Development blog for our game Battle of the Bards - A rhythm RPG. Take notes. Team Rock-It 2015 (This is a student project)
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C̶̵̡̱̮̯̦̊ͦ̉̓͑̉̌o̵̜̦̝͙͔̮͓̞͐̽̂ͫ͡m̶̨̢̩ͬ̌ͨȩ̶͔̱͑̏͛͘ ̟̟͙͎͂ͭ̇̾̎̈̚͘̕ţ͉̜̌̈́o̧̞̤͎̊̈́̐̉̈́̽̂̔ͅ ̭̥͔͙̎̀̚ṭ͉̯͍͇͕̎̋͑̐̎ͧ͋͞͡h̞̮͈̹͙̰͔̝͔ͦ̈́ͯ̃ͣ͌̀̕͢ẽͩ͛ͣ͛͏͈̟̳̥̤̖̺̼͢ ̶͔͈͕̦̜͔̼̺̌ͮ̋͐L̶͍̣̭ͥͤ̾̊̓̏̆̚a̓ͬ̐͊̌ͭͧ́҉̺̼̫͇͔̜v͗̏ͧͦ҉͏̷͎aͦ̈͗͞҉̡̪̰͍̤͈̹͎̭ ̷̯͈̞̗̪̟̞̭̬͂̏̋͌̄́͠M̴̥̻͔̫͎̙̫̖̊ͮͩ͐̾į̛̥͉̦̺̙̜͌ͩ̽͒̐̊n̶̦̭̤̥̄̆e̘͍̦̪̿̇̃̌
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Lead artist here, the tavern textures are completed and I’ve started working on the next level: The Lava Mine,
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Additions to the Game
What we will be adding in the future is as follows: More enemies to fight More GUI items like Health Bars
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Hey there followers here some screenshots from the game currently
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Lead artist here, finished working on a swinging animation for the lantern. I was going to use physics in engine but it freaked out and exploded in a horrible mess so I animated it using ik instead.
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Just some game art from the game “Battle of the Bards”. Here’s a Harp, Killer Queen Smile with a church organ and the dwarf.
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Nyello, Rock-It Artist here. WIP update on the dwarf character. Nice.
#Dwarf#battle of the bards#BOTB#Prod1gyy#prody#Prod1gy_Y#handpainted#hand painted texture#Gem#Stone#Belt
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Lead artist here, I’ve finished the models for the Tavern. There is a lantern, two bottles, a bar, a barrel, a stool and a table. These will be seen in engine soon. W.I.P placeholder textures are applied for now.
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Hey there followers here some screenshots from the game currently
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Nyello Tumbles. Rock-it artist here with a WIP on the Dwarf character. In case you weren’t aware, unwrapped textures are terrifying.
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Hey, lead artist here with a new GUI mockup, we’ve changed the way the gameplay works and are now going with a rock-paper-scissors style in which the player chooses a spell type and then a spell. I’ve gone with a parchment texture for all the buttons and the notebar to make it look a little more organic.
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Nyello Tumbles. Rock-it artist here, sending over some renders of finished male and female bard textures and models. Rendered in Quixel 3DO. Nice.
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Progress Report #1
The assets that have been updated are that that follows:
The Slime
Sliders
Slider buttons
The Bard
Buff particle systems
Defense particles systems
Attack particles systems
Tavern Floor Planks
The mechanics that have been updated are that that follows:
Defence, attack and special buffs
Rock papers and scissors fighting system
The progress since the industry pitch:
Added new spell rock, paper scissors mechanic.
Increased the number of enemies that will be in the game
Increased the number of spells the player know
Lights updated
Particles systems updated
AI code has been updated
Spell system has been updated
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Some Screenshots from the game
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Yo Tumblr, what’s good? Rock-It artist here, just wanting to update on the concept WIPs for some new characters (Including a female Bard character, your choice at the beginning of the game as to what gender you play), the double bass playing Dwarf lady and the harp playing HARP-ie (Get it. HARP-ie (Nice)).
#Concept Art#Prod1gy_Y#Prod1gyy#Dwarf#Bard#battle of the bards#Harpie#Fem!Bard#Indie game#Battleofthebards
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Hey, Programming lead here, I worked on the timer for each character’s turn. The structure for the input manager to communicate with the rest of the classes, the spell casting system and getting the animations working on certain triggers.
Also Bam! Code
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Yo group lead here going to lay some knowledge on the algorithm I made so that the AI Can cast spells properly. Basically I find a spell at random. Calculate the time to play that spell in total. Divide that by the number of notes and then play the proper note every time that interval is reached.
This is a terrible explanation but I am lazy
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