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š š”š²š š¶šš²šŗ! Ring of Fanged FamiliarsāØRing, uncommon ___
While wearing this fanged ring, you can use an action to cast the āfind familiarāĀ spell from it. When you do, the familiar takes the form of either a bat or rat (your choice each time), and it appears with 6 temporary hit points. The familiar is undead, instead of its normal type, and can take the Attack action on each of its turns. Whenever the familiar takes the Bite action, it has advantage on the attack roll, and on a hit, it deals an extra 1d6 necrotic damage to the target. You and the familiar then gain a number of temporary hit points equal to the necrotic damage dealt.
The familiar and temporary hit points disappear after 1 hour, or early if the familiar is reduced to 0 hit points or if you remove the ring. Once the ring has been used to cast the spell, it canāt do so again until the next dusk. ___
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i have been drawing this smug bastard for three days.
i like the canon design well enough, but i wanted something a little more... austere? old world nobility with some more "modern" flair. he looks cleaned up for hosting dinners AND can still get out in the field and torment some PCs <3 There's also just a LITTLE bit of tywin lannister in there somewhere i think.
also before you ask, my DM made him 6'5 (195 cm) U////U
feel free to use the design in your game if you want- just please tag me or comment because i'd LOVE to hear people's thoughts ^v^
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āØNew item!⨠Gamblerās Gambeson Armor (any light armor), rare (requires attunement)
You have proficiency with all gaming sets while wearing this armor. This gambeson can also be worn as clothing under another set of armor. When worn in this way, it doesnāt grant any bonus to armor class, however you still benefit from its magical properties if you are also attuned to it.
As a reaction, when a hostile creature makes an attack against you but before they roll, you can choose to lower your AC by 3 for that attack. If the attack misses, you regain a number of hit points equal to half the damage that the attack would have dealt. If the attack hits, you canāt use this property again until the next dawn.
Amplified. This armor is a piece of the Highway Hustlers set. If you attune to another Highway Hustlers set piece while attuned to this armor, it gains the following attributes:
One other set piece: You have a +1 bonus to AC while wearing this armor.
Two other set pieces: When you take the reaction granted by this armor, you can choose to double your ante and lower your AC by 6 instead of 3. If the attack misses, you regain a number of hit points equal to the full damage that the attack would have dealt. Once this property is used, you canāt double down again until the next dawn.
Dilroy was always willing to stake his life on a gamble. Even when he was down, all he needed was a single opportunity to present itself and heād be back in the game. - ššØ Like our work? Consider supporting us on Patreon and gain access to the hi-resolution art for over 170 magic items, item cards and card packs, beautiful creature art and stat blocks and setting pdfs with narrative hooks and unique lore!š§āāļø
š Credit. Art and design by us: the Dungeon Strugglers. Please credit us if you repost elsewhere.
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Greetings!
Gods don't die, they're just forgotten. A group of psychopaths has uncovered ancient rites of an evil God that was lost to time.
The god gives powerful favors to those who are loyal and bring tribute in the form of human sacrifice.
The new cult has made its lair inside a hidden cave deep in the mountains, but luckily the group of heroes was able to track them down.
Now it's up to the adventurers to put an end to this horrible deeds and exterminate this cult before it can do any more harm. Will they succeed?
You can see a preview of this mapās Patreon content by clicking here.
If you liked the map Iād be extremely thankful if you considered supporting me on my Patreon, rewards include higher resolution files, gridless versions, alternate versions, line versions, PSDs and more. Thank you!
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the outcome
it is up to you to decide whose portrait was destroyed
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DND Monsters: Kobold Vampire Spawn
From: Icewind Dale: Rime of the Frostmaiden
Small Undead, Neutral Evil
ACĀ 14
HPĀ 39Ā (6d6 + 18)
SpeedĀ 30 ft., Climb 20 ft.
Str 10 +0 Dex 18 +4 Con 16 +3 Int 8 -1 Wis 8 -1 Cha 8 -1
SkillsĀ PerceptionĀ +1,Ā StealthĀ +6
ResistancesĀ Necrotic; Bludgeoning, Piercing, and Slashing from nonmagical attacks
SensesĀ DarkvisionĀ 60 ft.
LanguagesĀ Common, Draconic
CRĀ 3
Traits
Pack Tactics.Ā The vampire has advantage on an attack roll against a creature if at least one of the vampire's allies is within 5 feet of the creature and the ally isn'tĀ incapacitated.
Regeneration.Ā The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of its next turn.
Unusual Nature.Ā The vampire doesn't require air.
Vampire Weaknesses.Ā The vampire has the following flaws:
Forbiddance.Ā The vampire can't enter a residence without an invitation from one of the occupants.
Harmed by Running Water.Ā The vampire takes 20 acid damage when it starts its turn in running water.
Stake to the Heart.Ā The vampire is destroyed if a piercing weapon made of wood is driven into its heart while it isĀ incapacitatedĀ in its resting place.
Sunlight Hypersensitivity.Ā The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.
Actions
Bite.Ā Melee Weapon Attack:Ā +6Ā to hit, reach 5 ft., one creature.Ā Hit:Ā 6 (1d4 + 4) piercing damage plus 5 (2d4) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.
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"Astarion with the Head of Cazador", a Caravaggio pastiche painting.
Did this earlier in the year. I never had a tumblr before so I'm sharing it now.
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Vampiric Monastery
In this forgotten monastery, an order of ancient vampires gather each night for a blood ritual, feeding on the life-force of mortals that choose to stay the night!
From the outside, this Vampiric Monastery looks normal, and the monks are welcoming. But as the players notice uncanny signs such as the gaunt face of the abbot, the skull-etched doors, and the faint smell of blood, it will be up to them to survive this horror!
Foundry VTT modules with pre-built walls and lighting are available to patrons.
Download the map for free here.
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Today I worked on more requests and made Venger, one of the classic D&D bad guys!
Free stls: https://www.patreon.com/posts/121129137
I love the random nature of the requests I get from my patrons. This was a lot of fun to work on!
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āØNew item!⨠Bloodbolt Weapon (arrow or bolt), uncommon
This piece of magical ammunition is made out of your coagulated blood. When you make a ranged attack against a creature using a bloodbolt, you can choose to have it heal instead of dealing damage. On a hit, the creature regains 1d4 hit points.
If you reduce a creature to 0 hit points with a ranged attack using a bloodbolt, the creature explodes in a violent, bloody mess. You can choose to cause each creature within 10 feet of the exploding creature to regain 1d6 hit points, or make a DC 13 Dexterity saving throw. On a failure, the creature takes 1d6 piercing damage.
The ability to craft bloodbolts is a hemomantic process that can be learned by studying from a tome or teacher for 8 hours and a cost of 500 gp. Once you have learned the process, you can spend 1 minute to craft up to 10 bloodbolts. For each piece summoned, you lose 1d4 hit points due to blood loss. A bloodbolt lasts 24 hours before it dissolves and is destroyed.Ā
Hemomancers have discovered many unexpected uses for their blood, allowing them to heal or harm with equally grotesque techniques. - ššØ Like our work? ConsiderĀ supporting us on PatreonĀ and gain access to the hi-resolution art forĀ over 180 magic items, item cards and card packs, beautiful creature art and stat blocks, and setting pdfs with narrative hooks and unique lore!š§āāļø
šĀ Credit.Ā Art and design by us: the Dungeon Strugglers. Please credit us if you repost elsewhere.
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"D&D can do anything" and "I don't like dungeon crawls, I enjoy real role-playing" are two statements that often go hand-in-hand and the ironic thing is that the latter statement betrays a very shallow understanding of role-playing while being really snobby. What's even more hilarious is that it's like baby's first RPG elitism, like yeah most people go through a "I like real role-playing" phase but to go through it while putting on airs about the dungeon game while at the same time dismissing dungeon games is real funny.
Anyway, wherever people pick up the idea that dungeon-crawling, the playstyle most supported by D&D, is somehow pedestrian, it very quickly leads to bargaining, like surely if dungeon-crawling is actually bad and for babies then D&D must be capable of so much more, right? Well, truth is, not really, D&D kind of sucks for things besides that.
Where a lot of people go wrong at this point is contending that therefore D&D must be flawed as a role-playing game: like, if it actually kind of sucks for most playstyles besides dungeon-crawling and we've already decided that dungeon-crawling isn't real role-playing, then surely D&D must be bad as a role-playing game?
The issue of course is that most people don't ever interrogate their starting assumption of dungeon-crawls being bad. And truth be told most people who claim to hate dungeon-crawls have never actually played a dungeon-crawl. At most they've played a dungeon-crawl themed linear succession of combat encounters. (I remember this: once when I posted about dungeon-crawls being good, actually, someone responded with a "well I can see the appeal but personally I couldn't enjoy a game that's just back-to-back combat" which is a whole misunderstanding of dungeon-crawls as a genre.)
Anyway so the great thing is that once you re-examine your assumptions about what counts as "real role-playing" and conclude that a dungeon-crawl is as much real role-playing as whatever the fuck Critical Role is doing then you find whole new vectors of being a snooty blowhard and it rules. You can make fun of D&D players in so many new ways,
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Started playing - disappeared for a week. OC, Astarion sketches
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My sister is starting her first dnd game, so I drew her character: Pyrrha, a tiefling bloodhunter
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