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Xelzaz Version 1.13.0 - Third Anniversary Update is now live!
In celebration of three years of Xelzaz being released I am releasing Xelzaz version 1.13.0! The update's primary focus has been on minor tweaks and additions to allow for a more well rounded experience of Xelzaz. The update also features two whole new quests, from braving the frozen wastes of Skyrim looking for an elusive plant, to giving Xelzaz some shiny new upgraded armor! You may also learn more about Xelzaz's past and his interactions with House Telvanni. Special thanks to Lirinden and jwisser for lending their voices to the update, and of course as always northwindblue for their wonderful models!
The update brings Xelzaz's unique line count to ~8350. Over 200 existing lines were revoiced, making the total amount of "fresh" lines ~450.
Also important to note: If updating to 1.13.0 while you are using the Sirenroot patch, please also update that to version 1.0.2 for compatibility with 1.13.0!
Xelzaz Version 1.13.0 - Third Anniversary Update
Bug Fixes
- Fixed the scripting on Roovi's alias, the old version of the script was made for an ObjectReference rather than a ReferenceAlias. This would cause the script not to function in certain instances.
- Marked all the objects placed in Honeystrand Cave that are part of "The Good Stuff" quest to not havok settle. Originally only the honey was marked as such, but apparently any objects nearby that do havok settle will cause a havok settling chain effect.
- Fixed some typos.
- Bigpig will now lose his essential status when relevant for the Volkihar Commentary.
- Changed Xelzaz recalling his daggers to only happen if the player isn't "sitting", rather than that they aren't using a base game enchanting table or grindstone. This means using custom enchanting tables or grindstones will no longer cause him to recall them while you are using them.
- Made it so that if Xelzaz is meant to be disabled, I.E. he left you at the gate, he will disable himself once again should he have been enabled.
- Completely reworked the item tracking scripts for the Mead quest and Crimson Nirnroot quest to prevent stack dumps.
Additions
- Added patchless compatibility with SunHelm for Xelzaz's food and drink.
- Xelzaz can now be asked for a small treat if he is in his 'sit down with a player' package.
- Added more combat lines.
- Added more greet lines.
- Added failsafe timers to Xelzaz's night walk, in case he would get stuck for some reason.
Spells
- Added 'Conjure Skeleton Champion' (from Necromantic Grimoire CC) to the list of spells you can teach Xelzaz. (Patchlessly)
- Added 'Conjure Skeleton Minion' (from Necromantic Grimoire CC) to the list of spells Xelzaz knows by default. (Patchlessly)
- Added 'Choking Grasp' (From Arcane Accessories CC) to the list of spells you can teach Xelzaz. (Patchlessly)
Quests
- Added a new quest to upgrade Xelzaz's armor, 'Quid Pro Quo'. To start this quest simply finish 'A Lawman's Ambition' and get 25+ disposition with Xelzaz.
- Added a new quest in a series of quests called 'Field Research'. To start this new quest revolving around a new unique plant, ask Xelzaz if there is anything he'd like to see in Skyrim.
Quest Commentary
- Added more lines to Xelzaz's Imperial Legion commentary. He now has commentary up to and including the Battle of Whiterun.
- Added more lines to Xelzaz's Blessings of Nature commentary.
- Added patchless compatibility with JaySerpa's 'House of Horrors - Quest Expansion' mod.
Changes
- Revoiced quite a few old lines
- Adjusted conditions for random greet lines for Xelzaz's interactions, Xelzaz and those he interacts with will now no longer exhaust all their comments about each other before giving their usual random hellos. (As for right now each hello has a 7% chance, this can in the future likely be tweaked for those followers who have more or less interactions with Xelzaz)
- Xelzaz's 'sit with player' package can no longer be active while he is waiting.
- Changed conditions for certain lines to make sure they only play in Skyrim.
- Adjusted the conditions for certain random idle lines.
- Xelzaz's guar is now killable after Xelzaz is dead.
Xelzaz Sirenroot 1.0.2
Only use with Xelzaz 1.13.0 or newer.
Bug Fixes
- Altered the catch up script slightly.
- Fixed Roovi conditions to be in line with core version 1.13.0.
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Laury's bad speaking habits getting worse whenever he gets excited and forgets he needs to slow down and make his words shaped to make them understandable. Gets in the way of expressing any of his like 3 PHDs worth of knowledge which is why he defaults to communicating in grunts and gesturing.
I've had this in my head for since the last time I was actively drawing tES stuff smdh. Just a very large back log of THINGs in my head including other things of folks actually hanging out with my actual Dragonborn and not Yorick pretending to be him.
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devil maormer that sits on your shoulder and eggs you on and then laughs when you fall on your ass
age old maormer to altmer communication
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Wonderful!
[slaps down some esoteric sensory overload and leaves without explaining anything]
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Wonderful art!
Watching Skyrim employment rate videos while coping with the fact it's been over a year and I still can't play Skyrim by drawing overly detailed paintings of the worsties whom I miss so much and now it's 5 am
Thriving
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I am looking for a female VA for one of the side characters in an upcoming quest for Xelzaz. If you or someone you know might be interested, have a look.
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How I sat there for a solid minute after Xelzaz told me the Master Sul story.
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Did people catch the sneaky addition of Lucien interactions with yesterday's release?
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Xelzaz Version 1.12.0 - The Dawnguard Update is now live!
Xelzaz Version 1.12.0 - The Dawnguard Update is now live on Nexus and Bethesda.net! Featuring commentary for the entire main quest of Dawnguard, new interactions with followers, new unique model for Xelzaz's Mind of Madness 'reward', Xelzaz's new unique daggers and even a new food item! The update adds over 600 new lines of dialogue! Here are the patch notes:
Xelzaz Version 1.12.0 - The Dawnguard Update
NOTICE: Any characters that are in the process of, or that have completed the Volkihar questline will have Xelzaz abandon them after updating or installing the mod. This will happen even if Xelzaz hasn't been recruited yet, Xelzaz will simply continue on to High Rock on his lonesome. If you wish to have Xelzaz along for the Volkihar questline, please bring him along when you are joining the Vampire Clan for the first time.
This update features commentary for the main quest for the Dawnguard expansion! Other additions include bug and typo fixes, more conversations with Xelzaz, interactions with other followers and new surprise content for players that are able to find it!
Bug Fixes and Typos
Fixed some typos.
Removed disruptive conditions from some dialogues.
Added a 10 minute timer failsafe for Xelzaz finding Varona that ends the scene should he have gotten stuck.
Moved scripts checking for quest stages of Thogra and Lucifer's (Nebarra interactions) quests to a new player alias, to prevent potential script spam from the game thinking Xelzaz is constantly changing locations.
Tweaked the timer on the script forcefully equipping Xelzaz's Scarf should he be wearing his default armor, to prevent him from equipping it during fast travel.
Sinderion's Journal will now be cleared from the list of aliases attached to the Crimson Nirnroot quest, allowing it to be dropped once it is no longer relevant. (This will not work retroactively.)
Added a check that Xelzaz is following in order for him to be able to handover Roovi and the Propylon to Malborn during the Main Quest.
Additions
Added new greet lines.
Added new goodbye lines.
Added a new conversation about master spells at the College of Winterhold.
Added a new conversation relating to Master Sul after reaching 100+ Relationship and having been told a certain story.
Added new unique daggers (Kukri) for Xelzaz.
Added a new unique model for Xelzaz's Banquet Fork, which now may also be used as a weapon. (In saves that already has Xelzaz with the fork, simply leave it in his inventory and greet him until he says "Hm?" and it should swap it to the new model/weapon.)
Added a new food for Xelzaz to cook: "Lava Foot Soup".
Interactions
Added new interactions with Remiel.
Added new interactions with Redcap.
Added new interactions with Lucifer.
Added new interactions with Nebarra.
Added new interactions with Thogra.
Troubleshooting
Added a line on the Roovi debug dialogue script to tell the player if Xelzaz is in a scene or not. (Translators will likely need to update this script: BPUF_TIF_05F1A5E1)
Quest Commentary
Added commentary for the Dawnguard Main Quest line.
Added (more) commentary for 'Discerning the Transmundane'. [See changes further down.]
Changes
Disabled asking Xelzaz to cast Healing Hands on an injured player if they are a vampire.
Gave Xelzaz his own unique version of 'Reanimate Corpse' with conditions preventing him from raising animals. This should stop him from raising fearsome chickens for battle. It will unfortunately also mean that every creature that has the keyword 'animal' will not be raised by Xelzaz, such as trolls and bears. (On existing saves you will need to go toggle this spell back on.)
Added a check to prevent Argonian players from spamming Jel greetings when meeting Xelzaz for the first time for disposition.
Made Xelzaz's comment about being given Frost Resistance increase his disposition towards the player.
Revoiced some old lines.
Altered the journal entry for 'A Lawman's Ambition' to encourage players to spend more time with Xelzaz prior to bringing him to the Hammerfell Gate.
Removed commentary on getting the (Dragon) Elder Scroll from Main Quest commentary. It is now instead located in the commentary for the quest 'Discerning the Transmundane'.
Made it so the persuasion check at the Hammerfell Gate will always succeed if the player has Telvanni Bug Musk applied (in case people have patches nerfing it.)
Altered line about 'Altmer eugenics' to 'Altmer traditions'.
Added a line to the bleedout scrips preventing Xelzaz or the followers he interacts with to comment on each other going down if they are already in a scene. (This was done to prevent, for example, Xelzaz from crying out about Khash being injured way after combat has ended, due to already being in a scene while combat was happening.)
Upon death or when permanently dismissed, Xelzaz's tracker will now be removed from the quest log.
Misc.
Migrated some of the Main Quest commentary to Discerning the Transmundane commentary.
Added failsafes to Remiel-Xelzaz-Redcap Winking Skeever scene
Xelzaz's Saltrice Noodle Bowl's meshes and textures were modified in order to allow the bowl to be reused for more unique foods. Thus the noodles have a new mesh path. This means you must update the AE plugin if you are using it.
Xelzaz AE Plugin 1.12.0
Compatibility
Changed the mesh path for Xelzaz's Saltrice Noodles.
Added hunger and warmth effect to Xelzaz’s Lava Foot Soup.
Fixes
Added Xelzaz's small treats (from Sweets and Such) to the AE treats formlist.
#xelzaz#xelzaz skyrim#remiel#remiel skyrim#nebarra skyrim#nebarra#redcap#redcap skyrim#lucifer skyrim#lucifer#thogra#thogra skyrim#dawnguard#skyrim#the elder scrolls
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