Im assuming you're only here because I liked your post or sent an ask, welcome to my main blog. May I redirect you to my active blogs?
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I have a mindset like this too but im not adhd šš
adhd brain, fool and bastard: hop on that moving train, itās going slow enough, go have a fucking adventureĀ my very limited impulse control, sweating: We Canāt Do That
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ATTENTION WRITERS
Google BetaBooks. Do it now. Itās the best damn thing EVER.
You just upload your manuscript, write out some questions for your beta readers to answer in each chapter, and invite readers to check out your book!
Itās SO easy!
You can even track your readers! It tells you when they last read, and what chapter they read!
Your beta readers can even highlight and react to the text!!!
Thereās also this thing where you can search the website for available readers best suited for YOUR book!
Seriously guys, BetaBooks is the most useful website in the whole world when it comes to beta reading, and⦠ITāS FREE.
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Reblog and search your favorite game and add the first gif that pops up
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THANK YOU! ANON!
I stopped the coloring of the shirt here cause I guess you get the basic idea. If you wanna see more of the coloring and the brush I use you can look HERE! Also you can see how not just folds but shading can define a form HERE!
I hope this helps! Iām so bad with words and explaining things (/)//(/)
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TIPS ON COMPOSITION
Composition can be hard, but learning about it can make the difference between making a great illustration or polishing a turd for not solving initial problems. So here are some tips to help you with that, of course you can always watch the video, and if you like this and want more, you can support me on PATREON
youtube
ALL LINKS MENTIONED HERE: http://javicandraw.com/2017/06/composition-for-illustrations-a-process-tutorial/




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Butter :) :) :)
As an adult, Kraft Mac n Cheese always sounds better to eat than actually eating it.
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Tips on drawing environments in comics
Iām by no means an expert on drawing comic environments, but Iāve been using a few specific methods to get them done which Iād like to share! These tips did pretty well on Twitter so I figured I might share them on Tumblr as well [example panels from my webcomic Shaderunners]:

First, if youāre drawing backgrounds while using straight lines/a ruler and youāre struggling with your environments looking stiff, FREEHAND! It makes everything looks more natural, even if itās not technically always āaccurateā. Hereās a comparison (old/recent):


In general environments look more real the more āimperfectā they are, This isnāt a hard and fast rule of course, and Iām sure thereās cases where a stiff quality is HELPFUL to your story - so I think being aware of the difference in effect is key!
Second, for environments thereās a little trick I like to use, and this kinda depends on your style and how rough the place youāre drawing is, but I like to add little marks and dirt to the walls, the floor, everything. It makes things feel more real/lived in.


Third, get SketchUp or a similar 3D modeling software. Drawing a comic is hard work and if youāre doing it alone some shortcuts will have to be taken - that is NOT to say that itās cheating if you take them. Itās simply helpful.

A thing I never see talked about is how 3D modeling is a SKILL, not a magic hack. I had to get BETTER at creating environments in SketchUp and incorporating them into the comic organically. Hereās an example of an old background done with the help of SketchUp above a recent one:


Thereās No Need To Colour Everything. See how in the first pic below I coloured (er, you know) every object on the shelves? Waste of time - if anything it takes away focus from the characters. Nowadays when things are small, faraway or unimportant I let them blend into the background.


Similarly, in crowd scenes I used to draw every single person and detail, thinking that it would look impressive. The result was spending hours on a panel readers would look at for two seconds. Plus, after all that work it didnāt actually end up looking like that big a crowd.

Compare that to crowd scenes I draw now ā by no means perfect but I feel that leaving out details in the faraway figures makes the scene look fuller; it leaves room for the readerās mind to fill in the gaps and imagine the crowd being bigger than is shown.

And uhh thatās it? Basically this advice is mostly little tips that can be helpful, rather than a guideline/rule. Environments in comics (to me at least) are an efficiency game, and Iām constantly thinking of ways to be economical when I work on them while also having fun!

Hopefully this was helpful to someone out there, and if you were intrigued by these panels you should check out my webcomic at @shaderunnerscomic!
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i didnāt mean to make this so long but i wanted to both analyze my own style and give other people a look into it! I hope someone can find some use for it!Ā
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TBchoi!!! Drawing tips Ā LIVE STREAM ON TWITCH https://www.twitch.tv/tbchoi
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a pal asked me how i drew teeth so i made this quick lil mini tutorial on how i do it!! this is by no means a professional tutorial and im still learning but i hope this might b helpful to some!
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Feel free to follow my active blogs
@peppermint-tea4me
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@rickdick-ulous
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THANK YOU! ANON!
I stopped the coloring of the shirt here cause I guess you get the basic idea. If you wanna see more of the coloring and the brush I use you can look HERE! Also you can see how not just folds but shading can define a form HERE!
I hope this helps! Iām so bad with words and explaining things (/)//(/)
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So difficulty with posing is usually a symptom of another underlying problem.
Iāll focus on poses for now, and Iāll discuss framing in another post!
Problem one:
Lack of a solid gesture.
I shanāt talk too much about this, as thereās a fantastic video series by stan prokopenko about gesture & figure drawing that you can find here! :
youtube
and you can find more on the subject in my gesture tag here:
http://helpfulharrie.tumblr.com/tagged/gesture
Problem two:
You need to reframe your thinking!
Posing is a word that brings to mind picking up a toy to arrange its limbs into a certain position, or asking a fashion model to stand in a way that shows off all their clothes, etc. Ultimately, itās a very stiff and lifeless word about putting something into a static position, and itās not how Iād recommend approaching your art!
Instead you want to think about how your subjects are acting - theyāre living, breathing characters, and youāre just catching a snapshot of them while they are doing something. The image youāre drawing may be still, but the character inside it is not.
This is especially important in comics and sequential media, but even in a single image you want to think about what your subject is doing, how theyāre feeling, and how you want to convey this.
Consider your characterās body language, and when drawing a conversation think about how your character gesticulates.
Itās not uncommon in animation to get up and physically act out what you want to animate. Itās good practice, itās easier to understand what youāre drawing if you do it yourself!
I recommend studying films and paying close attention to how the characters are acting. try watching a single scene a few times, and watch how the characters express themselves.
For example, watch this clip from kung fu panda 3!
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Itās just 12 seconds, but pay attention to how the characters act. If I were to make this into a comic page itād probably look something like this:
Do you see how the charactersā acting informs the still poses :?
For some further reading you can find some posts about body language in this tag:Ā http://helpfulharrie.tumblr.com/tagged/body%20language
as well as a post i wrote last year about making poses dynamic:Ā http://helpfulharrie.tumblr.com/post/146669907351/do-you-have-any-personal-tips-for-making-and-poses
And an exercise I would highly recommend doing is this body language one:Ā https://paraparano.deviantart.com/art/Body-Language-Meme-182498610
Itās like those expression memes, but instead youāre focusing on the whole figure!
Also, when thinking about your charactersā acting, donāt forget about how they might interact with props or things in their environment!
Part of the problem might be that they donāt feel grounded in the scene, leading you to feel like something is lacking. Roger rabbit is a fantastic example of how to ground characters in an environment:
youtube
The toons obviously arenāt real, but they feel like theyāre tangible and inside the scene because they pick up props, physically interact with people, smash into tables, and just generally leave a real impact on the world around them.
Try remember to show how your characters are interacting with the things around them to really sell their acting!Ā Best of luck, I hope this helps!!
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Attention non-artists who commission artists: donāt fuckin do this???
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