dontcode
dontcode
Don't Code
2K posts
I make gifs with code
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dontcode · 6 months ago
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chatgpt is my best weekend project buddy 😬
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dontcode · 7 months ago
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Anyone still on the tumblrs?
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dontcode · 9 months ago
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When you have a bunch of unstaged changes from yesterday and have no idea what you have done.
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dontcode · 9 months ago
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Anyone worked with t3 https://create.t3.gg/en/introduction Any tips on getting started properly?
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dontcode · 11 months ago
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epic virus fight
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dontcode · 11 months ago
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I added video recording when you win/lose at my grid virus game https://antoinemopa.github.io/grid/
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dontcode · 11 months ago
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I made a thing: https://antoinemopa.github.io/grid/
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dontcode · 1 year ago
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The things linkedin recommends me are getting wilder every week.
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dontcode · 1 year ago
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Total eclipse made out of shader code (GLSL)
code
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dontcode · 1 year ago
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I've done a lot of refactor in my SDF editor.
Every object is now stored in a tree of operations. I can decide on the operation to use to blend objects together, so now I can subtract a cube from the default duck.
The downside of this flexibility is much lower FPS. I have a few ideas for performance, but I want to build some core functionality first (Most of the UI is still missing). Note that this is in a development branch and it's not released. Claydash is available online, but it's not worth checking now lol, you can just put spheres and boxes together. Maybe once I have some proper UI it can be useful for prototyping 3D projects. But honestly, I'm not working on this project for it to be used by anyone, I just want to have fun playing with bevy and shaders. Maybe in the end it becomes something usable.
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dontcode · 1 year ago
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if someone irl happens to have had a tumblr blog I trust them a bit more.
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dontcode · 1 year ago
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Programming challenge of 2024: Plug lyrics of Planet of the Bass in my all my code reviews until my colleagues realize.
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dontcode · 1 year ago
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Now, my control points have tiny text labels.
The pull request: https://github.com/antoineMoPa/claydash/pull/10/files
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dontcode · 1 year ago
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I'm not sure I like the tendency of open source projects to use discord. It traps a lot of information away from search engines.
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dontcode · 1 year ago
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Update about my experimental SDF 3D modeller. I'm working on control points, which are little red dots that allow controlling a shape's properties (example: box size in x,y,z, sphere radius). Later I want to change the little red dots to be more meaningful graphics/icons with text labels.
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dontcode · 1 year ago
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I was debugging the wrong part of my code for literally days. Checking my vector math and rewriting it a couple of times. I tried multiple new approaches, but things still looked wrong. Then I looked at a part where I did simple stuff: copying data around to the shader.
material.control_point_positions[num_control_points as usize].x = point.position.x; material.control_point_positions[num_control_points as usize].y = point.position.y; material.control_point_positions[num_control_points as usize].x = point.position.z;
Can you spot the mistake?
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dontcode · 1 year ago
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I implemented undo/redo in my experimental 3d sdf editor.
My scene data is stored in a tree data structure where I can listen to updates granularly (that's how I efficiently update the objects only when something actually changed). The tree also manages making snapshots and moving back and forth between snapshot versions. It can also be serialized to json and imported back. I think I'll eventually publish a crate just for this tree, once it's more feature-stable.
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