A game dev who likes to talk about stuff I like indie animation (murder drones, TADC, these kinds of things), video games (duh), music and art (not really good at it tho) you can reach out, it's fine, I doubt people will but eh, might as well just say it anyways potato
Don't wanna be here? Send us removal request.
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I ABSOLUTELY ADORE THIS
+BONUS funny silly emmet :3
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This is something I and other tabletop bloggers like thydungeongal have said repeatedly in the past, but I think it bears repeating.
If you don't like WotC due to the recent scandals they've been involved in (such as the OGL thing and sending the Pinkertons to someone's house) and you are serious about disrupting the economic and cultural stranglehold they have over the entire tabletop hobby, pirating D&D products is infinitely less important than exploring, discussing and platforming games and creators outside of the D&D 5e ecosystem.
A person who pirates every single D&D product but continues to exclusively play, discuss, talk, and blog about Dungeons and Dragons Fifth Edition is not doing as much as someone who religiously pays for every D&D product but also gives some of their precious time and attention to games that aren't D&D, especially if they have any sort of platform or audience.
#i'm not that into d&d controversy#i'm not into controversy at all#but 3det victory is very good#it is a brazillian system but it is really cool and easy to learn#also google translate
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Tips on making your horror game genuinely scary.
Put in a ghoul.
Remember to utilize fundamental human fears, like the fear there might be a ghoul around. Put in a second ghoul.
Undermine the player's sense of safety by introducing something dangerous to areas previously considered safe, such as a third ghoul (in a ghoul-proof room or the like).
Draw on modern social anxieties, such as political radicalization or global warming. You can easily personify these things as, say, a fourth ghoul.
Create a sense of unease by...fuck it, that sounds hard, fifth ghoul.
Sixth ghoul, just in case the first five aren't scary enough.
Create disturbing imagery like a seventh, eighth and ninth ghoul.
Something something sense of powerlessness something something the uncanny something something. Tenth ghoul.
Remember to study the horror greats - King, Poe, Lovecraft. What did they all have in common? All wrote about ghouls probably. Imitate them and put in an eleventh ghoul.
Well, if you have eleven ghouls already, you might as well spring for a full dozen ghouls. That's just good business sense.
Thirteen is the spookiest number! Obviously a thirteenth ghoul would be the scariest thing! Your players will be talking about this for months!
Ok, fine, I guess you could put in a werewolf or shoggoth or something. Just don't blame me when the players are saying "hmm, that was pretty scary, but you know what would have been really terrifying? A fourteenth ghoul!"
Make the game room fit the tone of your game by having sinister music, low lighting and a fifteenth ghoul under the table who will eat anyone who complains about the number of ghouls in the campaign. That'll spook 'em!
Happy spooking and always remember the three rules of horror: ghouls. Ghouls! GHOULS!!!!
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Inspired by recent discussions of an Actual Play.
EDIT March 22: I can't believe I have to do this. *sigh*
I have played LOTS of games other than D&D. I GMed a podcast for 6 years that was literally about playing obscure games.
TTRPGs that don't use dice (or any randomizer) are still TTRPGs and great fun.
The "win condition" of a TTRPG is having fun with your friends (this can include stories that end with everyone crying).
I believe that there are three parties that have input on the story: the players, the GM, and the dice. Obviously this changes if you're playing a game that gets rid of 1 or 2 of those elements. This includes games that aren't D&D.
If a certain dice result would be uninteresting enough that you'd want to discard it entirely, you must ask why you would roll in the first place. This is the same for whether that would be success OR failure.
Finally, check out my Itch store.
EDIT April 3: I'm muting this now. Too many notifications explaining the stuff I put in the first edit to me like I'm an idiot. God, Tumblr really can't handle a joke.
#this hits too close to home#when you just want to make an epic scene#but your players crit EVERY ROLL#there goes my showman boss
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Since I said Bridget was staring at May, some people asked me to draw follow-up to the Bridget art, so here it is :^)
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Absolutely true
Uzi Doorman you are everything

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Aight, I'm liking this place, got my current interests in already, so overall already better then twitter
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Aight, twitter's dead now, anyone got a good tumblr quick guide so I can properly use this thing?
#good riddance twitter#musky can go choke on rocks#now how do I git gud in this app#and how do I meet people#can you tell I'm lonely?
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Can the creachur wavedash?
it can do the creachblast
and the uppie strike
watch out for
the uppie strike
watch out!
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Why care about normal boring food when we got mONSTER FOOD BABYYYY
laios is perhaps the only character not to get the "they mentioned their favorite food once and the fandom makes it their whole personality" treatment. his favorite food is cheesecake and absolutely nobody cares
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I'm new to tumblr what the hell do people do here
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