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decepticonfessional · 22 days
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Still alive, just taking a much needed break from being unhinged about coding robots doing the clank clank to be unhinged about other things for a bit.
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decepticonfessional · 1 month
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Booping everyone on the timeline.
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decepticonfessional · 1 month
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decepticonfessional · 1 month
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What if…I just added another project to my pile of projects. What if…Insecticons?
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decepticonfessional · 1 month
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Working on Zone Thirteen again. Rebuilding the map and streamlining some of the systems that I figured out improved methods for. Expanding the scope a little bit to include more NPCs, story routes, and encounters. If you’re a fan of Insecticons, you’ll definitely love a certain section I’ll be adding in.
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decepticonfessional · 2 months
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Taking a little bit of a break from coding to focus on some other projects. Will be back later this month to continue working on stuff.
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decepticonfessional · 2 months
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Okay, I’ve got…most of the entire mounting -> carrying -> emergence cycle working. Just fucking around with numbers/variables now, for optimal breeding seasons.
Might adjust a few things to streamline the code for the mechabull mounting mechanics as right now it’s at 30k+ and looking a little clunky.
I mean…it technically works? I’m just not entirely happy with how it’s working, like maybe there’s a better way of implementing it.
Anyways, I put some random weeds in the pasture that’ll grow wherever there might be a puddle. Said weeds can be eaten for some fuel though they aren’t as energy dense as the pellets in the barn. The NPCs will eat them too, if they’re hungry.
Updated the leaderboard for the pump ranks to include the top three from last season and the current season rankings. There will be a short scene at the end of each vorn where the top producer will be announced (and maybe given a reward) and the board reset.
Also added an action for kicking! You can try and kick the gates open, but if the ranchers see you they’ll seat you with a switch. If you get caught doing it too often, you’ll get put in hypno timeout.
Also toying with the idea of what to do if the player does not get kindled during breeding season.
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decepticonfessional · 2 months
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Building an unnecessarily complicated genetics function for all the games that feature offspring so that your sparkling will be a mix of traits, because I hate apparently myself.
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decepticonfessional · 2 months
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Magnus is my test subject. I make sure every function works with him before copying it over to the rest of the NPCs.
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decepticonfessional · 2 months
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Coding and testing is going much easier using brief placeholder text in scenes.
Of course, once everything is working as it should I’ll have to go back through and fill in the full texts.
The leaderboard is working. You’ll see the Ranch Ranking versus other ranches and can look up other rankings as well, such as which mechacow produced the most last season (Prowl), which mechacow has carried the most mechacalves, and which mechabull has sired the most mechacalves.
Working on polishing the ‘mounting’ mechanic for the npc mechabulls right now and then I’m gonna spend the evening fixing npc and player descriptions.
A small look into what the code looks like:
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decepticonfessional · 2 months
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Putting in a leaderboard so the player can compete with the other mechacows to see who produces more fortified energon each season.
You’ll always lose to Prowl…probably.
Might just have similar for the mechabulls and do a rotation. Whoever knocks up the most members of the herd wins.
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decepticonfessional · 2 months
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Okay, doors are working as they should be.
I'm removing the breeding boxes as they are needlessly over-complicating things. Instead it's just going to be a free roam random encounter type situation, where if a mechabull is in the pasture you might get mounted.
Right now I'm tweaking some things in regards to arousal increases and all that. Gotta go through and make sure all the NPCs have updated stats. Also have to go in and enter in the descriptions for everybody now that I've got skeletal functionality.
If there's any particular bot you'd like to see as a mechacow or mechabull, now is the time to say it.
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decepticonfessional · 2 months
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Today I’m having problems with doors. I wish I wasn’t, because there’s a few things I need to test out and refine that are not doors. Such as the entirety of the incubation system.
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decepticonfessional · 2 months
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Making some progress today in regards to NPC schedules.
Now I’ve got two ranchers to come clean up any overnight accidents in the main barn and one for the stud barn.
One rancher to wander around the field during the day. Right now he distributes treats and random pills. Pills will either decrease cognition, decrease time until next heat/rut, increase well capacity, or increase transfluid reservoir capacity. Eventually he’ll also give baths, check incubation status, and check wells for pumping.
I’ve got skeleton scenes for getting put in the breeding boxes during breeding season and getting mounted while in them. Having trouble with certain actions still firing when the scene they’re in is over with though. Trying to fix that now.
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decepticonfessional · 2 months
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Going back through and streamlining a lot of chunky code, as well as consolidating everything to one ranch. Turns out having duplicates running in the background was causing problems. So everything is now all on one ranch and I just expanded the barn to allow for a bigger herd.
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decepticonfessional · 2 months
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Mired in map making this week.
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decepticonfessional · 2 months
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Trying to build some new rulesets for better variable management. One of them is entitled the ‘dumbification’ rule.
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