Phoneme Chart by TheEndIsNearUs
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that guy i draw for work
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Contour vs Structural Animation
A friend asked recently: how do I start animating? So here I have a quick example of happy running squirrel.
Start simple, I recommend, that is, to simplify your animation so you don’t get caught up in the details in the beginning. I observe there are two basic ways you can make a rough animation - by Contour and Structural animations.
Animating is basically to draw a lot and link these drawings together. Some of us draw naturally with contours, the best way for them to begin animating is perhaps simply by animating the contour! So here we link all the drawings by animating the outline and silhouette that are represented by curves, straight lines, and angles.
Some other of us draw more comfortably with the structures, because that how most of us are taught to understand forms in school. With balls and springs, it’s maybe easier for them to understand what’s happening underneath the moving body, and what drive different parts to move differently.
Personally, I’ve always animated with contours because that’s how I draw naturally. Since it’s convenient for me, I could then focus on delivering a more dynamic action. But there are occasions where the character design is based heavily on forms which requires me to animate structurally.
So you could consider trying either of these two by first understand how you draw - do you draw better by jumping straight to the outlines, or by first representing the body with a skeleton. Contour and structure are like the two ends of a spectrum, once you master one method, you could try the other way to improve your animation! I believe good animations are based on the knowledge of both.
I hope this helps!
Extended ref: I made a contour animation of a squirrel using the sine curve, and you can see how linking the curves could help to bring out the flow. (x)
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Practice, practice, practice.
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How to other eye
ALRIGHT, so, I know a lot of people have trouble making eyes match. Yesterday I found out a way to make it significantly easier! Here’s a small guide.
Well, first of all, you have your face. mark where the eyes should be on it.
Then mark the corners of the eyes and go over the middle again, to make the next step easier
Alright, I know it sounds a bit crazy, but draw this shape, trying to make it as symmetrical as you can.
Draw the eyes using that shape as a guide and TA-DA! They match! For different eye shapes you tweak the angle of the two guide lines.
And it also helps with angles where the size and shape of the eye is distorted, you just put it in perspective.
I think the theory behind it is that the thing that makes it hard to make the eyes match is the angle of the corners, and this type of guideline helps make them even, which makes the eyes look symmetrical. Welp, here it is! I hope it helps someone!
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1. Ah Fai was a chief animator for McDull’s animated features. He’s super cool. Ultimate senpai.
2. Previous post on breakdowns right here
Some thoughts on acceleration and force
I presented this in the order of how I slowly understood the trick of delivering force - first an abstract concept of impact taught by Ah Fai, then a more complicated discovery on the acceleration pattern, last back to a more abstract concept of breakdowns.
Like I’ve previously stressed, 2D animation is everything but one single approach. There’s no one rule that rules them all, but interchangeable ideas with math, or physics, or music, etc. There’s no “perfect” animation either, but what is perceived as organic and dynamic. E.g., using the Fibonacci numbers to animate didn’t bring me a perfect animation! On the other hand, a tiny change in the pattern could already make the feeling of force so much more powerful.
Not so much of a tutorial than a personal experience. I hope you find this interesting hahaha
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inktober day 8- teeth . I might stop here . #inktober #intober2020 #inktoberday8 #teeth (at Ilorin) https://www.instagram.com/p/CGGfv4eBE-o/?igshid=10i4uxvoe8ol4
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inktober day 8- teeth . I might stop here . #inktober #intober2020 #inktoberday8 #teeth (at Ilorin) https://www.instagram.com/p/CGGfv4eBE-o/?igshid=10i4uxvoe8ol4
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inktober day 7 - fancy. . yeah red dresses and I suck at feminine type art ,I think . #inktoberday7 #inktober2020 #inktober #visdev #characterdesign #empireofmelanin #afrodisney #art #digitalart #illustrator #illustration #fancy (at Nigeria) https://www.instagram.com/p/CGDsGxGhx3Q/?igshid=1jdf5si4yyevn
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just another day at the bakery . inktober day 6- rodent . facing rat problem around here too tho,but we'll see who wins. #inktober #inktober2020 #inktoberday6 #rodent #characterdesign #digitalart #rats #oven #bread #bakery #art #artistsoninstagram #blackartist #drawingwhileblack #visdev #coolart #illustrator #colours #artdaily #processvideo (at Tanke, Ilorin) https://www.instagram.com/p/CGBRyCFhEug/?igshid=11h09so1irnk1
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