Writer, Hufflepuff, Queen of Ylisse, Stark, Padawan and Half-Hobbit Witch, I take walks to Hyrule, and others I study vampires, angels and cyborgs.
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castle dracula arc my beloved
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LIKE TO CHARGE REBLOG TO CAST LET'S GET THIS FUCKER EXPLODEDED
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Conseguir el chute diario de serotonina escuchando las canciones estúpidas de Smosh es mi nueva forma favorita de despertar a las 7 de la mañana
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@soshortstoryteller
The diagram for the classic Origami Goat, with a twist to make its horns curve ! It's from this video by by Origami Word, but it seems to be a pretty old/intemporal design that a lot of people have made. I could not find a diagram online so I made one.
(If you make her in yellow/orangy-yellow, then decorate her with red ribbons, you can make your own origami gävlebocken ! )

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"but it's realistic that they would breakup"
Not the point.
"But they had a lot of trauma the re-"
Also not the point.
"But at least she's a-"
Absolutely not the point.
Y'all trying to justify a narrative choice from within the narrative constraints.
That's a mistake.
Just like how many people never understood why so many would pick Bae ending, so many people just don't seem to get what the pairing meant overall.
Y'all realise what this pairing meant to people when it came out?
Despite the issues with the ending, the adoration and love the pairing has to this day has been earned by the game - it's inseparable from the franchise and it's reception.
It wasn't just another pairing. It wasn't just something that existed as bait or something within fanon or something developers never committed to.
Through the years plenty of ships get baited disingenuously while throwing the audience nothing but breadcrumbs - for example the disaster of Sherlock fandom, the mess with Supernatural, Teen Wolf, Voltron and so on. Or the way Blake/Yang in RWBY were the most blatant baiting that got no on-screen development(despite all the setup that show ignored for years) till the moment the show literally was getting axed and they wanted to milk LGBTQ+ community for money one last chance, skipping all the development to characterization characters deserve and attempting to bribe LGBTQ+ community with breadcrumbs at the last possible second.
And some shows would stumble into something important but fail to realise it and thus end up squashing it - ask Buffy fans about Tara and Willow or The 100 fans about clexa.
There were LGBTQ+ pairings in video games too but rarely they would be so front and center and very often would be playersexual.
This wasn't what Life is Strange ended up being.
Life Is Strange, at the very core is about queer experience - about fitting in, about making connections in the world that rejects you, about finding beauty in the life that hates and hurts you - Max and Chloe's relationship is the key to the entire game.
For some that meant letting go but for others? It gave the chance to fight a trope no matter what and to get an ending, albeit flawed, where a WLW pairing they liked can be happy and face the future together.
People lived through those two characters and their experiences finding something genuine to relate to.
Max and Chloe were that generation's Korra/Asami, Willow/Tara, etc.
Even DONTNOD recognised that in the end and treated it with respect.
Double Exposure might not pull a BYG outright but it sure does everything to kill the happy memories a fandom made about the pairing - to go back through every single ray of sunshine one ending got and subvert it, taint it, reject it.
Picking the Bae choice when playing Double Exposure is the Narrative constantly telling you how wrong you were to expect happiness when you picked the ending where the pairing is intact and how acshually it isn't intact!
It doesn't kill the characters but it sure goes an extra mile to kill what those characters MEAN to the audience.
Realism, plausibility and so on come after - it's what a writer does when they decide on a path. A writer doesn't just do something because it makes sense and is out of their control - they decide to do it and then make it make sense. Whether they succeed or not depends on how good a writer is.
Double Exposure isn't the story about a breakup. It isn't the story about two women dealing with their trauma.
Double Exposure treats an iconic pairing people cared about as a backstory element - nothing more.
Deck Nine expects the audience to accept what happened and move on to shiny new cast and possible new LIs.
The writers of Double Exposure are telling you - "look, this doesn't matter. Now here's a new mystery you can solve and new cast and look Max is back and you liked using her powers right? Use powers to do stuff."
To this developer team the core element of what made the franchise so important to its audience is nothing more than a leftover plot thread to "write around".
Because to these writers queer experience apparently starts and stops with searching for a relationship - someone being in a relationship that's not part of the story or someone being comfortable NOT being in a relationship at all just don't exist.
What Deck Nine writers seem to be doing is treating it as disposable or interchangeable/replaceable, while also inadvertently tainting whatever comes after with fandom rage.
The worst thing that can happen to a new character is being "the next love interest" - because people channel their frustrations towards the character (or in some worst cases, please don't do this, the actor).
Where there was an iconic part of the franchise Double Exposure, intentionally or not, sets up a toxic battle ground.
That's the point - treating LGBTQ+ audience as sales numbers, manipulating us, treating something that has been a formative experience to so many lives as disposable, or worse yet - malleable.
(And yes there's also a wider issue with Deck Nine and the working conditions there, misogyny, the nazi imagery and the rest but I don't think this is that disconnected from that? How they treat their audience and subject matter is a reflection of culture inside.)
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Cherry Magic TH: Comic covers & Series posters (1-12)
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Glass Onion (2022) + Art
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Pentiment
Finally, a fanart of one of my favourite games! It took so much time because I really took to heart one of the lessons of the game and wanted ot create fully something as I felt it and not as it was expected -- which means that I did everything by hand insteand of using shortcuts. It truely was a rewarding experience! I also can only advise people to play this not- so-well-know game about 14th century art, mysteries, crime, desillusion, changing times, social justive, and the traces art leave to and for the ones that follow after us.
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O quam mirabilis est inspiratio que hominem sic suscitavit.
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What shocked me about Pentiment is that it soon becomes very clear you're not here to solve the murder. You're not here to speak the truth. The system is inherently unjust and you're here to find evidence to condemn someone.
Even if the person is guilty, do they deserve death and damnation (they're Christians they believe in that kind of things) for what they've done? The game don't give you the time to investigate everything. Do you choose to investigate someone further because they seem guilty, or because you WANT them to be?
Most detective games won't let you move on until you find the right culprit, and you're delivering justice. The world will be illuminated by the truth. But most detective game don't make you watch the public execution.
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