Fuck AI and NFTs! I'm going to the woods and become a local madman! 28, he/they, him/them, his/their. Also check out Bella's blog (catmemer) who edited the image in my header
Don't wanna be here? Send us removal request.
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I'm retaking my foodsafe course because I'm out of work and trying to find something and my certificate technically expired years ago and I'm fucking LOOSING IT at this frame in this video

fucking
street cheese is a HUGE issue I guess
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Laying on the kitchen floor w my beast rn
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If anyone joins the annual HOME memorial stream today, there's an art contest running alongside it where you have the chance to win $100 or a copy of OFF on the switch.
It ends after the stream is over and there's currently only 2 entries. The stream starts at 12pm EST and normally goes for hours if you want to try for it!
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I made a post that mocked someone who was, upon closer inspection, wrongfully marked red by Shimigami Eyes. I've already deleted the post, but it doesn't excuse me for making it in the first place. I don't understand what's been happening with the extention lately, but it seems to be completely unreliable now (I will uninstall it soon). I need to be better, and I think we all need to be more vigilant with these things.
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Well, it's finally here! The ONE 4.8 public demo!
This has been a long time coming and I am hoping I am able to deliver with this one.
Download the game here!
This version of ONE includes brand new cutscenes and art, a slight tweak to the combat, and an alternative "route" that can be taken as well as just a bunch of little things that are far too many to list.
PLEASE NOTE: Saves from 4.5 will not be compatible with 4.8 as I have since overhauled the database and it would create issues and softlocks.
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Unfortunately, not everything that has been implemented to my initial testers far before this public demo was announced will be available in this one due to rampant thefts involving my game, another reason I have been so hesitant in releasing any further demos until the final build. Please also respect the wishes I have made at the start of the game.
Otherwise, have fun! I hope you all enjoy <3
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I miss when I would get Tumblr asks that actually said things and weren't just digital panhandling scams.
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an interaction im very tired of in online autism spaces. aka when you don’t have a special interest / when your special interest isn’t [character] or [fandom]
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Perhaps more than Kobold, Gnoll is the Heimat Der Katastrophe project I see folks enthuse over most. This is their second album, Music for Dungeons (originally 2018, LP version 2023). Of the RPG-related dungeonsynth I’ve listened to, Gnoll seems to hew closest to the genre’s black metal roots and mixes in touches of more traditional ambient and cinematic music. I kind of bounced of the first one, Citadel of Evil, but this one gets a lot of play.
It’s basically two long tracks, one per side, and it was written to accompany Dungeoneer’s solo game Dungeons (hence the title), which I am unfortunately unfamiliar with — I believe the Peter Pagano album art draws from the game’s art. However, there is a delightful treat: Dungeons & Caverns, a booklet/module for designing dungeons, by none other than Spaghetti Quester. The generator is really more of a prompt-giver, codifying six dungeon types and offering six variants of each, arranged in nesting tables. The real treat is the collection of example dungeons, fully annotated and in color! Twelve of them! They’re great fun and I would totally use them in a game.
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Abe’s Fate ‘Oddworld: Abe’s Oddysee’ PlayStation Support us on Patreon
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everyone shut up. look at how cool shadow is
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all drawings i did in this style in past several months
was there one which you liked and if yes - which one and why?
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Shadow after he runs over sonic for the 20th time
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Just a little doodle to celebrate me and @anthonypanics 11 year anniversary today ❤️
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🎮 HEY I WANNA MAKE A GAME! 🎮
Yeah I getcha. I was once like you. Pure and naive. Great news. I AM STILL PURE AND NAIVE, GAME DEV IS FUN! But where to start?
To start, here are a couple of entry level softwares you can use! source: I just made a game called In Stars and Time and people are asking me how to start making vidy gaems. Now, without further ado:
SOFTWARES AND ENGINES FOR PEOPLE WHO DON'T KNOW HOW TO CODE!!!
Ren'py (and also a link to it if you click here do it): THE visual novel software. Comic artists, look no further ✨Pros: It's free! It's simple! It has great documentation! It has a bunch of plugins and UI stuff and assets for you to buy! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) You can also port your game to a BUNCH of consoles! ✨Cons: None really <3 Some games to look at: Doki Doki Literature Club, Bad End Theater, Butterfly Soup

Twine: Great for text-based games! GREAT FOR WRITERS WHO DONT WANNA DRAW!!!!!!!!! (but you can draw if you want) ✨Pros: It's free! It's simple! It's versatile! It has great documentation! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) ✨Cons: You can add pictures, but it's a pain. Some games to look at: The Uncle Who Works For Nintendo, Queers In love At The End of The World, Escape Velocity
Bitsy: Little topdown games! ✨Pros: It's free! It's simple! It's (somewhat) intuitive! It has great documentation! It can be used even if you have LITERALLY no programming experience! You can make everything in it, from text to sprites to code! Those games sure are small! ✨Cons: Those games sure are small. This is to make THE simplest game. Barely any animation for your sprites, can barely fit a line of text in there. But honestly, the restrictions are refreshing! Some games to look at: honestly I haven't played that many bitsy games because i am a fake gamer. The picture above is from Under A Star Called Sun though and that looks so pretty
RPGMaker: To make RPGs! LIKE ME!!!!! NOTE: I recommend getting the latest version if you can, but all have their pros and cons. You can get a better idea by looking at this post. ✨Pros: Literally everything you need to make an RPG. Has a tutorial inside the software itself that will teach you the basics. Pretty simple to understand, even if you have no coding experience! Also I made a post helping you out with RPGMaker right here! ✨Cons: Some stuff can be hard to figure out. Also, the latest version is expensive. Get it on sale! Some games to look at: Ib, Hylics, In Stars and Time (hehe. I made it)
engine.lol: collage worlds! it is relatively new so I don't know much about it, but it seems fascinating. picture is from Garden! NOTE: There's a bunch of smaller engines to find out there. Just yesterday I found out there's an Idle Game Maker made by the Cookie Clicker creator. Isn't life wonderful?
✨more advice under the cut. this is Long ok✨
ENGINES I KNOW NOTHING ABOUT AND THEY SEEM HARD BUT ALSO GIVE IT A TRY I GUESS!!!! :
Unity and Unreal: I don't know anything about those! That looks hard to learn! But indie devs use them! It seems expensive! Follow your dreams though! Don't ask me how!
GameMaker: Wuh I just don't know anything about it either! I just know it's now free if your game is non-commercial (aka, you're not selling it), and Undertale was made on it! It seems good! You probably need some coding experience though!!!
Godot: Man I know even less about this one. Heard good things though!
BUNCHA RANDOM ADVICE!!!!
-Make something small first! Try making simple: a character is in a room, and exits the room. The character can look around, decide to take an item with them, can leave, and maybe the door is locked and you have to find the key. Figuring out how to code something like that, whether it is as a fully text-based game or as an RPGMaker map, should be a good start to figure out how your software of choice works!
-After that, if you have an idea, try first to make the simplest version of that idea. For my timeloop RPG, my simplest version was two rooms: first room you can walk in, second room with the King, where a cutscene automatically plays and the battle starts, you immediately die, and loop back to the first room, with the text from this point on reflecting this change. I think I also added a loop counter. This helped me figure out the most important thing: Can This Game Be Made? After that, the rest is just fun stuff. So if you want to make a dating sim, try and figure out how to add choices, and how to have affection points go up and down depending on your choices! If you want to make a platformer, figure out how to make your character move and jump and how to create a simple level! If you just want to make a kinetic visual novel with no choices, figure out how to add text, and how to add portraits! You'll be surprised at how powerful you'll feel after having figured even those simple things out.
-If you have a programming problem or just get confused, never underestimate the power of asking Google! You most likely won't be the only person asking this question, and you will learn some useful tips! If you are powerful enough, you can even… Ask people??? On forums??? Not me though.
-Yeah I know you probably want to make Your Big Idea RIGHT NOW but please. Make a smaller prototype first. You need to get that experience. Trust me.
-If you are not a womanthing of many skills like me, you might realize you need help. Maybe you need an artist, or a programmer. So! Game jams on itch.io are a great way to get to work and meet other game devs that have different strengths! Or ask around! Maybe your artist friend secretly always wanted to draw for a game. Ask! Collaborate! Have fun!!!
I hope that was useful! If it was. Maybe. You'd like to buy me a coffee. Or maybe you could check out my comics and games. Or just my new critically acclaimed game In Stars and Time. If you want. Ok bye
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