bowsers-keep
bowsers-keep
Ah yes my PTSD riddled blorbos
20K posts
Don't DM me unless I know who you are | Welcome to my random shit posting blog where I may be cringe but I am FREE! I post about anything and everything I like. I am 18+ but my blog will always be minor friendly so no blantantly NSFW stuff here. Don't use the queue system but I will schedule posts(Note I will sometimes go through my likes and reblog stuff I have yet to reblog)
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bowsers-keep · 2 hours ago
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punch out is such a funny game franchise. beat the shit out of like two dozen racist stereotypes. and also real life boxer Michael Gerard Tyson that one time.
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bowsers-keep · 2 hours ago
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It wimdy
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bowsers-keep · 2 hours ago
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bowsers-keep · 2 hours ago
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A hug except ch 1 susie doesn’t know how to hug and only does head locks 💔
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bowsers-keep · 2 hours ago
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While I know the Susiezilla minigame being relegated to an A-rank bonus is most likely due to the third board being scrapped entirely, I still kinda see it as a last minute addition made once Tenna got a sense of Susie's rather destructive playstyle through the first two rounds.
Given how Susie unintentionally contributes to the difficulty of the cooking and concert minigames when she's just trying to have some fun with her friends, I like to imagine Tenna combined Susie's Sensory Need To Destroy with the monster movie marathon of the night, and made a game just for her - thus, a physical challenge where wrecking havoc is the name of the game.
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bowsers-keep · 2 hours ago
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hyperfixation please stay with me long enough to complete the project. hyperfixation do not fade. hyperfixation finish what you started for the love of god
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bowsers-keep · 12 hours ago
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bowsers-keep · 12 hours ago
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Wanted to play around with making magazine type ads for a pokemon game
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woah you looked under the cut?
well here i can show some in progress/textless alts for the renders too while you're down here
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bowsers-keep · 12 hours ago
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"I asked chatgpt-" NEXT TIME DON'T. ask ME choose ME, I can misinform you. I do it with love and affection
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bowsers-keep · 12 hours ago
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bowsers-keep · 12 hours ago
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Just funny to me how, for a comic character, Val Richards has actually aged more or less in real time. She was born in 2002 and is now in her teens. This is especially hilarious when compared to her brother, who was born in 1968 and didn't hit age seven until Val was born. Even after that, Franklin still ever barely aged. Despite the seven year age gap, the two of them are often depicted as only being a couple of years apart, and the gap seems to be getting shorter and shorter. The current run has them in the same year of high school when he should really be at college.
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bowsers-keep · 13 hours ago
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ok im going to #seriouspost for a second here. I don't think Harry Potter is a manifesto. I think it was a flawed passion project that millennials latched onto because of the fantasy of sticking it to their mean teachers and arbitrarily categorizing themselves (hogwarts houses; it's the thinking millennial's astrology). I think the fact that the series got popular when and how it did was very much a product of its time.
I don't think Harry Potter is the biggest symbol of JKR's bigotry. I think the most flagrant sign of that was how she responded to critics. I watched her become radicalized in real time. I watched how she doubled down on her racism when she was called out for the ways she promoted her tragically mid fantastic beasts movies. I watched her chase marginalized teenagers with a double digit follower count off of twitter for daring to criticize her thought process, and no one with any kind of power standing against her because she was the one who was paying them. This isn't to say Harry Potter is without flaws. This is to say she really didn't give a shit about that. Getting rich and powerful is a hell of a drug, and she had enough sycophants that she had no reason to care about what her critics were saying.
She was convinced that she was a martyr; a voice for the unheard; a leader for the ages, so of course her detractors were the bad guys. And I think we should take this to heart. We should see this as an example of how easy it is to get radicalized; if you think of yourself as a paragon of virtue, you are going to think that whatever you see as good and right is an objective fact. Most people don't know this, but the majority of terfs start out as trans allies. You are not immune to propaganda! You are not immune to falling into dangerous ideologies!!!
This is why the most important thing you can do as an activist is to listen. Do NOT think you're above being wrong; do NOT develop a god complex; do NOT form an identity out of being right all the time. Involve yourselves in the groups you claim to speak for. Listen to trans women; share resources that help trans women; familiarize yourself with the diversity of experiences that trans people have and the struggles they face.
No, none of you are as bad as JKR because you don't have her money or her power. You will likely never have the capacity for harm she does. But check yourselves. Do not affirm yourselves into thinking you always have the moral high ground. Watch yourselves; humble yourselves; check yourselves for signs of cult behavior and internalized prejudice. You are always learning. You will always be learning. Do not allow yourselves to get a power trip from brushing off marginalized voices.
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bowsers-keep · 13 hours ago
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Thinking about how Susie is the Dragon and how the main opponent in the story of Deltarune is a Knight. It's the classic fairy tale battle, and in this scenario it wouldn't be too far fetched to cast Noelle as the Princess in need of saving.
There's also the fact how Susie is in another Dragon-Knight-Royal trio with Kris and Ralsei (being a Prince instead of a Princess within canon). This time as a team but she does start off the game in that typical villain role, even joining up with the the wicked royals at the start, laying waste to everything in her path like a wildfire.
She's always the Dragon, always the one to shake up the story. For in that classic set-up it is the Dragon who breaks the status-quo by kidnapping the Princess. Though perhaps Susie won't need to that far, and simply her influence on Noelle and Ralsei may be enough.
Returning back to the Knight thing, it's very fitting that due to Kris's presumed alliance with team Roaring that they're the one to be the Knight in the Darkworlds. It's a very interesting flip on the usual dynamic, with the Knight being portrayed as the more antagonistic role in the story as opposed to the Dragon. Though what this means for Kris specifically is yet to be seen.
Meanwhile Noelle and Ralsei as the Princess fits them both well as they both need to be helped in some way, both in terms of being able to express themselves more freely. Ralsei just in general, and Noelle learning how to stand up for herself. While it's not being saved in the typical manner, they're both trapped by things regarding the world around them and how it affect them mentally.
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bowsers-keep · 13 hours ago
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On the nature of Cyberpunk (and the greater Punk Punk environment)
I've been thinking a lot about the place of cyberpunk in today's society as of late. Part of this is due to actively being a part of a Cyberpunk 2020 campaign (and being in them off and on for the past 5-6 years) but also it is partly due to the current state of the world, especially in the US.
There's something appealing to existing in a world external to our own with its own exaggerated social structures or technological advancements. What with the neon lights and cybernetics of cyberpunk, the bright sun and clean, almost sanitized, world of a solarpunk society, the hyperfuturistic aesthetic of an atompunk world where the bulk of earth's population lives in the high atmosphere and everyone gets around with floating cars.
Even the worlds of gothicpunk and aetherpunk that tend to draw from a bit more fantasy than their grandfather have their own appealing aspects. I mean vampires and werewolves in NYC with a dragon located in a penthouse apartment with all his wealth? That all sounds so cool.
But the thing that I find particularly appealing about the Punk Punk genres, and which I like emphasizing in my own works and worlds, is the emphasis on the -punk suffix. The idea that the people in these worlds are able to use the technology of their worlds to carve out a niche for themselves and have a significant effect on the world around them. Even if the bulk of the greater world is being controlled by a collection of corporations or a police state or some shadow government, the everyday person is capable of empowering themselves with the things scattered around their house or go riffling through garbage to gather up parts or dismantle a couple dozen microwaves (don't do that, the microwave's magnetron will kill you if you touch the terminals) to build themselves a rocket powered skateboard to help them get to school or a grappling hook to help them traverse buildings or a little flesh golem to help them around the house.
Now, the genres tend to range in a variety of different emotions, from the dystopian and bordering nihilistic of most cyberpunk stories to the hopeful and environmentally friendly worlds of solarpunk. Having the little guy be able to fight against the greater evils of the world and the institutions that force marginalized communities into squalor is a beautiful thing, but not all stories need to be about fighting back. It is the act of having an impact on the world and leaving it better than how you found it.
It is about weaving the threads of your world into something that is personal and yet impactful to you and the lives of others. Even a world dark and depressed and being crushed under the heavy weight of consumerism and profits has a place for the little guy to come in and shake things up. But the world doesn't just have to be dark for someone to have an impact. Even in the most positive outlooks on the world there is always room for improvement where a kid with their mechanical dog can bring a bit more light into the world.
Major institutions in these settings have to abide by a set of standards and the act of standardization in order to have consistent results at scale. This can make them come off as samey or sleek to make them appealing to a sizeable demographic (i.e. make things noninflammatory to make it as accessible as possible to their consumers), which contrasts beautifully against whatever rust bucket contraption the main characters are able to throw together from the things they were able to find in the junk yard.
The institutions will always have more money, more resources, more personnel, and more time to research to made the perfect product than the average punk. So the punk has to be smarter, faster, dirtier, and far more scrappy than the institutions can afford.
Slowness and stagnation is death for the punk. Hesitancy is the enemy to progress from the punk's perspective and the act of going out and disrupting the status quo to achieve their goals as common as breathing. That doesn't necessarily mean that the punk has to be on the go at all times, but one of their greatest assets is their flexibility as a solitary entity or a small, grass roots community.
I was having a conversation with a friend a couple days ago about the Cyberpunk 2020 campaign I'm playing and something that came out is how my party can't always do the most straightforward solution. It took me a second to wonder why we didn't usually go that route before remembering that a large portion of the people we go up against have significantly more firepower than us or have some absolutely insane cybernetic enhancements. There's a level of control we need to have in combat that allows us to be able to maneuver because if we get pinned down in a small area its only a matter of time before we either get shot or run out of ammunition. And, for those in the TTRPG space that might only be familiar with D&D 5e, Cyberpunk 2020 is a very high mortality system. As in, if you aren't careful, you can be killed in the first couple rounds of combat and, if you're really unfortunate and the dice hate you, there are cases where you straight up die not because the DM intended it or because you did anything wrong. A set of events occurred which resulted in your character being Zero'd and you're left wondering what you could've done different when there very well might have been nothing you could've done beyond doing something absolutely bonkers and, potentially, unnecessarily risky.
So, because of how easy it is to die, you have to think outside the box and think about positioning because a wall between you and an enemy can mean dashing out with a whole stash of high tech iron or ending up a stiff on the streets of Night City. Heck, in the first campaign I was a part of in the system I decided to give my character a mask with oxygen canisters and air filters and stuff because I thought it would be cool. But then midway through the campaign we had our annual Halloween session in what we now call the "J.F. James Incident" where a bunch of the people working in this antique shop (housing a secret mob base, of course) became zombies that could liquefy themselves and harden it into crystals.
At some point I got grabbed by one after getting separated from my party in the chaos and got pinned up against a wall, getting covered in this weird alien crystal stuff. The only reason my character did not die right then and there is because of how the mask made an air-tight fit against my face and I was able to breathe until my party was able to get the zombie off. It resulted in the mask being destroyed and having to walk around unmasked for the rest of the campaign, but it is something I always think about when it comes to picking up items that might seem insignificant in the moment.
I might've gotten off track there. The gist is that I adore how the punk punk genres can be major proponents of the little guy rising up and finding their niche. More than that, it offers speculative futures and alternate worlds with a variety of ideas that we could apply in our own world.
Like, really recently I was going over how the current state of the world lends very well to a variety of dystopian stories, which, in my opinion, can be incredibly fatiguing if all the stories you're seeing are dystopian in nature. I figured, "hey, exhaustion isn't going to help if we're constantly bombarded with these issues. so how do we combat that while also engaging with political and/or societal topics that are beneficial for us to consider in the long run?" and then I saw a video from Hello Future Me on Solarpunk and its variations. I found the idea of solarpunk very appealing because it dealt with the exploration of futuristic technology in a way that was very hopeful and environmentally friendly. Something I tend to think about a lot is the idea of a revolution that is outstandingly successful, in the manner that it is able to topple the old regime, but they fail because the government, or lack of government, they try to put in place either fails or results in them falling back onto the problems of the regime that came before them.
The idea of solarpunk to me at the time was something to aspire to in the event we're able to escape the fire we currently find ourselves in. It is an active decision and choice to move forward and not stand still and wait for someone else to claw back their power before we're able to set down proper foundations.
What is a glorious revolution without the vision of a world that comes afterwards? And not just simply a vision to escape tyranny, but the vision of a world that we build up ourselves and not just one that we stumble upon or fall into like a hammock on a fall afternoon. Ironically it is the building of an ideal institution for our world after the revolution that is just as, if not more important, than the revolution itself. It is an exhibition that not only can a group of like-minded individuals take down a dangerous regime but they can also build a better world for themselves and those that were like them.
But even when you have built your perfect world with plants, trees, and ivory towers open to everyone, there always has to be room for punk. One day you will be the big wig, the matriarch, the provider, the one signing the papers and making the big decisions that will influence not just you but dozens if not hundreds if not thousands of people and you will lose sight of the little things. There will be another that will come after you and it will be your job to take a step back or to cultivate whatever radical ideas that punk felt so strongly about that they decided to raise their voice above the masses and say, "THIS IS NOT RIGHT!"
Yeah, this has definitely gone far more than I originally anticipated.
TL;DR: Individualism and making an impact is a major part of the punk punk genres and offers a unique form of empowerment, as well as offers perspectives on institutions as a whole.
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bowsers-keep · 13 hours ago
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“Johann Scheff, trans lady SW arrested in 1932 for nicking women’s clothes from a department store in Berlin.” We’ve always been here. Not even book burnings can truly erase it.
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bowsers-keep · 13 hours ago
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the local tavern hosts "party speed dating" so adventurers can find people to go on quests with and stop brooding in the corners of the bar
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bowsers-keep · 13 hours ago
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GIBBERINGMADMAN sent you a message✉️
hey man how you doing? ah yeah no it's just when I speak out loud I can write just fine
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