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cassimothwin Ā· 9 days
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sacred cat hand mirror šŸŒŸšŸŖž
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cassimothwin Ā· 11 days
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It's been a wild few months here at theInstaGrahame HQ, but what never fails to make me happy is the rad games I get from the mail. I'm getting over a cold, so I'mma work on this instead of anything productive I could be doing!
Here's my month of RPG mail calls, and why I'm hyped!
Coriolis: The Last Cyclade: I've been curious about Coriolis' Middle Eastern-themed sci-fi vibes for a while, so I put this on a Secret Santa wishlist; and this is what I got! Excited to dive in.
Curios: Albrecht Manor and Jasper Park: Good Luck Press is one of those game design teams I'll try anything from, and the pitch for this is really unique. It's not an RPG per se, as much as a collection of books, papers, maps, and other materials that point toward a mystery you get to figure out. Playing it is just... looking through stuff.
Salvage Union: I am a big fan of post-apocalyptic media, and a fan of the mecha genre. So, yeah, this was an easy sell. It's built on the Quest system, which I've been meaning to get more into anyway, and it looks like a mech repair manual!
The Zone (which I apparently thought people would just recognize): This game is available for free online, but the box set is gorgeous, and features some designers I love. Trying to set up an online session soon, but I do really want to play it in person.
Deimos Academy: Honestly, I picked it up because of the creative team, but also the pitch is great. I skipped my high school reunion, but if there was a chance to go back and face a monster? I might've thought about going.
Brindlewood Bay + Nephews in Peril: I was originally just going to get the super popular Elderly Detectives Solve Eldritch Crimes RPG, but the title of the expansion/mystery book was just too perfect.
Rebels f the Outlaw Wastes: I've already mentioned I like post-apocalyptica? Well, this took a neat approach to achievements/leveling that I was super intrigued by, and I just dig the fun vibe. The reason I like post-apocalyptic media is that it's hopeful, and this feels moreso than a lot of other stuff.
Skyrealms Almanac and Creatures and Folks: I've been into setting guides this past year. And like, this one is also a coloring book? Hell yeah.
Stoneburner: I've been following the creator on Twitter and elsewhere for a while, so I was curious about this title. But definitely sold when they talked about some of the inspiration being the original Starcraft games.
Forgery: Again, picked it up because I really like Banana Chan's work, but this is a paint-by-numbers solo RPG about forging a demonic painting. So like, yeah. That's rad.
Vast Grimm: Space Cruisers: Vast Grimm is Mork Borg in Space, but I'm also a big fan of ship catalogs, so I really wanted to check this one out.
.Dungeon: Everything Snow makes is beautiful, queer, and nostalgic, so when they mentioned a re-release of .Dungeon was coming, I really wanted to check it out. I have a lot of nostalgia for the
Cloud Empress (everything, including a patch!): I mean, you say Nausicaa and I'm listening. This has some roots in that world, but also does some really interesting things with the Mothership game engine. I'm especially intrigued by the notion of replacing racial traits with age traits, and having a series of pretty mundane jobs as the classes.
Layers of Unreality: The first of this month's Zine Club deliveries! I keep hearing about Liminal Horror, and this particular module I've heard nothing but incredible things about. So I'm really hyped to check out what happens in these backrooms.
Fear the Taste of Blood: My second Zine Club book this month! Kayla Dice is one of those really rad creators who I think deserves more attention than she gets, so I'm really hyped to dive into this take on classic movie monsters.
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I also got this from my partner's family's Secret Santa.
Okami is one of those games that sticks with me, and has ever since I first saw images from it, and played it. It's a genuinely beautiful experience, and while it's maybe not a game everyone will like, it's one that I really enjoy, and the art is a big part of that.
It stands out as an example of what you can do with a video game that's nearly impossible with most other art forms, and also a reason that I don't think the Arms Race for More Photorealistic Graphics in video game consoles is worth the effort.
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cassimothwin Ā· 11 days
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Have extra planners around? Check out Project Ecco, a solo journaling game of time-travel and cosmic horror.
I did a live flip through of the game on Twitch! You can find my flip through below!
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Project ECCOĀ isĀ a game of time travel and cosmic horrorā€”a solo journaling game with a twist. Time travel across the pages of a planner, writing in and marking up the dates based on prompts as you go, ultimately creating an artifact of your travels through time.Ā 
You work for the mysterious organization known only asĀ The AgencyĀ , tasked with tracking a time-consuming entity throughout an entire year.Ā 
In the end, will you destroy the Entity? Do you dare question the Agency? Can you find yourself?
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cassimothwin Ā· 15 days
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its ok to eat MUSSELS with PALE GATORADE bc they are SEAFOOD. if you were eating it with DARK RED GATORADE you might suffer ill effects from the NIGHT AIR
^^^ the wisdom of the gas station sommeliers at work
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cassimothwin Ā· 18 days
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hit my headtaker with the old lady beam
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cassimothwin Ā· 18 days
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Twisted Endings is out now!
This Tangled Blessings expansion adds 16 new, unique, and tragic outcomes for your student character mages at Brackroot Academy.
The endings support both solo and 2-player games! As always, no GM required.
Here's where you can find it on itch!
And here's where you can find it on DriveThruRPG!
What is Tangled Blessings???
Tangled BlessingsĀ is a solo journaling or 2-player RPG inspired by dark academia media, ghost stories, and graduate school.
Featuring a wizarding college, wandering specters, assigned houses, curses, devilsā€™ bargains and more supernatural flavor,Ā Tangled BlessingsĀ blends horror and the fantastical to help players craft a story that spans their time at the academy ā€” culminating in one final showdown against their academic Rival.
Your Rival can be yourĀ best friend,Ā a family member,Ā a stranger,Ā an enemy, aĀ romantic interestĀ or a combination of relations, and they're present in most of your memories at the academy.
How your relationship evolves with your Rival is up to you, but at the end of four years, youā€™ll still stand against each other in one final test of academic and magical mastery.
The gameĀ only requires a deck of tarot cardsĀ and a way to record the story.
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cassimothwin Ā· 21 days
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Hi! Do you know any one session ttrpgs? Preferably space/sci-fi themed but thatā€™s not strictly necessary.
Whatā€™s important to me is that itā€™s creative, that it has fun mechanics and that you really have to work together (itā€™s for a birthday party). Also I should probably mention all participants are beginners but Iā€™d definitely set aside some time to get into understanding the mechanics beforehand.
Thank you for running this blog and thanks in advance for answering! :D
THEME: Collaborative Space One-Shots
Hello friend, I think I have a really neat mix of games here for you to check out. I think most of these will naturally lead to creative, collaborative solutions from your players!
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This Ship Is No Mother, by New Madras.
This Ship Is No Mother is a game about people in space, working jobs that are probably going to get them killed. It's 50+ pages, fully illustrated with art by Justin Nichol.
Inspired by movies like Alien and games like Mothership and Dread, this is for fans of tension, creepy-crawlies, and general horror. Mechanically, it's a card-based Forged in the Dark game, first in the series of games currently called the Cardsharp Sonata.
In this game, players start with a full deck of cards and as you play, that deck will run down. When the deck ends, there is a climactic moment of panic as one of the characters is going to do something stupid and get themselves (and maybe everyone else) killed.
A space horror game, this is a great game option for folks who love Alien. Itā€™s designed to play within a very specific time frame, because the game ends when you use the last cards from a 52-card deck. Itā€™s a game meant for horror and suspense, and was designed to run with Mothership game modules, so Iā€™d recommend looking up some Mothership modules on Itch!
24XX Unlikely Heroes - Space Questing, by FutureFriend.
All you wanted was a steady paycheck, a quiet life among the stars, and maybe a comfy closet to nap in. Action and adventure? "Mmm, no thanks. Iā€™m good." The universe, however, isnā€™t taking "no" for an answerā€¦
Time to grab some tools, buddies, and your brown space pants. Out here heroism may be less ā€œepic deeds and grand destiniesā€ and more ā€œfrantically pressing the right button before it all explodes!ā€
24XX Unlikely Heroes - Space QuestingĀ is aĀ rules-lite sci-fi RPG that isĀ distilled into just 4 pages thatĀ fit snugly on two sides of a sheet of paper. It is a hack of the awesomeĀ 2400 system, by Jason Tocci.
24XX is a pretty light system and is great for dungeon crawls. As with most games in this family, the rules and GM advice fit on one page, so they should be pretty easy to teach. This game is pretty goofy, as you are regular space-folk who find themselves pushed into a dramatic scenario. If you are running a game for the first time, Iā€™d definitely recommend running this game with the help of a dungeon, such as Space Frogdom, a light dungeon with space frogs and a countdown towards the hatching of a dragon egg.
Holdfast Station, by Lampblack & Brimstone.
The rim of the known universe. A place so god-forsaken, so hostile and alien to life itself that only the mad go thereā€”and only the desperate stay.
Thatā€™s you.
Holdfast Station is about asteroid miners surviving and holding their community together in the grim desolation of space. Regular folks in a rough spot, who hold to each other and their own. A place where survival means you trust each other, you fight like hell, and you hope for the best. A place where food and water and even air is scarce. Where the crushing emptiness and massive force of the void are only feet away. Where you live so close you know everyone by smell. Where one accident could spell everyoneā€™s destruction.
Itā€™s about the people who step up when disaster strikes. They arenā€™t heroes, just regular peopleā€”people with no choice but to risk it all for their home and those they love.
Holdfast Station is a "pick up and play" RPGā€”After you gather players, some dice, and the provided record sheets (physical or online), the book guides you through play, one step at a time. One player, called the Navigator, takes on the role of storyteller, narrating events, encouraging players to contribute, and moving the story along. Each of the other players takes on the role of a worker on the station, striving to survive at the edge of known space.
This game advertises itself as a ā€œno prepā€ game, although if you are a first-time GM, it might still be good to read through the entire thing first, just to familiarize yourself with all of the pieces of the game. Holdfast Station is all about a terrible event threatening the station, so it naturally encourages the players to work together to try and solve the problem before time runs out. The game might run a bit long if the players need a bit of help putting characters together, but I enjoy the guidance and tools present in the game that help you stay on task.
Survivors, by Alexander Schneider.
Survivors is a science-fiction role-playing game designed as a one-shot cosmic horror scenario where players are faced with survival questions while also encountering an unknown alien force which threatens their very lives. Together they may find ways to survive (or at least hope to) but they will hardly escape the psychic horror they pose themselves. Is it the desperate situation or something else which drives them mad to a point of no return to their former selves?
If you want a horror one-shot, you might be interested in Survivors. It has a very specific opening premise, and each event that the players encounter gives them roleplaying prompts that encourage them to replicate paranoia, fear, and a deterioration of emotional stability.
This is definitely a game you have to clear with the group beforehand, as the way the game has a lot of representations of different forms of mental illness, most of them inflicted upon the players the further they delve into the adventure.
Koboldly Go!, by CoffeeSnake Studios.
Calling all Kobolds!Ā 
Gather your crew, assemble your ship, and take to the depths of space on a mission to discover strange new worlds. To seek out life and new civilizations.Ā 
To Koboldly Go where no lizard has gone before!
This game is exceptionally humorous and lighthearted, and works really well for groups who have some appreciation for the inherent goofiness of early Star Trek. You create your kobolds by rolling for your job, colour, and your stats. You also spend time designing your ship by drawing from a regular pack of playing cards. The biggest downside for this game is that it doesnā€™t come with an adventure - youā€™ll have to create one yourself. Iā€™d recommend drawing from Star Trek to create a planet or star system that has an anomaly that directly affects the ship, since you spend a lot of time creating it.
Greenhorns Quickstart, by Spicy Tuna RPG.
In Greenhorns your crew will create planets and fill the cosmos with new incredible life. Survive anomalies that spawn from these worlds and stabilize the planets for long term life. Define the planetsā€™ histories and futures through the loot you retrieve and return home to a heroes welcome. You are Kruxian. You are chosen.
The full game of Greenhorns is good for a multi-session experience, but the Quickstart is suited to one-shots and is also free! Player abilities are mostly focused on combat, with each character class contains skills that guarantee success - but can only be used so many times. This is a game that depends on players coming up with creative solutions to problems, so I think collaboration will come pretty naturally.
The setting is kind of gonzo, with a mix of space fiction and fantasy tropes. If you want a unique setting that might inspire more games in the future, I recommend Greenhorns.
ATMA, by Meromorph Games.
Welcome to a world near our own. The volcanic mineral atma empowers the living and entwines the dying, while artificial intelligence and alien titans join humanity in this daunting new century. Yet in the Restless Zones, beyond society and law, trouble lurks. Gather your fellow adventurers and prepare to test yourself against the worldā€™s most dangerous frontiers. The skyā€™s getting darkerā€¦
ATMA is a complete roleplaying game system in a tiny package. It's portable, quick to set up and teach, and plays in just 2 hours ā€” perfect for game nights or pop-up sessions! A Game Master and 1-4 players use illustrated tarot cards to fuel RPG gameplay focused on creativity and quick thinking. ATMA excels as a tutorial for first-time GMs who've always wanted to run an RPG, while allowing limitless creativity for roleplaying pros.
This is probably the closest to what youā€™re looking for, I heavily recommend that you check ATMA out. Itā€™s self-contained and super-fun to pull out and show off the the group. I donā€™t know if you have enough time to order the physical version, but there is an online version of the game and free print-and-play downloads if you just want a quick test of the game! I love the art and abilities presented in ATMA, and I think itā€™s definitely very beginner-friendly. It feels part-way between a boardgame and a roleplaying game, so if your friends are familiar with board games, this is a good bridge.
Iā€™d also recommendā€¦
Mothership has really quick and easy-to-understand character creation, and the game is designed to run small adventures that work as space dungeon crawls. This content is great for GMs because it gives them a location with a bunch of information to present to your players, which means that you have a lot to work with if you havenā€™t done something like this before. Iā€™d recommend checking out There is A Goblin on Icarus Station if you want a Mothership adventure that has something for horror fans and comedy lovers.
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cassimothwin Ā· 22 days
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wanting to talk to people is so fucking embarrassing. literally hi it's me again I wanted to have a conversation with you because I think you're fun to talk to. oh god you can just fucking kill me if you want sorry
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cassimothwin Ā· 22 days
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She's fast, thorough, and sharp as a tack! She's touring the facility and picking up slack!
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cassimothwin Ā· 24 days
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Court of Blades is a tabletop RPG that takes place in a fantasy renaissance city-state populated by scheming nobles, court magicians, and dashing duelists.
Explore how players manage intrigues, scandals, reputations, connections and more in my flip through!
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cassimothwin Ā· 24 days
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Court of Blades is a tabletop RPG that takes place in a fantasy renaissance city-state populated by scheming nobles, court magicians, and dashing duelists.
Explore how players manage intrigues, scandals, reputations, connections and more in my flip through!
youtube
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cassimothwin Ā· 25 days
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My first ttrpg (setting) Street Wolves is now getting a turbo upgrade on Kickstarter.
Street Wolves takes place in the late 1980s and it features investigators on the edge fighting hidden foes in the neon shadows.
I'm looking to get it printed with a layout upgrade, and stretch goals include more art, adventures, and a campaign! Plus there's tons of cool add-ons available.
Please check it out!
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cassimothwin Ā· 26 days
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obsessed w this. the fact that brennan is quite literally speechless.
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cassimothwin Ā· 26 days
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The Most Important Essay in RPG History is now live. Two dishes but to one table, that's the end.
Transcript here.
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cassimothwin Ā· 26 days
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I got commissioned by Cassi Mothwin to sketch my characters from my run of Tangled Blessings (A solo TTRPG made by Cassi and available to buy, btws). Soooooo, yeah. Became a bit more than a sketch as I miss my fictional rivals to lovers romance. No one can romance me like how I can romance me! Which is very Jane Austin, if I recall my words correctly.
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cassimothwin Ā· 26 days
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will you take my gay ass to the botanical garden please.
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cassimothwin Ā· 26 days
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the anxiety of interacting with others leaving my body when I boop instead
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