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lmfaoooooo im dying wa da faqqqq





Squad Goals.
Also giving all of them tiaras is possible, but Compress looks weird without his tophat.
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example
https://www.youtube.com/watch?v=QMBX6nFg0RE
The World's First E Ink Tattoo
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Human Processors Participants
Instructions:
Outcomes:

Profiles:
https://app.xtensio.com/folio/okm9j4s3
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examples
vimeo
https://vimeo.com/43257999
In Order to Control - Interactive Installation
A text discussing about the threshold on ethics and morality was looping on the floor, people who step on the typographic area to read it, realize them selves on the wall and the interaction process starts.
Words are projected onto the floor of the gallery. As the patrons move into the space their bodies block the words on the ground, but then the words are displayed on the wall in front of them. Viewers have to work together to be able to attempt to decipher the meaning, or to simply embrace the interactive experience.
Everything that’s legal is not always fair. Everything that’s fair is not always legal.
youtube
https://www.youtube.com/watch?v=lX_vsmYaq1E
Frédéric Eyl and Gunnar Green - Aperture, Responsive Environment
Aperture is a facade installation with interactive and narrative displaying modes. Consisting of an iris diaphragm matrix, the facade's surface with its apertures' variable opening diameters is enriched by a dynamic translucency, that creates new imagery as well as a new channel for communication between inside and outside.
vimeo
https://vimeo.com/35508462
Nervous Structure (field) (2012)
Made in collaboration by Annica Cuppetelli and Cristobal Mendoza
The piece revolves around the idea of interface, which is interpreted as the point of contact between two different entities, and is displayed in the work in several ways: between the viewer and the piece (a human/computer interface); between the real and the virtual (the physical structure and its relationship with the projected structure); between the foreground and the background (as the projection interferes with the sculpture).
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Manifesto
1. A great design should not only give audiences visual pleasure but also work efficiently in terms of delivering information.
2.Obeying certain rules is crucial, but sometimes breaking them works better.
3. We all need to walk out of our comfort zone and take risks in order to get inspiration.
4.Always keep exploring and changing the way you look at stuffs.
5.Cultivate your own voices as an individual artist/designer, don’t just follow others’ word.
6.Listen to your gut feeling, believe in yourself.
7.Always be open-minded. Don’t be restricted by the same routine.
8.Learn from your peers, the elders and the kids.
9. Always compete with yourself.
10. Don’t procrastinate!
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