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I made this to reflect the somber tone of the desert and the unsteady cheerfulness of Moira’s walk to her grandma’s grave.
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Final Reflection
Final Reflection
What was the most challenging aspect of completing your project, and why? (This might be technical aspects, time constraints, problems that arose, etc.—be honest, this is your space to reflect!)
Communicating and staying accountable with a partner was the most challenging aspect. A lot of the time I spent was trying to explain my ideas more clearly and stressing over her part, which I only ever saw in the presentations apart from the first rough line art. Even for the written portions like the Learning Agreement, I have no idea what she wanted to learn from this project and whether any of her objectives coincided with mine. Two weeks or so before Arts Fest, she finally told me that she had not realized that she had not been sharing her backgrounds with me the whole time. But even then, she still didn’t share them with me, so I had to put everything together right beforehand. On my end, I did not start the animation until a month before Arts Fest and was hesitant to keep her accountable because she said that this semester was busy for her.
Looking at your learning agreement(s) on ELMS, how do you think you succeeded (or not) in completing your Learning Objectives? Which ones did you fulfill? Which ones did you not fulfill? Why?
I did learn how to storyboard scenes, though they may not have been especially clear in conveying the story since I felt rushed for time and skipped the step to go straight to roughs for the last scenes. I did draw them as roughs but did not clean or edit them, again because of time constraints. I learned how to compose music using a software in the Music Technology Lab but did not end up syncing the music to the animation due to time constraints. The story was meaningful to myself, but probably not to my partner. Perhaps she also felt like I was trying too hard to make it my project, and so did not feel motivated to contribute her own passion into it, as evident by the lack of personal references or inspirations that I had requested in the backgrounds of the house. The viewers did not understand the story either because for the Arts Fest coffeehouse, the story was incomplete. At the Academic Showcase, someone asked me, “How evident did you intend the message to be?”
What were the most helpful aspects of the (semi) weekly class meetings? What would you like to see added or subtracted for next year?
The Presentations and Critical Response Feedback were the most helpful aspects. I enjoyed seeing how everyone else was developing their cool ideas and liked being able to share a bit of the process. The presentations also helped me stay accountable. For next year, I would like to see more time devoted to figuring out how to improve our presentation at Arts Fest and implementing those improvements.
What part of the project were you most proud of? Why?
I am most proud of the title card animation because it was the only thing I actually animated and timed. The title card reflects a core mystery of the world- Chimo is the name of the baby dragon, symbol of life, light, and hope that the characters are trying to find. I am also proud of the animatic GIF of Ander and Loo at the base of the dragon hill. At that time, I wanted to separate myself from the discouraging status of the main animation, so I drew it up in 30 minutes.
What part of the project would you have changed if you could? Why?
I would have changed the story. From the beginning, I thought it was not suitable for a short animation, but I wanted to use the style and characters so it would be easier for my partner to animate with them. And so with the style and characters came the world and story. But in the end, the simpler style was not easier for her to animate.
I would not have partnered with someone else. I would not want to push my ideas unto theirs if it will squash their creativity.
If you had to offer advice to next year’s Capstone students, what would it be?
Do not procrastinate. Work on the project everyday for at least an hour in a material way (for me it was drawing). Figure out the concepts and ideas before the beginning of the semester. Be able to explain the ideas clearly and check with other people to see if they understand them.
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Reflection (Part I)
Partnering was a mixed bag. The purposes of partnering are to ease the workload, share ideas, and learn from and about each other in order to ultimately create something that highlights the passions of both people and that both people can claim ownership on. Since the theme of the story is to find the determination to move forward with the help of others, I wanted that to be reflected by the partnership as well.
We did learn a lot from and about each other, and the workload was eased somewhat, and she did give feedback on my ideas. However, a lot of the time I spent was stressing over her part and trying to explain my ideas more clearly. The partnership failed in communication on both sides.
Two weeks or so before Arts Fest, she finally told me that she hadn’t realized that she hadn’t been sharing her backgrounds with me. But even then, she still didn’t share them with me. The only times I ever got to even SEE her work were 1) when she gave me line art for two backgrounds, 2+3) in the presentations, 4) when we finally met up before Arts Fest, and 5) right before the Academic Showcase. I was working with just the line art for the whole semester so I had to draw up backgrounds that most likely wouldn’t match the end products that she made (and they did not).
I had thought that she would simply share her work (because I’m relying on her backgrounds) as she worked on it or even when she finished it. I knew that she had finished them since she would present them to the class. Of course, I share the blame for not asking her to share them with me. I was hesitant to ask because she had said that this semester was busy for her.
I was extremely discouraged because I tried to explain everything I could in words, reference images, and by explicitly drawing it out, but she just didn’t understand them. Some of the details were important to me because they were there to serve a purpose of contributing to the worldbuilding (derp faces on mountains) and visual narrative (not so bright colors), or just for making animating easier. I also asked her to add in some of her own passion by adding in references or inspirations in the backgrounds. She... did not.
And then I think, maybe it was just that I didn’t explain things clearly? Perhaps she thought that I was not pulling my weight or that my art was really simplistic, and so thought it was ok to put in minimal effort? My expectations for levels of passion, imagination, detail, and color were abundantly clear in the concept art from last year I shared with her, especially so in the poster. It finally leads me to the conclusions that she didn’t care for the story or world idea and wasn’t actually interested in being equal partners.
I’m just trying to figure this out, sorry for the rant. It may make more sense with specific examples.
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Journey: Setting and Music
Journey is an amazing experience that I have not gotten the chance to explore, but have the pleasure of listening to. I have been listening to the soundtrack by Austin Wintory, especially Nascence and Apotheosis, for my Gamer Symphony Orchestra small ensemble and main concerts. The music can be minimal at times, with just the sound of the wind, gradually adding one instrument at a time depending on how strangers work together in multiplayer mode. It focuses on a single theme that builds from a cello, with flutes, violins, etc. representing the items in the world around the player. With this minimalism at the forefront, the goal of creating a game where people feel connected with each other is fulfilled.
The location that Ander is coming from is called Dumpling Desert. The sun melts the layers of the desert, resulting in dust that rolls off the top of hills. At night, the wind blows in from the south. Dragon corpses are lain about, and a scar remains on the land. I plan to have a low drone with a soft, high twinkling sound.

lol I was supposed to post this on March 7th.
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Video
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CHIMO WIP shown at Academic Showcase.
My partner insisted on exporting it as a GIF so for Arts Fest, some stuff was not shown. Either way, my part isn’t finished (colored) so in the end it doesn’t matter as much.
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Photo
This took me about 40 minutes on Tuesday morning. I wanted to add in a funny idea (pegasus Loo) I got while trying to figure out how to show how Ander got up to the Dragon Hill without his cloak and scarf. It’s also to show the cute interactions between sassy Loo and scared Ander.
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Link
I made a website for all the concept art and story. I intend to add the video later.
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Advising Meeting #2 Report Form
NAME: Michelle Chan
ADVISOR: Montse
MEETING DATE & TIME: Thursday 4/5/18 4:30pm
In 3-4 sentences, please describe what was discussed during your meeting.
I tried explaining the plot again and she gave me some feedback on it. I told and showed her what I envisioned would happen in the scenes. She asked whether I would be able to have a finished product in time and I said maybe, and that I was having a harder time with the animation. She also asked who was better at animating between us two partners, and I answered that I wasn’t sure.
In 3-4 sentences, please explain what the next steps you will take with your project will be.
My next steps include composing/performing the background music, which involves using a music editing software or recording playing an instrument. Most important is finishing the animation roughs for sequences 3 and 4, since the product could simply be an animatic. Then, I need to animate the first sequence and check up with Lily.
Please use the space below to indicate any further questions, concerns, or confusions that were NOT addressed during the meeting.
May we have good quality paper with which to print our concept art?
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Setting Descriptions
This is what I shared with my partner. They may not have been the most specific descriptions, but I also talked with her in person and in video chats.
Overall Notes
Things in this world have a rounder edge to them
Since these are setting backgrounds, foreground should have thicker lines but background should have thinner lines.
Also the colors shouldn’t be so bright, otherwise it would distract and take focus away from the characters
Dumpling Desert (SCENE 0)
Not how weather works Since it’s at the edge of land (Borgani’s neck), harsh winds blow from the ocean, driving the sand up to form sandstorm/mini tornadoes
There are mainly two winds that blow over, from the southwest and southeast. They create a pattern similar to what is seen on the map (crisscrossing like a ball of yarn)
Consistency of ground: dust sticks to his feet; or powder/flour on everything except for footprints
Moira’s House (SCENE 1)
Can add however many references to anime or cartoons or anything as you like!
Witch hat and cloak hanging on coat rack
On the bed: stuffed animals (like those in poster’s Objects), storybook open to a picture of Borgani
Work table: books of varying conditions, a lot of notes and papers, potions, rocks with and without asa (so one with swirly glowing stuff inside and one that is completely black and chipping like obsidian)
The counter also should have a sink and basket (of fruits and carrots), and there should be a bucket of sorts to draw water from the well or waterfall
Warm, muted colors- pink wall, dark brown floor
Windows are circular and slanted, no frames cutting through the middle (unlike the poster’s house)
Path to Dragon Hill (SCENE 2) I have moved the references to Scene2.fla
There should be a gray mass with grass on the top of it in the background (the dragon hill’s body), some dango hills, but it should feel very sparse and lonely
Basically, the blue sky starts being more and more crowded by a grayish mass that the audience gradually realizes is something huge and very much not the sky.
Think of it as one long panel (panorama)
Dragon Hill (SCENE 3)
...actually, it should be quite a lot bigger in size relative to Moira and Ander, to make it seem more intimidating and that these dragon remains are actually a threat
So the outlines should also be scalier and skullier (bonier), a little more hollow and rotten and old looking with vines and grass growing on it
It’ll also be munching on something, like the donut from the poster’s landscape
Grandma’s Grave
On top of dragon hill, Just a rock with a sleeping face on it and glowing swirly stuff inside (a rock with asa)
Pink, but with yellow swirls
So the thing about these asa rocks is that living things have asa, and when they die, there remains a bit of asa as their consciousnesses form rocks. Like corpses decomposed into the ground, they contribute back to the ecosystem
The little pillar things are the effect of asa causing things to grow around it
Front of Dragon Hill (SCENE 4)
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Scene Breakdowns
I know that if I post too much at once, it will be overwhelming. I recommend skimming the general descriptions of the sequences, right next to the sequence number. They are bolded.
This is all Scene 1, in which Moira and Ander meet, since I overestimated what we could do.
Scene 1- Moira and Ander meet
Sequence 0.1- Ander gets to the top of a desert hill
Dumpling Desert is littered with dragon bones and there is a cliff cutting through with sand falling through (Borgani’s neck wound)
Softer, more ambient music but with a steady marching theme hinted at
Ander is determined to move forward forced to leave the desolation with a clear goal (hope) in mind.
Fade in to landscape with pale yellow sand blowing over and noise of someone stepping lightly with crunches underneath their feet
Show feet struggling to climb a hill, slightly towards the right
Camera pans up to catch the backs of Loo and Ander as Ander hugs Loo tighter for balance (Loo should actually be on the right)
They slowly come to a stop and the layer with them goes up while the first ground sand layer goes down, showing Riceball Range in the distance
Camera zooms in to the middle between Loo and Ander as Ander’s cape fwooshes higher than before with a gust of wind to the right, revealing his knife (determination)
With a final fwoosh the screen is the dark brown of Ander’s cape and the title card shows
Sequence 1.1- Moira is doing her morning routine (still images, Lily)
Show Pii, inanimate things with faces
Her house/room includes memorabilia from her grandma (stuffed animals, fairy tale books, her flute) and is messy and cramped
The desk has books lazily stacked on it, potions of varying sizes, and some multi-colored rocks with asa in them
Uplifting, offbeat, more complex rhythmic melody with still gentle ambiance
Moira is “staying still”, content to keep her routine and comfort and grief.
The title card is interrupted by a flapping of wings right to left with a cuckadoodadoo
Pan down from clouds to weathervane with Pii on it
Somewhat slow shots of Moira’s bed, the light gently shining on her desk, the pot boiling, and finally Moira placing carrots in a basket
She grabs a pack of choco seeds for Pii and a potion (considering it for a little longer as something glows/shines in it for a moment) and places them in the basket, as well as her flute and hat, which she places on her head that she takes off after a moment (so these things are happening simultaneously)
Then she leaves the house (not necessarily shown, maybe just a sound effect as we show Pii pitifully fly down from the weathervane)
Sequence 1.2- Moira goes to her grandma’s grave animation loop
She brings her grandma’s witch hat with her, placing it on her head first then onto the grave when she gets there
Music is some weird flute notes that don’t quite match up with each other, like how Moira isn’t good with playing her flute but is learning
She makes her way down a mostly grassy path (straight and flat so we can repeat animation) past dango trees, right to left
Pan shot out from path to landscape up to dragon hill corpse and grandma’s grave as Moira walks up
Dark asa stone on corpse’s stone glows a bit, loosely in the form of a dragon, but turns dark again
Close up of Moira kneeling and setting the hat and basket down, gripping the flute tightly then loosening her grip a bit in unease that she may not be able to do her grandma’s job (perhaps interchanged with Ander determinedly walking towards the dragon corpse)
Flash of a knife being unsheathed passes from left to right as Moira stands up quickly with flute in hand since ground shakes
Sequence 1.3- Moira finds Ander in trouble on the way back and helps him
Moira jumps down from the side of the dragon’s snout and pushes Ander to the right side (probably too much)
I need an ocarina XD
Ground slopes down and Moira loses her balance and falls off towards the front left
She lands on her feet and runs towards Ander (slightly shell shocked and taken aback by size of dragon corpse, shaking where he stands), pushing him out of the way as light gets darker
Dragon corpse looks down, mouth open wide to eat them, still suddenly stopped by Moira’s first note
Moira plays the melody heard in the path sequence, slightly off but calming. Her eyes are squeezed shut as she has one finger on the flute (maybe a clarinet would make more sense?)
The melody starts soft and slow, then grows bigger
Ander looks by, eyes wide with shock, right arm slightly bleeding still holding his knife
He laughs at her bad flute playing while she laughs at him being scared of her and not the dragon. Loo’s exasperated.
Sequence 1.4- Ander tells her his quest (prologue) cut down on
Moira takes her cloak and wraps a bit around his arm
Moira notices that he’s holding a black rock, and looking closer sees that it has trapped asa from the dragon corpse
She tries to talk to him to ask why it’s like that but they don’t share a common language
He sees and takes Moira’s book and opens it, starting prologue
Afterwards, he shows his map, with a black marker he draws a line from the desert area, to Moira’s house then points at the egg part and draws an X
Sequence 1.5- Prologue (unanimated, gray tones, Michelle)
Show Borgani in all her might
She’s wounded heavily and is gliding down to the ocean
She lets go of her egg as it’s hatching, then gives her last breath
Chimo hatches and gives a cry of anguish
Sequence 1.6- They pass by the grave one last time then they go off
Theme: Power is the determination to keep moving forward gained from the people in our lives.
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Plot
Ok, instead of copy pasting, I will summarize. It’s a lot.
Dragons are going extinct (due to various reasons). Only one dragon of earth, Borgani, flies above the oceans with her unhatched egg. The baby dragon hatches just to see its mother die and cries out, born into a lonely world.
However, creatures still live on the mother dragon of earth with asa (life source, magic, soul) slowly fading from it as dragon corpses devour the land. Two humans bear the torch of their ancestors and journey to restore the land and explore legends.
Wow that was shorter than I thought.
Character Descriptions:
Moira- Easy going. Is unsure if she is worthy to follow her grandma’s footsteps as a witch who interacted with incredibly huge dragons. she’s not really sure how to play her grandma’s flute.
Ander- Worried. Knows that the land is dying, and so needs to discover why it is dying and how to rectify the situation. he’s an archaeologist able to examine rocks but even with his knife (found in the abbey he was born in), he’s weak and gets scared easily.
Loo- She’s a sassy gueer (hybrid of giraffe, tiger, deer). Has been taking care of Ander all his life.
Pii- Moira fed him too many choco seeds.
Moira’s grandma- A witch of legend, who wrote most of the books in Moira’s house about spells and dragons. The stuffed animals on her bed are hers, and represent her and her hubby (a warrior).They had traveled the world with the fame of dragon riders.
Borgani- The oldest, most powerful dragon. Gravely wounded, she flew above the oceans for a century searching for a safe land for her baby.
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Belated Bday Update
Wow it has been a while and I don’t remember what I was going to post next.
Oh right, scene breakdowns! Setting descriptions! They’re all just words, but they should be helpful in clearing up what exactly is going down. I will start with plot, with its general character descriptions.
All right, here goes nothing! (literally)
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Critical Response Process
Kara Gardiner and I met up to talk about each of our projects and go over the critical response process.
She showed me a poem called “On the Back,” which was literally on the back of a piece of paper. I thought it was pretty creative to give the poem a physical sense. She asked whether the phrasing and meaning were clear for some parts, and I suggested not making one of the transitions so sudden, since it drastically changes the image that is built up.
For my project, she chose to look over the uncolored outfits of Moira and Ander. She liked how the style was consistent even when shown through different angles. Since many animations only have one piece of clothing that the characters only ever wear, she liked that I gave several options. The personality in the poses were also clear.
I asked whether specific parts, like the hairstyle, distracted from the characters’ personalities, which I described as straightforward for Ander and carefree for Moira. She said the amount of details was just right, and pretty accurately guessed their emotions from the expressions. I also took the opportunity to ask how this piece would affect and match the other parts of the project, such as the backgrounds.
She asked me where I got my inspiration for the style, animation, and clothing. I mentioned Adventure Time, Studio Ghibli, and Disney, but also the fact that some of the choices were purely practical, such as the simple faces and clothing. She also asked which colors I imagined the characters in, so I showed her my original designs, complained about how people thought that Ander looked like Link from Legend of Zelda, and so said that Ander would have a darker base while Moira would have generally lighter clothing. And Moira’s tops were two different designs.
She suggested having Moira’s hairstyle be looser and freer, as in her hair being barely held in ponytails, to display her carefree personality better. She also asked if the animation would include any words at all, or speaking parts. I answered most likely no, and that that would be a huge challenge. Finally she suggested for expressions to slightly differ between the characters. Agreeing, I resolved on making Moira’s expressions bigger, and Ander’s smaller (until he gets really scared).
Overall, it was really helpful in figuring out how the characters’ outfits would fit in with the rest of the project, especially in the small important details. A lot will have to be told through how the characters move and interact with each other and the rest of the world.
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Dragons
Now it’s time for some more concept art so I can refine my prologue storyboard draft! I want the dragon corpse hill to look more intimidating and more like dragon bones, so I searched dragons up on Google but they’re all so spiky. So I switched gears and looked at snake skulls to help with another scene where I knew the dragon would open its mouth. Snake skulls are longer than I expected. I think I may have gotten it in the bottom two drawings.
My natural instinct was to search up How to Train Your Dragon, but Toothless is way too cute, so I saved that design for the baby dragon Chimo. Chimo also opens its mouth right as it hatches so I searched up baby snakes and found a cute little baby snake yawning in its shell. Perfect. Next was mixing it up with a baby bird reference, since dragons have wings like birds but bodies like reptilians. The baby bird looks like a chicken with bug eyes, so I did a few tries with formless Chimo in the middle.
Revisiting the page later, I drew some more sketches for Chimo to fit the storybook geometric shape feel more but failed. So I figured I would just stick with the basic circles with triangles for the ears, legs, and wings. For Borgani, she distinctly has a triangular snout and ears but a rounder body. We’ll mostly be animating just her head and tail. I compared the drawn bodies of Borgani and Chimo to basic body shapes.
Sorry for the bad photo quality. The most important stuff is on the right side.

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Photo





The World of Chimo
But let’s take a step back first. This is the work I did last year in my Worldbuilding workshop. I’m not going to explain it all on this blog, but I’ll be referencing this previous work a lot (especially the map) since the animation does take place in the world of Chimo.
Landscape: of Riceball Range, Moira’s home and the dragon corpse
Characters: Moira with her [grandma]’s witch hat and flute staff and Ander, both in their original designs but obviously different now as can be seen in the post Outfits. They’re simpler, with fewer lines. Pii and Loo will still be included.
Objects, left to right: A hill’s consciousness is the gem Ander sees in the dragon corpse. The middle is the grave of Moira’s grandma. The top right are stuffed animals left by Moira’s grandma, which should be seen on Moira’s bed.
Map: The locations in the animation will be Dumpling Desert, Riceball Range, and Moira’s bunny mound and the dragon corpse in Riceball Range.
This isn’t stuff I’m currently doing, so I’ll be posting some more relevant stuff later.
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Storyboard Roughs
These are 3 weeks late. Seems to be a trend on this blog so far, but soon it won’t, once I upload everything I need to.
I had drawn these on paper first since I haven’t been getting much done on my computer. I’m still working on getting familiar with drawing with a tablet.
The first storyboard is a scene of Ander in Dumpling Desert, struggling to get to the top of a desert hill then looking out beyond to Rice Ball Range. There won’t be much music in this part, just sound effects for sprinkling of the sand and brush of the wind. A sweep of his cloak brings the title card in.
The second storyboard shows the story within Moira’s grandmother’s storybook. Borgani, the dragon of earth, carries her unhatched egg despite being heavily wounded and finally rests on the water just as the baby hatches. Seeing its mother die, the baby cries out. This part will be animated with motion tweens (like moving the head and tail down in Frame 2) and with clearer geometric shapes (triangles) to illustrate that this is in a storybook instead of the world of Chimo, which will be animated frame by frame.
Does that make sense? A different animation style for a story within a story. I keep trying to explain it but people don’t seem to get it... maybe they don’t know what a motion tween is compared to frame-by-frame animation? A motion tween is letting the animation program simply move a part from point A to point B over a period of time. Perhaps it was the style I drew this in? I know the baby is definitely not looking triangular, but the mother is. Maybe even this drawing of a dragon is too complex?
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Final Learning Agreement
Sorry this is late.
CPSA 250: College Park Arts Scholars Capstone: Solo Project, Spring 2018
Name: Michelle Chan
Email: [email protected]
Advisor: Montse
Weekly Meeting Time: 5:00-5:50pm Wednesday
Purpose/Mission Statement: Put this in the form of a few sentences about what you hope to accomplish this semester. What will the end result of your project be? What will you learn or gain from the experience? Do you have other goals?
I hope to learn how to animate in 2D in a frame by frame style. The end result will be a 5-10 minute animated short with background music. There will at least be one scene finished about Moira and Ander meeting, defeating a dragon corpse, and setting off on an adventure to find a baby dragon. I will have learned how to work collaboratively and on a long term project.
Learning Objectives: These are more specific than the mission statement. Be sure your objectives are clearly stated and respond to what you expect to do, learn, and experience as a result this project. Please list at least three. These should scaffold toward your final project.
I will learn how to storyboard scenes so they are clear in conveying the story.
I will draw those storyboards as roughs for the animation, then clean them.
I will learn how to time movements so the actions are fluid and impactful.
I will compose and/or perform background music using instruments or a program.
I hope to convey a story that is meaningful to myself, my partner and the viewers.
I will communicate timely and effectively with my partner so each of us will have somewhat equal parts throughout this process.
Workshop Process:
How will you complete the project? What research or preliminary work is required? What materials will you need? What steps will you take to create the finished project? How will you perform or present your work?
The preliminary work required is finding ideas for settings and objects, learning how to storyboard and animate, and developing the fictional world. I have watched videos to learn about storyboarding and animation. I will finish drawing up the concept art and drawing the storyboards, then share them with my partner for her to draw the backgrounds. Next, we will render the storyboards as roughs and animate them. I will compose and perform music afterwards to match in time with the storyboards. We will present our work on a computer or on screen during ArtsFest.
How will you document your work and research in your process binder/notebook?
I will upload pictures or screenshots of the storyboards, upload music loops, add links to research, and share GIFs and screenshots of the animation process.
Resources:
Please include a list of resources you have used/may use in the planning and execution of your project. You may include books, websites, music, video, personal communication, etc.
previous Arts Scholars member Amy Hao for advice on animating and composing and performing music
lynda.com for learning how to storyboard and animate
youtube.com for the above and examples of animation
Project Timeline: Include dates and deadlines set by the course syllabus, as well as self-imposed benchmarks for what you would like to have done at certain points in the semester.
1/31: Review concepts and project ideas
Brainstorm ideas for settings for scenes and character designs
Consolidate art style and method for animating
2/7: Michelle: Create first storyboard draft and share it
2/15: Finish prologue and first sequence roughs
2/21: Lily: Draw background (desert, dragon hill and house) art
Michelle: Determine style of music for each sequence
Animate prologue and first sequence
Finish second sequence (characters meet) roughs
3/7: Animate second sequence
Michelle: Share first recording of music
Finish third sequence (characters face dragon hill) roughs
3/21: Animate third sequence
Finish fourth sequence (characters leave for adventure) roughs
Sync animations to music (involves editing of animations)
4/4: Animate fourth sequence
Polish animations and music
4/19: Consolidate all drawings, animations, and music to present
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