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butlericfy · 6 hours
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(grabs you by the shoulders) you have to make room for new experiences in your life. you have to go through the unpleasant work of leaving your comfort zone, even if just for a few minutes at a time. because if you don't, your brain will trick you into stagnation. you will start to believe that the world can barely fit you in it. but that's not true. it's the opposite way around. you can fit the whole word inside of you. your task is only this: to welcome it with open arms
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butlericfy · 6 hours
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I am by no means an expert but it seems to me “your body does not belong to you” is a major theme of right wing authoritarianism and, interestingly, modern USAmerican thinking. This underpins so much from abortion to forcing kids to hug their relatives. Your body belongs to the state, or God, or your husband, or your boss, or your doctor. Everything from trans and gay liberation to forcing autistic people to look in your eyes to making cashiers stand for no reason. Your body does not belong to you, but taking care of your body is your responsibility and your responsibility alone, and if you fail in some way, you deserve the consequences.
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butlericfy · 12 hours
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butlericfy · 22 hours
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murderbot is so relatable like
tell us your name murderbot: no
gender? murderbot: no
sexuality? murderbot: absolutely not
what about your past? murderbot: [redacted]
your mental state? muderbot: borked
do you have friends? murderbot: that would be embarrassing
tell us what you care about murderbot: [dissertation on media]
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butlericfy · 1 day
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I've remarked in the past that one of the problems with Dungeons & Dragons under Hasbro is that they want to downplay a lot of the uncomfortably horny elements which have historically characterised the game's implicit milieu, but certain key parts of the game's brand identity are tied up with those horny bits, and they're not willing to give that brand identity up, so they end up doing daft shit like keeping dragon-blooded sorcerers as a core class while acting like "one of your parents fucked a dragon" is the least likely explanation for how you got to be that way, resulting in a text with a strangely coy tone.
The 2024 Player's Handbook carries this policy – and the resulting tonal incoherence – forward. This is how it describes draconic sorcery:
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As we can see, it even walks back the 2014 Player's Handbook's oft-mocked discussion of "bargaining" with dragons for power, in favour of proposing scenarios involving accidental exposure to draconic magic – as though a draconic sorcerer is some sort of dragon-themed Spider-Man – while grudgingly acknowledging the possibility of actual dragon-fucking almost as an afterthought.
And then it uses this image to illustrate the Draconic Sorcery subclass:
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"Might".
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butlericfy · 1 day
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butlericfy · 1 day
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butlericfy · 1 day
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I'm a big fan of wizards-as-programmers, but I think it's so much better when you lean into programming tropes.
A spell the wizard uses to light the group's campfire has an error somewhere in its depths, and sometimes it doesn't work at all. The wizard spends a lot of his time trying to track down the exact conditions that cause the failure.
The wizard is attempting to create a new spell that marries two older spells together, but while they were both written within the context of Zephyrus the Starweaver's foundational work, they each used a slightly different version, and untangling the collisions make a short project take months of work.
The wizard has grown too comfortable reusing old spells, and in particular, his teleportation spell keeps finding its components rearranged and remixed, its parts copied into a dozen different places in the spellbook. This is overall not actually a problem per se, but the party's rogue grows a bit concerned when the wizard's "drying spell" seems to just be a special case of teleportation where you teleport five feet to the left and leave the wetness behind.
A wizard is constantly fiddling with his spells, making minor tweaks and changes, getting them easier to cast, with better effects, adding bells and whistles. The "shelter for the night" spell includes a tea kettle that brings itself to a boil at dawn, which the wizard is inordinately pleased with. He reports on efficiency improvements to the indifference of anyone listening.
A different wizard immediately forgets all details of his spells after he's written them. He could not begin to tell you how any of it works, at least not without sitting down for a few hours or days to figure out how he set things up. The point is that it works, and once it does, the wizard can safely stop thinking about it.
Wizards enjoy each other's company, but you must be circumspect about spellwork. Having another wizard look through your spellbook makes you aware of every minor flaw, and you might not be able to answer questions about why a spell was written in a certain way, if you remember at all.
Wizards all have their own preferences as far as which scripts they write in, the formatting of their spellbook, its dimensions and material quality, and of course which famous wizards they've taken the most foundational knowledge from. The enlightened view is that all approaches have their strengths and weaknesses, but this has never stopped anyone from getting into a protracted argument.
Sometimes a wizard will sit down with an ancient tome attempting to find answers to a complicated problem, and finally find someone from across time who was trying to do the same thing, only for the final note to be "nevermind, fixed it".
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butlericfy · 1 day
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I can't keep having the same conversations about love languages, mbti, iq, bmi, "brain fully formed at 25" and shit over and over again...
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butlericfy · 2 days
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combine your first real fandom with your current one to create a terrible, terrible au
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butlericfy · 2 days
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just started reading SVSSS and so far I'm very amused by what seems to be the dynamic...
Shen Qingqiu: aggressively overthinking everything in a desperate effort not to literally die Luo Binghe: thinking absolutely nothing except "😍" which is bouncing around like a little screensaver
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butlericfy · 2 days
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The guy who is doing the permaculture plant walk is a permaculture classic--beardy white guy with dreds, no shirt, camo pants. But also he's hauling around a speaker like a rolling suitcase so that he can be amplified. I love the future sometimes. As much as I feel want to see permaculture decolonized, I do also have a deep fondness for bearded hippie dudes.
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butlericfy · 3 days
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butlericfy · 3 days
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My brother just posed this question at family dinner
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butlericfy · 3 days
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Been working in pest control for 3 months now and i can confidently say that nobody on earth seems to understand that sometimes You Will See A Bugs and that’s Normal if you live literally anywhere with oxygen
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butlericfy · 3 days
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please listen to albums someitmes youll be amazed at what an artists songs do when theyree in an order they made. for you to listen to. etc
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butlericfy · 4 days
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In honour of Hozier's debut album 10 year anniversary…
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