angelogenesis
3 posts
dominic ✩ 20 ✩ he/she✮ wcif ok ✮
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cc sorter
i made a small python script to automatically sort cc into common categories by filename keywords; right now the pre-made categories are only for cas, but you can edit them to your liking easily in the config file, so it's pretty flexible :-)
#ts4#sims 4#the sims 4#ts4 cc#the sims 4 cc#originally i wanted to make a script to sort files based on their cas category and spent wayy too long trying to make it work#but the library for interacting with .package files hasn't been updated in a couple years so it didn't work out very well lol
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these are currently unavailable to download as the patreon page is under review but i found a way to download them; here's the archive (simfileshare)
CAS Backgrounds & Loading Screens Set: Marshmallow 🤍🍨🐇
free download on my Patreon...⟡
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(fem to masc frame anon) i see! no worries if not, but would you ever consider doing a mini tutorial on converting masc to fem frame? ik there are tutorials for mesh editing, but i haven't found any that detail specifically frame-switching steps, like how to replace the neck that comes "attached" with mascframe tops that makes femframe sims look like no-neck ed lol
first you need to export whichever mesh you want to convert
Highlight the e/a body parts from the clothes (I have 'linked pick' turned on and highlight easily by hitting 'L') and seperate
Append the fem-frame mesh ( i used the flat fem-frame)
Sculpting is where it all happens; i use grab tool and elastic deform the most. Solid mode + x-ray on helps you sculpt the mesh correctly to fit the new body
And were good!
Now un-hide the original mesh. What i usually do is click both meshes so i can see what parts of the new body i need to preserve based on the original mesh’s body. What i do is, hit the ‘C’ key and highlight/ go over all the spots in orange as shown above. This is the mesh we need to keep.
This is what youll have left after deleting the unneeded parts (i ofc deleted the bottom torso area after..)
You can use bisect tool to further perfect the faces to avoid clipping
Now transfer the weights from the OG mesh to your new one (and ofc make sure alls well)
You probably can leave the uv_1 alone (if it has items like bows and theyre moved up/down the body, you need to correct it)
Open up cas tools and clone the original package
Import your version
Make sure to change the tag from “male” to “female”, (you can do the same with fem-masc fashion but it's up to you) and hit restrict opposite frame so fem-frame appears
Lastly if issues with the uv-1 happens or the arms clip in (or too far at rest) , click the auto-assign slotrays to fix that
aaaand profit :D (that swatch is a recolor i did lol)
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