Astral Nights is a mystery visual novel (story-based game with a lot of choices to make and paths to take). It blends romance, suspense, some spookines, motives from legends, books and traditions into interesting, creepy story about paranormal stuff and helping others.
Don't wanna be here? Send us removal request.
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The system is rigged. The advantages for the wealthy are immediate and endless.
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Cozy Fall update is out now!
Hi! The brand new update for Astral Nights called Cozy Fall is now live! You can download it here: Astral Nights page. There's a lot of new content, so if you want to know more, check out the official devlog.
Thank you for all you support and have fun playing! :)
#astral nights#renpy#gamedev#visual novel#game#renpy game#Cozy fall#Update#Annoucement#dating simulator#dating sim#spooky#cute#renpy jam 2018#renpy visual novel
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Hi! 🌟
Just wanted to let you know that I've got back to working on the game and I should release new improved demo sometime soon :)
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The Mess - Official annoucement!
I'm taking part in My First Summer Jam 2019 Summer and I made this little game called The Mess. It's about a girl who went to the psychologist to talk abot her life and her problems.
I just finished it and right now I'm uploading the files to itch page :). And this post is the Official annoucement for the game release, which will take place...
TODAY! Right now! :D
I hope you'll like this little project :). You can check it out and download the game on the official itch.io page here: click!
#gamedev#visual novel#game#renpy#The mess#My first game jam summer 2019#My First Game Jam#pride#annoucement#The Mess#2019
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You can always ask us if you want!
gamedev ask meme
(for when you're too lazy to actually get things done)
send a number or two! or more
1. how long have you been working on your current project(s)?
2. do you prefer working alone or with a team?
3. what are your biggest inspirations?
4. what other devs do you look up to?
5. what encouraged you to get into game dev?
6. what do you find easiest?
7. what do you find hardest?
8. how's progress so far?
9. do you have any kind of playlist or music you listen to while working?
10. how on-task are you?
11. what do you do during breaks?
12. how much are you into your current project?
13. what other ideas would you work on in the future (if any)
I've been saving this ask list for a while and I've been feeling talkative lately, so send me some numbers if you fancy knowing stuff about me and my game and I will answer them for ya!
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New itch.io devlog!
Where you can see f.e. our new Lucas and Marie sprites! https://forsaken-roe.itch.io/astral-nights/devlog/68030/long-time-no-see
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Thinking about
posting some behind-the-scenes process of how I work on a plot, my planning system etc. Let me know if you are interested!
(and stay tuned, new Lucas design is ready!)
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Tada! That’s our new logo! We’re still working behind the scenes, don’t worry :). Now I mainly focus on the plot and Gwiazdeczka is redrawing some of the old assets, f.e. she’s preparing new main menu graphics.
In the meantime you can always ask us questions! Just click that “Ask” button on the top of the page.
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“May I please draw your OC?”
Reblog this message if you encourage anyone that wants to draw your OC to do so. No need to ask for permission in advance.
Go for it. Draw my OC. If you want, I’ll even give you reference posts. Go to town on it.
You are welcome to draw my OC and surprise me with the result. Seriously. In fact, I encourage it. I will proudly display whatever it is you submit to me regarding my OC. There is a chance that I will squeal about it for several days.
Even if you feel you aren’t good at whatever artistic adventure it is you do, please feel free to submit it to me. I want to see what you have done.
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We're still working behind the scenes
I still don't have anything cool to show you, but we're trying our best. Gwiazdeczka is working on new character design for a brand new addition of Astral Night's family and I'm trying to come up with as many ideas as I can, so I can start working on the plot and coding as soon as my summer vacation starts at the end of June. We're also thinking about some cool additions outside the game (for example wallpapers for desktops etc.), but that's a story for another time.
Stay tuned and happy new year!
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(late) Happy Birthday!
To Adam Mickiewicz (12/24/1798), the greatest poet/artist/(probably) inventor of rap battle with rhymes/badass who fights his opponents with candlestick in the whole history of Poland.
(Yep, he's the guy who wrote The Forefather's Eve, the poem I just throw inside Astral Nights)
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*still not very active because of university*
But brainstorming ideas for Marie and her new friend in my free time! :)
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Thank you! Made by Gwiazdeczka, our new character sprites desinger!
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How to support Astral Nights
Astral Nights is a short demo version made of free assets from internet. I made it by myself (with little help from my friends) for Ren’Py Jam 2018 during the month of September. Some of the characters and mechanic are still missing (f.e. more complex dating system with Lucas). I’d love to made everything that I planned for this game, but to accomplish that I need your help.
I want to do a crowdfunding campaign for Astral Nights in the future. All of the money would be used to pay new sprite artist, background artist and a musician to give you a fully polished product. With that, I could start selling the game on platforms like Steam, itch.io or GOG and made the Android port.
What I want to include in the full game?
original character graphic, backgrounds and soundtrack
new GUI graphic and custom CGIs for the most important parts of the game
two more possible endings
more complex dating system for Lucas
possible dating system for Marie
two more main characters that didn’t make it into the demo, Amon and Mora
different dating sequence for Ariel
more mini-games
translation into other languages*
port for Android and maybe iOS system
release the game on Steam, itch.io etc.
and many more.
But before I’ll be able to do all that, I need to know if somebody actually wants to play the full game and support my project when the campaign starts.
What can you do to help?
First, here’s the survey you can fill: link to the survey. Your answers will help me decide if there’s enough people interested in playing the full version of the game.
Second, send the word to your friends! Share the link to the game on social media, forums, send it to your favourite youtuber etc!
Thank you for playing the game and for your support!
*Polish translation should be released in early November.
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