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The DC Legacy Challenge
This is the DC Legacy Challenge! Each generation is (loosely) based around a character, either hero or villain, from DC comics. It includes 10 generations, plus 7 extras for the truly committed (or those who'd like to swap one out for something else). The ultimate goal of the challenge is to HAVE FUN!
Packs
This challenge was created with a conscious attempt to do something different every generation, and as such no consideration was given to packs. If you don't have a pack you need for a certain thing, feel free to substitute anything to suit what you've got, or even skip the whole gen if you want to.
For example, if you don't have Eco Living, then Poison Ivy would be fine with the Loves Outdoors trait, rather than Green Fiend. Don't have Bowling Night Stuff? As far as I know, Superman has never bowled once in his life. It was just for a little extra fun.
Expansion Packs
Cats & Dogs, City Living, Discover University, Eco Lifestyle, For Rent, Get Together, Get To Work, High School Years, Island Living, Seasons, Snowy Escape.
Game Packs
Dine Out, Jungle Adventure, Spa Day, StrangerVille.
Stuff Packs
Bowling Night, Home Chef Hustle, Nifty Knitting.
Additionally, for the bonus generations past 10, you'll need Horse Ranch, Cottage Living, and Moschino Stuff for the Vixen gen, Realm of Magic, for the Zatanna gen, and Get Famous for the Supergirl gen.
I think that's all of them (might have missed one, or a few).
Starting Funds
Easy: $20,000 Medium: $1800 Hard: $0
Rules of Succession
There are none! Play your legacy however you want; eldest child, matriarchy, or just whichever name you like best. The rules of succession are entirely up to you.
Inheritance Rules
Unless stated otherwise, you can take as much of your household funds with you as you want, if you're moving your heir out of home with each gen. Or you can send them out into the world with nothing. I personally take about 10% of the household funds.
General Rules
As above, it's important to remember the rules of this legacy are not strict. Even the order of the generations can be mixed and matched to suit you. I just want you to have fun with it; but if you need them, here's a few:
Play on Normal lifespan.
You must reach the max level of each gens chosen career.
The skills section indicates which skills MUST be maxed.
Barring the Supergirl gen (if you get to it) you CANNOT change your sims aspiration until the noted one is complete, but after that, the choice is yours.
Occult sims should not be carried on to the next generation, but if it happens, it happens.
Loans are permissible during gameplay, either through mods or cheats, so long as they're paid back.
But again, PLAY AS YOU LIKE. Maybe you always want to have a pet, maybe you don't want to kill other sims in the Joker gen, maybe you want to grab that Money Tree in gen one and never worry about money again. The point is fun, so go have it!
Suggestions
Don't get caught up in the name of each gen unless you really want to go full tilt; those are just who each gen is inspired by. Superman doesn't have to be Clark Kent. They don't even have to be a man. Get creative.
That calendar is there for a reason, add a few holidays, including a family reunion.
Think about adding your own favourite hero's or villains! There's a whole multiverse of characters to base a gen on out there (I didn't even use Flash, guys).
GENERATION 1: SUPERMAN
Your home, your family, everything is gone, so you're starting new on a new world, holding fast to the tenants of truth and justice ingrained in you. You fall madly in love with a co-worker and want nothing more than to settle down with them, and your dog, spending your life hiding just how truly impressive you are, only allowing yourself to stand out when you set fire to the bowling balls every time you hit the lanes.
Aspiration: Love > Soulmate Traits: Cheerful, Outgoing, Cringe Career: Writing > Journalism Branch Skills: Writing, Bowling Rules ☆ Marry a co-worker, or have the sim you marry become a journalist. ☆ Have a dog. ☆ Complete the Crystals collection, and display them in a part of your home called your Fortress of Solitude.
GENERATION 2: POISON IVY
Your parents were sickeningly in love and you swore you'd never become so dependent on another person, but you can't help how possessive you get. They're yours, but your partner and family are a distraction; all you really want to do is spend time with your plants. You're obsessed with them, crafting your life to revolve completely around them; your home, your job, your hobbies. Finding a collection of magic beans will allow you to truly become one with what you love the most.
Aspiration: Nature > Freelance Botanist Traits: Jealous, Loyal, Green Fiend Career: Gardener > Botanist Branch Skills: Gardening, Flower Arranging Rules ☆ Become a Plant Sim. ☆ Have a full greenhouse you tend to religiously. ☆ Grow a Death Flower.
GENERATION 3: WONDER WOMAN
Your parent never had much time for you, so you make time for everyone. You give all of yourself to the world, making friends where you can, making a difference even when you're told you can't. Your choice is always kindness, and you lead with respect for all your fellow sims. All you keep for yourself is your love for exploring beautiful art from ancient history, which you feel oddly connected to.
Aspiration: Popularity > Friend of the World Traits: Good, Art Lover, Proper Career: Politician > Charity Organizer Branch Skills: Charisma, Archaeology Rules ☆ Find the Amazonite Harvest Knife, Amazonite Skull, & Bullseye Amazonite Gold Perereca. ☆ Earn a Pristine reputation. ☆ Adopt at least one child.
GENERATION 4: JOKER
At some point in your childhood, something went horribly wrong in your head and you never really grew up. You become obsessed with pranks and jokes and the older you get, the more cruel they become until you reach the stage where the only time you feel good is by making others feel bad. Ingrained with your parent's leadership skills, you form yourself a gang of like-minded sims and have the time of your life reigning hell on the world.
Aspiration: Deviance > Chief of Mischief Traits: Goofball, Erratic, Mean Career: Criminal > Boss Branch Skills: Mischief, Comedy Rules ☆ Kill at least 3 other sims. ☆ Create a gang (club), and a funhouse for them to hang in. ☆ Earn an Atrocious reputation.
GENERATION 5: ORACLE
Your out of control parent caused a horrible accident that changed your life, but you refuse to let it limit you. You cut them out of your life, but you lack nothing with a close group of friends, and a hobby that keeps your hands busy and clears your mind. You're brilliant and determined, and going to change the world from behind your keyboard.
Aspiration: Knowledge > Computer Whiz Traits: Genius, Overachiever, Geek Career: Tech Guru > Start-up Entrepreneur Branch Skills: Programming, Knitting Rules ☆ Always work from home. ☆ Live in a penthouse loft, your Clock Tower. ☆ Form a club (anything you want) The Birds of Prey! ☆ Win the Hackathon and Ultimate Gaming Test at GeekCon.
GENERATION 6: AQUAMAN
You grew up in the city and hated it, so as soon as you're old enough you move to the islands and don't look back. You thought all you wanted was to chill with a drink by the water at the end of a long day keeping the beaches clean, but you've the strangest urge for more; the ocean draws you in and begs you to become one with it and you can't resist its call.
Aspiration: Nature > The Curator Traits: Vegetarian, Loves Outdoors, Child of the Ocean Career: Conservationist > Marine Biologist Branch Skills: Fitness, Mixology Rules ☆ Become a mermaid. ☆ Live in Sulani. ☆ Never EVER go fishing, or cook a fish dish. Fish are friends! ☆ Complete the Seashells collection.
GENERATION 7: BATMAN
You didn't even have a tv growing up but you recognize that technology is the future, and your skill with it gives you a good income with which to raise the large, thriving family you crave. You want to be a good parent, but you can't ignore the dangers that lurk in the world, and it makes you over-protective and distant. Lucky you were able to engineer up some help around the manor, to step in with the kids when you step too far back.
Aspiration: Family > Successful Lineage Traits: Gloomy, Paranoid, Family-oriented Career: Engineer > Computer Engineer Branch Skills: Robotics, Wellness Rules ☆ Live in a manor home. ☆ Have multiple children, all named after birds. ☆ Create a Servo to be your Alfred.
GENERATION 8: GREEN LANTERN
Your parent was obsessed with keeping you and your siblings safe, but you realized very early on that there was a whole world - a whole universe - out there that also needed protecting. You've got a powerful adventurous streak that sees you pushing the extremes, both in work and for fun. You don't just want to climb the highest mountains, you want to go higher and further than anyone else before you and you've got the will to do it.
Aspiration: Athletic > Extreme Sports Enthusiast Traits: Self-Assured, Adventurous, Active Career: Astronaut > Space Ranger Branch Skills: Rocket Science, Rock Climbing Rules ☆ Try for baby in your personal rocket ship. ☆ Complete the Space Rocks collection. ☆ Your significant other gets fridged (they must die).
GENERATION 9: LEX LUTHOR
You spent a lot of your childhood alone, your parent off on adventures, and it made you grow resentful about the aliens that drew them away. Hatred drives you into your career, if only so you can learn the skills you need to destroy those you most despise. You become so bitter and cruel no one would imagine that in another life you could've been a musical genius. You've got your future planned out, right up until the targets of your experimentations do a little experimenting of their own and you're left with the end product.
Aspiration: Knowledge > Nerd Brain Traits: Hates Children, Evil, Ambitious Career: Scientist Skills: Logic, Violin Rules ☆ One child only, from alien abduction. ☆ Have a negative relationship with your child. ☆ Have a home laboratory. ☆ Finish either the alien collection, or the elements collection.
GENERATION 10: MARTIAN MANHUNTER
It was no secret that you were an unwanted child. You grew up lonely and despised, craving for a connection to a home you could only dream of. When you leave, you take with you only the portal that will allow you to finally see where you come from. Determined to be nothing like your parent, you're drawn to the phrase 'protect and serve' and try to find pleasure in the simple joys of life, like perfectly baked cookies.
Aspiration: Food > Appliance Wiz Traits: Glutton, Unflirty, Generous Career: Detective Skills: Handiness, Baking Rules ☆ Inherit NO money. ☆ Be an alien. ☆ Complete the Experimental Food Print collection. ☆ Travel to Sixam.
BONUS GENS
+1. BLACK LIGHTNING
You didn't grow up with much, so you worked hard to put yourself through school and get a good job so your kids would have more. Your family is your world, you're fiercely protective of them, and busy as your work keeps you, you still always make time to spend with them, whether that be sharing a meal, a night out, watching a movie together, or playing your guitar for them.
Aspiration: Knowledge > Academic Traits: Hot-Headed, Bookworm, Family-oriented Career: Education > Professor Branch Skills: Research & Debate, Guitar Rules ☆ Have only two children. ☆ Enjoy a family night, every single week. ☆ Contribute knowledge to the Research Archive Machine several times.
+2. VIXEN
You've had an affinity for animals since you first bonded with the family pet. You've an eye for fashion that pays the bills, and feel a deep connection to where you come from, but you really just want to spend all your time with your furry friends, training them and taking care of them.
Aspiration: Animal > Friend of the Animals Traits: Animal Enthusiast, Horse Lover, Child of the Village Career: Freelancer > Fashion Photographer Skills: Veterinarian, Photography Rules ☆ Surround yourself with animals. ☆ Tend to your animals vet needs yourself. ☆ Win the Ultimate Horse Championship.
+3. CATWOMAN
You grew up surrounded by animals, but only one creature ever earned your respect; the cat. You spoil yours rotten, giving them all the love and attention you can, even cooking homemade meals for them. Your partners can't hold a candle to your adoration for cats, so they come and go, and your affinity with the felines saw you taking on some of their traits, learning the ability to sneak in and out of places quickly and quietly.
Aspiration: Love > Serial Romantic Traits: Cat Lover, Kleptomaniac, Noncommital Career: Unemployed Skills: Mischief, Gourmet Cooking Rules ☆ Make money through selling stolen objects. ☆ Own at least two cats at all times and treat them like the gods they are. ☆ Complete the Feathers collection.
+4. ZATANNA
A strange feeling came over you in your youth and led you into the world of magic. You're determined to master this ability, and even use it and your own innate flair to make a living on a stage, entertaining the gullible masses who never fail to fall for your charm. You don't think you're better than others, you know you are, and magic only proves it.
Aspiration: Knowledge > Spellcraft & Sorcery Traits: Self-Assured, Romantic, Snob Career: Entertainer > Comedian Skills: Comedy, Charisma Rules ☆ Become a spellcaster and reach the rank of Virtuoso. ☆ Have a familiar. ☆ Live in Glimmerbrook.
+5. DEATHSTROKE
You've got a strong sense of honour, but your morals are somewhat … skewed, so it's no surprise that your country uses your abilities to do the jobs they'll never admit to commissioning. Your downtime is spent taking cash from other dodgy sims at the card table, and expertly crafting your own bullets, cleverly disguised as candles. Oh, and you've made yourself the oddest friend.
Aspiration: Athletic > Bodybuilder Traits: Mean, Maker, Perfectionist Career: Military > Covert Operator Skills: Fitness, Fabrication Rules ☆ Form a cards or sabacc club with a few other characters of ill-repute. ☆ Have at least one declared enemy. ☆ Become good friends with Grim, through whatever means necessary.
+6. BLACK CANARY
Growing up under someone beholden to an organisation, you're determined to make your own way and answer to no one. You're talented enough with music to get famous performing, but there's a lot of power in your voice, and you'd prefer a quieter life. You settle instead into a small flower shop, selling beautiful bouquets.
Aspiration: Creativity > Musical Genius Traits: Creative, High Maintenance, Music Lover Career: Business Owner Skills: Piano, Singing Rules ☆ Run a successful flower shop. ☆ Win a karaoke competition. ☆ Complete the City Posters collection. ☆ Only have one child.
+7. SUPERGIRL (Coming Full Circle)
You're the last in a long legacy. All of your family, and their history, live in you and you want the whole world to know your name, their name. So you get to work becoming famous enough that when you tell their story, everyone will listen. It's not an easy task; as much as you want to make friends and have people like you, you just don't quite understand other sims, almost as if you're an alien on a strange new world.
Aspiration: Creativity > Master Actor Traits: Clumsy, Socially Awkward, Outgoing Career: Actress Skills: Acting, Painting Rules ☆ Unlock and finish the Grilled Cheese aspiration. ☆ Start off with a negative relationship with your spouse. ☆ Write a screenplay about your family.
Got more hero's or villains in mind? Go for it, create your own, get that alphabet achievement if you can! Have fun, nerds.
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