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charlottecbordeaux · 25 days
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some macaroni & cheese ^_^💛🧡 (DEVSIS BRING THEM BACK PLEASEEEE😞
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charlottecbordeaux · 1 month
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NOW THATS MORE BETTER-
Changes her hair style a bit so she could resemble First Cream (since I’ve made up my mind and made her the daughter of First Cream and her wife Second Cream. Thats right she has two women for her mom-)
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Uh guys-
I THINK THIS IS A WITCHES CASTLE LEAK-
Idk apparently this cookie’s file is Milk_Cream_Cookie.exe but there’s another one called Second_Cream with the same sprites.
Lemme just, put down the details below-
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Hehehehe tricked you again-
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charlottecbordeaux · 1 month
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Somewhere in the subway
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charlottecbordeaux · 1 month
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Might make her colors brighter since it kinda looks a bit gloomy? looking all together
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Uh guys-
I THINK THIS IS A WITCHES CASTLE LEAK-
Idk apparently this cookie’s file is Milk_Cream_Cookie.exe but there’s another one called Second_Cream with the same sprites.
Lemme just, put down the details below-
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Hehehehe tricked you again-
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charlottecbordeaux · 1 month
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Uh guys-
I THINK THIS IS A WITCHES CASTLE LEAK-
Idk apparently this cookie’s file is Milk_Cream_Cookie.exe but there’s another one called Second_Cream with the same sprites.
Lemme just, put down the details below-
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Hehehehe tricked you again-
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charlottecbordeaux · 1 month
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DONT TOUCH ME
I AM NOT OKAY 😊😊😊😊😊😊😊😊😊😊
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charlottecbordeaux · 1 month
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Made her design a bit more official looking
All I need to do now is actually make her look legit while also doing Korone’s design thing too
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charlottecbordeaux · 1 month
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“So Marble Danish can’t get out of my mind right?-“
Yep. It’s that time again.
ANOTHER OC FOR A COOKIE IM SIMPING OVER.
Meet: Milk Cream Cookie
-Part of the Confiture house (it’s French for jam)
-Is actually the daughter of one of the first batch: First Milk Cookie
-Lost memory
-Arranged marriage with Marble Danish (don’t worry they start out good and become a loving couple)
-fragile
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charlottecbordeaux · 1 month
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“When I was a young cookie there was this friend who I met in the woods. I mostly saw them from the window of my room at first-“
Kid!Marble Danish and kid!Milk Cream doodles
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charlottecbordeaux · 2 months
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Corone just being beside the person she loves and telling him about the witch stuff she read in her books that could help him with his research while also saying that he could use her as an example-
Some Corone Cookie changes and additions
1. Coronet 👉 Corone (Corone is a Japanese bread btw that’s like a cone with custard in it)
2. Works at a bakery at Parfaedia but is getting fired
3. Always wondered if Cookies and desserts were the same.
4. Would try out and find magic books or stuff witches left behind.
5. Has a bit of Yandere in her maybe
6. Is penpals with Cotton Candy
7. Has never had close friends or had anyone accepted her due to her weird hobbies and personality
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charlottecbordeaux · 2 months
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Some Corone Cookie changes and additions
1. Coronet 👉 Corone (Corone is a Japanese bread btw that’s like a cone with custard in it)
2. Works at a bakery at Parfaedia but is getting fired
3. Always wondered if Cookies and desserts were the same.
4. Would try out and find magic books or stuff witches left behind.
5. Has a bit of Yandere in her maybe
6. Is penpals with Cotton Candy
7. Has never had close friends or had anyone accepted her due to her weird hobbies and personality
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charlottecbordeaux · 2 months
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…I HAVE NO WORDS.
I love him.
I shall care for him.
Freaking ball of crazy sunshine I LOVE YOU-
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charlottecbordeaux · 2 months
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Let the woman have her hobbies
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charlottecbordeaux · 2 months
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Lu's Guide to Sin Analysis
Welp, since my brain is too focused on having K Corp Hong Lu go full unga bunga in Mirror Dungeons to write full analyses, I decided I might as well give something else to all the people starving for Limbus Theory content.
So, here we are. A basic guide on how I approach the Sin Analysis portion of my analyses, covering my personal interpretations for each Sin, as well as how to use those when analysing both E.G.Os and Identities.
That way, ya'll can dabble in doing some of this on your own when I'm too busy grinding my way to 400 hours of play time on Limbus to write up full analyses.
Sounds good? Awesome. Under the cut we go, wheeeee!
Sin Interpretations
Let's start with the most important part - the Sins themselves.
I want you to take a moment and think about your own associations with those Sins. Perhaps your immediate thought is to take the words used literally. Maybe you immediately think back to the Biblical ideas of the Seven Deadly Sins. Mayhaps there's some other media you know that also uses Sins in some way, which you subconsciously default to when thinking about them.
Whatever those associations are, I want you to throw them away.
That's right. Whatever is telling you that Lust = Horny, Wrath = Angry, Envy = Jealous, etc, etc? Throw all of those preconcieved notions away.
This is the biggest mistake I see people make when trying to analyse Identities and E.G.O based on their Sins - they assume that those Sins have the same meanings in the context of Limbus as the popular, more common interpretations of them.
And while, sure, some of them can definitely overlap with what one would expect them to be, I think relying on those during analysis instead of trying to understand what the game itself is trying to tell us by using those Sins as symbols is doing its storytelling a massive disservice.
Do I think my personal interpretations of the Sins are a 100% accurate reading? No, of course not. I can't see into the mind of Kim Ji-Hoon or whoever else at Project Moon might have been the mastermind behind deciding what Sins connect to what. I have no way of knowing what exactly they intended here.
However, I do wish to believe that my interpretations not only strive to meet the game's storytelling on its own terms, but also hopefully make further analysis based on those interpretations a bit easier to wrap one's head around.
...God I really need to stop writing massive preambles and just get to the fucking point.
So let's actually get to The Fucking Point. Sin Interpretations, one by one. Let's fucking do it.
Wrath
The flames of revolution burn bright in the face of cold winds.
Wrath is the Sin of self-righteousness and defiance. To act with Wrath is to decide that one deserves better, that things around then should bend to their will, and then take matters into their own hands. It's the Sin of deciding one has the right to change something simply because they don't like the current state of things.
There are many ways one can act because of Wrath. It can show through trying to rebel against authority, to subvert one's fate, to escape one's unfavorable circumstances, or to even reject one's own true nature. To act with Wrath is to stand up for oneself and tell reality "No, I refuse!" loud and clear.
A common misconception of Wrath is the idea that anger is an inherent part of it. While it's true that those feelings often coincide with defiance, they're not required for one's acts to be fueled by Wrath. Some can be Wrathful while being completely calm and collected, as their acts of defiance could be more on the quiet and simmering side.
Likewise, being quick to anger isn't always a sign of Wrath. It's very possible for someone to have a short temper, while also being fully accepting of the reality they live in (Ryoshu, I am looking directly at you), thus lacking Wrath.
Lust
One's base insticts go all the way back to that genetic code.
Lust is the Sin of self-indulgence. It's the Sin of letting one's own desires and whims dictate one's actions. It's also the Sin of seeking personal fulfillment above all else. To act with Lust is to give up one's self-control and let one's instincts and wants guide them.
Unlike what the name and symbol might initially imply, Lust can include many different types of desires, not just the carnal.
Likewise, acts of Lust can be just as varied as one's desires. Satisfying one's most basic of needs, searching for a form of spiritual enlightenment, or even just saying the first thing that comes to mind because one feels like it are just a few examples.
Sloth
A stone will not care for what happens to it, nor the world around it.
Sloth is the Sin of apathy and resignation. Unlike other Sins, which mostly show through one's direct actions, Sloth can also show through inaction.
To act with Sloth is to ignore reality, to let oneself go along with whatever is happening with barely any complaints. As such, Sloth is commonly associated with blind obedience or unwillingness to act out.
Due to its nature as a Sin of resignation, Sloth can be seen as the direct opposite of Wrath, the Sin of defiance. This creates a unique situation where the inclusion of one can drastically shift the context of the other if both are a part of the same Identity or E.G.O.
Gluttony
Plants never stop waging wars, always wanting just a little bit more.
Gluttony is the Sin of hunger, and it's unique from the other Sins in that it equally represents two different ideas of that hunger, which can appear together just as often as they can be completely seperated.
The first type of Gluttony is one of the starving hunger of survival. In this context, to act with Gluttony is to do anything for the sake of scraping by and living to see another day.
The second type of Gluttony is the hunger for more, or in other words: greed. In this context, to act with Gluttony is to do everything for the sake of this idea of "more". To gain more wealth, to find more recognition, to make more progress.
Both of these types of Gluttony are unified in one main point - they are, by definition, endless. The struggle for survival never ends, unless one fails to survive. Likewise, there is no finite "more" that greed is reaching towards, it's a neverending process of one-upmanship.
Gloom
When a wave of emotion rises, many will be swept away in its wake.
Gloom is the Sin of dwelling on feelings. To act with Gloom is to be guided by one's negative emotions, to buckle under stress and let it control one's mind and actions.
While sadness, grief, and depression are the states of mind most commonly associated with Gloom, and are often a part of it, they're not inherent to it. The only "requirement" here is the experience of severe emotional duress, and acting out in direct response to it.
In a way, Gloom is the Sin of losing control over oneself, not dissimilar to Lust. However, the main difference here is the cause of losing that control. Gloom is the loss of self-control due to being overwhelmed by negative experiences, while Lust is the loss of self-control due to seeking out positive experiences.
Pride
Be careful, for that double-edged sword may cut you as well.
Pride is the Sin of ignoring consequences. Acts of Pride are all actions taken because of the belief that their benefits outweigh the cost in some way. While the most common way this can present is through actions that benefit oneself at the cost of others, it's not the only way Pride can manifest.
One can be Prideful when believing the benefit to many outweighs the consequences. Likewise, refusing to acknowledge the harm one brings to themself because their actions benefit them in some other way also counts as Pride.
The idea that Pride is inherently tied to selfishness or self-confidence is another common misconception. In fact, Prideful acts can manifest just as often from a lack of self-confidence or a misguided selflessness. Rather, one could interpret Pride as a form of willful ignorance, in a way.
Envy
Thorns don't go out of their way to harm, they merely react to your touch.
Envy is the Sin of reaction and retribution. It's the idea of doing something because of what someone else has done. By definition, one cannot act with Envy without some form of provocation.
Like is the case with many other Sins, acts of Envy can take many forms, from taking revenge to following orders. The main connecting idea here is letting oneself be influenced by another person, whether it's being coerced, provoked, ordered, or otherwise manipulated.
Out of all of the Sin misconceptions, seeing Envy as inherently tied to jealousy might be the worst one of all. While acts done out of jealousy would likely count as acts of Envy, they are but a miniscule part of the sheer scope that Envy represents.
...
Alright, so you know what each of those Sins means. Now it's time to figure out how to Actually Apply Them.
Sin Affinities in the context of Identities
The main way Sins play a role in a given Sinner's Identity is through their Sin Affinities. Mechanically, these are the Sins attributed to each of their skills, signifying both their type of Sin damage and what Sin resource they generate upon being used.
However, this is Project Moon we're talking about, and these fuckers can't keep their gameplay mechanics seperate from the story to save their lives.
So, this begs the question: what can we learn about a Sinner's given Identity through their Sin Affinities?
Here is the method that I believe works best in my experience:
The Sin affinities of each of an Identity's skills represent a different layer of their psyche and motivations. I'm going to try to show what I mean by using base Identities of the four Sinners who already had their own Canto.
Skill 1's Sin Affinity is the surface level motivation of the Sinner's actions. This is the most obvious and "shallow" reading of them and their actions, and also likely the one the Sinners themselves are most aware of.
Gregor's Skill 1 is Gloom due to him being constatly haunted by his trauma, with much of his cynicism and dark-ish sense of humor being shaped by his war experiences. Rodya's Skill 1 is Gluttony due to her tendency to value material goods and love for food, which are signs of her greed and will to survive respectively. Sinclair's Skill 1 is Pride due to him taking many actions (such as sharing his father's secrets or giving Kromer his basement key) for their immediate benefits, without considering the consequences. Yi Sang's Skill 1 is Gloom due to him falling into deep depression and letting the trauma of the past shape his current actions.
Skill 2's Sin Affinity is a deeper motivation of the Sinner's actions. It's delving deeper into their psyche to see what guides them in less obvious ways. This Sin Affinity can also have noticeably closer ties to the Sinner's background in one way or another.
Gregor's Skill 2 is Gluttony due to him being driven by the will to survive, most notably expressed by him leaving the rest of the veterans to escape the war and try to live after it ended. Rodya's Skill 2 is Pride due to her fully believing in what she does working out in her favor, completely ignoring consequences on the way. Her killing the pawnbroker is the biggest example of an act of Pride, as she fully believed that it would help her neighbourhood despite the consequences that murder would bring. Sinclair's Skill 2 is Wrath due to him not accepting his circumstances. His want to defy his future prosthetics procedure is what eventually led him to agreeing with Kromer, and his will to defy her is what drove him through the events of his chapter. Yi Sang's Skill 2 is Envy due to his passive nature and how easily he lets other people dictate his actions. It's especially notable in how after the League fell apart, he would have been willing to do anything Gubo told him at that moment.
Skill 3's Sin Affinity is what I would like to call a Sinner's Core Sin. It's the true main reason behind their actions, and has a much closer and direct tie into their past than the other Sin Affinities. In a way, this is the deepest layer of their psyche.
Gregor's Skill 3 is Sloth as his resignation to his circumstances is what colors much of his past. He learned that resistance is futile early in life, and it shows. Though he didn't want to fight in the war, he felt like he had no choice but to. All of his life, he simply listened to orders without complaint, unable to see a way to change his situation. Rodya's Skill 3 is Wrath as her self-righteousness and defiance is what drove her actions at the deepest level. She first joined the Yurodiviye because she wanted to bring change the state of her neighbourhood, and likewise left them when she no longer agreed with how they did things. Her murder of the pawnbroker was her biggest act of defiance, of taking matters into her own hands and trying to bring change to her reality at all cost. Sinclair's Skill 3 is Envy as much of his actions were dictated by other people. Social pressure was what led to him first breaching the trust of his family, and Kromer's coercion and manipulation is what then led to his family's death. In a way, you could also interpret Sinclair's arc in Canto III as one big act of Envy, as he finally tries to take revenge on Kromer for what she has done. Yi Sang's Skill 3 is Sloth as his apathy to the reality around him is what led to him ignoring the warnings signs of the League falling apart, and the resignation that followed could have resulted in him helping Gubo and the New League out with their horrible plans had there not been an intervention. It's only by the end of Canto IV that he finally manages to break out of this state for long enough to stand up for himself and decide to keep on living.
So, that's the basics of Sin Affinities when it comes to Identities! Now, some of you might be asking, "Hey Lu, what about Sin resources needed for Passives?", and my answer to that is...
Honestly, I don't entirely know! I do think there probably is some reason beyond pure gameplay mechanics... Buuuuut I don't think their importance is as major as the main Sin Affinities of a given Identity, especially since there isn't a single Passive that is activated by a Sin that the given Identity doesn't have any Affinity to.
Sin Affinities in the context of E.G.Os
Alright, so, when it comes to E.G.O, we run into some additional complexities. Unlike Identities, which can usually have their Sins Analysed with minimal additional context, E.G.O Sin Analysis has to be done under a specific angle.
This is because while Identities represent the Sinner as a whole person, E.G.Os represent a specific singular part of that Sinner.
Base E.G.Os usually seem to tie back to a specific event or action or some other thing in that Sinner's past. Likewise, E.G.Os derived from Abnormalities represent the ways that Sinner connects to that Abnormality's own themes.
In a way, the game's worldbuilding even acknowledges the fact that a Sinner can only use the E.G.O of an Abnormality they relate to in some way, as Dante's Notes describe the process of the Sinners using E.G.O as trying to make the Abnormality's emotions and identity their own.
That little tangent aside, there are two main things to analyze sin-wise when it comes to E.G.O - the Sin Affinity, and the Sin Resources necessary to use that E.G.O.
An E.G.O Sin Affinity works similarly to an Identity's Sin Affinities - for a Base E.G.O, it's the main Sin that action manifests as. For an Abno-derived E.G.O, it's the Sin that contextulizes the way the Abno's themes connect to the Sinner in question.
The Sin Resources an E.G.O needs is where things get fun. These are what a Sinner needs to be able to use the E.G.O, both mechanically AND story-wise. The Sins here represent what a Sinner has as their motivation and drive to fully reflect what that E.G.O represents. For Base E.G.Os, it's why they took the actions they did. For Abno E.G.Os, it's why they connect to that Abno's themes and why they're able to relate to it.
Now... There is one more thing about E.G.Os that I don't really talk about.
Sin Resistances.
The reason why I don't talk about them... Is because I have No Fucking Clue how to interpret them. There has to be some importance to them (Hong Lu being weak to Wrath in all of his E.G.O thus far, I am looking at you), I just don't know what it is. In fact, I doubt we even have enough information available to us right now to be able to say for sure.
I don't know how to end these posts dear fucking lord-
So uh. Yeah. That's. Everything that I think is important to mention on the topic of Sin Analysis and how I do it. If I ever change my mind on something or have an epiphany regarding one of the things I currently have no idea about, I'll probably reblog this post with an addendum or something, but until then...
Uh. Yeah. Hope this helps the people who wanna get into analyzing Limbus stuff but don't know where to begin. Or just people who wanna understand the method to my madness a little bit better.
I'm gonna go to sleep now, cause it's 4 AM already and I spent like the whole fucking night writing this post.
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charlottecbordeaux · 2 months
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New Faces at the Witch’s Castle.
My god, I had this knowledge on me for a while now with the personality test that features new cookies alongside familiar faces that I can finally detail here!
First Cream Cookie
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You baked First Cream Cookie! This Cookie is strong-willed and charismatic. First Cream Cookie's dough contains a large portion of rich and elegant cream. Her soft, calm voice has guided many Cookies along their path in the witch's castle. With deep knowledge of the castle's halls and chambers, she is the perfect guide and compass.
Radish Cookie
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You baked Radish Cookie! This Cookie is a loyal friend with an abundance of positive energy. Radish Cookie is a warm-hearted Cookie who never hesitates to roll up her sleeves and get to work. If there's ever a need for repairs, then Radish Cookie is there! And you can be guaranteed she's never going to say no to a challenge! Radish Cookie isn't fazed by the scary chambers of the witch's castle. Her devotion to helping her friends in need will make you feel warm and fuzzy during your adventures!
Sachertorte Cookie
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You baked Sachertorte Cookie! Deep, rich chocolate was added to the Cookie's dough with razor-sharp precision, which is perhaps why she's so infamous for her devious intellect and charisma! With but a single whisper and wave of her hand, she commands the Apricot Jam Syndicate to make their move. The charming Sachertorte Cookie will steal your heart, and if you become good friends, you might be safe from the Apricot Jam Syndicate's shenanigans!
Witchberry Cookie
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You baked Witchberry Cookie! This Cookie is always curious about what'll happen next and she'll never say no to coming up with new forms of fun with her closest friends. Witchberry Cookie is not one for small talk or monotony though, so you'll never find her in the same place as you did before. Her intense desire to know everything is what drives her to learn everything about the witch's castle Witchberry Cookie is the type of friend who can guide you on your way, with an abundance of interesting conversation topics in between!
Marble Danish Cookie
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You baked Marble Danish Cookie! This Cookie is bold, confident, and unwavering. He's also a quick thinker and sharp witted. Marble Danish Cookie is quick to admit his faults and steps forward to engage a problem head-on. You might think he's a bit headstrong, but he's a trusty ally and friend when it comes to powering through the dangers of the witch's castle!
Rosemary Cookie
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Another new face that only shows up in images and in the artbook, Rosemary Cookie.
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charlottecbordeaux · 2 months
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Sooooooo-
Yeah I also like Marble Danish Cookie and made a partner for him-
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charlottecbordeaux · 2 months
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SOMEONE UPLOADED BUTTER ROLL'S SPRITES TO COMIC STUDIO
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