cindysimblr
cindysimblr
Surrender to Infinity
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a simblr by Cindy Sim
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cindysimblr · 10 days ago
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Sclera Accessory for TS2
Finally, I’m ready to present the Sclera Accessory!
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What’s the point?
This accessory helps solve a long-standing issue:
In TS2, when the sclera was painted directly onto the eye texture or used as a makeup overlay, it moved along with the iris, which looked unnatural. Players had to choose between a more realistic texture and better animation compatibility.
Now you can use eye textures with just a plain or gradient white sclera, while the lacrimal caruncle and eyelash shadow are placed on the accessory texture instead.
Thus, when the eye moves, the sclera remains in place.
How it looks in motion
Close-up:
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Here’s how my Sims look with and without the sclera accessory:
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Details
The mesh is a separated and slightly edited part of the face mesh, which allows it to work perfectly with facial animations.
I also edited the UV map to make texturing easier.
The sclera works with any eye shape and is available for all ages and genders, including infants.
The PU-EU and BU meshes are separate files so you can easily relink your recolors for all ages.
Recolors
I made 4 recolors. I wanted the texture to be something between hyper-realistic and maxis match — something in the middle. I know many of you are talented and will create even more amazing textures in different styles. Here's the PSD.
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Known issues
First, I had to change the material type to StandardMaterial to make the texture’s opacity look better. Since this material type isn’t native to CAS items, it may cause transparency issues when meshes with alpha textures intersect.
Second, blue flashing fix: I didn't use a placeholder. Instead, I removed all references to the “lens” group in the mesh and texture files. I didn’t get blue flashing in testing, but if it happens, let me know and I’ll upload a fixed version.
DOWNLOAD: SFS | Box
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cindysimblr · 18 days ago
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NEW MOD 3T2 TRAITS: SLOB
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This 3t2 traits mod is for the Slob trait. This mod is for Sims 2. I have Ultimate Collection. Also, be sure to check my page for my recent "Absent Minded Crossword" mod.
With this simple mod, Slobs will not have a near nervous breakdown if their environment score is super low, as in the room is really dirty :)
UPDATE: I think it conflicts with one of Simler90’s Visitor Mods but just load mine after. If you want Simler90s effects in this mod, let me know!
Happy Simming!
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cindysimblr · 19 days ago
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Every hood needs a Hammerite church, so this will be the first lot. It's loosely based on St. Edgar's. This one even has a garden...and toilets!
It looks tiny compared to the city walls, though.
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cindysimblr · 19 days ago
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Lot view. Those walls are huge!
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cindysimblr · 19 days ago
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My city now officially has an university subhood - North Quarter - it's empty and has no lots, so far. I will not use it for a long time, since I'm still only playing with peasants, but I'm going to build some lots, I think.
North Quarter will have a Hammerite quarter within the city walls. Not sure if pagans are allowed to go to university, yet, but if they do, I'm going to make a pagan quarter somewhere outside.
This map is so much larger than it looks like, btw.
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cindysimblr · 19 days ago
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I'm making progress with this object, although it is very much a pain in the ass...lots of fidgeting around and testing.
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cindysimblr · 20 days ago
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The wonders of object creation...question is, how do i get it down to the level I want it to be on... I guess it will ultimately have to be placed via one of these cubes, like the skybox objects. Also, I'm not looking forward to redo the UV maps.
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cindysimblr · 20 days ago
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I present to you - the first object I ever created on Linux! It's really just a town wall I made years ago resized.
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cindysimblr · 21 days ago
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Kind of just playing around with @mortia s walled city terrain, to see if I can make it work without making custom hood deco. It's not too bad, actually, even though mortia's costum CC fits much better, of course. My usual city walls look too small for the map. Maybe it will work if I just create a version of them in double the size? The plan is to eventually create a "North quarter" as an university hood for my medieval city.
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Looks quite okay from hood view (ignore the roads...).
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cindysimblr · 1 month ago
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cindysimblr · 1 month ago
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cindysimblr · 1 month ago
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cindysimblr · 1 month ago
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cindysimblr · 1 month ago
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cindysimblr · 1 month ago
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cindysimblr · 1 month ago
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cindysimblr · 1 month ago
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Here are three Plutonium / Uranium Rod add-ons (require NightLife EP) and a few column recolors. Round neon fits Simply Round columns, Open For Business EP. Wave neons match the shape of Romanesque Connecting Column arches by @hugelunatic /and also non-recolourable 1-storey Romanesque arches from Uni EP/.
Neon rod add-ons and column recolors
Download: MEGA | SFS
Polycount: 840 - round neon, 672 - wave neon. Romanesque Connecting Column Arch mesh (aka Richardsonian column) by HL is included - I've edited TXMTs for original recolors to enable light rendering (stdMatLightingEnabled was set to false).
Enjoy!
*This is for The Sims 2
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