he/him 𓆟 20 y/oMultifandom!! ^_^ sometimes 18+?? reblogs > likes!! 𓆝 𓆟 𓆞 𓆝 𓆟
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updated designs and height ref sheet, this time with red and blue nsif. sebastian took like two hours to do and everyone else was 10-30 minutes…. I hate those fuckass belts
#the old one has like 1.7k notes why#I made that in NOVEMBER#it’s so old ew ew ew ew anyway#my art#fan art#character ref sheet#height chart#roblox pressure#pressure roblox#pressure#pressure fanart#sebastian solace#pressure expendable#expendable oc#pressure oc#mr lopee#pressure imaginary friend#p.ai.nter
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He ain't heavy, he's my brother! -
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Do you ever think about how tiny the defib paddles are compared to sebastians hands
I mean I definitely do think about his hands a lot ^__^
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I think theres something wrong with your fish guy,,, he keeps gaining varriants (his model breaking)
pressure: into the fish-verse.....
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heeee...hehehehe....seb angst
while drawing this i had his severe fucking ptsd from being inhumanely experimented on in mind so yeah my boy mourns his previous self and suffers daily... oooehoh fish man...
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a few things while I work on other things
they r my everything rn

#my art#fan art#roblox pressure#pressure roblox#pressure#pressure fanart#sebastian solace#sebastian solace fanart#p.ai.nter#p.ai.nter pressure#doodles
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AAAAA
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Tumblr what do we think [Original meme from Absolutenutecase162]
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EXPLODES YOU WITH MY MIND!!!
Happy 1st anniversary urbanshade!!! Here's to many more years of success!
this stupid roblox game got me fucked up THIS SHIT HAD ME BAWLING
im disappointed in this piece but hey, you bet im still postin it.
did i get you with the first slide
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get some rest boys, you deserve it
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This is what the new Pressure update felt like LMAOOO
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That is really funny. I never posted my Pressure fic here. Umm. Oopsies! ><
Anyway!!! This is a fic I've been working on for several months. It's still updating, and only has three chapters out for now, but I've got big plans to make it a full story. I've been planning something like it since I originally made that comic between my self-insert and Sebastian in the Ridge, which was many months ago.
It's an AU where the player character is an actual character who can properly react, think and talk to the things he encounters, and thus Pressure becomes a more coherent story. There's a lot of changes to the mechanics as well, as I wanted to imagine what Pressure would be like if we de-gamified it and tried making sense of all the anomalous things happening to our dear player. Also, it's just my general take on the lore of the game, since we're still kinda missing some big key points about what specifically is going on.
Anyway x2 !!! Enjoy !!!
https://archiveofourown.org/works/65664913?view_full_work=true
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"Oh I'm smiling, alright. GRINNING ear to ear."

obligatory redraw
#a bit rushed tbh#but it was still fun to make#pressure spoilers#worth the wait spoilers#pressure wtw#my art#fan art#roblox pressure#pressure roblox#pressure#pressure fanart#sebastian solace#sebastian pressure#artists on tumblr
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Me and my buddy @twolittlesunflowers were doing a round of Pressure today when he had the amazing idea to flash beacon Sebastian ! So they get thrown to the floor. And then Seb's light just. Didn't turn back on for some reason? And his eyes looked all weird in the lighting. Not sure if that's meant to happen. Anyway, a minute later Sunny buys a lantern from him while I'm looking at his guitar, and then his eyes just go really small ??? Like I know we pissed him off but why the delay in tiny pupils... Was it me looking at the guitar, or Sunny buying something? Ok man. (He looked really scary in that lighting like that lol..)
And then Sunny proceeded to climb all over him repeatedly and Seb just fucking shot them ToT That's new. I think? And he said "Hopefully the REST of you will mind your manners." and I of course didn't. I climbed that man like my life depended on it, he slapped me off, and proceeded to shoot me dead too. Very funny and awesome interaction. New fun game to play with your friends!! Piss off Seb until you both die !!!
Screenshots v
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Did you know I'm also a writer? Sort of. Anyway here's some more Pressure thoughts:
I saw some new dialogue between Painter (P) and Sebastian (S) today. P mentions that it's been two days since the lockdown started, and that S hasn't gotten any sleep at all during it. There's more to it but I want to focus on the "two days" thing.
It makes me think about the amount of time the game actually takes place in, and the game's story itself.
(Warning: long and probably very incoherent thoughts about Pressure's in-game timeline, mechanics and lore implications.)
Pre-WTW, we knew P and S were trying to slow the EXR-P down so that they didn't get the Crystal, because S needed more time to negotiate/find a way out for both of them. But, post-WTW, as soon as we reach S's shop, we have the option to tune the radio and find out that Innovation Inc is already confirming that they're going to collect the two. I'm assuming this radio change isn't something that happens after you play for a few times, and it's a part of the story that's existed before the player first steps into the Blacksite (more or less).
Then, during the Ridge, we find P at the dock mentioned in the radio broadcast, waiting for pickup. It seems that when the Blacksite loses power and everything goes offline, that's when "skies are clear"...? I'm sure, in any other circumstance, Urbanshade would notice a foreign vessel docking at the Blacksite and grow suspicious of it, especially if they're out for S and P.
So, if S needs the optimal time to escape being in the short time when the Crystal is obtained to when the backup power comes back online, why bother trying to stop the EXR-P from getting to it in the first place? If that's when the skies are clear, why still bother trying to halt the EXR-P?
This made more sense pre-WTW, when we (the player and S) had no confirmation if Innovation Inc had picked up on S's negotiations. But, post-WTW, the timeline's been changed so that Innv has already confirmed this deal before the player even reaches S's shop (again, the radio).
But it couldn't all happen that quickly, right? S still has to gather data, negotiate, set traps and scavenge. He didn't kill one guy, set a bunch of anomalies free, and then just go right to contacting other companies.
The player is in a time loop of sorts, we know. The question is: does time progress outside of that loop? When the player dies, does everything rewind back to how it was, minus Seb's and the player's memories? Evidence: grand encounters being reset, player spawning back at the docks. Contradictory evidence: Navi remembering if you've been to the Firewall or Abomination grand encounter. Or does the player respawn without everything being reset, and time still runs normally (like, a respawning immortal being type of situation). Evidence: S mentioning he found your corpse, Navi remembering you. Contradictory evidence: dying with the Crystal sets it back to where it was (wouldn't it just be on the ground with your corpse?), data respawns back.
Of course there's things that are just for gameplay reasons. Nobody can hold that much data (all those CDs, USBs, files, tapes... where do they go?). The player spends all this time trying to win, and it's only canonically been two days, allegedly. The timeline's still fuzzy, a lot of things are based on RNG, so you could get certain dialogue in places where it may not make a lot of sense? And, of course, it is a game.
The secret third option is that it is, canonically, a game. Of some sort. Lopee has crazy amounts of control over the narritive of Pressure (seen mostly in the bad ending), and we can assume he's the one that "resets" everything when the player dies. I see some people are linking it to Deltarune, with the player and Gaster, and like, yeah, that's basically what's going on here if we take everything at face value. Pressure is literally a game, we're not pretending we're a character in some fantasy universe like SCP: CB or Control, we are a Player piloting an expendable and there is an entity in this game making sure everything goes to plan for its own amusement, or in Urbanshade's favour. There's obviously a universe outside of the "game", but right now, everything inside the Blacksite has been literally gamified. Pressure is not a story, it is a game.
So anyway even before Worth the Wait I've been wondering what Pressure would be like if it was told as an actual story with a coherent narritive and timeline. What if the protagonist (which was the player) wasn't some vessel for something else? What if they were just a person, randomly selected by Lopee to play in his game and ensure Urbanshade wins? What if they could talk and react to everything happening to them?
Anyway yeah I'm making an AU and writing a fanfic, but whatever.
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"Maybe some day, kid."

They're on top of that mountain by his hometown, at last.
Sort of dedicating this piece to my cat, Khoshekh, who recently passed away on the 30th of June. I know it's not entirely canon-compliant, but I want to make her the cat in the photo on Sebastian's coat to remember her always.
The setting is also inspired by the sunset we saw that evening on Monday. I like to think it was made in her honour.
This update came at a pretty extreme time, just a day after losing her. I was already full of emotions by the time I started playing it. The new content made me feel frustrated, upset, embarrassed (even though we all struggle to learn new things in video games...), but honestly? It just made me feel really happy.
I'm happy knowing that Sebastian and pAInter make it out together. It's not a fanfic, it's not vaguely implied in text; they escape. It's in the radio in Sebastian's shop. It's in their conversations together. It's in the hidden room in the Ridge where pAInter waits by the dock (he didn't move there by himself, Sebastian did that - he helped him, they helped each other). And they're free now.
How does this relate to my cat? I don't know lol.
Pressure is one of the biggest - if not the biggest - special interest I've ever had. Originally getting into it, pAInter was my favourite character. He's annoying, snarky, and a little shit, but he was hurting. A lot. He had depth and motive beyond just killing for the sake of it. I wanted more than anything an ending where he's saved. And now we've finally gotten it. A day after Khoshekh passed away. How silly it is to experience such a tragedy and then be comforted by Roblox npcs.
You can kill pAInter, too. But it's not "canon", at least not to the metanarritive or whatever. It'll never be the real ending. The real ending is one where they're both free, and alive.
And that makes me feel better.
#anyway p.ai.nter get your head in the game you said you'd paint the scenery up there#its literally sunset rn dawg its the perfect time to paint something#my art#fan art#pressure fanart#roblox pressure#pressure roblox#pressure#pressure worth the wait#sebastian solace#sebastian pressure#sebastian solace fanart#p.ai.nter#p.ai.nter pressure#p.ai.nter fanart#digital art#artists on tumblr#mention of animal death#cw animal death#for the longer part of the description#you dont need to read it I just wanted to vent a bit#pressure spoilers#worth the wait spoilers#pressure wtw spoilers
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yes im absolutely gonna redraw one of the frames from the 'bad ending' but first im working on some wholesome shit because i think we should also focus on:
-seb and painter brother dynamic (SOBSS))))
-literal canon confirmation that yes they are going to escape and yes Innovation Inc are the ones picking them up
-SEB AND PAINTER CONVERSATION DIALOGUE.
screaming crying throwing up. pAInter was my fav before the sebastian brainworms took over, and now he's probably going to be the favourite.. i want the absolute best for him. Im never "rescuing" him, not even when I was first given the chance, because you know who's ACTUALLY going to rescue him? Sebastian. Dont forget that
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