bg3dproject
bg3dproject
BG_3Dproject
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bg3dproject · 6 months ago
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Final Map Design
This is my final map design it showcases everywhere on my map inside the buildings and the chests. Overall i am pleased with the work i have done and it has met my expectations.
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bg3dproject · 6 months ago
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Particle Effect Research
Infamous Second Son:
Particle effects play a central role in Infamous: Second Son with superpowers including smoke and neon.
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Hogwarts Legacy:
Hogwarts Legacy uses particle effects for doors being broken and spells being used, particle effects allow the spells to be better then if they didn't have effects
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Fable 3:
Fable uses particle effects for elements in the boss fights like smoke dust and fire, when the player attacks there is effects from the gun
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Minecraft:
Minecraft uses particle effect for a lot of different features in the game from water particles to fire particles. The particles make the game more vibrant and realistic
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bg3dproject · 6 months ago
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Final 3D Design
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I imported my final 3D design into unreal by exporting from Maya
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Overall, with my final 3D chest design, i think i did well with my chest and the features i wanted to add
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bg3dproject · 6 months ago
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Turntable of my chest
First i created a new level sequence
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Then i added my 3D chest to the timeline by adding an actor to sequencer.
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then i open the transform timelines and selected the YAW option
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I then set a keyframe at the start of the YAW option to start the point on my timeline.
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I then changed my timeline length to how long i wanted it in frames (30 frames = 1 second)
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and then i set another keyframe on the YAW timeline and set it to 360 more than the original number.
Then i opened the curves editor and removed the curve from my timeline
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I selected my keyframe points and then selected the linear interpolation to straighten out my timeline.
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I then added a camera to my game for the sequence render
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I then adjusted the settings to make sure my video wasn't blurry.
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I selected render movie options and changed the resolution to 1920 x 1080
I also changed the save location to be my hard drive and then pressed capture movie
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bg3dproject · 6 months ago
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Animating my Chest
I set my animation to be 30 fps to match unreal engines fps
I first selected the parts of my chest that i want animating and created a set key
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i then repeated this for every tentacle for the mimic chest
I then added set keys at the end of the animation where the animation had started to created a loop on the animation
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this allows for my animation to repeat so i can have the animation playing even if the player isn't in the hitbox.
I then added a parent to the animation
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So now when i select one of the tentacles it selected all of them.
my animation didn't work as the tentacles didn't parent to the box and then when i did parent them they would be scaled incorrectly and not with my chest
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bg3dproject · 7 months ago
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What is Quixel Mixer
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Quixel Mixer is a Physically based rendering, it allows u to Pint 3D meshes and smart paint on objects, instead of created lumps and bump this allows u to design them to looks as if they are there.
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Quixel Mixer also allows you to look at many different materials that you can download and use on your projects.
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bg3dproject · 7 months ago
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Real time animation in Ue5
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Sony used Ue5 to create love death and robots by using animation and combing different video games into one series
each and every character was animated and rendered into their different worlds
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bg3dproject · 7 months ago
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3D Animations
3D animation is the process of creating three-dimensional moving images in a digital environment. 3D animators use software to create models, illustrations, and animations.
BO6 Omni Movement:
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Omni movement is advanced movement so the player can dive backwards and slide to the side this allow for fights to be more mechanical and less luck based. Animations would have had to of been made for each movement mechanic whether you are sliding backwards of drive forwards
Fortnite Emotes:
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Video Game Emotes take a lot of animation and most emotes are now done by scanning a someone in real life doing that dance move and then rendering that in to their game.
Minecraft:
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An animation for each stage of the breaking effect would have had to be made to allow the player to visually see how far along the process of breaking the block they are.
Marvel Rivals MVP animations
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These show that the player with this character got best player of the game and the cut scene show an animation from the character they were using, each character has a different animation based of their abilities
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bg3dproject · 7 months ago
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Voxel Style:
Crossy Road
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The voxel style in crossy road fits the game well and isn't too complex for the players eye.
Minecraft
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Minecraft uses a more realistic voxel style in their game to let the player use their imagination to create
Teardown
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Tear down used very realistic voxels and makes their game look very good for being pixel art
Skies Of The Past
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Skies Of The Past use a less textured voxel style but still textured enough to show their surroundings
Fugl
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Fugl uses a lot of different colours and different shades of those colours to create a gradient on the floor and in the trees
The Touryst
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The Touryst uses a basic voxel style but is still very textured to make the game look more realistic
Bonfire Peaks
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Bonfire Peaks uses a highly textured voxel style to create the look of their game. for example the trees have a lot of texturing on them
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bg3dproject · 7 months ago
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Voxel Design
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The scale of these voxel designs is massive and the high amounts of detail added in this one image
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All the different genres of games that games designs are able to make using voxels. for example this shows a kraken breaking though the floor to attack whatever is up there
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then there is a hidden dungeon with large amounts of detail to give the location a high amount of importance
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bg3dproject · 7 months ago
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Weird weapons in games
Mr. Toots - Red Faction Armageddon:
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Mr. Toots shoots rainbow laser blasts out of his butt. Mr. Toots also had unlimited ammo. Highly accurate and extremely destructive, Mr. Toots can only be obtained after finishing the initial storyline once and he will appear as a weapon. The rainbow that fires is produced as a laser and can destroy anything in its path.
The Dubstep - Gun Saints Row IV:
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The Dubstep Gun, is a unique and powerful weapon. It fires long-range pulses of energy to the beat of an electronic song, the song being determined by the Costume selected for the gun. It has no ammo reserve, instead relying on a charge percentage that regenerates over time. It also needs to charge up briefly when firing.
Groovitron - Ratchet and Clank:
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it is a floating disco ball that, when thrown, plays disco music that mesmerizes anything near it to dance uncontrollably until it expires.
In Tools of Destruction, the Golden Groovitron upgrade could be purchased in challenge mode, giving it unlimited ammo.
Mutated Milk - Team Fortress 2:
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The Mutated Milk is a secondary weapon for the Scout. It is a jar of milk with a Bread Monster suspended inside. The bread monster struggles and squirms inside the jar while growling. A direct hit on a target, a bread monster appears squirming and biting the target's head on the side they were hit from for 10 seconds.
The Cluckshot - Gears Of War 3:
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This is a gun which shoot chicken out of it instead of bullets and explode on impact of an enemy
The Hand Cannon - Dead Space 2
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The Hand Cannon is an unlockable weapon in Dead Space 2 after completing the game on Hard Core mode, It takes the shape of a large red foam hand. The flashlight's illumination is still visible, though the flashlight itself is not present. The primary fire is described as BANG BANG, and the secondary pew, pew, pew. When the primary or secondary fire button is pressed, Isaac will exclaim BANG, BANG! or pew, pew, pew!, respectively.
Super Sheep - Worms: The Directors Cut:
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The Super Sheep in an weapon which explodes manually and does 75 damage. The sheep can also fly to its target and be detonated above them
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bg3dproject · 7 months ago
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Texturing my chest
I used the UV map i created of the map and exported it into photoshop.
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i then got textures i wanted for my chest and overlapped them on the uv map
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Then to export the the file into Maya and then added a material to my chest
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Then i selected lambert then selected file to be able to add a file from photoshop into maya
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and then i selected my photoshop texture for my chest and turned on textured
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bg3dproject · 7 months ago
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Decals in Unreal
First i created a decal by creating a material, then setting the material domain to deferred decal and the blend mode to translucent.
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I then added a texture sample and added a decal with a black background
then i put the RGB into the emissive colour to remove the black background
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I then added code to my guns projectile to allow the decal to be spread on surfaces when i shoot it
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i made the decal size 250x250x250 so i could see it on the ground.
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bg3dproject · 7 months ago
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Cinematics In Unreal
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I created a level sequence and called in cinematic, i used this to create a cinematic of two houses in my level
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i opened up the level sequence
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then i created a camera i can move on the level to create the cinematic.
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i added keys to begin with and then i moved the camera after i had created the keys so they would stay in the same position
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next i rendered the video out of unreal and saved it to my hard drive.
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bg3dproject · 7 months ago
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Particle system
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First i created a Niagara system and opened it.
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Then i selected Omni Directional Burst and clicked create
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the node of the niagra system is where you can change setting on the particles. i changed the amount of particles which can spawn and the radius on which they can spawn in.
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I then made it so the player could spawn in the particles by pressing Q where ever they were.
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I then changed the spawn rate so it would spawn more particles in its radius
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I then added a Niagara system onto my player so as the player would walk around the particles would follow them. I then added my Niagara system i made to the Niagara.
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Creating Coins:
First to create my coins i first create a cylinder and then shrunk it down to fit the size of a coin.
Then i gave the cylinder a gold material to make it look even more lie a coin.
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I then created a directional burst and the added my coins to it to create an overflow of coins as a particle effect.
Next i added a ribbon onto my coins so as the fell the would have an effect which would follow then to the ground.
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I then added a collision to the coins so as the fell onto the floor they wouldn't just disappear instantly and they would be on the floor for a while
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I changed the spawn count of the coins to be 500 so more coins would be in he particle burst
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I then changed the speed of how the coins can come out of the particle to give variation instead of them all being the same
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bg3dproject · 7 months ago
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Loot Crate
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I would like to make wooden crates when they would break open and crack to reveal what is inside.
I may also want to make a mimic chest where the player would take damage or be attacked when the open the chest.
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I would like to create a chest where the player would be dragged into the chest by the chains and take some damage or die.
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I looked at the dark souls mimic chest as inspiration for my mimic chest i liked how basic the outside of the chest was as it waqs just a normal wooden crate
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I then looked at the Dungeons and Dragons mimic chest and i like how basic the chest is but i don't want to add hands to it and i want to use chains which are on the chest to drag the player in
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Then i looked at the mimic from prey and how it can turn into objects and hide within static objects.
However i want my mimic to be inside of a chest and stationary.
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i then looked at how the mimic in Black Ops Cold War can stay stationary in an item until the player comes near and then comes out
the mimic can also hide as chests to jump scare the player
Although the mimic can disguise itself as a chest i still want my player to be dragged into the chest and take lethal damage while its stationary
having a mimic chest in my game would teach the player to be more aware of their surroundings and less safe
i then went into Maya and started to create my Container/Chest
I first started by adding two cubes and beveling one to create the lid and combined them together
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Then i started to work on the lock for the box and i used the boolean tool to cut a square out of the lock.
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Next I cut close to the edge of the box to create a metal cage around the chest/container
I cut the edges around the 20% mark and then extruded the edges and made their thickness 0.1 to give it more definition
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I then put all of the parts together, and put the lock into the correct spot.
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I opened the chest/container slightly so i can put something into it later on
Next i wanted to add tentacles to my chest/container design so i got a reference image
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I used this image to help me create tentacles for my chest/container
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I created a tentacle and the added it to my chest/container
however i still need to improve my tentacles to make more realistic
I then moved on to creating spikes to go on the top of my chest/container
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I first added a cone and then shrunk it down to size for it to fit onto my chest/container
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Then i moved the cones onto my chest and rotated them so the would sit on top of the chest to make it looked intriguing
I started to create a UV map for my chest
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bg3dproject · 7 months ago
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Landscape in Unreal
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First i changed my mode to be in landscape mode then i created a new layer
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i then used all the different tools to show myself what they do #i used the sculpt tool to raise the ground to created hills/mountains
I used the smooth and flatten tool to shape the mountain into being smoother and not a jagged.
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Then i used the paint tool to paint colours onto my landscape
to be able to do this i added my landscape material to my landscape
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i then used the colours i added to paint on my landscape
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i then created a landscape which fits my map design.
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