dysfunctionalsimmer
dysfunctionalsimmer
Dysfunctional Simmer
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I've created this to share my legacy challenge for those who wanted to give it a go. You're more than welcome to repost/share this challenge as long as you credit this tumblr as the original source. I do not have any other social links .I hope you stick with this challenge and enjoy it.
Don't wanna be here? Send us removal request.
dysfunctionalsimmer · 1 year ago
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The Dysfunctional Sim Legacy Challenge
🚨 This is an ALL-pack challenge 🚨
In The Dysfunctional Sim Legacy Challenge, you will embark on a wild journey with a family of Sims who thrive in chaos, dysfunction, and hilarity. There are ten generations in this challenge. Each generation of this legacy will bring new challenges and absurdity to your gameplay. From questionable life choices to comical mishaps, this legacy challenge will test your Sims' resilience and your ability to manage the most dysfunctional family in all of SimNation.
If you wish to share your journey, please use the hashtag #dysfunctionalsimchallenge
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Basic Rules:
You must dress to code.
Unless stated otherwise no cheats are allowed however for gen one, you may use 'freerealestate' cheat to get your first home if you don't want to build wealth on the streets, that is up to you. But after that no cheats please.
You can live anywhere in the world unless stated otherwise.
Every generation must complete both the career and aspiration of the heir unless stated otherwise.
Your spouses can do whatever you like unless stated otherwise.
Your sims and spouse can be whatever pronoun you wish them to be.
There must always be a biological heir. No robots mmkay.
Life span can be normal or long and you must have auto aging enabled.
Unless stated otherwise if an heir dies you cannot resurrect them. If there is no new generation the challenge has failed. However, if the next gen is alive but is a baby, toddler or child you may create a caregiver for them until they age into a teen if no living family member is available to raise them. Once they're a teen they're on their own.
You have free choice of who the heir will be.
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GENERATION ONE: The Hot Mess
Meet your founder, a perpetually hungover party animal with a penchant for drama and chaos. They’re determined to start a legacy, despite their chaotic lifestyle.
Traits: Party Animal, Outgoing, Cringe
Aspiration: Party Animal
Career: Mixologist (to start with)
Dress code: Hot-mess / Party Animal / Club-ware
Rules:
You must host and achieve gold for every social event available (all packs = 29 parties in total).
You cannot hold down a steady job, you must be fired at least once and quit at least once. You cannot quit a job until you max that career. 
You must have at least three children with different partners, and they must all be raised in unorthodox ways (for example raising them in a basement, only feeding them pizza, etc etc.) Never have any child taken away by child services.
You hate cooking so when it’s not a party day or holiday, you order pizza for dinner.
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GENERATION TWO: The Show Pony
Gen two is a quirky and eccentric sim who just wants to be noticed! They love being the center of attention and have a talent for making people laugh, even if it's unintentional. Their ultimate goal is to make a name for themself in the world of entertainment.
Traits: Goofball, Hot-Headed, Childish
Aspiration: Joke Star
Career: Entertainer
Dress Code: Flamboyant & Flashy
Rules:
Max Comedian career and have at least B-grade fame.
Become best friends with a global superstar and go to a karaoke club with them once a week.
If they are close, always start a fight with the paparazzi even if they’re not there for you. 
Tell a weaponized joke to all alive adults in your relationship panel once it’s unlocked. 
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GENERATION THREE: The Gold Digger
Gen three sim simply loves money. They love flaunting it. They love spending it. They just hate working for it.
Traits: Materialistic, Snob, Self-Absorbed
Aspiration: Mansion Baron
Career: N/A - Marry for Money
Dress Code: Affluent but trashy 
Rules:
You must marry and divorce (not kill) at least five rich Sims while maintaining a fabulous lifestyle. 
You only have one biological child in late adulthood. The rest of the time you drink illudium q-36 birth control or outright avoid woohoo.
Maintain a deep suntan when the weather is warm.
Visit a bar every week for your discount drinks (Friday: Ladies night, Sunday: Guys Night, any other day: Happy Hour) and don't forget to flaunt your wealth when speaking to strangers.
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GENERATION FOUR: The Eco Warrior 
Materialism disgusts Gen four. They want to save the planet while living as green and frugal as possible.
Traits: Freegan, Recycle Disciple, Green Fiend
Aspiration: Eco Innovator Aspiration
Career: Civil Designer Career (Green Technician)
Dress Code: Thrift Store
Rules:
As soon as you hit young adulthood you leave your family behind (split households) and live on the streets.
Once you hit adulthood you start your career, buy land and live off the grid (off-the-grid lot trait must be enabled) in a micro home to raise your family in. Instead of a toilet you own a bush, you have tents as bedrooms for those who can use them.
You can only use things you found in a dumpster or purchased at a flea market to decorate your micro home with.
You marry someone you meet at the flea market.
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GENERATION FIVE: The Conspiracist
Gen five is obsessed with all things strange and unexplained, from ghosts to aliens to government cover-ups. They spend their days researching conspiracy theories and investigating haunted locations around town.
Traits: Paranoid, Nosy, Socially Awkward
Aspiration: Seeker of Secrets 
Career: Paranormal Investigator (Freelancer)
Dress code: Track suits, hoodies and trench coats 
Rules:
Live in a haunted house with a secret basement conspiracy room.
Raise someone from the dead.
Have max friendship with a ghost, a werewolf, a vampire, a mermaid, an alien, patchy, and Bonehilda.
Marry and have children with Father Winter
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GENERATION SIX: The Fang Fan
Gen six sim has just finished reading their favorite vampire romance novel and is now obsessed with everything vampire, they dress like one, they befriend them, they read up about them. They’re so obsessed they get turned into one! After becoming a vampire and living the immortal life for a few years, they realize being a vampire is really boring, so they find a way to turn back into a human before they die.
Traits: Bookworm, Non-Committal, Cringe
Aspiration: Master Vampire
Career: N/A - earn your wealth by selling fine aged bottles of plasma nectar as well as other vampire concoctions.
Dress Code: Victorian / Goth
Rules:
Have equal numbers of vampire children and human children.
Reach the highest rank in the Vampire lore skill.
Turn at least 5 other Sims into vampires.
Discover the cure for vampirism and become human again.
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GENERATION SEVEN: The Thrill-Seeking Daredevil
Gen seven has a hunger for adrenaline and seeks out dangerous stunts to satisfy their need for excitement. They live life on the edge, pushing their physical limits to the extreme. Their bro-like attitude and daredevil antics make them a hit with the thrill-seeking crowd.
Traits: Active, Bro, Adventurous
Aspiration: Extreme Sports Enthusiast
Career: Athlete (Professional Athlete branch)
Dress code: Sporty
Rules:
Climb to the Highest peak of Mt. Komorebi
Celebrate the first day of the season by doing the following: Summer = drink beetle juice. Fall = Order and eat puffer fish meal. Winter = make a wish at a wishing well. Spring = Eat a Cowplant “cake”.
On every first day off work go deep scuba diving in Sulani.
If you make it to an Elder, die from overexertion.
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GENERATION Eight: The Neglectful Pet Lover
Gen Eight has a heart of gold but a messy lifestyle. They can't resist taking home every stray they come across, but they often forget to feed or care for them properly, leading to their escape back into the wild.
Traits: Animal Lover, Childish, Slob
Aspiration: Friend of the Animals
Career: Veterinarian
Dress code: Scrubs / Slob 
Rules:
Adopt and take care of at least 4 strays you find in the wild. Have them all run away at least once.
Have max friendship with a flock of wild birds, a bunny and a dust bunny.
Own at least three chickens, two goats and one llama.
Complete the bug collection.
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GENERATION NINE: The Unapologetic Criminal
Gen nine loves crime and is addicted to the thrill of stealing. As they grow older, their kleptomania only intensifies, and they become known as the town's most notorious thief.
Traits: Ambitious, Kleptomaniac, Evil
Aspiration: Public Enemy
Career: Criminal - Boss Branch
Dress Code: Sleek and stealthy outfits.
Goals:
Your spouse is a police officer who you met at prom.
Crime Spree Streak - Steal at least 10 valuable items without getting caught (reset if you get caught.)
Complete a Villainy Degree with honors or higher.
Have at least 3 enemies in the neighborhood.
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GENERATION TEN: The Cursed One
Gen Ten prefers their own company to other sims. They spend their days exploring hidden caves and ancient ruins, searching for treasure and uncovering secrets of the past.
Traits: Self-Assured, Loves Outdoors, Loner
Aspiration: Jungle Explorer
Career: N/A - sell archeology finds to fund your lifestyle.
Dress Code: Adventurer / Outdoorsy
Rules:
Create at least 9 jungle relics.
Explore all hidden zones in the world.
Be cursed five times and find a cure.
As an elder, die from a relic curse you haven’t had before. 
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This challenge was made for some friends who have lost that simming spark despite owning all the pack. It is designed to be long and challenging, but I hope you love it if you try it (my fav is gen 10 because I never made relics before.)
Happy simming everyone <3
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