33 year old man working for the man in northern Alabama. I'm still trying to keep myself in the game.
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"Topics in Literary Studies and Writing: Fraternity in the Western Tradition"
A survey on the topics of brotherhood and family in the Western canon; this course is designed for ambitious kindergarten students as well as beginning elementary students in literature. Knowledge of the content of Language Arts I is assumed as well as content of a basic course in Phonics at the kindergarten level. I will also assume the basics of a course on polysyllabic vocabulary as typically done in the first year of elementary school.
imagining a semester long literature course dedicated to the goal of teaching only children what it is like to have siblings. obviously it wouldn't work-work but it could kind of work. at least, an interesting exercise!
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General Paper I: 4, 9, and 12
4: When we make contact with an extraterrestrial civilization, what should we tell them is humanity's greatest accomplishment?
the luxor pyramid in vegas. in an enormous city in the middle of the desert, sustained entirely by gambling and greed, the literal throw of the dice; a structure once gilded instead built on a foundation of gold or guilt; history repeated as farce; we shine a beacon into the night not to seek or show but to dazzle tourists, moths, and bats
9: Should there be such a thing as intellectual property?
nah
12: Why do autocrats oppress?
who rules by fear is ruled by fear
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Researchers on a remote outpost hire mercenaries to protect them for three months. On the second to last day, the facility is destroyed and almost everyone dies. The last surviving mercenary finds the scientists were working on time travel, but it's not ready yet. They use it anyway to go back to the beginning of the 3 months.
And when they do, all the mercenaries have the same story. They were the last survivor and time traveled. In addition to disagreeing about who survived, they disagree about much of the events of the next 3 months and the nature of the disaster that strikes the facility on that second to last day.
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In D&D, ghosts are tangible; they're ghostliness is due to being in a dimension that only "partially" overlaps with reality; the ethereal plane. So, go there! Teleport to the ethereal plane using the etherealness spell.
How do you fuck a ghost in D&D as a tangible being?
Asking for a friend!
(they want to fuck a ghost in D&D as a tangible being)
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You are about to be murdered when you find a machine that will make a perfect clone of you in a different reality.
Do you use it? If you use it and then are murdered in this reality afterwards, did you escape? Is the clone still you?
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I really hope I get a job soon. What other value do I even have?
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My impression of the received wisdom is that the Roman elite spent too few resources on defense, instead favoring luxuries. I think this is probably false.
I do think it's funny that people always seem to think Rome fell because something went wrong with it, and never because Odoacer or whoever was just that good.
Look I'm no big city historian but certainly there's no way "the decadence of the Roman elite led to the fall of Rome" is remotely true right? Like it just doesn't make any goddamn sense. That's not how like...events work, God doesn't send barbarians to punish you when you get too fancy. But I think among the genpop this is the default position? And even among smarter folk this is a respected, literary type take? Am i crazy? Are we stupid?
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I do love it when the cover identity becomes more real, or more precious, to the agent and they decide to abandon the mission and at the same time, in a twist of dramatic irony, the people they now care about discover the deception. It's so cliche and so good.
In the 20th century people were absolutely spellbound by the concept of the deep-cover federal agent. Living as someone else, making yourself into someone else for the point of deceiving someone, for an ulterior motive
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in absolute tears about the pride module at my work
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It's 4 consecutive color change tags.


Most games that have a dialogue system making use of more than one text style have an internal markup system (similar to e.g. HTML tags) used to determine properties of the text, such as size, color etc. inside the message.
In the Super Mario Galaxy games, some of these tags are not merely redundant but outright self-defeating, so that one tag may change the text properties only to be immediately undone by a different tag changing them to something else.
The image shows a baffling example of a message in Super Mario Galaxy 2 that visually changes color 5 times (starting with black, to red, to black, to blue and finally back to black), which would normally need no more than 5 color change tags.
However, internally, the game instead changes the color 10 times, including multiple times in a row into the same color. This messy implementation is likely a remnant of various rewrites of the original message whereby the tags were never cleaned up between revisions.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: HEYimHeroic
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Me too thanks
I might need to become a linear logic girlie. Any evangelists out there following this blog?
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Extracted from "Motivic Homotopy Theory" from Levine.
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I don't think it's a problem to want to avoid people who are hostile and paranoid.
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