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new yuri!sambucky 😵💫

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nothing strange happening here folks. just two men headbonking and sharing a breath like cats tend to do. normal gar activities if i ever saw one.
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commission for @arhintess!
(commissions are open!)
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I got distracted and doodled someone I miss very much 🥀🥀 SIGH
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hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
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Cassian, Melshi, and K2 on their day off (they were grounded)
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In This Together
Part 3: Attachments


Chapter Index:
Part 1 | Part 2 | Part 3
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This gif of Ewan McGregor never fails to make me SCREAM
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STAR WARS HYPERSPACE TRAVEL TIMES: As a disclaimer, a lot of this is going to come from Legends info, but I feel reasonably confident in using them because LFL does still operate on things like this very often. You can’t count it as hard canon, not until it appears in some story or guidebook or is confirmed through word of god, but until then I’d give it a solid 80-85% chance of being accurate. As a secondary disclaimer, you also can’t count on this to always hold true in-universe for stories because often times things happen “at the speed of plot”, meaning there’s no way Sidious should have been able to get to Mustafar to, uh, rescue Anakin as fast as he did, unless we’re assuming Anakin hung around on Mustafar for like eight days after killing the Separatists and then another eight days before Sidious found him. (Well, I guess if anyone could survive on hate that long, it’d be Anakin. We know Maul survived on hate when he should have died, too. But, realistically, I think we’re just not supposed to think about it.) RESOURCES: - The excellent Astrogation Computer, which will calculate the travel time for you! It doesn’t have every system, but if you know a nearby one (check the galaxy map to find a nearby planet) you should be able to get an accurate travel time. Some examples above: Coruscant to Naboo with a premium hyperdrive engine is 6.65 days. Coruscant to Mustafar is 8.16 days. Coruscant to Naboo is 7.96 days. Etc. - Star Wars Galaxy Map, which should have all the major planets if you need to find where something is to use in the above calculator. You can do a search if you want to find something specific, too! You can also check the hyperspace lanes that are nearest any given planet. - Black Cat’s Hyperspace travel times is another good place to start to get the chart above for basic travel times and an overview of some of the things that can affect travel time. THINGS THAT CAN AFFECT TRAVEL TIMES: - The quality of your hyperdrive engine. The better quality your engine is, the faster you’ll get there. The above travel times are calculated based on a 1x multiplier, but if you have a crappier hyperdrive, your time is going take significantly longer. - Whether or not there is a hyperspace lane that has been cleared for a continuous journey and all objects cleared out of the way. These are incredibly valuable to own the rights to/have access to. - How much stuff (planets. stars, asteroids, nebulae, etc.) is in your way, since you can’t travel in a straight line, you can’t go through stuff without getting exploded. This is why hyperspace routes are so incredibly valued, because you can travel much more quickly and safely on pre-established routes. (It’d be a really bad idea to try to plot your own course because celestial drift or unknown/unmarked celestial objects would be all over the place.) TRADE ROUTES/HYPERSPACE LANES THAT ARE AVAILABLE: These are the major ones, though, there are plenty of smaller ones that you could also use, but wouldn’t be as extensive or possibly as safe as these: - Nexus Route (Canon + Legends) [x] - Unknown placement, but it was a major route that connected Republic and Separatist spaces, this is the one that Even Piell died to get the coordinates for after he told his half to Ahsoka. - Rimma Trade Route (Canon + Legends) [x] - Notable for connecting to Sullust and Eriadu. - Perlemian Trade Route (Canon + Legends) [x] - Notable for connecting to Felucia and Taanab. - Hydian Way (Canon + Legends) [x] - Notable for connecting to Malastare and Yavin. - Corellian Run (Canon + Legends) [x] - Notable for connecting to Coruscant, Ryloth, Corellia, and Christophsis - Corellian Trade Spine (Canon + Legends) [x] - Notable for connecting to Corellia, Duro, and Hosnian Prime. It intersected with the Rimma Trade Route in the Inner Rim and with the Hydian way in the Outer Rim territories. CONCLUSIONS: The above travel times should factor in hyperspace lanes in the calculations, as well as which ones may be close together but require going slower or making more stops because it’s more densely packed in the Deep Core, where there are a lot of stars. Whereas, out in the Outer Rim, there’s less you have to navigate around so you can just zip through more quickly. BONUS: - Have a Legends map of Republic Space vs Separatist Space vs Hutt Space, to give you an idea of where it would be safe to travel and where it wouldn’t be. - Bigger version of the (Legends) Hyperspace lane map via Wookieepedia.
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Andor - 'Who Else Knows?' - S02E11
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Mon Mothma’s crash out (valid)
This was a fanart that just kinda became a study
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