I made these for pride month while i was still doing the art challenge. I waz supposed to draw each starter holding a pride flag but then i gave up :p yall can have these 3 for pride month
Had to relearn the workings of bevy. I vaguely remembered how to create systems so for most of the things I wanted to do I had to look it up in the docs or in the examples.
So far the component definitions were being worked on. Have to think about the interactions they have to start on the systems part.
Small victories.
What's your least favorite thing about programming?
Boring. Tedious. Repetitive. Mundane. Tasks.
Seriously, most of programming is at least a little bit boring. Need to connect APIs with some glue code? Have to create another special case to handle a weird edge case? Must write doxygen comments over every damn function to satisfy the project requirements? These things.
Basically the "rest of the fucking owl" so to speak.
I'm learning the Bevy game engine, but I am the most uncreative person alive. please give me ideas for 2d games (small in scope please) because I need something to program
You can upload up to 30 images in a Tumblr post? That's nuts!
I've been playing with the Bevy engine. Rendered myself some voxels. Now to figure out how to use custom shaders in this thing so I can cut back on the VRAM usage.
I was debugging the wrong part of my code for literally days. Checking my vector math and rewriting it a couple of times. I tried multiple new approaches, but things still looked wrong. Then I looked at a part where I did simple stuff: copying data around to the shader.
material.control_point_positions[num_control_points as usize].x = point.position.x; material.control_point_positions[num_control_points as usize].y = point.position.y; material.control_point_positions[num_control_points as usize].x = point.position.z;