Hey! I'm Adarsh Girish and welcome to my tumblr site. I am a Character Animator from India. Here I post my latest news, animation talk, my photography and everything else that happens in my life worth sharing with you guys. If you like my tumblr then you will love my website www.adarshgirish.com! Check it out when you go time. Thanks for visiting!
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Remember to pose out your eye shapes to mimic your brow shapes!
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A view of our little Baner from studio (Taken with Instagram at Jump Games)
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Onroute to the sweet palace of Pune (Taken with Instagram at Kaka Halwai)
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@ the top of Shivaji's fort (Taken with Instagram at Sinhagad Fort)
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@the top of Shivaji 's fort (Taken with Instagram at Sinhagad Fort)
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Stephen Melagrano (DreamWorks) gives some tips on grips
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What I Wish I Knew
This article has been an eye opener for me since I just recently routed my animation career into the gaming industry and was finding it tough to catch-up with stuff over there. Many thanks to Kevan for sharing this inspirational article and hope you guys find it useful too.
1) Everyone is better than you, and that's OK.
I felt very intimidated and inadequate on my first weeks here. I was now working with animation "legends" who had animated movies that I had loved as a kid. Everyone's shots blew me away and I remember thinking I would never get to that level. For this reason, it was hard to ask for feedback or comment on people's work. I felt like I didn't belong in the team and that I was hired by mistake! It didn't take me long to realize that these feelings were unfounded. Why did I expect to start out my career on the same level as animators who had been in it for years? The sooner I stopped comparing myself to others and accepted my inexperience, the easier it was to stop being intimidated and start learning.
2) You will catch up eventually.
I also remember feeling that I was in a perpetual state of "being behind". Everyone else was cranking out shots while I was still struggling to learn the new software. I was very slow and not productive at all, which was frustrating. I came to understand that training simply takes time. Developing muscle memory takes time. Learning and experimenting with different workflows takes time. I just needed to be patient and allow myself to learn. All that time I spent struggling and failing and starting over -what seemed like a waste of time- ended up paying off because eventually I did catch up. The less I worried about being behind, the more I could focus on becoming productive. It just takes time.
3) Ask for help.
I had a lot of questions and concerns while getting acquainted with the new software. Instead of asking for help, I was trying to figure things out on my own. Part of it was because I didn't want to bother people. Part of it was because I didn't want to give the impression that I didn't know much. This backfired on me. I was missing out on some super valuable help that was readily available, and I was also wasting time by not getting answers quickly. I soon discovered that my co-workers were more than willing to answer all my thousand questions and, to my surprise, also shared some of my frustrations. Don't suffer in silence -ask for help.
4) Get to know other departments. When you first start out, the tendency is to only want to be with the animation department crew. This is understandable, since they're the ones you'll work most closely with. However, one must be careful of creating a clique and staying in that social bubble. Make an intentional effort to branch out and meet people from other departments. Having a diversity of friends will make your transition easier, of course, but you will also create and strengthen professional ties with other artists whom you'll be collaborating with down the road. Better to start building those relationships early on when you're not too busy, rather than being thrust into them in the middle of production.
5) Keep it fun. When animation gets overly stressful or burdensome, remind yourself what it is you're working on: a cartoon. Animation is important, but it's not the most important thing in life. The moment you allow it to define you; the moment you start deriving your self-worth and identity from it, it stops being fun and it becomes a pain. It's kind of a paradox. The less important you make it, the more enjoyable and fun it becomes. Along those same lines, avoid developing an attitude that is overly critical, cynical or jaded. As a recent graduate, I had unrealistic and idealized notions of what it was like to work in the animation industry. The pressures of deadlines and quotas soon burst my bubble and left me with a choice: do I become cynical or do I embrace these pressures as part of the process? Not that I'm never cynical, but I try to accept all the notes, last-minute-changes, looming deadlines and overtime as integral parts of making a movie. Avoid being too negative about these things. And when (not "if"), but when you find parts of the process that could be improved, be proactive and do something about it. Don't just complain for the sake of complaining. It's just a cartoon!
Courtsey: Kevan Shorey's Rhymes with "Red Van"
Original Article
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Enough animation .. let's fight! (Taken with Instagram at Jump Games)
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Just a cheerup before starting a night out @office (Taken with Instagram at Domino's Pizza)
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