dndbookshelf
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Just a D&D side blog because it hath taken over thine mind.
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Inspired by the Homebakery's halfbaked post on Bluesky about the Embroiderer Artificer. I thought instead of Artificer, Embroiderer Wizard.
It would make sense to have embroidery be a wizard subclass because what can be done with needlework can be straight up witchcraft. That and there's an actual school of needlework called The Royal School of Needlework in England.
Artificers feel more mechanic than needlework to me.
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This is the standard winged nightjar and it has one singular stupidly big feather on each wing... if you even care.
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One thing I’ve never understood about D&D druids is how they’re so often imagined as stationary. They’re found ‘guarding sacred sites or watching over regions of unspoiled nature’. And, I know. This is mainly because of the imagery and popular imagination around sites like Stonehenge. But.
If I had the druid spell list? I would take Create Bonfire, and I would take Goodberry, and I would take Create or Destroy Water, and I would pack up a sleeping bag, and I would just start walking. Where? Everywhere! What’s down that road? What’s over that hill? What’s up this river? What’s past this forest? What’s over those dunes? Let’s go see! I can’t starve. I can’t parch. I can’t freeze. I can go forever. So I’m gonna.
Honestly, the druid should be the picture of the wandering vagabond. They have everything they need. You can just walk and keep walking, wherever the wanderlust takes you. You wanna go across an ocean? You can make drinking water. Ships should pay to carry you. You wanna go across a desert? A baby druid with one level and 2 measly spell slots under their belt can still make food and a gallon of water a day for 10 people. Druids should be the explorers, the navigators, the pathfinders. They can travel endlessly, without hurting that which they pass through, the very picture of ‘leave nothing but your footprints’. They can walk the earth, stopping here or there along the way to help where they need to help, and fight what they need to fight, and then they can move on again.
Yes, some druids get tired and settle down. Circles are formed, and that’s how baby druids get their starts, finding a circle. And some areas do need a permanent circle to defend or watch over them. But I do think there should be more of a picture, more of an image, more of an option, for the druid as the wanderer, the rover, the vagabond. A pocket full of berries and a wave of a hand for some rain. Just head out and follow your feet. What could stop you?
(Particularly the Stars druid, my beloved. Could there be a better picture of a navigator? That’s where a Stars druid belongs, at the prow of a ship, or guiding their people across trackless dunes, or carrying news across vast ice fields under an endless polar night to keep tiny isolated hamlets connected. Follow the stars, follow your feet. Yes, accomplish things in the process, but the journey itself is also enough. Just walk. Go. The stars will guide you).
Sorry. In real life, so often, I just really want to see what’s down that road, or over that hill. And, like. As a druid you could just go. You have all you need from a standing start. Well. You’ll have to get clothes and good boots and shit, but you can totally feed and water yourself for completely free and regardless of natural resources out there.
More druid wanderers, is my point here. Yes, still some druids guarding henges and forests, but more druids just walking about, poking their noses into things. There is no better spell list to indulge your wanderlust and curiosity. And that’s without getting into wildshape and the eventual ability to explore under the oceans and into the air. There’s a whole world full of nature. You don’t have to tie yourself to one little bit, unless you want to.
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I think one of my favorite DnD Things is when random rolls become retroactive Lore/Quirks for the character. Not even as a DM ruling, I mean something the whole table adopts organically, whether seriously or as a running joke.
A paladin I DMd for failing every single perception roll turned into him canonically needing glasses and not realizing it.
A combination of failed perception checks and concentration saves becoming a character having ADHD and that getting worked into the acting.
My gnome barbarian with low intimidation rolls despite doing/saying some actually terrifying things suddenly having a voice that cracks like the "WHEN WILL YOU LEARN?! WHEN WILL YOU LEARN?! THAT YOUR ACTIONS!! HAVE CONSEQUENCES!!" kid when he shouts.
Or my favorite, my tabaxi artificer, Gus, comedically failing every religion check when it comes to praying so now it's a whole plot point that gods literally do not perceive him.
(Yes this is an invitation to reply or tell me in the tags if you've had any canon-altering rolls like this I love PC stories)
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Want to polish up your aasimar's halo, well now you can with this new expansion 😇
You can find the PDFs for this subclass right HERE after becoming a free patreon member.
Additionally, if you do enjoy what I do and would like me to be able to make more of it, please consider supporting me financially by becoming a paid member.
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Oops I dropped my updated drive of DnD resources that I'd NEVER put the 2024 Player's Handbook on, or any other materials.
That would be so reckless of me. Who would leave 100+ DnD materials just laying around?
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As I was finishing editing the last of the audio for Chapter 49, it got me thinking about how Tark described the logistics of Speak with Dead and how Hunt interprets the spell. At this point in time, Hunt believes that the spell somehow pulls the soul of the deceased back into their body to answer questions the caster has and as part of the Moonshadow belief; when a person dies, their soul goes to the Ethereal Plane where the Moonshadow resides and guides the soul to it's resting place and any disruption to that is forbidden. But when Tark was explaining the spell to Nathaniel in regards to his mother and how necessary it is to exhume her body, Tark says that it's not the soul being put back into the body but instead the residual consciousness that's answering the questions.
I think that might be an interesting conversation between Tark and Hunt because when Hunt gets access to Speak with Dead, she'll be very hesitant to touch it until Tark sits her down and be like, 'It's not the soul.'
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I just made myself laugh so fucking hard. I was playing Dr. Frankenstein and I started shifting around Nathaniel's glasses to the other dolls I'm working on for funsies. Then I got to thinking if Hunt tried on the glasses and if she was protan color blind (red-green colorblind seeing red as green) being like 'Whoa everything is so green! What is everyone talking about with everything being red?'
Then it devolved into if she had that type of color blindness, as a child she probably legit thought that she and Carver were actually siblings rather than cousins because they 'look so much alike'. Then her aunt or uncle or both are like 'Velcyra, Carver isn't green, he's red.' and poor Hunt is like 'What's red?' And that leads to a realization in the both of them and Carver's off to the side having a fucking laugh while also maybe being a bit touched that his cousin thinks of him as a sibling. And as Hunt gets older, and gets into her not-so-legal profession, she has to question the color of any gems she comes across often or return to Carver and ask what color everything is. But at some point she does learn how to differentiate the shades of green that are actually red, which I imagine was a stressful period in her life.
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Here is a free pdf of the players handbook
Here is a free pdf of xanathars guide to everything
Here is a free pdf to monsters manual
Here is a free pdf to tashas cauldron of everything
Here is a free pdf to dungeon master’s guide
Here is a free pdf to volo’s guide to monsters
Here is a free pdf of mordenkainen’s tomb of foes
For all your dnd purposes
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Rolls to Alarm Your Players
Want to spice the game up? Why not try alarming your players for no real reason? Make sure to make a show out of counting the dice before you roll.
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Ven finds their child has drawn all over their Bag of Holding, their spouse Primrose is scolding Zinnia about asking for paper if she wanted to paint and 'Renny's bag is not something you should paint on'. Meanwhile Ven's looking at their bag, tearing up like 'My little girl's an artist. I will cherish this always.'
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Here is a free pdf of the players handbook
Here is a free pdf of xanathars guide to everything
Here is a free pdf to monsters manual
Here is a free pdf to tashas cauldron of everything
Here is a free pdf to dungeon master’s guide
Here is a free pdf to volo’s guide to monsters
Here is a free pdf of mordenkainen’s tomb of foes
For all your dnd purposes
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Now remember folks; If you let your cleric do whatever they want, then they might feel like healing you when it’s needed and that leads to a happy and living party. But if you make your cleric mad and pester them about healing when they’ve been dealing damage, your party is one moment away from becoming a funeral service.
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Someone had commented on this tiktok 'I want a companion so badly, not really a romantic partner, but a lifetime companion I have a deep bond with.'
That's what Hunt wants and tried to find in Relona. Yes, she loves her family and is much closer to the guild now than before, but she so badly wants someone she can be close with, that's not her family, that she can see herself cohabitating with.
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I don’t want worship. I want understanding
Anaïs Nin (via runningfromadream)
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