asymptotic
asymptotic
ʕ •ᴥ•ʔ
36 posts
i make-a da gamecurrently working on LURE and others
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asymptotic · 3 months ago
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Sunfish and her stars
emboidered wall hanging
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asymptotic · 3 months ago
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Poisson d'Avril with mackerels 🐟🌼⁡
late April Fool's Day~
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asymptotic · 3 months ago
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packed like sardines in a crushed tin box
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asymptotic · 3 months ago
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sinner
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asymptotic · 3 months ago
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dead fish
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asymptotic · 3 months ago
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asymptotic · 3 months ago
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me and my monthly ‘open blender, fuck around, can’t build what i want to, fail to understand topology or edge loops or bevels, give up, close blender’
#:(
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asymptotic · 3 months ago
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game dev pipeline is either:
programmer → “man im tired of using generic asset packs” *becomes a visual artist* → “ah shit i need music and sound for my game” *learns music theory* → “i don’t really like the lines i wrote” *learns about pacing and storytelling in writing*
visual artist → “id really like to make my own games instead of just doing the art” → ?????
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asymptotic · 3 months ago
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Capybara (Grapes) from Old School RuneScape
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asymptotic · 3 months ago
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SACABAMBASPIS
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asymptotic · 3 months ago
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Eel... with feet...
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asymptotic · 3 months ago
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Currently in game dev as a student and I’ve been looking over your art and concepts for a little bit now—I’m FLOORED. I haven’t checked on your art in a while and had forgotten just how much it inspires me.
Your style holds so much identity, and your skill bleeds through every brushstroke! The way you do silhouettes, the insanely unique and beautiful choice of colors, the ferocity in some of the expressions, the quality of your brushwork, again the USE OF SILHOUETTE AND FORM OH MY GOODNESS!!!
You have SUCH a striking visual style and the way you incorporate similar themes to tie character designs together in your world is incredible! I was able to pick out what I believed to be symbolism and understand it a few seconds after asking the question (it may have been explained in the text and I missed it, but the fact that I was able to draw a conclusion that quickly says a lot about your skills as a designer and artist!).
Please forgive me if this has been asked before by the way, but what program do you use? I have a number of them and am trying to work out how you managed to get the line quality that you do on the brushstrokes (they’re like. Creamy looking??? Does that make sense? They blend together very nicely but don’t blend so much that it muddies the contrasting colors you put on top.)
Anyways as I was reading the game idea you have, I was actively trying to envision how it would look and was immediately feeling a 3D-2D mixed style, especially since your artwork has a very clear visual identity that would benefit from being the focus rather than something like plain or simplistic 3D models.
And then I immediately stumbled onto the low poly model you made and fell in love. I had already thought a Disco-Elysium inspired + low poly (less development time, plus requires less budget for an indie project) would look amazing especially considering how your brushwork means that high-poly models might not benefit nearly as much from it. And I think it might be the right call to continue with that!
What perspective (2D/platformer, 2D platformer with depth [Ex. “Paper Mario”] top down, isometric, 3rd person, 1st person, etc.) do you envision when you think of your game idea?
Personally I feel like it’d work as a 3rd person perspective 3D game, but using extremely low poly buildings and set pieces that let the textures do the work. But keeping in mind that if every character is 3D and rigged, it can and will still take monumentally more time to make.
I could also see it going the direction of having flat 2D characters in a 3D environment (Like “Smile For Me”) which would take less development time and save more energy to focus on good gameplay.
I’d love to hear more about your ideas, and think that you should definitely give more thought to making that game a reality!
Just as a word of advice though, start small. ;^^ Don’t begin with your dream project, make some goofy little games first to get your feet in the water, then dive in once you have that experience. And don’t get too wrapped up in it either, take breaks and divert from the project every so often to regather your creative energy. Like doing game jams for example!
o7
first of all thank you for such a LONG text oh my god T_T I cannot express in words how much this means to me and even if I knew English well, I still wouldn't be able to tell you... I use drawpile a lot for sketches and light stuff like doodles! And Photoshop for more complicated works and render. If you need brushes I have them in this post on my side acc. As for ynstbh, well... Here goes the rambling haha. I was thinking about it being either 2d platfomer /LISA was my main inspiration at the start/ or isometric 3D thing. Isometric still wins in my head because it gives some space for movement in different planes, if that makes sense, my favorite example of it being player is walking through the City and at some point you see a tower on a foreground plane just getting up and running off the screen to ambush you later haha (yes, the City is like that. nothing unusual here). When this game idea first appeared in my head, I also wanted it to have some kind of frame, medieval-inspired, around the gameplay, that would change drawings depending on the location. But now I think that's gonna be too much visual noise. And I would love to make cutscenes because I like my 3d models and I like to animate stuff, although it would take an abysmal about of time to make backgrounds.. Also ynstbh would probably have a lot of dialogues, since I really love to show characters through their interactions with each other. Notably the Devil, who loves to break the 4th wall and look right at the player in his portraits.
Either way yeah, I know about starting small. Right now I only have experience in drawing, 3d, just a little bit of code (I think I forgot everything actually lol) and I'm just really good at googling problems. I hope somewhere in the future I will have enough energy to start. My lore and characters became really important and dear to me so I really hope to make sth with them. :) If game doesn't work out, I'm thinking to give an animated short a chance, I need to put this world somewhere or I'll probably go insane. Once again thank you and good luck with your studies! thanks for letting me ramble about ynstbh haha <3
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asymptotic · 3 months ago
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Devastating to have more evidence that done IS better than perfect
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asymptotic · 3 months ago
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Video Games Soundtracks I Like
People keep asking for the soundtracks I like or am inspired by so here are the ones I can remember. If it’s not on this list I either forgot it, haven’t played it, or it’s too obvious (mario/zelda).
If you’re a video game music enthusiast you might enjoy looking up soundtracks you haven’t heard of before.
This list isn’t complete. Not sure if I’ll update it though.
Keep reading
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asymptotic · 3 months ago
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I will actually cry
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asymptotic · 3 months ago
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Home Design & Decor, 1985
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asymptotic · 3 months ago
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now what the hell is blender
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