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bodyasstartingpoint · 5 years
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FAQ for Body As Starting Point Workshop Y2 CHI2019
Interested in Your Body? and how knowing about it can help you and the world be Fantastic? Join us at CHI2019 for the Body As Starting Point Workshop. Here’s some FAQ-ness.
Questions:
where is the link to the workshop? https://bodyasstartingpoint.tumblr.com/post/181648060821/y2
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can i join as a participant? Yes - you need AccessW32 as the code to register as a participant on the CHI registration website . Early reg ends March 11
Where are the papers listed that will be discussed? Coming monday after Feb 28 [UPDATE MARCH 4: authors are currently revising their papers. We’ll post as soon as they come in by month end]
BIG QUESTION: what is inbodied interaction? Inbodied interaction is a focus on how to design interactive systems to support building better awareness/sensing/feeling of our magnificent internal processes - it’s to help people FEEL better and so feel BETTER. 
Inbodied interaction postulates a health and wellbeing dichotomy from
PREVENTION on one end and PERFORMANCE on the other. The state of the body immediately affects performance: from social to cognitive; not just physical. We know this. Our focus is around performance rather than prevention: how can supporting the inbodied help achieve one’s aspriations?
There is a mission in inbodied interaction: #makeNormalBetter by helping people reconnect with how they feel and enable them to gain the knowledge skills and practice to access feeling better for themselves (this is what the in5 is about -and here’s a pre-print of a late breaking work that details this a little more.)
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There are currently three strands to inbodied interaction reserach
1) FUNDAMENTAL INBODIED STUDIES getting into the physio-neuro-kinesio etc parts of the body in order to understand better options and opportunities for design. For instance: focussing on how breathing works to understand how we might want to engage better with so-called stress. Or how understanding the vagus nerve pathway between the gut and brain may help inform design opportunities to use design new kinds of food support interactions to reduce depression. Turns out HCI is a great driver for fundamental resaerch that benefits HCI and related disciplines. Hence a goal here is to help make that education into the body more accessbile. 2) TRANSLATION TO APPLICATION - based on fundamental inbodied sciences, how traslate those insights into approaches that can help people FEEL better, and have heuristics of what to DO to feel better? THese questions are related to the Design Challenges we’ll be exploring in the workshop.
THe approach here also challenges taking a strictly rational approach to health and wellbeing in partiucular (eg: here’s data about your eating, now make a decision to do something about it). It also focuses on translating externalised awareness (what we’ve called “outsourcing awareness to hardware sensors”) and building designs to re-build internal awareness. (decision making is not a strictly rational process)
3) INDIVIDUAL TO INFRASTRUCTURE - While individual applications from Inbodied Interaction challenge a strictly rationalist approach to design, it also seeks to challenge to core HCI focus in health and wellbeing that focuses on the Individual rather than Infrastructure. We are keen to explore the question: how do we design environtments/practices to support Inbodied Interaction aspirations of helping people FEEL and PERFORM better? How do we design assets for communities to support and sustain their own health and wellbeing
Hope to see you at our workshop - ACCESSw32
(all photo © by mc 2019)
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bodyasstartingpoint · 5 years
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Welcome to the 2nd BAaST Workshop on Inbodied Interaction, CHI 2019 (1 day)
BAaST - that’s Body As a Starting Point.  That starting point is for interactive technology design, and our question is: if we start designs that will touch bodies from an understanding of how those bodies operate (from macro processes like sleep to micro processes like hormonal signalling of metatonin) how might this knowledge inform/change our designs for health and wellbeing, for performance?
(year 1 workshop page here)
The following sections provide
an overview of the workshop rationale
the workshop mission
Workshop Position Papers Invitation/DATES
1 Day Workshop Agenda
Background: primer on inbodied interaction
Tl;dr - deadline is Feb 21 for 4 page CHI 2019 Extended Abstract Format - invited in 1 of 3 categories outlined below, for upload to provided link -scroll down
Introduction and Motivation
A growing area in HCI is the creation of tools to support health and performance. As the field moves in this domain, there is a meta-structural problem emerging; health is a holistic concept that requires an understanding of the many systems involved and their dynamic interactions, but the HCI community, at present, is producing technological artifacts that are largely fragmenting health and lack grounding in basic understanding of human physiology, neurology, etc. This fragmentation is compromising the field's ability to advance in this important domain. Of course, the challenge of holism of health is that it is far too complex for any one person or group to manage at present. How might we advance a new form of design that enables the emergence of more holistic tools and perspectives for advancing proactive and preventive health?
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One emerging approach for advancing this problem is inbodied design. Inbodied design is an emerging area in HCI that focuses on using knowledge of the body’s internal systems and processes to better inform the design spaces appropriate for HCI. The inbodied design space acknowledges three plausible systems to be aware of including the internal workings of the body within the skin (inbodied), the actions and behaviors made by individuals (em-bodied), and, potentially, the microbiome and other contextual factors outside of the skin that impact health, which we label circum-bodied. When we view the in-, em-, and circum-bodied as a coherent system, we can design from a more holistic, grounded understanding of human performance.
The focus of this workshop is to build on our prior work from last year’s Body as a Starting Point Workshop in particular to explore how best to advance this work further and grow this community (just scroll down to previous post for last year’s plan),
How might we better account for inbodied systems when building tools that target em-bodied actions?
How can we, for instance, better understand that which is functioning circum-bodied?
Are there mappings between IOT, wearables, and particular aspects of this?
How do we build in such a way that technology artifacts can continually be advanced towards a more holistic perspective rather than foster further fragmentation and confusion?
These are the questions we seek to explore in this workshop.
To support this exploration, we are requesting papers of a variety of domains, including papers responsive to this introduction, even from authors with no prior engagement in inbodied design (scroll down for position paper spec and deadlines)
For those who participated in last year's workshop or core who are interested in engaging with prior materials, we also welcome papers proposing innovative solutions to address one of the specific design challenges described below 
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Workshop Mission
Our mission for this workshop is to have participants gain the practice and confidence to start using and exploring Inbodied interaction approaches in their own research and design practice. We build from the foundation we created in last year’s workshop where we introduced and explored Inbodied interaction concepts as interesting ideas. This year, participants will gain pragmatic experience with the in5 approaches that can be used to inform novel designs and support aspirations for performance. In this year’s workshop, we begin from the participants submissions that demonstrate their engagement with the in5 concepts to solve new problems presented in the design challenges. In these presentations and design jams, we will build and strengthen shared understandings of these ideas so that participants will have confidence in taking these ideas forward and applying them in their own work.
Workshop Goals/Outcomes
to recap Inbodied design – discussing what it can offer to HCI in the next wave of research.
To demonstrate the use of the in5 lenses to build novel applications that support aspirations for human performance.
to chart Inbodied design ideas to further develop and grow this emerging area in HCI.
to build a community by offering a cross domain online space to connect with others who are interested in this area.
Position Papers (due Feb 21)
The first workshop in 2018 introduced participants to in5 and explored design challenges developed at the time. This year, the one-day workshop will build on this foundation. We invite three types of position papers:
A: Open discussions on any aspect of Inbodied-centered design as outlined above (let us know which one you’re addressing),
B: imaginative design responses to design challenge, listed below, and
C: Roll Your Own in5 Design to explore one or two MEECS (move, eat, engage, cogitate, sleep) exploring a process vs problem approach, for instance, an n-of-1 approach to build a practice over time.
Examples of types of challenges that might be explored include these inspired from the workshop last year:
CHALLENGE ONE GPS has made way-finding increasingly passive. Yet studies show that actively practicing navigation, while in that physical environment, results in the involved areas of the brain physically growing. This development may be an aid against cognitive decline. How can MEECS be leveraged in interactive designs to help leverage skill building for more active way finding, – especially for those who may be directionally challenged with or without GPS.
CHALLENGE TWO: Introverts have a hard time making small talk; extroverts have a hard time listening. Oxytoxin is a hormone that triggers trust; endorphins create a sense of happiness or even euphoria. How might we use Movement with ENGAGE in an interactive tech design to help us practice better social engagement?
CHALLENGE THREE Rich engagement with diverse bacteria in the environment, from food to forests to farm animals seem to connect with better physical and mental health. How design a movement support app that also helps connect with this bacterial diversity?
Meta-challenge: Methods!
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Last year, we framed our workshop design challenges by asking participants to design tools and applications to “solve” a design challenge. This year, we are particularly interested in exploring in5-oriented designs that, rather than presume a single solution, instead explore possibilities for individuals to dial in their personal in5 to support a particular challenge. Since this dialling in or tuning will be different for each individual, one approach to explore is the self-experimentation and associated self-reflection of n-of-1 approaches. WHile not required in any submission, we are particularly interested in how participants may use this approach to frame their explorations. The following video gives an example of an experimental approach to explore inbodied health practices.
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 Participants’ papers will be linked from this site after the deadline so that participants can read each other’s’ work prior the workshop.
At the workshop, similar to a Design Jam, we will collaboratively iterate on proposals by exploring strengths and opportunities from an Inbodied perspective.
SPEC for Position Paper Format
Please use the nice new Extended Abstract Format for CHI2019
No more that 4 pages of text - and no more than 1 page of refs (5 total pages)
Deadlines for Submission
Deadlines for submittion are Feb 21; you’ll hear back from us by Feb 28. Please upload your entry by following the below link:https://www.dropbox.com/request/0zClQveoyW6IzLiPhkvF
Workshop Structure
Plan for the Day Our goal is to build collaboration teams that carry the challenges towards a shared research project and publication. The day will close with a working session towards synthesizing the workshop insights for incorporation into an in5 framework for future publication. The workshop will have four key sections: 1) In5 review, 2) Design Challenges Part 1, 3) Design Challenges Part 2, and 4) FrameWork Workshopping.
Morning 1 9:30 –10:45
Introductions and recap on inbodied design In5: Move, Eat, Engage, Cogitate, Sleep.
Break 10:45 - 11:00
Morning 2 11:00– 12:20
Concept Position and Design Challenge work Part 1
Lunch 12:20- 1:30
Afternoon 1 1:30 – 3:00
Concept Position and Design Challenge work Part 2
Break 3:00 – 3:15
Afternoon 2 3:15 – 4:30
Pulling it together: FrameWork Workshopping from the day
Next steps for community building and research collaborations
Post-Workshop 4:30 – 6:30
Networking and discussion over drinks & dinner
A bit more Background: Inbodied Five Quick Overview
The state of the body (of which the brain is a part) affects all aspects of our performance. By performance we mean cognitive, social, physical and so on. A core model of Inbodied interaction is in5 (for “Inbodied five”). The in5 lenses are Move, Eat, Engage, Cogitate, Sleep. As presented last year, these five processes are fundamental to our quality of life. They are also processes that each of us engage in daily, and the quality of that engagement affects our wellbeing. For example, we all eat: however, the quality and amount of what we eat, and even how we eat (with others; alone) affects our wellbeing.
These fundamental processes also provide functional ways to view the more formally defined 11 internal systems that keep us alive (endocrine, reproduction, integumentary, immune, skeletal, respiratory, muscular, digestive, urinary, cardiovascular, nervous). Each of the in5 lens engages with each of the 11 internal systems to varying degrees. By leveraging the in5 for interactive designs, we can open the design space to offer multiple paths to a similar objective for anyone interested in improving their quality of life – that is – their human performance.
Building from this focus of how internal systems inform all our embodied (mediated through the body) actions, Inbodied interaction design encourages us to ask how designing to engage these processes deliberately can support our aspirations for performance. For instance, if our aspiration is to improve cognitive performance, in5 gives us a way to achieve this aspiration by considering of any one, or combination, of the in5 lenses (e.g., movement drives processes to support sleep, and in turn, enhanced sleep affects endocrine and nervous responses for taking in and processing information).
Likewise, in5 enables us to “start anywhere” for success. For instance, if one’s goal is to become more active, or “get ripped”, it may be easiest to begin this journey by first adding an hour to one’s sleep several nights a week for a time, and then – being better recovered – one has resource to move more.
The workshop will both review these concepts, and apply them in designs, as described in the submission and workshop plans, below.
Circum-bodied: What are the In/Em Boundaries? With the in5 model, an interaction framing within Inbodied interaction is the concept we proposed last year of circumbodied. While embodied frames the body as the key mediator of our interactions with the world, and inbodied focuses on the specifics of the internal processes to enable and effect the state of that embodiment, circumbodied asks us to reflect on the boundary of in and em themselves. More particularly, it asks “what is not inside”?
The concept of circumbodied is exploratory: it is informed by a growing body of research exploring the role of the microbes that live on and in us (our microbiota) that outnumber our human cells by more than 200 to 1. The related concept of microbiome refers specifically to the genetic makeup of the microbes in and on us and factors such as what we eat, where we live, and for how long we have lived there all have considerable effect on the health of our microbiome. Microbiomic health is reflected by the presence of a diverse set of microbial life, and since our human microbiome appears to be tied to our environment microbiota, In5 practices may be further informed by a circumbodied view. For instance, exploring movement through a circumbodied lens may privilege ways to connect a person to a more diverse microbiomic environment than a gym at least once a week. The workshop will let us explore these kinds of design vectors
Join us!
We look forward to reading your papers and meeting you in Glasgow
Your organisers,
Josh Andres, IBM, Australia
m.c. schraefel, WellthLab, U of Southampton, UK
Aaron Tabor, UNB, Canada
Erik Hekler, Health Design Lab, UCSD, USA
 A word from Our Sponsors
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Inbodied Interaction is part of a series of activities within the GetAMoveOn ESPRC Health+ Network - join us, eh?
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bodyasstartingpoint · 6 years
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(from CHI2018 - BAaST Y1) How does the Body Work - especially inside? What happens at its boundaries between in, em and circum-bodied-ness? How might these understandings shape Design Research for Body-Centric Computing ?
2018: FEB 14 -  EXTENSION! we are delighted to announce that the deadline to submit form (bleow) to participate/attend/party - has been extended till FEB 14 - SHOW YOUR BODY SOME LOVE - COME LEARN ABOUT HOW IT WORKS TO DESIGN TO MAKE IT (AND PERHAPS THOSE OF THE ONES YOU LOVE) FEEL BETTER 
WE ALREADY have a super number of super people coming - so you will have a great group to party with. We’re going to be brilliant and have fun. Come on down and help this new area of HCI be brilliant-er.
Participation is just a few fields away... scroll on down.
THERE WILL BE PRIZES
Are we designing the best tools, from tracking to play, that make it as easy as possible for us to be as resilient and brilliant as possible, for as long as possible?
More of us are designing tools for what is becoming known as “body-centric computing” aimed at a range of goods from innovations in play to disease prevention. That said, even in this body-oriented work, the body itself is still mainly treated as a black box, where few of us in HCI know much about what goes on under our body’s hoods. Knowing more about this wonderfully complex system ourselves, rather than relying on the kindness of interdisciplinary colleagues to tell us how it works, we hypothesize,will enables us to innovate in more powerful and effective ways, as we are able to consider research and design opportunities based on this body science but informed by our methods.
For instance: knowing about how sleep cycles affect our memory, learning, tissue repair, longevity, would we ever design “smart” alarms to disrupt our sleep? Or focus on the more challenging problem of how to get sufficient sleep for our wellbeing?
If you’re interested in
(a) a fast, practical accessible primer about how the body works and
(b) opportunities to explore how that knowledge may affect your designs for body centric computing, this workshop is for you.
We invite you to a practical two-day workshop that (1) will explore how knowledge of how we work, from to gut to brain to fat to muscles and hormones and heart to bacteria all actually combine to make us better or worse us’s, (2) will test in-design exercises immediately how this knowledge can be put to work for design, and (3) will refine new research agendas – based on your insights informed by your practice.
Schedule
DAY ONE
9.00 - 9.15 - Introduction to the workshop and organisers
9.15 - 9.45 - Two-minute introduction of each participant
9.45 - 10.30 - Aims and structure of the workshop
10.30 - 11.00 - Morning break
11.00 - 12.30 - Session 1: Move
12.30 - 14:00 - Lunch break
14.00 - 15.30 - Session 2: Eat
15.30 - 16.00 - Afternoon break
16.00 - 17.30 - Session 3: Sleep
17.30 - 17.45 - End of the day
DAY TWO
9.00 - 9.45 - Session 4: Cogitate
9.45 - 10.30 - Session 5: Microbiome
10.30 - 11.00 - Morning break
11.00 - 12.30 - Session 6: Engage
12.30 - 14:00 - Lunch break
14.00 - 15.30 - Reflection session: Theory and Beyond
15.30 - 16.00 - Afternoon break
16.00 - 17.30 - Start with postworkshop plan implementation
17.30 - 17.45 - End of the workshop
HOW TO PARTICIPATE -it’s EASY (and practical) - no position papers: just your enthusiasm!
see form (https://goo.gl/forms/aWqHUnGJbeCTwaWT2)
DEADLINE IS FEB 2 for completing/submitting this form!!
Go ahead! it’s fun to fill this form.
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Organizers
m.c. schraefel  University of Southampton
m.c. is a professor of computer science and human performance, and leads the WellthLab at the Univeristiy of Southampton. The Lab focuses on human-systems interaction with the mission to #makeNormalBetter [1]. In 2014 mc lead the first Dagstuhl workshop on HCI and proactive Health [8], and has lead to a variety of workshops like [2] and articles like [3] to design from both a better understanding of how the body actually functions; to think about performance as well as prevention, and to focus on intervention design at scale rather than individual alone. mc’s research beyond health also focuses on human personhood, and how design of automated systems can ensure individual and social consent is respected at internet scale and speed of its data-sharing communications. m.c. is also an NSCA certified strength and conditioning coach, nutritionist and functional neurology coach – m.c.’s work can be found at http://www.ecs.soton.ac.uk/~mc and she can be found on twitter @mcphoo and Instagram @m.c.phoo.
Elise van den Hoven  University of Technology Sydney, Australia
Elise van den Hoven MTD is a Professor of HumanComputer Interaction in the School of Software at University of Technology Sydney and a part-time associate professor in the Department of Industrial Design, Eindhoven University of Technology. She has two honorary appointments: honorary senior research fellow in Duncan of Jordanstone College of Art & Design, University of Dundee, and associate investigator with the Australian Research Council’s Centre of Excellence in Cognition and its Disorders. Her research interests span different disciplines, including human computer interaction, design and psychology, including people-cantered design, designing interactive systems, physical interaction, and supporting human remembering. Particularly germane to this workshop is Elise’s work on embodied, tangible interaction, including HCI workshops in this area [4, 5].
Josh Andres  IBM Research Australia & Exertion Games Lab RMIT University
Josh Andres leads user experience and design at IBM Research Australia; his research in HCI investigates the interplay between a user’s exertion and actuation enabled systems that are informed by data to facilitate new user experiences for the active human body [6]. He has also explored facilitating users creating their own playful experiences towards reflecting on their physical activity [7]. Last, Josh is one of the coordinators of the recent Dagstuhl on Body Centric Computing [8], of which this proposal is a direct outcome.
We hope you’ll join us.
mc, Elise, Josh
REFERENCES
1. m.c. schraefel 2017. #MakeNormalBetter. interactions 24, 5: 24–26.
2. m.c. cchraefel and Elizabeth F. Churchill. 2015. Exploring Interdisciplinary Grand Challenges in ICT Design to Support Proactive Health and Wellbeing (Dagstuhl Perspectives Workshop 14272).
3. m.c. schraefel and Elizabeth F. Churchill. 2014. Wellth Creation: Using Computer Science to Support Proactive Health. Computer 47, 11: 70–72.
4. Alissa N. Antle, Paul Marshall, and Elise van den Hoven. 2011. Workshop on embodied interaction. Proceedings of the 2011 CHI EA ’11, ACM Press, 5
5. Saskia Bakker, Doris Hausen, Ted Selker, Elise van den Hoven, Andreas Butz, and Berry Eggen. 2014. Peripheral Interaction CHI EA ’14, 99–102.
6. Josh Andres, Julian de Hoog, Jürg von Känel, Julian Berk, Bach Le, Xizi Wang, Marcus Brazil and Florian Mueller. 2016. Exploring Human: Ebike Interaction to Support Rider Autonomy. In Proceedings of The 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts. ACM, 85-92
7. Josh Andres, Jennifer C. Lai, and Florian “Floyd” Mueller. 2015. Guiding Young Players As Designers. Proceedings of the 2015 CHI PLAY ’15, ACM Press, 445–450.
8. Steve Benford, Kristina Hook, Floyd Mueller, Dag Svanes. Body-Centric Computing, Dagstuhl Seminar 17392. http://www.dagstuhl.de/17392
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