorin.bsky.social
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Myriad (they/them), my firbolg sorcerer character from a Strahd DnD campaign. It's over now and I'll miss them (:
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Cool, another piece by take. She did the Meloetta and Miku piece that was the first released artwork in this set.
Miku's been partnered with Mismagius today!
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Art by Take for Project Voltage, Miku and Meloetta!
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Got my first Miku merch, love the style and the summer vibes. Always loved Miku but never had any merch, now that's fixed. Hopefully I'll get more sometime :)
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My TTRPGs: Warhammer 40k, Rogue Trader
This game is my white whale, the one that got away. I often sit idly thinking of how I would have run the game if it continued. Unfortunately like many games that I've run this one fell to pieces, through this one wasn't my fault and was due to powers out of my control. You see in the year 2020 this virus commonly known as COVID-19...well you know the rest. Anyway the game died out due to being unable to continue due to COVID.
This game was one of the most ambitious I ran, and it surprisingly didn't fall apart until COVID struck it down. It was a brand new system I never ran before, a pre-made world which I was not used to running games in, a pre-made adventures of which I had never run before, and the biggest amount of players I'd ever had in a single game. It was a lot, and it took an entire world altering pandemic to make it fail.
Setting: The setting was obvious it was Warhammer 40k, deep in space mostly set upon the ship the players helped command "Man's Folly" I made the name as I doubted that my six players could decide on a name in a timely manner.
Players: I had 6 players, so there was 7 of us in total I'd never run for that many players but it went well.
Player Characters: Oh boy there was some really good characters. An emperor loving Navigator, a Astropath with little regard for how their powers affected the world around them, a walking 1920s era mobster who worked for the family of the Rogue Trader, a Heri-tek pilot, a Death worlder warrior with forbidden xeno-tech embedded in their chest, and a mutant with a giant barnacle for a head. They were a eclectic mess and I loved them all. I really looked forward to the cast going nuts. Non-Player Characters: There weren't that many, a manager of the sensorium, an easily corruptible head priest onboard the ship, a taunting in-your-face rival Rogue Trader. The biggest NPC was the Captain & ward of the party the Rogue Trader himself (or at least the son training to take over the family business). The Trader himself was a fun character, I chose to have the Rogue Trader be the NPC rather than a PC because I didn't trust some of the PCs to lead the party and I knew that giving one person ultimate control of the ship was asking for trouble.
System: I don't like how Rogue Trader plays as a DM, I had to keep a track of a lot of the players systems to help them out so we could play the game. Turns took awhile because of this, maybe if the players were way more into learning systems my thoughts would have been different. But then again one of my favorite systems is FATE so maybe it's just fundamental incompatibility. Ship Combat was pretty boring for most of the party though!
Adventure: I was running out of the Core Rulebook Into the Maw, I heavily edited it to make it very open to people who'd never heard of 40k and was even planning to have it segway into another pre-written adventure later on (which we didn't even get close to).
Plans: I had a lot of plans of what would happen to the characters and the ship through the game, mainly that since they put a sensorium onto the ship they had a burgeoning cult of Slaanesh onboard. The character with the unknown tech in their chest was gonna die eventually but find that every-time they did so the tech would revive their body a little worse for wear.
Final Thoughts: I really enjoyed running the game for the time that I did, having all my friends together playing one big game was immensely satisfying. I'll never run this game to the conclusion I wanted nor any conclusion whatsoever. But that's sometimes how it works, not every piece written can be complete, not every canvas filled, not ever d100 skill check rolled.
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My TTRPGs: A series
This series of posts I'm making will concern various TTRPGs I've run (or attempted to run) their failings and success. It'll mostly be my various musing on games I've run. Maybe it'll be interesting and worth a read, but most likely not.
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Yep, both Reddit & Twitter have decided to be actively hostile towards my browsing so I'm here for the long term.
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I drew a dog dragon. Or is it dragon dog? Either way, he is a good long boy.
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