buckybilson-blog
buckybilson-blog
BuckyBilson
22 posts
Hearthstone, Hacking and ranting about how people suck for playing FaceHunter
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buckybilson-blog · 7 years ago
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(Link to article)
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buckybilson-blog · 7 years ago
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buckybilson-blog · 7 years ago
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Tag yourself I’m the “Overdressed and Underappreciated”. Artist : http://www.mattadrian.com/ 
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buckybilson-blog · 7 years ago
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beau living the gay dream of having not one but TWO gfs who can lift her 💪💪
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buckybilson-blog · 7 years ago
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Farclas
Tfw you win a bit by betting on Skyrim characters.
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buckybilson-blog · 7 years ago
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Jenny Yu  -  http://jennyyuu.tumblr.com  -  https://www.instagram.com/yeuujjn  -  http://jennyyu.squarespace.com  -  http://neocha.com/magazine/between-fantasy-reality  -  https://dribbble.com/jennyyu
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buckybilson-blog · 7 years ago
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Celia Lowenthal  -   http://celialowenthal.tumblr.com  -  https://www.inprnt.com/gallery/clowenthal  -  https://www.celialowenthal.com  -  https://twitter.com/celia_lowenthal  -   https://www.instagram.com/celialowenthal
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buckybilson-blog · 7 years ago
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where does dorian gray buy his clothes?
at forever 21
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buckybilson-blog · 7 years ago
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The Last Words Of Famous Writers
When you’ve dedicated your life to words, it’s important to go out eloquently.
Ernest Hemingway: “Goodnight my kitten.” Spoken to his wife before he killed himself.
Jane Austen: “I want nothing but death.” In response to her sister, Cassandra, who was asking her if she wanted anything.
J.M Barrie: “I can’t sleep.”
L. Frank Baum: “Now I can cross the shifting sands.”
Edgar Allan Poe: “Lord help my poor soul.”
Thomas Hobbes: “I am about to take my last voyage, a great leap into the dark,”
Alfred Jarry: “I am dying…please, bring me a toothpick.”
Hunter S. Thompson: “Relax — this won’t hurt.”
Henrik Ibsen: “On the contrary!”
Anton Chekhov: “I haven’t had champagne for a long time.”
Mark Twain: “Good bye. If we meet—” Spoken to his daughter Clara.
Louisa May Alcott: “Is it not meningitis?” Alcott did not have meningitis, though she believed it to be so. She died from mercury poison.
Jean Cocteau: “Since the day of my birth, my death began its walk. It is walking towards me, without hurrying.”
Washington Irving: “I have to set my pillows one more night, when will this end already?”
Leo Tolstoy: “But the peasants…how do the peasants die?”
Hans Christian Andersen: “Don’t ask me how I am! I understand nothing more.”
Charles Dickens: “On the ground!” He suffered a stroke outside his home and was asking to be laid on the ground.
H.G. Wells: “Go away! I’m all right.” He didn’t know he was dying.
Johann Wolfgang von Goethe: “More light.”
W.C. Fields: “Goddamn the whole fucking world and everyone in it except you, Carlotta!” “Carlotta” was Carlotta Monti, actress and his mistress.
Voltaire: “Now, now, my good man, this is no time for making enemies.” When asked by a priest to renounce Satan.
Dylan Thomas: “I’ve had 18 straight whiskies…I think that’s the record.”
George Bernard Shaw: “Dying is easy, comedy is hard.”
Henry David Thoreau: “Moose…Indian.”
James Joyce: “Does nobody understand?”
Oscar Wilde: “Either the wallpaper goes, or I do.” 
Bob Hope: “Surprise me.” He was responding to his wife asking where he wanted to be buried.
Roald Dahl’s last words are commonly believed to be “you know, I’m not frightened. It’s just that I will miss you all so much!” which are the perfect last words. But, after he appeared to fall unconscious, a nurse injected him with morphine to ease his passing. His actual last words were a whispered “ow, fuck”
Salvador Dali hoped his last words would be “I do not believe in my death,” but instead, they were actually, “Where is my clock?”
Emily Dickinson: “I must go in, the fog is rising.”
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buckybilson-blog · 7 years ago
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Fact: Polyamory often requires you to make sacrifices.
Suggested sacrifices include
three coins from a long-lost treasure
several short pieces of string, preferably in different colors
the assumption that jealousy is an indicator of a healthy relationship and its absence suggests a lack of interest in your partner
an egg
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buckybilson-blog · 7 years ago
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Memory is a strange thing. It doesn’t work like I thought it did.
 Arrival (2016) dir. Denis Villeneuve
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buckybilson-blog · 7 years ago
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Daily Activities, Watercolour and pencil.
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buckybilson-blog · 7 years ago
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He’s so gay he’s so sweet I love him
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buckybilson-blog · 7 years ago
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buckybilson-blog · 7 years ago
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★ | Patreon | Tip
I don’t feel like getting up 10/20/17
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buckybilson-blog · 7 years ago
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IT
I find hard to articulate exactly why I don’t like this film. As Stephen King adaptations go, this is probably one of the better ones (Although the Nix/Winters reunion in Dreamcatcher saves that film). As a premise (and barring the obvious controversy around some of the things that occur in the books), this is a great story. You have a series of outsiders that are ostracized for various reasons and throughout the book the characters find out more about each other through their fears and triumph over a supernatural evil (interposed with coming back as adults and getting their asses whooped). The book is about being more than a sum of your physical/social attributes and overcoming your fears. The film is about a Fat Kid, a Hypochondriac, a Nerd, a Stuttering Chap, a Jewish kid, a Black kid and a Girl Who Hangs Around With Boys defeating a clown with poor sense of dramatic timing. Where the book tries to show that there are two sides to people: the side that the bullies see and the side that the person actually is, the film makes these characters a stereotype of what their bullies see. 
Stan and Mike get the most unfair treatment (though I am saving a special mention for Bev). Book Stan is the “hard logic” character who questions the other’s behaviours and whether they actually are seeing the things they claim. Film Stan is the son of a Rabbi preparing for his Bar Mitzvah, who has all of his solo scenes in a synagogue (because obv if you’re Jewish that’s where you spend all your time). Book Stan even states at one point that “he’s not that Jewish”. By making him a character all of who’s traits are “he is v Jewish” he becomes exactly what the bullies think he is, a one-dimensional character that they don’t understand and therefore bully. Mike goes from a boy with a close relationship with his father and an interest in birds to having dead parents. Actually I think that was it. Mike has dead parents. Are there emojis on here? idk I’m new to this. I understand that in order to make a film from a long book you have to strip stuff and most characters did become one-dimensional but then why add in specific stuff like Mike’s parents being dead. Bev. Oh Bev. Bev the woman who kicks people’s asses. Bev who needs a fucking break. Film Bev who is shown to be overly sexualised by the adults around her. Film Bev who is then literally overtly sexualised like 10 minutes later with a scene of pubescent boys staring at pubescent girl in her underwear. You might as well have been playing Oh Yeah by Yello over the top. /rant
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buckybilson-blog · 8 years ago
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Research in Games with a capital R (and a capital G)
Are there any video games you can think off of the top of your head where you have to do Research (with a capital R - creating a question, info gathering and then info sorting and discarding, preferably across different formats) in order to succeed/survive?
YES! I mean this is a deep question but I think the answer is definitely yes.
The root of gaming lies in problem-solving, the application of skills to an unknown and alien, or indeed familiar environment. There are obviously games that require minimal problem-solving (think a lot of FPS shooters: DOOM, CoD etc) but even they when different intentions are applied (multiplayer, speed-running, achievement-hunting) can become exercises in complicated min-max'ing activities and strategy designing.
Let's take some examples of games that require you to design a question (how do I defeat this particular enemy?), collect information (attempt multiple different strategies), sort that information (what worked/what didn't work?) and identify the optimal strategy (Yay I won). Imma list a few:
Dark Souls (1-3) + Bloodbourne + Demon Souls (IE FromSoft back catalogue)
Darkest Dungeon
ARK
Payday 1+2 (more 2 tbh)
XCOM
MOBAs in general (Dota, LoL, HotS)
Card games (Hearthstone, Gwent etc)
Final Fantasy I-XXXXXXXXX
Metal Gear Solid I-V
Player Unknown (sooooort of)
Stellaris
Stardew valley
Offworld Trading Company.
I'll split those into... let's say three categories:
Single-Player Combat: Dark souls Darkest Dungeon XCOM FF XXXXXXX
Single-Player Empire/Economy: Stellaris Stardew Valley Offworld Trading Co
Multiplayer Competitive: MOBAs Player Unknown Hearthstone
Bugger, that leaves Payday and ARK which don't really fit. I guess Payday can be collaborative multiplayer and ARK is both that and Multiplayer Competitive. I'll use them as examples like somewhere.
So Single Player Combat:
These games are hard and a lot of people resort to guides to complete them. Well, fair enough that's a really simple way of stating "yes research is required to complete this game" but that's a little simplistic. These games require the player to understand them at a deep level. In the case of Dark Souls it can literally come down to learning how many frames of attack (ie literally how many miniscule motions) an enemy has in order to maximise the possibility of defeating them. For a player not following a guide, this requires many many attempts and different positioning to learn each moveset that an enemy has to design an optimal path. Darkest Dungeon has enemies with completely unknown behaviours until you see them happen or create the environment for them to occur. In order to learn the possibilities, you have to test theorums (this enemy has a suprisingly low number of moves which makes me wonder whether they have more. I wonder what happens if they catch fire NB: YOU CAN'T SET PEOPLE ON FIRE.). XCOM: the AI has identified my standard movements, I need to adjust and develop new strategies. FF One through to a billion (I lost count) learning about bosses takes multiple attempts and different team formations and development of characters.
In a broader sense, RPG elements: only by experimenting with different stat and equipment loadouts can you learn which will be successful. AI elements: if the enemy AI is learning your movements, you need to formulate new strategies in order to counter this.
Single-Player Economy:
This will be shorter: Games will have optimal strats (See Stardew Valley, strawberries for life yo) but identifying the method to getting there and identified that strawberries were designed to form the greatest communist society the world has ever known (seriously Stardew Valley is low-key communist uprising material, check it out) takes time.
Stellaris literally has researchers that you send out to collect information about the worlds around you. Yes this information is usually pretty basic (this planet is habitable, this planet is unhabitable, this planet is covered in bees so like you make the call) but you as the emperor/hive-mind need to decide which is best for your people/robots/hegemonous swarm to move to.
Multiplayer Competitive:
This is probably the easiest example for me because I spend so much time playing them but as a competitive Hearthstone or MOBA player, you are expected to keep up with the meta and learn about the current archetypes being played. You need to know about all the interactions that abilities/cards play against another, I mean watch this: 
https://www.youtube.com/watch?v=3nJDHtyh7PU 
and tell me that isn't some complicated mechanics that the player has to hunt down themselves and understand and then adjust their play style to account for.
In games like Player Unknown, there are so many random variables that it is difficult to identify what an optimal strategy is. Hearthstone/MOBA games can probably by and large be expressed as mathematical equations (this was in fact done for a derivative game-type of Hearthstone to a high degree of success) but competitive FPS' are much more random. HOWEVER, there are significant elements to research and adapt for. Player Unknown, the global phenomenom that it is, is buggy as hell. Use of these bugs is now commonly adopted and gives a great advantage to the experimenter (look up crouch-jumping, snap-aiming etc).
IDK that feels like a lot to be getting on with and hopefully answers the question. MWAH. bye.
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