carina-go-lightlee
carina-go-lightlee
Breakfast At Leonardo's
371 posts
**Night Star**Level 20**Secretly Soul Riding Since 2012**
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carina-go-lightlee · 14 days ago
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the reason I dislike the words “sapphic” and “Achillean” (beyond the “girls write poetry boys fight war” of it) is that I took a class once on the fin de siecle in Europe that had an entire long section about how European men would go to the colonies and sexually exploit colonized men and boys while using the metaphor of Classical Greece to forgive themselves their own homosexuality on the basis that the power differential between colonizer and colonized maps onto the power differential inherent to classical pederasty. Which is, you know. Overtly racist. And I think we’ve got better options
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carina-go-lightlee · 6 months ago
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carina-go-lightlee · 7 months ago
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star stable fanart i spent wayyy too long on😅
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carina-go-lightlee · 8 months ago
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frems
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carina-go-lightlee · 9 months ago
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XIX. The Moon- Linda
For The Moon, going with the Soul Riders theme, I picked Linda. Meanings of the card can be: hidden enemies, deception, danger, illusions. Moon Circle powers can help see through the false, and Linda's powers often awaken when danger is close.
Her clothing references clothing she has in SSL (by the way, her part of SSL must be easily my favourite).
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carina-go-lightlee · 9 months ago
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some screenshotes from cold place
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carina-go-lightlee · 10 months ago
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X. The Hermit- Hermit
The 10th card- The Hermit, represented by... Hermit. Here, with the blanket we get from the "Saving Nightdust" questline- I decided to make it into a piece of magical fabric instead :D
Card meaning: THE HERMIT. Prudence, circumspection; also and especially treason, dissimulation, roguery, corruption. Reversed: Concealment, disguise, policy fear, unreasoned caution.
Also, I just noticed I numbered last 3 cards wrong- usually Major Arcana puts The Fool as the card 0, but I started with 1, to better show the number of cards already posted. Today we're back to the initial counting method. I'm sorry for my mistake.
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carina-go-lightlee · 10 months ago
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IV. The Empress- Catherine Fourth card- The Empress, is represented by Catherine. This card usually symbolizes themes like motherhood, nurture, beauty and charm, but also the unknown and doubt, which seems to reflect Catherine's story quite well. Here, I decided to picture her pregnant, close to the finale of her story.
Used symbols: White lilies- purity, innocence, rebirth Pink butterflies, pink energy- Aideen's presence and power The golden horse- Catherine yearned to become a horse, to become one with horses, and she was the previous incarnate of Aideen before our MC, so I decided to use the golden horse we're turned into by Ydris to reflect that. It may not be fully canon- significant, but it played well with The Empress aesthetic, and I like to give more meaning to the golden horse.
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carina-go-lightlee · 10 months ago
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III. The High Priestess- Linda as the Catherine's Memories guide
In tarot, this card represents spiritual knowledge, intuition, searching for the unknown or lost to time, wisdom, as well as relating and emphatising with others on spiritual level. In it's negative aspects, it symbolizes overt secrecy and disconnection from the truth. I thought the motif of searching for Catherine's Memories to be perfect for those themes, with Linda being our guide for this process.
Pink butterflies and magical energy of the same colour of course symbolize Aideen's powers- and this will be used again in the next cards as well. Those elements are quite consistent symbols of her in the games.
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carina-go-lightlee · 10 months ago
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I've got the sword earrings, I've got the Rune Runner, I've got the combination sword earrings-Rune Runner
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carina-go-lightlee · 10 months ago
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II. The Magician- Avalon
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carina-go-lightlee · 10 months ago
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I. The Fool- Main Character So, I started a SSO Tarot cards series. What could be better for starting to post here, than The Fool card, right? The world of Jorvik deals with themes like fate a lot, and while I created the full Major Arcana deck, I was really surprised with how much things I could actually connect. First- The Fool- means embarking on new journeys, moving on without fear and taking leap of faiths, and, it's also interpreted as the protagonist of the deck, with the other cards symbolising the elements of his path. Of course I picked our Main Character for this one. I blanked out the colours and features, as I wanted this drawing to depict all MCs to the best ability. Damn, the tutorial in Moorland is really a nostalgic piece of memory for me.
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carina-go-lightlee · 11 months ago
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PUTTING JORVIK ON THE MAP: SIZE AND LOCATION
WHERE IS JORVIK?
Finding Jorvik’s exact location is actually pretty easy.
”Jorvik, located somewhere between Norway, Iceland, and the British Isles, of which it was once part, is a nexus of worlds.” - Jorvik Calling, Prologue.
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This is still a pretty large area, but one that’s significantly narrowed down by reading Four Stories from Jorvik. Anne’s segment Midnight Sun establishes that Jorvik is at the very least partly above the arctic circle, to the point where Anne can see it while riding by Jorvik Stables in the middle of the night. This also puts Jorvik pretty close to the tectonic rift between the European and American continental plates, which handily explains why Jorvik is a volcanic Island.
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HOW BIG IS JORVIK?
Jorvik’s size requires a bit more speculation, and I’m relying on two book sources.
1: Jorvik stables is a bus trip from Jorvik city.
Anne lives in Jorvik City but goes to school with the other soul riders in Jarlaheim, and has her horse at Jorvik stables. We know that she goes there by bus, so the distance between Jarlaheim and Jorvik City shouldn’t be too large; I’m capping the max length of the bus ride to about an hour.
2: Valedale is less than a day’s ride from the wineyard.
In The Legend Awakens, Elizabeth and the soul riders are heading to Pi’s Swamp and sleep over at the Wineyard. The soul riders wake up late and leave after having eaten breakfast and lunch. The sun is ”at its highest point in the sky” when they leave, so probably around 1-2PM. It’s twilight when they arrive, and the Baroness comments that they showed up in time for the evening feeding of the horses. Since the days are shorter in late October/early November, which is when this chapter takes place, we can guess that they arrived at around 5-6 PM.
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Mapping out the most likely routes for these two trips, the route to the Wineyard is about a third of the bus route from Jorvik City to Jarlaheim. Additionally, the bus would drive on average ~70 km/h because of Jorvik’s smaller roads. The average walking speed of a horse is 6 km/h.
Now, the Valedale-Wineyard trip could take anywhere between 3-5 hours, but I’m inclined to believe that it’s on the lower end of that scale to keep Anne’s commute as short as possible. That leaves us with a 18 km long ride, and a 54 km long bus tour that takes 46 minutes. Pretty reasonable!
RESULTS
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With these new measurements, we can figure out the actual distance between different places on Jorvik. Most importantly, we can measure the absolute width from Jorviks westernmost to easternmost point: 92 km, or ~57 miles!
Having figured out an estimate of the island’s size and location, we can now put Jorvik on the map!
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carina-go-lightlee · 1 year ago
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fuck it. my name is dinosaurvalley. im making a big post of my ideal revamped dinosaur valley
ok so first off, the vibe is already immaculate. the thunder and howling wind is essential. the fucking, tinkling noises? the little crystal-y shiny noises i could do without. but whatever
the kallstone. there should be more of it. there should be places where you can see it poking out of the ground, maybe not a lot and only in remote areas but it should be there
there was an expedition to the valley in 1912. something called the great collapse happened. nic says he’ll tell me more another time and i dont have great memory, so if he ever explained then i dont know. but i think there should be evidence of the expedition somewhere. old busted up structures or something.
there NEEDS to be a fucking building. the outdoor cafe and lean to for the horses is fucking killing me. and the shops need to have stores, AND THE SHOP OWNERS NEED TO HAVE WARM CLOTHES. i know they sell warm stuff but nobody is dressed for the damn weather!!! no immersion! berzelius the engineer is in a skirt!
the kallters shouldnt have fjords. why on earth do the kallters have fjords. i know theyre all gone but bring the kallters back and give them their own jwh variant.
hollow woods made me think of this, but they need to make more cold (not holiday, cold) themed magic horses and let them roam around the area. i know only one place does this but come on it would be perfect. not too many though
related to that, when did they add foxes to the valley of frozen mist?? no opinion on that just when did it happen
there should be a ranger station for alien research next to the main hub building or down the road or something. dont clutter the area too much, but just give it some more stuff to do or see. maybe a couple more races. give it a home stable too
those ice huts??? add more of them. love those things. are they yeti houses? no idea. but i want more.
that ice hook area? 10/10, only one note, make the back of the area more giant cliffs so it doesnt look like a ridge that can be climbed over really easily. idk why it looks like that. its goofy
for the love of god, hide the dinosaur. its called the valley of the hidden dinosaur. hide the fucking dinosaur. put it in frozen mist valley or have it sticking partially out of the mountains. please just… hide the dinosaur. and also its not even a fucking dinosaur
add more fossils? like there are tons of well known prehistoric marine animals. add some fuckoff massive ammonites in the walls. have orthoceras fossils sticking up out of the ground. schools of fish in the ground. trilobites. sorry i just started thinking about prehistoric animals again what was i talking about
igor and frank einstein? perfect. no notes. keep them. also the frozen vet. keep her.
upgrade nic stoneground. make him a dilf. do it sse come on d (i am forcibly removed)
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carina-go-lightlee · 1 year ago
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the DAY sso finally gives attention to Dino Valley and recognizes the potential of this zone enough to start working on Icengate and Ashland after not doing anything with it since 2015 is the day my father will come home with the milk and cigarettes
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carina-go-lightlee · 1 year ago
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The team in the Bella Sara discord (particularly Mew, Gridloch, x0xll, Bellasaraarchivist, and Crystallinetearz) have succesfully recreated the Magical Stables and gotten several of the games to run in browser!!
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carina-go-lightlee · 1 year ago
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is it Crabtor, was that the new look
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