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gift??trade??? for @wheatskers!! i've been itching to draw hisa, absolutely one of my favorite sylvari designs ever
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new year new self-indulgent lore au
meet Morrivan (he/him) and Locke (they/them), champion and voice of Aurene a few hundred years post-GW2. a sylvari trying to right a lot of past wrongs and a norn/human drifter with lycanthropic tendencies.
Locke stumbled upon Morrivan after the bandit troupe that took him in as a sapling left him for dead in a blizzard, and they've been inseparable since---even after their aimless travels through the far northern Shiverpeaks led them to wander into the hidden cavern/napping spot of a dragon who had all but faded into myth.
Still workshopping the lore of this post-GW2 Tyria but I like these two very much :)
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is it time to revive the blog & rebrand for the 30th time? perhaps.
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Watched Dolmen's player run through LW2, and liked the look of him in the vision from Omadd's Machine
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developing your ocs is 50% waiting for bursts of divine inspiration like an oracle sleeping next the vapours seeping from fissures in the temple floor and 50% stalking them in your mind relentlessly like a persistence predator until they tire out enough for you to get close and scamper away with the bloody scraps of "eye colour: brown" and "dislikes: people who think they're funny" clutched in your mouth like a hunting trophy
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tragedy enjoyers when a character perpetuates the cycle of violence they themselves were a victim of
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Weaponsmith of the Revered Houses | Tarnished Smith | Traitor to the Depths
Khayyir al'Azeem (he/it, masc nonbinary) was once a famed, legendary weaponsmith to the Houses of the Depths until his masterpiece invoked treason by the hands his own spouse upon him.
After decades in chains at the bottom of the Unending Sea, Khayyir managed to escape and was stranded on the shores of Cantha with no memories of his past.
From pieces he picked up the craft of weaponry again and tried to mend what was lost. because that is what set him up to what he is now. Maybe he will repeat his mistakes, such a curse it is he can only remember or forge a new path ahead.
Sometime he still remembers the faceless shapes of his daughter Farrah.
in short: sad amnesiac largos dilf who also has turbo autism
(●´⌓`●) im reposting my art from my deleted blog)
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i've been getting heavily back into gw2 RP lately and i've noticed an increasing amount of gw2 rp events popping up, so i wanna give some unsolicited advice that has helped me grow as a roleplayer + have More Fun roleplaying, in the hopes it helps spark that in other folks too:
1 - follow the "yes, and" rule of improv! RP is all improv! "yes, and" basically means accepting/listening to what your improv partner has said, and then building on it. in a roleplay setting, this can mean having yourself + your character consider and internalize what the other person has said, and then building off of it with their own dialogue/reaction/proposal/etc. it does not mean agreeing with the other character, it means trying to not let the scene die right there even if your character would ordinarily do something like just walk off or ignore the other person.
you sometimes have to force your character to be ever-so-slightly ooc in order to do "yes, and", but it is SUPER worth it. RP is often like you and your partner laying out a series of little tom and jerry mousetraps full of lore and character development and conflict for the other person to step in. try ur best to both step in them and also keep laying them out for the other person, and you will have fun!
2 - fully allow your character to be stupid, embarrassing, make incorrect assumptions, get into trouble, get in over their head, be outmatched, have too much confidence, bite off more than they can chew, and generally fail at things. you can still have a "cool" character in spite of all of these things-- but failure can be fun, and helps make interactions more realistic
2a - relatedly, at all costs, avoid seeing RP as a 'game' that can be 'won' by either character or player. this one should be obvious, but a lot of people behave like this reflexively especially if they're worried about the 'coolness' or 'power level' of their character becoming compromised, so it's good to be aware of. this can kill people's desire to RP with you very very quickly
3 - be aware that your character will, or should!!, grow and change over time as you write and rp them more. if you're sitting there thinking through your next emote and you get a wild idea in your head, or you look at what you just hit enter on and thought "wow, they're acting kind of different, is this too OOC"... consider for a second if it's just a new, unexpected Thing about your character surfacing due to the rp! seeing your little brain guy evolve from a couple paragraph backstory pitch into a fully fleshed out person full of surprises is part of the fun! embrace it! ...and if it IS too much, you can always try to fix it in future rps haha
4 - last, but not least... COMMUNICATE! get to know your partner and their visions for their characters, and their inspirations, the types of stories they like, and so on. make sure you have a firm idea of the sorts of boundaries you want to lay out in your RP-- are either of you cool with injuries, your characters knowing secret backstory details about each other, romance/flirting, lore bending/breaking, and so on! don't be afraid to ask them in party chat before you hit send on something if it feels like it pushes a line, and absolutely bring up any cool ideas you get, too!
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full time spellbreaking part time teaching losers how to swordfight
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some blorbos that I drew last night at the NA art party. I haven't ever been to one of these events - it was awesome and inspiring seeing everyone. I don't know if they have blogs, but here's hoping they find their way home~!!
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[8 - locations] 𝔇𝔦𝔳𝔦𝔫𝔦𝔱𝔶'𝔰 ℜ𝔢𝔞𝔠𝔥 - 𝔱𝔥𝔢 𝔲𝔭𝔭𝔢𝔯 𝔠𝔦𝔱𝔶
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