camashred
camashred
CamashRed
300 posts
Actual lion on the internet who someone gave a computer to and wow gee whizz look at him goooo. 3D Artist. He/him. Glasgow, Scotland. linktr.ee/camashred
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camashred · 3 days ago
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Easy tips for drawing men
Give him a major underbite
Give him the brow of a Neanderthal
He needs a strong, meaty neck
Make him large
No even larger
Consider making his skin: green perhaps?
Exaggerate his lower canines, make them resemble a boar's tusks
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camashred · 7 days ago
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I have got the worst cold ever and I've barely been able to do anything. Absolutely dragging. This is the only way to describe how I feel. I am de-rezed. I am depolygonised. I am at my lowest possible LoD.
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camashred · 16 days ago
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Where the fuck am I?
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camashred · 16 days ago
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The lion does not concern itself with the bank account balance when a little treat is calling
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camashred · 24 days ago
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Flat
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Starting a bakery in Orc City how am I doing so far chat
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camashred · 24 days ago
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Starting a bakery in Orc City how am I doing so far chat
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camashred · 26 days ago
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the ratio determines how much of a subway footlong you can put in your mouth in one go and it's VERY important.
ORC FACTS
the ratio of (distance between tusks/height of tusks) is known as the TUSK RATIO of an orc. It has never been found to correlate with anything of interest
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camashred · 1 month ago
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Dutch is such a beautiful language.
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this tweet singlehandedly destroyed my speech patterns for a solid month in college
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camashred · 1 month ago
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I was at Glasgow's Day of Homosexuals and I was representing the 'Ally' section with this fabulous-adjacent fan. It doesn't make any noise when you open it, the lights are a stunning magnolia, and if you try to put colour on it it slides right off.
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camashred · 1 month ago
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Yoshitaka Amano: The Stare (1986)
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camashred · 1 month ago
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If you're wondering why they're making so much noise, it's because they worked hard at getting 99 magic and realistically they can make as much noise as they want now. Who's going to stop them?
OSRS animation for the incredibly loud Torp/Tor Panda on Bsky <3
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camashred · 2 months ago
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It has colour.
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In my adventures in N64ing, I've figured out ANIMATION! This is intended for a furry dance event called Fur The Record in Glasgow, but I'm just vibing with the game making process really. [Alt text] It's a short video of a 3D cartoon chicken wearing a puffa jacket scrolling through various DJing animations in an N64 debug menu.
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camashred · 2 months ago
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It is on an N64 now.
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In my adventures in N64ing, I've figured out ANIMATION! This is intended for a furry dance event called Fur The Record in Glasgow, but I'm just vibing with the game making process really. [Alt text] It's a short video of a 3D cartoon chicken wearing a puffa jacket scrolling through various DJing animations in an N64 debug menu.
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camashred · 3 months ago
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Have some additional XP for this angle too.
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Max is always here looking to give quests out, but only if you have a camera or an easel handy, and even then he'll only dole out XP if you manage to get his good side. Luckily enough, almost every angle is a good angle so that's easy XP.
OSRS chathead for the photogenic Maxieus!
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camashred · 3 months ago
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Max is always here looking to give quests out, but only if you have a camera or an easel handy, and even then he'll only dole out XP if you manage to get his good side. Luckily enough, almost every angle is a good angle so that's easy XP.
OSRS chathead for the photogenic Maxieus!
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camashred · 3 months ago
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I know there's the whole trend of making a model with the restrictions being 256 polys and a 256x256 texture, but I had to wonder just HOW much optimisation you could get away with. So here's a kobold with 128 polys exactly, and with the textures amounting to just over 64x64 with only grayscale. The entire thing makes use of vertex colours and shading so you can change colours on the fly!
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camashred · 3 months ago
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I know there's the whole trend of making a model with the restrictions being 256 polys and a 256x256 texture, but I had to wonder just HOW much optimisation you could get away with. So here's a kobold with 128 polys exactly, and with the textures amounting to just over 64x64 with only grayscale. The entire thing makes use of vertex colours and shading so you can change colours on the fly!
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