darnestdungeon
darnestdungeon
Darnest Dungeon
186 posts
Hi I'm Shibs! This is a sideblog for my Darkest Dungeon fanarts (90% Dismas) and reference compilations!
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darnestdungeon · 10 days ago
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Do you happen to have any kind of height lineup of the characters, if such a thing exists? I feel like I saw it on your blog once but I can’t seem to find it. I’m so curious to know if my headcanons are accurate
I have a lineup somewhere in my DD renders folder (link in my pinned post), but it's not very good because I didn't straighten the heroes postures.
Clear_tranquil (the person behind the darkest dungeon 2 wiki.gg 3d renders) made a better lineup, I remember seeing it on the official discord at some point before I left it, but here, I joined again just to fetch it for you!
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darnestdungeon · 1 month ago
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Darkest Dungeon WLWeek 2025 Announcement (16/06-30/06)
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Greetings Darkest Dungeon fanfic writers, artist and creative minds,
Ever wanted to see some girls kissing when fighting eldritch horrors?
No? Just me?
Still, allow me to invite you creators to Fortnite fortnight of lovely sapphics, let me extend a warm welcome for everyone to participate in the first Darkest Dungeon yuri/sapphics challenge:
Darkest Dungeon WLWeek!
Starting from 16th of June to 30th of June EST (for those in the souther hemisphere like me, you’re welcome to start on your 16th or 17th), feel free to follow these prompts and use the hashtag: #DDWLWeek2025 or #DDWLWeek to share your creations!
Let’s celebrate the lovely female heroes (and villains) of this brilliant game!
Hope to see all your lovely contributions!
If you have any questions or wanna inquire more, feel free to ask me via my askbox or contact me in the reymas discord! (Because I don’t give my discord out to people I don’t know, no I will not buy your girl scout cookies)
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darnestdungeon · 2 months ago
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Did you know you can download all the game sounds here? Did you ever notice Vvulf laughs when he crits you? Anyway, here’s all his laughter in one track.
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darnestdungeon · 3 months ago
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Looking through my DD official art folder and I still like this Dismas very much <3 I don't think many people have seen this one, so I'm sharing it here! It's an art trade/crossover between Darkest Dungeon and Monster Prom (their end of the art trade in this link here).
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darnestdungeon · 6 months ago
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Where was anything said about favorite foods for the characters :0?
It was in a very old AMA, but I guess I misremembered it-- it didn't ask what were their favorite food but rather what would each hero have for lunch! And here I was all these years thinking Dismas' favorite food was ham sandwich...
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darnestdungeon · 6 months ago
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Thought of sharing the most important information from today's AMA with Red Hook: Reynauld and Dismas share the same birthday on December 25th! Mark your calendars!!
(other comments about the AMA under read more)
I'm glad I wasn't the only one asking about their big upcoming project-- the one that got Behaviour interested enough to buy the studio. I was wondering if it would be darkest dungeon related or something entirely new, but from the answers we got today it's clearly darkest dungeon related!
From previous interviews, we know this is a pretty big and ambitious game, something they couldn't do without the backing from a bigger company.
I cannot say I'm exactly hyped (the bigger the hype, the bigger the disappointment) but I'm curious to see what comes out of this, cause I'm totally clueless.
Another observation, it seems like they are pretty focused on finishing the Kingdoms free dlc and the Abomination paid dlc, and after that they intend to maintain support for dd2 like patches, mod support and so on. But when talking about adding further heroes or content, they always seem to add a big "if", as in, "as long as the dlcs sell well, we might consider making more".
I guess they want to know if it's even worth adding more heroes to dd2-- they've answered it's pretty time consuming to create a new hero, it takes months of work, not to mention the shrines, paths and so on. I just thought this was interesting wording, "as long as", to me this hints they want to jump on the new project as soon as possible.
They've answered other stuff in the ask me anything, but these caught my attention the most. Do check the rest of it in r/games if you're curious! And don't forget to wish Dismas and Reynauld a happy birthday on December 25th <3
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darnestdungeon · 8 months ago
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In the game files there’s a script the devs used during development, it spawns one of each hero, all with their predetermined names (including the name for Houndmaster’s dog). This is the source for the canon names, though I’m not sure if everyone who knows the names is also aware about this bit of trivia.
To find the script, you need to go to where the game got installed on your computer, on pcs it's usually: C:\Programs\Steam\steamapps\common\DarkestDungeon
Then you can look into the 'scripts' folder, there's a file called 'starting_roster.darkest'. It should open on the notepad, you'll find all the canon character's names except for the paid dlc ones.
For the dlc names, assuming you have the dlcs, follow this way and look for the same darkest file as mentioned above: C:\Programs\Steam\steamapps\common\DarkestDungeon\dlc\702540_shieldbreaker\scripts
Oddly enough, there’s only the name of the Flagellant in that file, with Shieldbreaker being called just Shieldbreaker. But we know her name is Amani because that’s the name displayed on the screenshots of her dlc steam page!
Here’s the content of the file– I have no idea why Antiquarian is mentioned twice though.
hero: .class shieldbreaker .name Shieldbreaker hero: .class man_at_arms .name Barristan hero: .class crusader .name Reynauld hero: .class highwayman .name Dismas hero: .class plague_doctor .name Paracelsus hero: .class vestal .name Junia hero: .class hellion .name Boudica hero: .class grave_robber .name Audrey hero: .class occultist .name Alhazred hero: .class leper .name Baldwin hero: .class bounty_hunter .name Tardif hero: .class jester .name Sarmenti hero: .class houndmaster .name Willam & Fergus hero: .class flagellant .name Damian hero: .class abomination .name Bigby hero: .class antiquarian .name Josephine hero: .class musketeer .name Margaret hero: .class arbalest .name Missandei hero: .class antiquarian .name Josephine
As a final piece of trivia, these canon names are unique and cannot be spawned in regular heroes that you get in the stage coach (with the exception of Tardif, which is a dev’s name alongside the canon Bounty Hunter’s name). You can find the other regular random names in the ‘names.string_table.xml’ file inside the ‘localization’ folder.
So like, we all know the default/official names of the characters from Darkest Dungeon, but...where did they actually come from? Their names are all listed on the wiki pages for each character, but no source is cited for ANY of them. When, where, and how did we learn the characters' names??!
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darnestdungeon · 8 months ago
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DD boys crossing your dash
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darnestdungeon · 8 months ago
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DD girls crossing your dash
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darnestdungeon · 9 months ago
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Academic reference sheet, under the keep reading there's another reference sheet from when he still had a nose (featuring spoilers for up to the fourth confession)!
Tumblr makes the pics look bad in the preview but just click on them and save and it's all good!
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Here's also another version that turned out too big and also had the stabbing spoiler, so it didn't make the cut for main post image:
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darnestdungeon · 10 months ago
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Hello! Hope it's not a bother, but would it be possible to get 3D renders of the enemies from DD2? I know the devs made a Google folder of posed renders but I'd love some proper image reference of them all considering how detailed their models are.
No pressure! Thanks for reading.
Hi there, sorry for the late reply! If you don’t mind, could you share the link to this folder of posed references you mentioned? I feel like this would be helpful for those who never heard of it! I’m not sure if this is something the devs shared on the dd discord, I’ve left the server months ago after one too many bad moderation incidents– which didn’t even involve me, I just lurked and felt bad watching it all.
About your request, I’m afraid I won’t be able to do it– someone else had already asked for dd2 enemy refs two years ago and my answer was the same, there are just way too many models. On the wiki, I just counted 74 enemies (including variations like knight/fallen templar) and bosses (end of confession + warlord), and there will still be more added on the upcoming kingdoms free dlc. 
This is just way too many for just one person to handle, it already took ages to render all the 12 heroes available at the time, the enemies would take even longer due to their drastically different sizes, I’d have to adjust the camera position and keyframes for each of them every time, slowing down even more the already slow rendering process, not to mention the effort of setting up the models in blender with their 2 textures (base color and shadows/lineart).
Another complicating factor: extracting the game assets have become unreliable lately due to some backend changes in Unity, the software dd2 was made in, which messed up a bit AssetStudioGui, the software I had been using to extract assets. For instance, I recently tried to get assets from another game made in Unity (The Pale Beyond) and kept getting errors through the extraction process, in the end there were a lot of missing assets, I had to edit a couple myself to put them in the game’s wiki. This is a great game btw but I cannot rec it much due to how miserable the animal deaths made me feel (rip entire penguin colony, I’m a monster).
Now, truth be told, none of the above reasons would impede me if I really really wanted to do it. Heck, making all those dd1 gifs took way more effort and time than rendering all the dd2 hero refs combined but I still pushed through it because I love dd1. I just don’t feel the same passion and drive about dd2 as a whole. I don’t enjoy the gameplay loop, I don’t like the backstories, I don’t appreciate the inconsistencies, like, Antiquarian was deemed “too evil” to come back as a hero, as said by the devs during a live, then turns out Flagellant was the one torturing Vestal but he gets a free pass? And he comes back as a half-rotten walking corpse? As our ally? While we have to kill other half-rotten walking corpses which aren’t obviously evil and by all means could just be attacking back in self defense (widow and woodsman)? See, I have no big qualms with any of these claims individually (sure, let Flagellant and Vestal put the past behind and get amorous, go nuts), but add them all together in the same game and it starts to feel like an inconsistent mess. 
Also, why did time only seemed to pass for Flagellant? It would be so cool if all the heroes had this crazy treatment, like Crusader coming back as a corrupted Tangle soldier, Vestal (or Runaway for the matter) being a former fanatic cult member, Highwayman as a gaunt, like a collected head that somehow survived and escaped and so on. It just feels odd to me that only one hero came back wrong, you know what I mean?
But oh well, none of this matter to me anymore. I just don’t feel like making dd2 renders for the time being, hope this explains!
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darnestdungeon · 2 years ago
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I've recently seen a post on reddit pointing out background characters such as the one in the image, could you by any chance get this ripped by its self?
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Here's the little fanatic! They're really cute, aren't they? (this is just an edit I've made of the assets, the unedited textures are under the 'read more')
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EDIT: omg this is so funny, I went to save the file I edited and then apparently I had the same idea of assembling these assets earlier at some point, because there was already a file with the same name! Except I used a backdrop on this one too. (also I didn't bother to clean the white specks around the borders of each asset, as you can clearly see if you zoom on it)
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darnestdungeon · 2 years ago
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Extracting DD2 audio guide
Hi hi, it's been a while huh? Kinda lost interest in dd overall big time, but I came here to share newfound knowledge!!
So since Darkest Dungeon 2 launched, I kept seeing people ask around (without any good answers) how to get the audio files from the game. Turns out the answer is simple! You don't even need AssetStudioGui for this-- the files you need are right there in your game's folder! Here's the way for it in windows with the game bought on Epic (it's probably similar with steam, not sure if anything changes on a mac though):
C:\Programs\EPIC\Epic Games\DarkestDungeonII\Darkest Dungeon II_Data\StreamingAssets
In the StreamingAssets folder you'll find many .BANK files, each one of these is basically a folder with many sounds inside! You just need a software to extract them.
I've used this one, apparently it can also be used to replace the sounds with ones of your choosing but I've only used it to extract so far.
After downloading and unzipping the Fmod_Bank_Tools folder (make sure to unzip it in a drive where you have free space to extract the sounds too), you'll find among the files a folder named 'bank' and one named 'wav'.
You need to copy the .BANK files you want from the StreamingAssets game folder and paste them on the 'bank' (make sure to just COPY, and NOT to cut nor erase anything!)
Say for instance you want the music it plays on the Sprawl, the Jester skill sound effects, and also the narrations about Denial. You should copy from the StreamingAssets folder the files named: hero_jester.bank, music_city.bank and vo_driving_denial.bank, and then paste them on the 'bank' folder.
Now you just need to run 'Fmod Bank Tools.exe' and click on 'extract'. After some time, a window will pop up saying it's completed and your sound files should be in the 'wav' folder! It takes a little while when you extract many folders at once, but it's super simple!
It should work the same for Darkest Dungeon 1, but no need for this since Red Hook shared all the first game's sounds here in this drive!
Now go forth and make the Highwayman's 'Open Vein' sound your notification sound! :)
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darnestdungeon · 2 years ago
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How do you access hero barks through the game files? I can't seem to find them. I got the game from Steam, if that's any help.
If you're on a PC (Macs are different, I don't know why) go to where your game is saved on your computer (usually something like C:\Programs\Steam\steamapps\common\DarkestDungeon) and then go into the “localization” folder. The barks are on the “dialogue.string_table.xml” file, you can open it with most text editors. 
If you’re looking for DLC content barks, you might want to look for them in the “dlc” folder in the main DarkestDungeon folder, barks and text will always be in the “localization” folder in those too.
You can scroll through the file until you find the language you want (beware that the text is a bit hard to read). If you want the English version, in the past I’ve copied and pasted a cleaner version just for easy reading, you can check it here.
WAIT, it just occurred me you might be talking about Darkest Dungeon 2?
If that's the case, follow the same procedures to find you game on Steam, then go through these folders:
DarkestDungeonII > Darkest Dungeon II_Data > StreamingAssets > Localization > Sources
Darkest Dungeon II has its barks all segmented through categories rather than one big file, it's easier to find what you need but kind of a drag if you just want to read all the barks from the same character, you need to open lots of files rather than just ctrl+F your way around one doc. Here's what the bark folder should look like:
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darnestdungeon · 2 years ago
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Hello! I was wondering if you had the hero shrine models rendered at all as I’d really love them
Hi, those are inside the OLD RENDERS folder in their respective folders (except for Vestal, which is on her own folder). Here, I'll link them for you:
Backstory Heroes
Backstory NPCs
Vestal
Unrelated, but I've got a spike of energy last week and decided to upload all the dd1 alternate palette sprites to the wiki! I've had already edited and compiled all of those way back in 2021 in a google drive folder (not to mention the gifs) but I didn't know how to edit the wiki at that point. It's so complete now, it's so satisfying!!
I thought of doing the same for dd2 with my palette renders but those kinda suck: the lack of pose plus the bad lighting, they can help as reference but that's about it. I think I'll limit my wiki contributions to dd1, which is the game I like the best as well.
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darnestdungeon · 2 years ago
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Hiiii I was wondering if you might have access to transparent/clean enemy sprites from the first game, or know where they might be found? Thank you !
Hi hi, most of the game's sprites can be found on the fandom wiki under their respective enemy page! Only downside to it is that when you try to save the files, they save as webp. I've uploaded in the wiki gifs for all the enemies' combat animations, if you want easy access to them, you can download them from my dropbox here!
Now for the static pngs, if you don't want to go through the whole wiki and you have the game, you can try and look in the files themselves (copying the next paragraphs from a previous ask) it's probably a similar process for GoG and Epic versions in PCs, Macs are different, can't help you there.
Go to where you installed Steam in your PC (usually the disk C: on your computer, unless you installed in another drive) and open the “Steam” folder, then find the “steamapps” folder, then the “common” folder and finally “DarkestDungeon”, like so:
C:\Programs\Steam\steamapps\common\DarkestDungeon
Now in the search bar, type .png and press enter! And there you have it, after a few moments you should find all the images used in game! If you want to look at it better, I recommend copying all of it in to a folder someplace else, just so you won’t risk accidentally messing with the game files.
So yeah, you can sift from there! Have Vvulf as a freebie, just because I already had those saved and because I still find this mean old man gorgeous:
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darnestdungeon · 2 years ago
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Finally finished rendering all the new DD2 palettes and weapons!!
You can look at them all (in many different angles too) in the first and second link on my pinned post! Some details after read more:
Good news is that I've learned how to animate the camera and render the keyframes, so it was way WAY easier to render multiple angle this time around! The biggest effort was importing the new palettes and the new weapon models into blender, also sorting all the renders out and then using PS actions to edit the pics into a smaller size.
Bad news is that I cannot be bothered to organize my google drive folder anymore :( there are 411 new files, I cannot do it... I've moved all the old render into a big folder called OLD RENDERS and left all the new stuff floating in the main folder.
The second link in my pinned post consist of these palette comparison images, like, the individual full sized versions of this post's image! They're in a different image host service cause they were too big for my drive.
Also, after rendering it all I just noticed now that PD's beak is so long it penetrated the area light I've created, thus leaving just the tip not illuminated. Just saying so you won't think it's part of her design, it was just an oversight on my end!
But yeah, my job here is done until they introduce a new hero, I'm so tired...
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