Tumgik
aswegoalong72 · 2 hours
Text
Some of the history of Zwo-nmu System Exploration by Mellanoid Slime Worm Space Programs.
Tumblr media
A reminder of the Zwo-nmu Planetary System. The Sun, also called The Zwo-nmu (literally The Day Light) is a G8V main sequence star with many giant planets. Mellanus, called Gymnome by some of its inhabitants, is the homeworld of the Mellanoid Slime Worms--Eaurp Guz's people. Mellanus is a coorbital of Omen in a horseshoe orbit. Every 15 or so earth years, Mellanus approaches Omen, which moves it into a higher or lower orbit around the Sun.
Tumblr media
This graphic is in a rotating reference frame following Omen. green circle is Omen's orbit in a non-rotating reference frame. Yellow circle is Mellanus' inner/short/summer/hot orbit. Purple circle is Mellanus' outer/long/winter/cold orbit. Blue and gray circles are the orbits of Cold Ember and Rabbit. Times are given in Earth days and distances in Earth-Sun-distances (astronomical units)
Omen is named, of course, as it represents drastic climate change--orbital seasons affecting both hemispheres for many years at a time.
With that reminder out of the way...
Tumblr media
Zwo-nmu (the star)
extensive telescopic study from low mellanus orbit. The first solar telescope to enter orbit discovered the corona but was not set up to observe it properly, so follow-up missions had to be undertaken.
studied by the Cold Ember probes and by at least one dedicated "sun-scraper"
Cold Ember (the hot super-earth/sub-neptunian)
Of the five probes sent to Cold Ember at various times, only two have made it.
The second one to make it is an orbiter. It relies on stationkeeping propellant so its elliptical orbit always keeps its apoapsis on the night side of the planet, such that it can spend time in the shadow to keep cool. Within a few days of it running out of stationkeeping fuel it will begin to overheat. There are proposals to send a Rescue Shuttle up to resupply and repair the probe, but the strict rules about use of alien spacecrafts in the mellanoid space program make that difficult.
Rabbit
Visited by 2 robotic probes--a flyby and a short-lived orbiter. A lander/rover is planned, but doesn't have the same priority as the Omen Development Program and the Ice Giants Exploration Program.
Mellanus Orbit
At its peak, Mellanus had thousands of satellites and dozens of space stations, but a near-miss with ablation cascade (see: the movie Gravity (2013)) that was only averted thanks to the recently installed phaser network has lead to many restrictions being put in place on the number and function of satellites. Early in the history of mellanoid space exploration, there was not much automation available. Satellites had to be crewed, and so there were many space stations, and when automation happened, those space stations grew into constellations of satellites. Telecommunications constellations were the real culprit, with several competing agencies, companies, and nations setting up their own independent constellations ranging from 10s to 1000s of satellites each. But now, subspace technology has rendered low-orbit communications satellites obsolete, and there are just a few dozen geosynchronous communications satellites, a GPS network, and the number of Mellanus observation satellites has been coralled.
One of the United Mellanus Space Program's current duties is the cleanup of low orbit, which is operated both by phaser blasts in an emergency and by crewed spacecrafts. Most of the space stations in mellanus orbit are specifically infrastructure intended to refuel these spacecrafts, since they need to be able to access a wide range of inclinations, and inclination changes are difficult to accomplish.
Other space stations include the constellation of orbital drydocks, which are all orbiting about a hundred kilometers apart from one another, and the Starbase, a very large rotating artificial gravity space station which was built between the 2340s and the 2360s, and serves as the space end of the interstellar spaceport.
Mellanus natural satellites
Mellanus has one permanent satellite, Ubbi, a 340 meter wide rubble pile which is thought to have once been another asteroid's moon, millions of years ago. It is just barely bright enough to be seen by a mellanoid who has expanded their eye to the greatest practical width, but it wasn't noticed to be a moving star until after the invention of the astronomical telescope and the popularization of sun-centrism. It was thought at first to be an asteroid, since it was discovered while Mellanus was passing through Omen's trojan cloud, but careful observations determined that it was a satellite in a stable circular orbit, and a careful observation of photographic plates and star charts indicate it's been orbiting Mellanus for at least hundreds of years. It's named after its discoverer.
Many early mellanoid space activities have used Ubbi as a target. There are dozens of probes. Sadly Ubbi is very resource poor, being poor in both volatiles that could be used for propellant and metals that could make it valuable. It's not even a useful science target, since one of the earliest missions to visit it was an impactor which essentially exploded Ubbi. It reformed again, but completely resurfaced, burying clues to its origin as a satellite. Ubbi is currently orbited by one derelict spacecraft and
There have been three temporary natural satellites of Mellanus to be visited by spacecrafts. All but one have entered Mellanus orbit only for a few months and were only visited by robotic probes. The largest one, Temma was three kilometers across and in an eccentric orbit that remained stable all the way up until two Omen conjunctions later, so it lasted for about 30-35 years. However, as a carbonaceous asteroid, it was rich in volatiles, and it was explored and settled extensively by all major space programs. The first crewed international interplanetary trips to Omen used fuel refined from Temma and brought down to low orbit.
The Omen Coorbitals (Trojans, Greeks, and Other Horseshoes)
Outside of Ubbi and Temma, the Coorbitals are the next step out into space. Mellanus occasionally has close encounters with coorbitals. Over time Mellanus and Omen together have corralled the coorbitals into very specific lanes. There are far fewer coorbitals around Omen than Glerbuh, or, say, Jupiter, because coorbital or not, Mellanus is still a planet. Most of the coorbitals are trojans, with the apsides neatly tucked in between the outer edge of Mellanus' sphere of influence in the low orbit, and the inner edge of Mellanus' sphere of influence in the high orbit. The Greeks--the trojans on the leading edge of Omen's orbit--are especially depleted. It's thought that Mellanus was once the only large object in the greek camp, but was perturbed onto its current horseshoe orbit billions of years ago. As a result, the greek camp is a hodge-podge of scattered objects from elsewhere in the system, whereas the trojan camp is comprised of more objects original to this part of the circumstellar disk. Each camp can answer different questions about the evolution of the Zwo-nmu system, and Mellanus' relation to it in particular. Ironically, even though the greek camp is Mellanus' original home, it's the trojan camp that is more relevant to studying Mellanus itself.
It is possible on any given year to send a spacecraft to visit Omen, Trojans, Greeks, or any other coorbital. However, the trajectories which take a minimum of fuel are only accessible 1-6 months or so before the closest approach with either object, and for crewed missions, less efficient but faster trajectories lasting only a month right around the close approach are preferred.
Outside of the Omen apparitions, the most active times for interplanetary spaceflight have historically been around the passing through the trojan clouds, which happens about 6 years before and after each Omen apparition. Starting from the low summer orbit, Mellanus passes the Trojan Camp. 6 years later, it reaches Omen and moves to the high winter orbit. 6 years after that, it passes the Trojan camp again. Then 15 years later, it passes the Greek Camp. 6 more years later, Omen appears large and Mellanus shifts to the summer orbit. 6 years later, it passes the Greek camp again. 15 years pass, and then we restart the cycle.
other horseshoe-coorbitals can be encountered at any time of year, but there's only a few of these known to exist.
Crewed missions to the other coorbitals have served as test flights for Omen missions, while also contributing meaningfully to planetary science as a whole. While asteroid exploration may not be exciting or glamorous, the use of trojan missions as testbeds has allowed a lot of groundbreaking work that otherwise might not have had any support to be performed.
Humans currently, in the real world 2020s, posses the propulsion technology and even, in principle, the industrial capacity to send humans to Mars. What we lack is a good idea of how to support humans on interplanetary spaceflight for many months or years at a time. A typical stay on the International Space Station is not even comparable to a Mars mission. That research is still underway. But we can go to the Moon. What's crucial is the relatively short turnaround time. A Moon mission may take only a week or two. The Artemis lunar missions will last longer, but not as long as a Mars mission would have to.
Absent a permanent moon of any substance, the Mellanoids are able to get their relatively short turnaround missions done thanks to the coorbitals. If Mellanus were still a trojan, it'd have emptied out the Greek Camp. Omen would never get particularly close, and it'd take over a year to make a round trip to it. It'd be just as hard to reach as Mars or the Main Asteroid Belt. But since Mellanus is in a horseshoe orbit, for about a year at a time every 6-15 years it is within spitting distance of some celestial body or another. Every 18-19 years that celestial body is the magnificent planet Omen with its own system of moons. When it's not Omen, it's the coorbital asteroids.
Propulsion wise it is not that much easier to reach the Omen coorbitals than it is for humans to go to Mars. You still have to escape Mellanus and keep accelerating on top of that.
But instead of bringing all of the comforts and necessities involved in the long-term habitation of space with you to a distant planet, you can get away with using capsules that are not much more advanced than what we were using in the Apollo era. The long term habitation problem is solved, leaving the only major problem left that of propulsion, of vehicle design. And since Mellanus is relatively small and they aren't shy about using nuclear rockets, the propulsion problem isn't that big of a deal. in a way, Omen and the coorbitals are a crutch. By the 2340s Mellanoid space programs still had not undertaken crewed interplanetary missions beyond the coorbitals. But, at least in Star Trek, human spaceflights to Europa & Jupiter were being undertaken in the 2020s. These missions would have had to take years! that said, there is a reason Omen has been such a focus--and it's not just because it is so culturally important.
The Omen System
Since the dawn of the Mellanoid space age, there have been six Omen apparitions.
Tumblr media
Years given are Earth Years
1) 2300: Two nations launched robotic flyby attempts this year. One succeeded, but it was little more than a spinning photopolarimeter which could take a grainy image of Omen and a magnetometer which produced useful magnetic field readings. 2) 2315: Two failed atmosphere probes for Oldsky, one successful robotic lander on Rival, one successful robotic lander on Spark, and successful orbit insertion of a robotic Omen orbiter which continued to send back photos of Omen and its moons right through to the next conjunction. During the lifetime of this orbiter, Oldsky was conclusively shown to have complex life. 3) 2329: First crewed missions. There is a crewed landing on Rival, a crewed orbiter mission for Oldsky. It had originally intended to operate out of a small space station placed into Oldsky orbit a year in advance, but this station was covertly destroyed by Zaldans, and the orbiter mission was repurposed as a mere flyby, which fails, leading to first contact with Zaldans. 4) 2344: The most important year yet--the beginning of space archaeology. It's also the year asteroid Temma departs Mellanus and makes its own flyby of Omen. 5) 2358: International grand tour involving orbiters and landers on every planet including Oldsky. Leads to formation of United Mellanus Space Program. 6) 2373: Fission-impulse rockets have made regular interplanetary travel between Mellanus and Omen possible on any year. 7) 2387: Oldsky is now a colony of Mellanus.
Mellanus is on the border of the Zaldan sphere of influence, and with the increasing expansionism of the Cardassians and the tragedy of what they had begun to do to the Bajorans, the Zaldans desired military bases on the stars near their industrial colonies and their homeworld. These bases had to provide deuterium, so they needed to be located in a system with a gas giant, and also function as repair stations. The stars surrounding Mellanus were poor candidates--there are no M-class habitable planets around the nearby stars, and the only other gas giants were hot Jupiters or brown dwarfs which would make deuterium extraction difficult.
The Zaldans respected the non-interference directive, but not if it meant a gaping hole in their security. They would set up a military base on Omen's M-class moon Oldsky. There was an orbiting space station and a surface base, connected by cargo transporters and shuttlecrafts, staffed by military officers and a few civilian personnel, not unlike Deep Space Nine, but considerably more of a frontier for all involved. There was also a space station built in very low orbit of Omen, designed to scrape the atmosphere for deuterium to fuel freighters. These ships would be undetectable to the mellanoids as long as ships entering the system avoided activity during close encounters and all ships entering and leaving the system hid their photon wakes behind the Sun, resulting in fairly complex routing.
During the 2329 Omen apparition, a spacecraft that had been intended to fly by Omen had a severe failure, akin to Apollo 13. Still over a month from home, with no prospect but a horrible death, they were famously rescued by Commander Halen's ship, EZM-407, marking official first contact with the Zaldans. They were returned to Mellanus and the Zaldans finally landed, showing the world that not only were Mellanoids not alone in the universe, they weren't even alone in their own solar system.
Tumblr media
Several ships visited Mellanus over the next few years on primarily diplomatic missions, but the Zaldans still kept hands-off, sharing only a minimum of information with the Mellanoids. Not many Zaldans had Halen's affinity for the slimes, and they saw mellanoids as lowly uncivilized savages--and their flowery polite diplomatic language only confirmed this to them. It wasn't before someone really stood up to them--a space program engineer who had gotten tired of standing in the sidelines while his people were being insulted--that the Zaldans finally found a glimmer of respect for the mellanoids.
There had been plans to fly a Mellanoid astronaut to Oldsky in exchange for allowing Zaldan researchers to visit Mellanus, and even early talks of embassies and sharing of the Omen infrastructure, when the Zaldans just… disappeared. Completely cut contact.
If sharing their solar system with rude bullies (who, yes, could have wiped them out a dozen times over yet decided not to so at least there's that) wasn't scary enough, those rude bullies disappearing without a trace was even scarier. On a scale greater than even the Apollo program, nations rushed to assemble their missions to visit Omen and Oldsky to figure out what happened to the Zaldan Military Base. Their robotic probes launched on off-years didn't return any answers--crewed exploration and actually landing mellanoids on Oldsky would be the only answer.
There was also the fact that recovering technology from Oldsky could potentially be transformative--the right technology in the wrong hands could destroy the world. This is spaceflight at its most competitive. This was no longer a game--recovering the alien technology was potentially life or death.
After the first contact with the Federation and the series of revolutions and reforms that lead to the current political situation, one of the main unifying rallying cries for mellanoids was the notion that they deserved the right to sovereign exploration of their own solar system. Outsiders--whether Zaldan, or Federation, or Dominion--would not develop any part of the system!
Ok, the Federation can provide some baseline infrastructure to protect Mellanus from invasion, but space exploration is OUR COMMON HERITAGE!
The current age of Mellanoid Space Exploration is characterized by extensive permanent infrastructure development. Since the 2360s, Mellanoids have been building research stations on Oldsky, Lake, and Rival. Setting up an industrial capability on another planet from scratch is hard to do, but Oldsky has a stable climate year-round and a breathable atmosphere. Much of Oldsky is a desert, and even the "humid" regions are quite dry, but it's still more habitable than literally any other planet in the solar system except for Mellanus, which makes it practical to build using traditional methods.
As of 2380, more people are living and working on Oldsky at any given moment than are doing so in Low Mellanus Orbit. Oldsky station visitors includes geologists, biologists, space archaeologists still studying what remains of Zaldan activity on Oldsky, civil engineers, aerospace engineers, construction workers, miners, marine biologists, submarine helmcrew, aircraft pilots, spacecraft pilots, rover drivers, doctors, astronomers, and even a few tourists selected by raffle.
Propellant infrastructure has been established to keep the fast interplanetary rockets zipping along. At this point, it is possible to stay on Oldsky permanently, but so far, all visitors to Oldsky are temporary, and on years when Omen is inaccessible even with nuclear-fission-impulse rockets (i.e, when the Sun is between it and Mellanus), only a skeleton crew remains to maintain the stations.
Oldsky will probably not have its own self sufficient industry and capacity for its own space program any time soon, but it does have a spaceport serviced by reusable launch vehicles.
Phaser-thermal rockets are used for heavy lift launches from Mellanus these days, but conventional chemical rockets are still used on Oldsky, fueled by hydrogen and oxygen split by electrolysis. There is an oil refinery on Oldsky, so kerosene/oxygen rockets are possible too. things remain somewhat low-tech on Oldsky. Imported vehicles can be powered by batteries, but there aren't let any lithium mines on Oldsky--good deposits have yet to be discovered--so internal combustion engines powered by oil are sadly being used. The Oldsky Planetary Protection Office on Mellanus intends to phase out fossil fuel engines as soon as the planet is capable of producing its own high-energy-density batteries… whenever that is… also, between you and me, they really ought to get more aquatics flying on these missions. what an aquatic astronaut could find on Oldsky might be quite shocking.
Anyway outside of the Omen system and Oldsky Glerbuh has had its fair share of robotic exploration and crewed expeditions. Two of the four ice giants have also been visited by robotic flyby probes, and Glarpi (the innermost ice giant) has had a robotic orbiter. The big crewed grand tour expedition to explore all four ice giants and there moons was one of the major science goals of the 2380s outside of exploring and developing Oldsky. However, it had to be modified to turn into a rescue mission for a mellanoid starfleet officer who was stranded on a planet orbiting a nearby star called TE-92. It's a whole thing. If they manage to rescue them maybe they'll write a novel about it.
9 notes · View notes
aswegoalong72 · 2 hours
Text
Tumblr media
Tidally Locked
Commission for @foxgirlchorix of two moons of her giant planet Kizudea:
Kolayut, the homeworld of the catgirls
Astharulo, the homeworld of the foxgirls
also, Taruvidi, a large as-yet uninhabited satellite planet.
On the right, we orbit Kolayut and can see Astharulo and Taruvidi behind Kizudea. On the left, we orbit Astharulo and can see Taruvidi in front of Kizudea and Kolayut behind it.
See also, Beneath Shared Skies by @thefallencomet; inspired by Tidally Locked Catgirls by @twinicegiantorbiters
10 notes · View notes
aswegoalong72 · 1 day
Text
Tumblr media
great big trees!
64 notes · View notes
aswegoalong72 · 1 day
Text
Tumblr media
Hour and a half sketch this morning, had fun with it!
13 notes · View notes
aswegoalong72 · 1 day
Text
I hope every writer who sees this writes LOADS the next few months. Like freetime opens up, no writers block, the ability to focus, etc etc you're able to write loads & make lots of progress <3
145K notes · View notes
aswegoalong72 · 2 days
Text
Tumblr media
I used my maps and some simple tools to create a scale model of Earth versus my planet, Jom'Gol.
Earth is the one on the left (obviously, the one with South America), and Jom'Gol is the one on the right.
While Jom'Gol has 4.1 times the mass of Earth, it has a fairly low density, resulting in only a 1.2 G surface gravity, while allowing for a radius 1.85 times that of Earth.
20 notes · View notes
aswegoalong72 · 2 days
Text
Tumblr media Tumblr media
hiii, just two little practice pieces! been playing around with painting only in values, and then doing colors afterwards! these are just two little 800x800 paintings, nothing too serious; i spent only like an hour or so on them as well lol
also this software i’m using isn’t the best :( any good suggestions for an old kindle from 2017? this one is nice and all, but it doesn’t have magic wand or good brushes really </3
16 notes · View notes
aswegoalong72 · 9 days
Text
Tumblr media
The ruidísimo is found in only a handful of forests around Altamira, but it isn’t hard to find them in what few areas they live thanks to the unmistakable woodpecker-on-steroids-esque noise that they produce while hunting. These creatures, unlike the closely-ish-related elefantito, use rapid thrusts of their hydraulic thorn-tongues to drill through wood, where they hope to find small creatures to prey on. This drilling can be fairly taxing, physically and energetically, though the impact is dampened a little by their thick, sturdy neck muscles.
As of now, ruidísimos do not live anywhere near human settlements, which is good news for anyone who likes sleeping. If this were to change, however, the people of Altamira would quickly be plagued by structural damage as the encroaching ruidísimo population drills holes into any and every wooden structure they can find. That, and the noise. Dear god, the noise…
53 notes · View notes
aswegoalong72 · 10 days
Text
PWYW Commissions
Would people be open to space landscape pay what you want commissions? It wouldn’t be until about mid May, and they’d be a bit quick and sloppy, but I’ll be needing to raise money for a small trip I’m taking with my partner soon.
It would only be about two slots until I finish that batch, and depending on how much is donated, the better the output will be.
9 notes · View notes
aswegoalong72 · 10 days
Text
PWYW Commissions
Would people be open to space landscape pay what you want commissions? It wouldn’t be until about mid May, and they’d be a bit quick and sloppy, but I’ll be needing to raise money for a small trip I’m taking with my partner soon.
It would only be about two slots until I finish that batch, and depending on how much is donated, the better the output will be.
9 notes · View notes
aswegoalong72 · 11 days
Text
Utik
The utik (yoo-tik) are a sophont species the rakii came in contact with when they first landed on Tkrin, their second largest moon orbiting Rek. The utik were actually the first to even set foot onto it, as they had no other choice. After suffering massive damage to their ship, the utik were forced to land on the lunar surface and hope to survive or await help. Years later, the rakii show up, which started an a long, chaotic process of attempt of communication and debating ownership.
Tumblr media Tumblr media
The bodies of the utik are actually not their true bodies. The actual sophont lies within the pearly cased cockpit. Utik like the Olac bio-mechs, mastered the technical art of bio-technology, having started on a very hot and humid planet. While unlike the Olac who switched to bio-technology as a means to evade a debilitating disease, the utik mastered it for years, working off various symbiotic organisms. Their mech suits, or cyborg bodies you could say are symbiotic, as after their nervous and circulatory systems are linked, the pilot has full control of the suit, having it feed off waste material from the pilot. The suit then takes the waste, replenishes it, mixes it's own formula into it and feeds it back to the pilot. Like a plant, it gets a lot of energy off light and other forms of UV Retaining it for hours. These suits are suitable (ha) for open space, and lunar terran for a limited time. However proper measures are made to keep the suits tidy from "space dust" so no one goes out "naked" and risk exterior damage.
(quick sketch of utik 'pooters n screens. NOT ENTIRELY FINALIZED)
Tumblr media
However, this isn't their true form. At least they didn't start off like this.
Way before, after they reached the ultimate feat in their development, their star was noticeably suffering, as it was predicted to eventually turn into black hole. While they had years 'till then, there wasn't enough time to perfect their original forms for the long-term space travel. So. as best they could, they learned to carefully strip and reduce themselves to nothing more than squishy muscle and brain matter, beforehand creating living space suits and sleeper pods to maintain what's left. Several ships shot into space just in time before their star went dark and each ship jumped in different directions hoping to find and terraform a new world. This group of utik weren't so lucky, as said before.
Now for the first half of the year, rakii and utik were on some tense terms. A lot of internal debates on who gets the moon. While utik were capable of defense, they weren't in a great position to, and the rakii weren't sure how to proceed with their first extraterrestrial contact. (Non-religious turned contact I'd guess???) UNTIL, one day it was brought ahead that, the utik secrete an anti-radiation slime. Something they came with naturally, just cranked to 10.
Tumblr media
At first, the rakii thought to use this fluid as an applicable substance similar to sun-block, required to apply pre-spaceflight. However, it was revealed that they are extremely allergic to it. So skin-contact was a big no.
(Unfortunate rakii subject applying utik-based lotion. Results: swelling in skin, which can further cause blisters and splits)
Tumblr media Tumblr media
After several trials, they came to a conclusion of using it as a gel layering in space suits, capable of absorbing radiation and protecting the wearer.
This discovery brought up a plan and a deal. It was agreed, rakii and utik would share the moon, making their first ever alliance, in exchange the utik would allow the rakii to harvest this anti-radiation goop off them, of course while exchanging knowledge, and resources.
430 notes · View notes
aswegoalong72 · 19 days
Text
Tumblr media
drawing of the eclipse from yesterday, as the photos and videos I took I don’t think were able to capture how it actually looked
33 notes · View notes
aswegoalong72 · 21 days
Text
Tumblr media Tumblr media Tumblr media
2024, April 8th
Union City, PA
Skywatcher 72ED, Canon Rebel T7
I’m about to board a flight, but I’ll post more later when I can!
20 notes · View notes
aswegoalong72 · 22 days
Text
Almud Masterpost
Seemed like a good idea to create a place to compile information about the main planet project I have going.
All of the pictures here are hand-drawn. If one day I ever become good or maybe even just passably okay at digital art, I may redo these in gimp or something, but until then, have these messy pencil illustrations.
Tumblr media
The planet’s name is Almud (pronounced “awl-MOO-duh” (yes, the D at the end is its own syllable)). It is the second planet from its star, an orange dwarf. Conditionswise, Almud is very similar to Earth, just a lot warmer and wetter, and without a single large moon. Instead, it has a somewhat recently-formed system of rings. These rings were formed from the debris of the planet’s former moon, which floated in past the Roche limit a few dozen million years ago and got torn apart. Almud may or may not also have a smaller moon or two somewhere further out. I haven’t decided on that yet.
Tumblr media
This is a map of Almud’s entire geography, which is slightly outdated. I’ll probably make an updated version at some point eventually possibly maybe. If you’re curious, those numbers on the continents were so I could keep track of continental drift to make sure everything made sense. I care way too much about tiny details.
Tumblr media
This is a rough (and I mean very rough. Not proud of my craftsmanship on the outlines here) approximation of what Almud’s surface looks like. The foliage uses a teal pigment to photosynthesize, and the sky appears pink during the day. Obviously, not all of the planet is wetlands, but there are definitely more wetlands than there are on Earth thanks to the much higher humidity.
I have spent a lot of time trying to figure out what Almud’s animal-equivalent life should be like. After several failed attempts, however, I think I have gotten it to a point I am satisfied with. Below is a phylogenetic tree of all of the “animal” phyla present on Almud, and an overview of what each phylum has going on. I tried not to rip Earth's phylogeny too much, but there are some notable parallels.
Tumblr media
Vaxistoma (roughly "vaccine mouth"): Small fishlike creatures that feed through a proboscis with an extendible needle-tooth-thing inside of it. The rest of their body is covered in thick, hard scales. They mainly inhabit deeper waters where aquatic duossi are less common.
Duossus ("two skeletons"): The closest equivalent to vertebrates. First members were fishlike, with calcified plates covering the outside of their bodies and rod-shaped bones supporting the inside. The outer skeleton atrophied mostly in the terrestrial members, but most classes do still have notable remnants, as shown in the small drawing above.
Limosus ("muddy, slimy things"): Soft, squishy creatures without much in terms of an internal skeleton, but most groups do have some external armor like their relatives listed above. Can be accurately summarized as "molluscs, but more alieny", though a few members are more like worms or sea stars.
Jocomodivirae (very roughly "funny little guys"): Small velvet worm-esque invertebrates with a thick, leathery pad over their back. A very diverse phylum with many, many members. Definitely not just insects with no exoskeletons.
Planagelattae ("flat jellies"): What if flatworms had three eyes?
Xenigmalus ("strange, mysterious things"): I can't think of a good way of describing these, which is pretty fitting for what they are. Body plans vary wildly here, but are almost always some combination of fins, tentacles, and a big translucent sack. Like the vaxistomans, they usually inhabit deeper waters.
Cornivermia ("horned worms"): Pretty self-explanatory. The flat, hard bits at the fronts of their heads help them dig through softer areas of soil. Some groups use these growths instead as something more akin to pincers, fins, hooks, or shells.
Carniherbae ("meat plants"): You know those animal-fern things from the Ediacaran era? These are just those, but not extinct.
Vivitria ("living glass"): Soft, feathery insides protected by a crystalline silicate shell. Many species in this phylum are colonial, which tend to look like colorful, floating geodes. These colonies often have surprisingly complex sensory capabilities, and some have been found to be about as intelligent as Earth cats.
Xylovitria ("wood glass"): Terrestrial relatives of the vivitrians, almost all of which are colonial. The defining feature of this phylum, besides their terrestriality, is their symbiotic relationship with a wide range of plant-equivalent species. The xylovitrian colony forms a protective, glassy wall around the plants' branches, as well as a system of feathery roots beneath the soil which serve to both gather nutrients for their plant partner and exchange gametes with other colonies to create new, empty xylovitrians for the plants' seeds to land in. In return, the plant gives the colony some of the byproducts of its photosynthesis.
Chiforma ("X-shaped"): Four-sided radially symmetrical creatures. Contains such captivatingly creative groups such as "squids, but four", "clams, but four", "eels, but four", and, most creataculiciously of all, "coral, but four". A shining example of the innovation that specbio nerds are capable of.
Nodovellis ("tangled hair"): Formless, sessile filter feeders. Basically a slime mold trying really hard to be a sponge, but the closest it could get was becoming a loofah.
(Feel free to give critiques or advice on the scientific names I made. All I really did here was mess around with google translate. I know there are guidelines and policies for what is and isn't an acceptable phylum title, but I've never been able to understand what any of them mean. If anything immediately makes you go "That's not how that works!", let me know)
For some additional information, I imagine that life on Almud began in freshwater rather than saltwater. This made the transition to land pretty easy for most of the animals, since they could afford to just flop around in muddy wetlands without any risk of drying out. This does mean that their skin is very, very sensitive to salt, however.
Tumblr media Tumblr media
There is one sapient species on Almud: These slug things. Their actual species name is Akada, if that's important. Akada are descended from a social burrowing species that learned how to cultivate the many plants and molds that thrived in the dark, wet conditions of their tunnels. They are herbivorous, have a herd animal-like social structure, and currently have a level of technological advancement similar to ours. For more miscellaneous and mostly jokey info on them, please look here.
I will expand on all of this when/if I find the time and motivation.
10 notes · View notes
aswegoalong72 · 24 days
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Cargo Ships
Top to Bottom
1) CV-535 (Drag config), tug/orbital cargo
2) Modified CC-45, Intersystem cargo
3) CC-87 Aska, Intersystem cargo
4) CV-20, Intersystem cargo
5) DSCR Fusion Hivale, Interplanetary cargo
43 notes · View notes
aswegoalong72 · 27 days
Text
2 Billion years of Tectonic History for Jom'Gol !!!!
After simulating the plate tectonics for an excruciating 2.5 billion years (not irl time, but might as well have been), I made this crude animation of the previous 2.5 billion years of tectonic history!
Although very crude, the simple borders represent landmasses, the scratchy lines represent orogeny or mountain ranges. Every frame is 50 million years (date listed at the top). (also little sounds in there too .w.)
I intend to add an additional space in between each frame for every 25 million years, then probably color them with a basic topographic map. Until then !!! I continue on !!!!
27 notes · View notes
aswegoalong72 · 27 days
Text
Tumblr media
Just tried to get myself tired before bed, and I had enough time, so I decided to do just a quick little Charon study! I can definitely say that the extra 30m I had for the Iapetus one was apparent, as this one is definitely less detailed. it was still fun, though, and I learned a lot!
21 notes · View notes