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clerics4jesus · 1 year
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oh my gosh you guys i can't believe milgram is in my psych lecture
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clerics4jesus · 1 year
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to all the porn bots following me i am so glad you have decided to follow a christian blog may the Lord turn your hearts amen
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clerics4jesus · 1 year
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there are so many awful terrible maniacal unhinged things i cannot say or do because ik it would make God upset and frankly i think you should all be grateful
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clerics4jesus · 1 year
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and bleach (2004) has all six
FIRMLY believe that all good pieces of media should have at least one, if not most, of the following:
a) ghosts b) houses c) fucked-up families d) an abundance of love e) narratives about storytelling f) gay people
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clerics4jesus · 1 year
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Ember Scout Guide (AKA: DnD Girl Scouts)
Greetings DnDblr! For a current campaign, I'm working on a Girl Guide (canadian Girl Scout) build of a Ranger. For that reason, I have gone entirely insane and my former Girl Guide leader-brain has created an extensive system for this character. Enjoy, and feel free to use for your own characters/campaigns :)
The Ember Scouts, much like the actual Girl Guides/Scouts, are made up of seven age-based levels, as well as two merit-based levels. Their primary aim is to educate girls from all socio-economic, cultural, etc backgrounds in essential skills, such as teamwork, leadership, defeating their enemies, spellwork, assassination, alchemy, community service, and hand-to-hand combat. The Ember Scout program consists of a wide range of badges and is funded entirely by donation, run by community volunteers. In Wyrm Scouts, girls at the rough equivalent of five to seven in human years learn to adventure and explore the world around them. Emphasized are teamwork, sword skills, getting outside and having fun, campfire songs, and small-time hand-to-hand combat. All Scouts sell delicious Ember Scout cookies at every level, but Wyrm Scouts are often accompanied by their troop or Lion Turtle Scouts. In Lion Turtle Scouts, girls at the rough equivalent of eight to ten in human years learn to lead a team and slay their enemies. Emphasized are hand-to-hand combat, outdoor skills (like setting up a tent, building a fire, knowing which plants contain neurotoxins, etc), and member-led community service projects! In Hag Scouts, girls at the rough equivalent of ten to thirteen in human years further their combat and hunting skills, learn common battle tactics, organize district-wide cookie distribution and community service projects for younger Scouts, and complete a Hag Scout Quest in order to graduate to the next level, where they must, to the satisfaction of their Troop Leader, defeat a powerful utilize all core aspects of the Ember Scout Law: Cunning, Community Service, Leadership, Bloodthirstiness, Responsible Magic Use, and Teamwork. As a Beholder Scout, a member at the rough equivalent of thirteen to fifteen in human years returns from their Hag Scout Quest and trains younger Scouts in the use of arcane arts and combat. Furthermore, they are tasked with completing 150 volunteer hours at the end of their two-year term. Beholder Scouts and Hag Scouts alike have the chance to complete their Lady Blazing-Power Award by selling up to 500 cases of cookies, organizing a community-wide service project, contributing 50 hours. They must also spend at least two years as Junior Troop Leader. As Gelatinous Cube Scouts, members at the rough equivalent of fifteen to seventeen prowl their district in search of the glory of combat, embark on dangerous quests, and roam their land as a loner in search of something greater, something much darker.
At any point in their Ember Scout journey, an Ember Scout can work toward first attaining the highly-revered rank of Dragon Scout, then Eternal Scout. Dragon Scouts must embark on a years-long quest, referred to as their Dragon Scout Cornerstone project, where they must either use their peacemaking skills to form an alliance between their community and a Draconic one, or use their war-making skills to slay several, returning with their blood and severed teeth as a prize. The Dragon Scout rank is well-respected, with there only ever being three recorded Dragon Scouts in Ember Scout history. After becoming a Dragon Scout, an Ember Scout can escape to the mountains and spend years in exile in a temple, communing with the gods, or become a legendary warrior, whose name is only ever spoken in whispers. Whatever the outcome, an Eternal Scout hopeful must spend ten human years or equivalent at minimum establishing a relationship with a divine patron, dark or light, and vanish mysteriously into oblivion. Their name lives on only in history, as a truly Eternal Scout.
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clerics4jesus · 1 year
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She was a little unhinged wasn't she
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clerics4jesus · 1 year
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i am going to be EXTREMELY normal abt this
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clerics4jesus · 1 year
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justice for my girl momo she did absolutely nothing wrong
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clerics4jesus · 1 year
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clerics4jesus · 1 year
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