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Katsuhiro Otomo is a Japanese Manga artist, Director and Screenwriter, with his notable films being Akira, Steamboy, Robot Carnival and collaborative films alongside other prolific Japanese directors such as Satoshi Kon and Yoshiaki Kawajiri on films 'Memories' and 'Neo Tokyo'.
Otomo started gaining recognition in 1979 writing short stories for the magazine 'action'. In 1982 he started working as a character designer in the film 'Harmegedon'. Through setting a name prior to social media presence, promotion platforms such as Hypebeast, Itsnicethat and Forbes have advertised and promoted his work externally.
Attached is a the 8th/24 poster design for the 2013/14 AW collaboration with Comme Des Garcons, which consisted of a range of garments and different art pieces. Supreme later then created a Supreme x Akira Collaboration with Otomo in 2017 AW.
There is no known personal social media account that he uses to promote his work. A lot of Otomos advertising is at anime press conferences alongside the production company. Otomo's 'Oribital Era' coming 2020 was promoted at an anime expo in Los Angeles alongside animation studio Sunrise. Otomo is also working on a selection of retrospective Prints with the Manga publisher Kodansha, and is in the works of bringing out his classic Akira as an adapted CGI series.
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Debord Seminar, Thursday 3rd October
‘In societies where modern conditions of production prevail, all of life presents itself as an immense accumulation of spectacles. Everything that was directly lived has moved away into a representation.’

This is a scene from the 1952 Kurosawa film Ikiru. The protagonist Mr Watanabe, after finding out he has terminal Cancer, realises the unfulfilled day in day out repetition of working his life has become. Society has paved this way of living as a a just life, and on his reflection he spends the night depressed paying for anything he can get his hands on, as an act of the opposite way he had lived. This scene depicts the protagonist and his co worker together after spending time wasting money and enjoying themselves, she breaks the news that she was quitting her repetitive dead end job, to work with mass producing toys. They both stare at the product, as it symbolises the change.
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Everyday Connections Final Images, (8th Feb 2019) Update 2nd May 2019

Final Design.

Scene.
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Recent Segments caught around Kingston and Brighton, 25th April-2nd May






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Brief Visual Diary Entries, 2nd April- 10th April
Boxing gym movement study.

Watching from Hampton Gardens.

Walking around Kingston.

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Material Exploration Updates, (27th September 2018) 2nd May 2019
Process and Finished Design of our structure Prompted through the adjective ‘Helpful’. (Video on BOX)



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Cabinets Of Curiosity, Enjoyed Designs, 17th Jan 2019

British Museum, Segment from Japanese Woodblock Print

V & A Museum of Childhood

V & A Museum of Childhood

V & A Museum of Childhood

British Museum, ‘Still Life Fruit’, Pablo Picasso, 1907
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Lisbon Inspiration, 24th March
Bits and Pieces Captured through our daily Crits.

















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Lisbon, segments







Segments of interest, Lisbon.
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V&A: Interaction Design, Mon 4th Feb
Various Images and areas of Interest caught at the exhibition. ‘Consume Me’ stuck out to me and was an incredibly unique way of presentation through not only the games background design and research involved, but the interaction of hanging smartphones displaying parts of the game, and on showcase stickers and posters of obscure app promotional advertising.























Notes and answering the brief available in RSJ 4.
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Observational studies leading to the Zine, Lisbon Portugal

Drawing created at the flee market in Lisbon, following the warm up exercise of repeating an observational drawing from memory.



Walking observational drawings in Sintra

‘Louie Louie’ record shop located in Lisbon.

Rooftops looking out from Sintra.

Walking up Sintra.

Couple in a cafe in Belem.

Walking towards the flee market in Lisbon.

Portrait caught in Lisbon.
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Re shaping a books design
‘A multitude of monsters’
-Destroying, reshaping and adapting a book into either it’s narrative, or an entirely different idea.
2 person design, final study







RSJ 5.
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Board game project 26th-5th April
Group consisting of myself, Zak, Sam and Ollie.
Our first board game rough looked at a chase game where a single player would act as the monster to which the other three characters would have to overcome all obstacles to pass the monster through four rooms leading to the finish.
Our second board game rough focused on the idea of a pub crawl where with the use of enhancers and hindrances you have to collect 3 beer tokens and make it to the righteous winning toilet.



Final design pub crawl idea, ‘the last call’.
Characters:
Sharlie Cheen (Red dress)
Garry the Gambler (yellow)
Musky Mark (blue)
Underage Annie (Pink)
The focus of the game is to collect 3 beer tokens from each one of the three pubs and be the first one to make it back to their starting point with all three beer tokens. Many enhancers and obstacles not only manipulate the game, but also the locations of the pubs. You must have 3 tokens to win, any more acquired and you lose all your tokens. Use sabotage and movement cards to get the upper hand and don’t miss the ‘last call’ before the pubs close.




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Poetic Objects
imGroup consisted of Myself, Kieran Turnbull, and Louis Charlois.
We focused on irony, and liked the idea of a political point of view within the designs significance.

The strength of the army that is protecting those that focus on an egotistical or self righteous gain.

Looking at the fragility of mens mental health.


Trying to patch up and hold the weight of Brexit.

Final design, how humans try to polish and clean the surface environmentally, compared to significantly making a a direct change. The rag is spotless (we don’t really even polish the surface). Rubber gloves protecting our self from adhesive chemicals that we are ignorantly using to clean the environment (improper use of ways to clean up).
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Everyday connections, Process and exhibition
Playing with similarities, differences, themes and directions that help to enable ways of presenting connected or disconnected narrative.




This exhibited order focuses on the bleeding of the early morning into the evening where the diluted ink photograph connects both the rippled sunset into a dark quiet scene that melts into the last image of a blood moon among the night.
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Mon 7th Jan, Reportage
(Images couldn’t be inserted where states)
Reportage- ‘The reporting of news by the press and the broadcasting media’.
Illustration has mainly focused on achieving an aesthetic level. Much contemporary illustration doesn’t really comment, debate or inform, but merely exists on a secondary level to support the text. Illustrators are being commissioned as reporters to go about and document on a range of subject locations and issues. areas of focus being:
Illustrated Journalism
John Sloan, Looking straight up at the sky (1920)
Political Cartooning
Kathe Kollwitz, The Mothers (1923)
Editorial Illustration
Robert Weaver (1960) Fortune Magazine
Comics Journalism
Keiji Nakazawa (1972) (US 1982)
Slow Death Funnies Ethics of Journalism: -Truth and accuracy -Independence -Fairness and impartiality -Humanity -Accountability
Eddie Adams, Police Commander Nguyen Ngoc Loan Killing Viet Cong suspect (1968) Upon Nguyens death Adams stated: ‘I killed the general with my camera’ ‘Still photographs are the most powerful weapon in the world’. News is never a mere recording or reporting of the world out there but synthetic, value-laden account which carries within it dominant assumptions and ideas of the society within which it is produced’. (McNair 2009, p.40-1) On conclusion, ‘there is a certain fatigue with photography; there’s only so many images you can look at. Drawing is a way of really involving yourself in a subject’. (George Butler)
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