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Interesting project which I think relates in many aspects to my previous Animation and Moving Image project.
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Interaction and play - Week 11 Ingress as influential ARG
Ingress started to have a bigger impact on me that initially thought. As I saw a news story about it on TV where it showed how users interacted with areas of the world through GPS and people are supposed to fight over locations where portals have opened. This GPS aspect would potentially be an awesome add on to conducttr as your phone could give evidence to our character Gordon as to where you the user is. This chain of events makes me think about the possiblity of combining conducttr with another piece of software called app inventor, which I previously used to build an app with.
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Interaction and play - Week 10 Research Conducttr software
This is a key piece of software we were investigating in to use for our ARG game in the library. It fits with our game well because it offers, email facebook and twitter support, which were all key factors we planned on using in our ARG. It also seems to offer simple programming options allowing for the creation of more complex missions and also more realistic responses from our character, Gordon Coakes. http://www.conducttr.com/ https://www.youtube.com/watch?v=VHdAkGX09u4
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Interaction and play - Week 9 Alternate reality game example
http://readwrite.com/2014/12/31/elaborate-alternate-reality-games-killscreen Reading this article really opened up my mind to what is really possibly in an ARG. I think this article inspired me to look deeper into whats possible for our game. Such as hiring a conspiracy theorist actor to visit the library setting up mysterious things and act in “viral” videos supporting our story-line as to what he does and whats going to happen next.
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Interaction and play - Mount Maunganui random event
So, we were told by the swordie guys about this recently slightly viral video called the Mount Manganui random event. In this event it showed a conspiracy theorist walking up to an Irish tourist and telling him this highly random story of what is soon to come. The cool thing I noticed in the video was the guy who was telling this story was extremely confident about his story. So much so that I think his act of confidence itself is what made the video viral. How can someone be so confident in believing a wacky story like that? This whole video I think influenced us to take the route of conspiracy theorists with our ARG and we also speculated over using a conspiracy theorist to advertise/introduce our ARG library game. https://www.youtube.com/watch?v=iWUBBHRQC5o
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Space image sound - fixed plinth issues
I seem to have fixed the plinth spazing out issues, as the smoke condensation was messing with the potentometer on the plinths microphone, I did this by turning down the sensitivity and sealing the microphone circuitry with hot glue.
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Animation and Moving Image: Time perspective Show-reel
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Space Image sound - Final images (To be marked on 4th November)
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Space Image Sound: Critical reflective statement
Over the semester I have progressed my project from the idea of natural imperfection in a perfect environment, to a fully fledged installation which refracts multicolored light and reacts to the audio in the immediate space around it. I’m quite happy with the results as they are thus far, but id much like to have more resources and less constraints allowing me to increase the size of the installation and also increase my experimentation opportunities in particular with water and lights.
If I increased the brightness of the LEDS in my installation that would mean the beams of light being polarized off the smoke are more visible. I’m also interested in seeing a more direct approach to getting the bag reacting to the water. This direct approach would involve playing a sub woofer underneath the bag of water, wobbling at as the microphone detected sounds but this would lead to feedback issues. Another option I could try to develop my installation into, involves ditching smoke entirely and using cloudy water. This would cut out issues I have with the smoke vapor fogging up the glass and lens. With the conceptual side of my installation, im not quite confident in what exactly im attempting to do with my installation, but I feel that the Observer will be interested in it much like i’m interested in sitting around the fire, watching the fire and seeing how it reacts to physical interference. I think I get this feeling with my installation, because even I am still not sure why the installation reacts to different frequencies of sound differently so im still interested in experimenting with it. As the installation is programmed to only react to the presence of sound by cycling through colours but not reading the frequency and triggering a different colour in response to a corrosponding frequency. The process which lead me to come to the installation as it is now I feel is a fairly linear one, as from the beginning I thought of an idea and stuck to it where it is possible also expanding and improving upon the original idea as i go. This is probably because I’ve learnt from previous semesters that this process works for me and its further proven it does this semester.
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Space Image sound: Name for the installation?
So its come across to me that I don’t currently have a signature name for the installation right now and I guess presentation day is obviously when I should have thought of one by. So as I’ve been writing my contextual reflective statement for my portfolio I though the name “The light of ideas” would work well.
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Space Image sound: Full light reactive installation demonstration
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Space Image sound So quite a good opinion from Clint around the progress of the installation. He said how it looks so far seems good, responsive overall and a major improvement. To what he saw of my installation, I agree. He and I also agreed to keep working on getting the installation tidy and up to spec. In this video I do a bit of colab with Adam using his tested speakers so my installation can be used as a music visualizer.
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Space Image sound - Fully working plinth, Extra LEDS, servo running and colour changing based off sound.
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Space Image Sound - Viscosity of liquids and direct sound visualization: Context comparison
Videos such as this I think inspired me to start search in vastly different areas when it comes to sound visualization. Although sound visualizations such as this are really cool, I really wanted to look in a completely fresh area in terms of sound visualization.
I find that attempting to create something completely fresh in a way keeps me motivated instead of bored when approaching unknown areas. At least until I have looked in completely unknown areas of sound visualization contextually, I think i’m more informed in being able to search in slightly know areas and the reasoning behind why people seem to not generally look in completely different areas.
I’m sure from someone else’s perspective, my layout and plan of how my installation is put together in an over-complicated way, but from my perspective, that is the extent I am willing to go in an attempt to create a as original as rationally possible installation.
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Space Image Sound - Research piece: Sound visualization bubbles
I’ve come across and interesting blog article for an installation that seems to have the similar elements of sound visualization of my current state of my Space image Sound installation. These elements are: Light, Sound and Sound visualization involving liquid or just low viscosity liquids used for light refraction, or in this case, Light reflection. For the presentation of the installation, it even seems to use smoke.
The differences between my installation and this one seem to be drawn at this one seems to be primarily used to visualize music. One thing that id like to see as a pro for my installation is that this installation seems to need a camera to present itself. Where as my means for presenting is aimed to be actually part of the small self-contained installation it is. Things this installation I think holds over mine is that the sound visualization is a lot more responsive.
Perhaps there's benefits of combining aspects our installations.
Also watching the video of the bubble installation makes me wonder a few things: How does visualization aspect of the visualization work with higher viscosity bubbles or liquid? Perhaps I could also experiment with higher viscosity liquid. How would the visualization aspect look with large amounts of light directed at it? And also how would scaling up the size of the bubble holding rig work? I feel these questions are also important to me because maybe they could be asked about my own installation. Link: http://thecreatorsproject.vice.com/blog/visualizing-sound-waves-with-bubbles-and-light-projections
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Space Image sound - Getting Multi Arduino Sound sensor working.
So today, with a little help from my flatmate, I got my Arduino working not only with the multi colour LEDs but also the servo motor.
This is great, as the multi-colour LEDs purpose was to make the sound sensing part of the installation a lot more obvious to the audience.
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Studio VI - Animation and Moving Image Critique day
So day was quite a productive day for I think everyone involved. With me, I presented my prototype as how it is today.
I think I got valueable pieces of feeback, to start off with, it became more obvious to me
- that I needed more research around the context of the installation. -kinect requires the user to stand right back from device, so Id have to measure the correct distance for users to stand behind. I could gauge the correct distance by using processing code to measure the distance required to have an entire users body in the shot. -Also maybe offer something more with the sound, such as sound which works in reverse.
-Have a kinect cut off point, so users in the background aren't accidentally interfacing with the kinect.
- Explore obstacles official Kinect programmers and others had with using the Kinect and write about it in my exegesis.
https://www.youtube.com/watch?v=eQCJ6caGAIY
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