I just figured it might be a good idea to document my journey as im working on my first game
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Battle System Progress... And hurdles T_T
Soo been working on the battle system, but ive been making only slow progress. As it turns out it took bloody effort to get buffs to work properly. Due to the nature of it being a multi action active time battle system i couldnt really balance buffs via turns. So i had to get it working via in battle time. as it stands now buffs duration only depletes while ATB is active. Sadly i cant properly specify the time, but i managed to sorta time it out according to my script variables so i can make the durations roughly as long as i want them to be. Additionally im trying to make cast times for spells, but sadly im having issues with the MP reset mechanic. Since spells will be once the charge time ends, wich basically means the new 'turn' starts, im having massive issues as the mp reset mechanic does not want to activate after casting. ive tried a dozen variations in the script, but either the spell wont be cast and mp regenerates and the turn resets properly, or i get the spell but dont get the mp regen/turn reset, or the ATB system outright breaks. SIGH Q-Q Maybe ill get some ideas next time, for now i have to head out to work. All in all im happy im making some progress with the battle system, as i was stuck for a long time with various issues wich i slowly get to resolve!
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Getting started woo XD
alrighty soooooooo i thought maybe itd be a decent idea to document as i make progress on first game just so i can look back and see how things went. im making a darker themed (sort of) open world, exploration, active time battle RPG, wich first and foremost im making in a way i find enjoyable. particularly the story will be very personal to me and i doubt it will be appealing to most. im using RPG Developer Bakin, with absolutely 0 prior experience in... anything so far im still laying out the groundwork. things 'done' so far general things -written the start of the story and 3 endings -the basics of the worldmap, including flying -all 3 main characters are written down how i want them to be -first person view works combat -ATB system works -implemented an extra resourcebar for special attacks -multi-action system per 'turn' works. turns arent really like your typical rpg battle system. instead its heavily based on time, movement points, things i need to work on soon -find a way to change movement points into action points -implement a way to manage aggro during battle -skilltree (will be scripted by someone in the coming month) once these things are done and combat works for the most part i can start working on other things. i have yet to decide wheter i want to go for 2d art for the characters/enemies or not. im currently learning blender as i need to create 3D assets, but creating characters in 3D including animation etc might be too much for me.
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