Don't wanna be here? Send us removal request.
Text
Earth From Another Sun Daily Development Update: Tuesday 7/6/2021
Greetings! Anthony and Freeman here. We are here to deliver the freshest update on "what the Earth From Another Sun team worked on", for 7/6/2021.
We are publishing these updates because we aim to be the most transparent dev team ever, and we are willing to share as much as possible so you can get an accurate picture of the development progress of Earth From Another Sun.
If there's anything else you'd like to know about the development progress, process, vision, or anything else, let us know! (here or on https://discord.gg/kDVG6qh)
Alright, here's today's dev update:
Art:
Working on organizing and optimizing the flagship bridge art assets.
Improved the bi-pedal mech shooting animation
Added looping to the player's ability activation animation.
Added bones to the improved merchant NPC model.
Design:
Improved the balance of the open-world sandbox.
Added a number of icons for lootable items to the project.
Working on the design of the main story quests.
Completed a design doc for the SFX, Voice and BGM control system.
Programming:
Added UI for saving.
Completed the trading and loot pickup parts of the player equipment system.
Completed version 1 of the player equipment UI.
Fixed several bugs.
Working on player equipment saving and loading.
Working on player controller switching (switching between first-person view and third-person star map view in the sandbox).
Working on a new randomization algorithm for procedurally placing interactable items in the open-world sandbox.
Included merchant fleets and active weapons in saving/loading.
Reduced the data size of savefiles.
QA & DevOps:
Unit and Integration testing.
Preparing the A56 build for launch.
Marketing:
Customer service, communicating with the community, and routine shitposting.
Meetings:
Discussed the procedural generation of interactable items and locations in the open-world sandbox.
Discussed ways to improve weapon handling.
So that's it for today! See you tomorrow!
Earth From Another Sun has a grand vision, and that is to one day become the greatest open-world sandbox game ever made, a world with an incredible amount of content for you to explore.
We believe if we work hard, day in, day out, and keep at it endlessly, then that vision will become reality.
Let's keep going.
0 notes
Text
Earth From Another Sun Daily Development Update: Monday 7/5/2021
Greetings! Anthony and Freeman here. We are here to deliver the freshest update on "what the Earth From Another Sun team worked on", for 7/5/2021.
We are publishing these updates because we aim to be the most transparent dev team ever, and we are willing to share as much as possible so you can get an accurate picture of the development progress of Earth From Another Sun.
If there's anything else you'd like to know about the development progress, process, vision, or anything else, let us know! (here or on https://discord.gg/kDVG6qh)
Alright, here's today's dev update:
It's that time of the (two) week! We had a sprint planning meeting today! Yay, lots and lots of work for the team to do for the next two weeks!
Art:
Created multiple VFX effects for entry points into Mystery Rifts.
Created some animations for a new heavy combat unit.
Working on improving and organizing the flagship bridge art assets.
Design:
Improved the design of the quest system.
Improved the design of the UGC adventure event creation tool.
Improved the balance of the open-world sandbox.
Programming:
Improved the player equipment system.
Fixed a number of bugs.
Improved the merchant fleet system.
Improved NPC animations.
Working on saving/loading player equipment.
Working on refactoring the player controller.
QA & DevOps:
Unit and Integration testing.
Preparing the A56 build for launch.
Marketing:
Customer service, communicating with the community, and routine shitposting.
Created a new nice-looking gameplay video.
Meetings:
Discussed the save/load system design.
Discussed the implementation of procedural character creation.
So that's it for today! See you tomorrow!
Earth From Another Sun has a grand vision, and that is to one day become the greatest open-world sandbox game ever made, a world with an incredible amount of content for you to explore.
We believe if we work hard, day in, day out, and keep at it endlessly, then that vision will become reality.
Let's keep going.
0 notes
Text
Earth From Another Sun Daily Development Update: Friday 7/2/2021
Sorry, I was super busy today and wasn't able to finish today's devlog yet, my apologies
Greetings! Anthony and Freeman here. We are here to deliver the freshest update on "what the Earth From Another Sun team worked on", for 7/2/2021.
We are publishing these updates because we aim to be the most transparent dev team ever, and we are willing to share as much as possible so you can get an accurate picture of the development progress of Earth From Another Sun.
If there's anything else you'd like to know about the development progress, process, vision, or anything else, let us know! (here or on https://discord.gg/kDVG6qh)
Alright, here's today's dev update:
Art:
Design:
Programming:
QA & DevOps:
Marketing:
So that's it for today! See you tomorrow!
Earth From Another Sun has a grand vision, and that is to one day become the greatest open-world sandbox game ever made, a world with an incredible amount of content for you to explore.
We believe if we work hard, day in, day out, and keep at it endlessly, then that vision will become reality.
Let's keep going.
0 notes
Text
Earth From Another Sun Daily Development Update: Thursday 7/1/2021
Sorry, I was super busy today and wasn't able to finish today's devlog yet, my apologies
Greetings! Anthony and Freeman here. We are here to deliver the freshest update on "what the Earth From Another Sun team worked on", for 7/1/2021. (Yay Canada Day!)
We are publishing these updates because we aim to be the most transparent dev team ever, and we are willing to share as much as possible so you can get an accurate picture of the development progress of Earth From Another Sun.
If there's anything else you'd like to know about the development progress, process, vision, or anything else, let us know! (here or on https://discord.gg/kDVG6qh)
Alright, here's today's dev update:
Art:
Design:
Programming:
Adjusted the font and font sizing of vairous UIs.
Working on the player equipment system.
QA & DevOps:
Captured gameplay footage for marketing purposes.
Testing and preparing the A56 build for launch.
Marketing:
So that's it for today! See you tomorrow!
Earth From Another Sun has a grand vision, and that is to one day become the greatest open-world sandbox game ever made, a world with an incredible amount of content for you to explore.
We believe if we work hard, day in, day out, and keep at it endlessly, then that vision will become reality.
Let's keep going.
0 notes
Text
Earth From Another Sun Daily Development Update: Wednesday 6/30/2021
Sorry, I was super busy today and wasn't able to finish today's devlog yet, my apologies
Greetings! Anthony and Freeman here. We are here to deliver the freshest update on "what the Earth From Another Sun team worked on", for 6/30/2021.
We are publishing these updates because we aim to be the most transparent dev team ever, and we are willing to share as much as possible so you can get an accurate picture of the development progress of Earth From Another Sun.
If there's anything else you'd like to know about the development progress, process, vision, or anything else, let us know! (here or on https://discord.gg/kDVG6qh)
Alright, here's today's dev update:
Art:
Design:
Programming:
QA & DevOps:
Marketing:
So that's it for today! See you tomorrow!
Earth From Another Sun has a grand vision, and that is to one day become the greatest open-world sandbox game ever made, a world with an incredible amount of content for you to explore.
We believe if we work hard, day in, day out, and keep at it endlessly, then that vision will become reality.
Let's keep going.
0 notes
Text
Earth From Another Sun Daily Development Update: Tuesday 6/29/2021
Sorry, I was super busy today and wasn't able to finish today's devlog yet, my apologies
Greetings! Anthony and Freeman here. We are here to deliver the freshest update on "what the Earth From Another Sun team worked on", for 6/29/2021.
We are publishing these updates because we aim to be the most transparent dev team ever, and we are willing to share as much as possible so you can get an accurate picture of the development progress of Earth From Another Sun.
If there's anything else you'd like to know about the development progress, process, vision, or anything else, let us know! (here or on https://discord.gg/kDVG6qh)
Alright, here's today's dev update:
Art:
Design:
Programming:
QA & DevOps:
Marketing:
So that's it for today! See you tomorrow!
Earth From Another Sun has a grand vision, and that is to one day become the greatest open-world sandbox game ever made, a world with an incredible amount of content for you to explore.
We believe if we work hard, day in, day out, and keep at it endlessly, then that vision will become reality.
Let's keep going.
0 notes
Text
Earth From Another Sun Daily Development Update: Monday 6/28/2021
Greetings! Anthony and Freeman here. We are here to deliver the freshest update on "what the Earth From Another Sun team worked on", for 6/28/2021.
We are publishing these updates because we aim to be the most transparent dev team ever, and we are willing to share as much as possible so you can get an accurate picture of the development progress of Earth From Another Sun.
If there's anything else you'd like to know about the development progress, process, vision, or anything else, let us know! (here or on https://discord.gg/kDVG6qh)
Alright, here's today's dev update:
Art:
Continued building the flagship bridge, in particular the entertainment area.
(img)
(img)
Added several new animations for the spider combat unit.
(img)
Design:
Discussed AI spawning logic, and attribute tables.
Discussed the requirements of the save/load system.
Working on the design of the Quest system.
Working on the design of the Adventure Events creation tool.
Completed the design of the room list UI.
(img)
Working on the inside room UI.
(img)
Programming:
Working on improving the player's animation state machine.
Added sfx to some UI.
Working on the save/load system.
Working on the player equipment UIs.
Improved the event treasures feature.
Working on implementing merchant fleets.
Working on code refactoring (UUID package as struct).
Added interfaces for the player equipment system.
Working on the procedural creation of NPCs.
QA & DevOps:
QA testing, and writing a testing report.
Verifying A56 tasks.
Collect the organize player feedback.
So that's it for today! See you tomorrow!
Earth From Another Sun has a grand vision, and that is to one day become the greatest open-world sandbox game ever made, a world with an incredible amount of content for you to explore.
We believe if we work hard, day in, day out, and keep at it endlessly, then that vision will become reality.
Let's keep going.
0 notes
Text
Earth From Another Sun Daily Development Update: Friday 6/25/2021
wip
Greetings! Anthony and Freeman here. We are here to deliver the freshest update on "what the Earth From Another Sun team worked on", for 6/25/2021.
We are publishing these updates because we aim to be the most transparent dev team ever, and we are willing to share as much as possible so you can get an accurate picture of the development progress of Earth From Another Sun.
If there's anything else you'd like to know about the development progress, process, vision, or anything else, let us know! (here or on https://discord.gg/kDVG6qh)
Alright, here's today's dev update:
Art:
Design:
Programming:
QA & DevOps:
Marketing:
So that's it for today! See you tomorrow!
Earth From Another Sun has a grand vision, and that is to one day become the greatest open-world sandbox game ever made, a world with an incredible amount of content for you to explore.
We believe if we work hard, day in, day out, and keep at it endlessly, then that vision will become reality.
Let's keep going.
0 notes
Text
Earth From Another Sun Daily Development Update: Thursday 6/24/2021
wip
Greetings! Anthony and Freeman here. We are here to deliver the freshest update on "what the Earth From Another Sun team worked on", for 6/24/2021.
We are publishing these updates because we aim to be the most transparent dev team ever, and we are willing to share as much as possible so you can get an accurate picture of the development progress of Earth From Another Sun.
If there's anything else you'd like to know about the development progress, process, vision, or anything else, let us know! (here or on https://discord.gg/kDVG6qh)
Alright, here's today's dev update:
Art:
Design:
Programming:
QA & DevOps:
Marketing:
So that's it for today! See you tomorrow!
Earth From Another Sun has a grand vision, and that is to one day become the greatest open-world sandbox game ever made, a world with an incredible amount of content for you to explore.
We believe if we work hard, day in, day out, and keep at it endlessly, then that vision will become reality.
Let's keep going.
0 notes
Text
Earth From Another Sun Daily Development Update: Wednesday 6/23/2021
wip
Greetings! Anthony and Freeman here. We are here to deliver the freshest update on "what the Earth From Another Sun team worked on", for 6/23/2021.
We are publishing these updates because we aim to be the most transparent dev team ever, and we are willing to share as much as possible so you can get an accurate picture of the development progress of Earth From Another Sun.
If there's anything else you'd like to know about the development progress, process, vision, or anything else, let us know! (here or on https://discord.gg/kDVG6qh)
Alright, here's today's dev update:
Art:
Design:
Programming:
QA & DevOps:
Marketing:
So that's it for today! See you tomorrow!
Earth From Another Sun has a grand vision, and that is to one day become the greatest open-world sandbox game ever made, a world with an incredible amount of content for you to explore.
We believe if we work hard, day in, day out, and keep at it endlessly, then that vision will become reality.
Let's keep going.
0 notes
Text
Earth From Another Sun Daily Development Update: Tuesday 6/22/2021
wip
Greetings! Anthony and Freeman here. We are here to deliver the freshest update on "what the Earth From Another Sun team worked on", for 6/22/2021.
We are publishing these updates because we aim to be the most transparent dev team ever, and we are willing to share as much as possible so you can get an accurate picture of the development progress of Earth From Another Sun.
If there's anything else you'd like to know about the development progress, process, vision, or anything else, let us know! (here or on https://discord.gg/kDVG6qh)
Alright, here's today's dev update:
Art:
Design:
Programming:
QA & DevOps:
Marketing:
So that's it for today! See you tomorrow!
Earth From Another Sun has a grand vision, and that is to one day become the greatest open-world sandbox game ever made, a world with an incredible amount of content for you to explore.
We believe if we work hard, day in, day out, and keep at it endlessly, then that vision will become reality.
Let's keep going.
0 notes
Text
Earth From Another Sun Daily Development Update: Monday 6/21/2021
wip
Greetings! Anthony and Freeman here. We are here to deliver the freshest update on "what the Earth From Another Sun team worked on", for 6/21/2021.
We are publishing these updates because we aim to be the most transparent dev team ever, and we are willing to share as much as possible so you can get an accurate picture of the development progress of Earth From Another Sun.
If there's anything else you'd like to know about the development progress, process, vision, or anything else, let us know! (here or on https://discord.gg/kDVG6qh)
Alright, here's today's dev update:
Today is the start of a brand new sprint (Alpha 56)! We had an all-hands sprint planning meeting to divvy up the work plan for everyone.
Art:
Design:
Programming:
Completed improving the AOI feature, reducing network usage and improving framerate.
(img)
Fixed several bugs.
Improved the conquest star map UI.
(img)
QA & DevOps:
Marketing:
So that's it for today! See you tomorrow!
Earth From Another Sun has a grand vision, and that is to one day become the greatest open-world sandbox game ever made, a world with an incredible amount of content for you to explore.
We believe if we work hard, day in, day out, and keep at it endlessly, then that vision will become reality.
Let's keep going.
0 notes
Text
Earth From Another Sun Daily Development Update: Friday 6/18/2021
Greetings! Anthony and Freeman here. We are here to deliver the freshest update on "what the Earth From Another Sun team worked on", for 6/18/2021.
We are publishing these updates because we aim to be the most transparent dev team ever, and we are willing to share as much as possible so you can get an accurate picture of the development progress of Earth From Another Sun.
If there's anything else you'd like to know about the development progress, process, vision, or anything else, let us know! (here or on https://discord.gg/kDVG6qh)
Alright, here's today's dev update:
Art:
Discussed the design of the flagship bridge.
Created several new animations, and improved a few existing animations for the battlebot unit.
(img)
Added a vfx effect for rift entrances.
(img)
Continued building the flagship bridge.
(img)
next hongda
Design:
Added adventure events for Mysterious Treasure Boxes.
Improved the planet and space station interaction events.
Improved the multiplayer saving design doc.
Designed three new combat units, all with shielding abilities.
Created a design doc for fuel and food mechanics in the sandbox.
Improved the balance of the conquest sandbox.
Programming:
Added email login and forgot password features to the game's website.
Improved the AOI feature.
Added pirate fleet interaction event.
Fixed several bugs.
Added improved animations for town NPCs.
Performed data synchronization testing.
Continued working on the player equipment system.
Working on refactoring player abilities.
Continued working on the star map UI.
Added merchadise auto-filtering for shop NPCs.
QA & DevOps:
Testing of the A55 build.
Marketing:
Updated website with new screenshots.
(img)
So that's it for today! See you tomorrow!
Earth From Another Sun has a grand vision, and that is to one day become the greatest open-world sandbox game ever made, a world with an incredible amount of content for you to explore.
We believe if we work hard, day in, day out, and keep at it endlessly, then that vision will become reality.
Let's keep going.
0 notes
Text
Earth From Another Sun Daily Development Update: Thursday 6/17/2021
Greetings! Anthony and Freeman here. We are here to deliver the freshest update on "what the Earth From Another Sun team worked on", for 6/17/2021.
We are publishing these updates because we aim to be the most transparent dev team ever, and we are willing to share as much as possible so you can get an accurate picture of the development progress of Earth From Another Sun.
If there's anything else you'd like to know about the development progress, process, vision, or anything else, let us know! (here or on https://discord.gg/kDVG6qh)
Alright, here's today's dev update:
Art:
Improved several battlebot animations.
(img)
Adjusted the coloring and lighting of the grasslands battlefield to make it prettier.
(img)
Continued building the flagship bridge.
(img)
Started building the flagship storage room.
(img)
Design:
Added missile defense turrets to city invasion battlefields.
Added the new fleet ship giant effing mech to battlefields and adjusted its balance.
Fixed various battlefield balance and localization issues.
Working on optimizing galaxy sandbox balance.
Discussed the FPS HUD health and energy bar design. Since we have conflicting views within the team, we decided to ask you (the players) for input.
Working on designs of new combat units with shielding behavior.
Programming:
Working on improving selection indicators (rings) for all interactable objects in space.
Added orbiting path displays for planets.
(img)
Working on debugging battlefield performance.
Working on and testing data synchronization.
Fixed several bugs.
Adjusted the sizes of various objects in space.
Working on multiplayer in space.
Added a brightness setting in the settings menu.
Optimized the item details display UI.
Continued working on the player equipment system.
Fixed an issue in the ObjectSystem that affected multiplayer.
Working on refactoring player abilities.
Added functionality for hiding player weapons (for recording videos).
Improved unit spawning in battlefields, so units spawn earlier.
QA & DevOps:
Testing the Alpha 55 build.
Uploaded a new hotfix Roguelike build.
Marketing:
Iterated on the game's website.
So that's it for today! See you tomorrow!
Earth From Another Sun has a grand vision, and that is to one day become the greatest open-world sandbox game ever made, a world with an incredible amount of content for you to explore.
We believe if we work hard, day in, day out, and keep at it endlessly, then that vision will become reality.
Let's keep going.
0 notes
Text
Earth From Another Sun Daily Development Update: Wednesday 6/16/2021
Greetings! Anthony and Freeman here. We are here to deliver the freshest update on "what the Earth From Another Sun team worked on", for 6/16/2021.
We are publishing these updates because we aim to be the most transparent dev team ever, and we are willing to share as much as possible so you can get an accurate picture of the development progress of Earth From Another Sun.
If there's anything else you'd like to know about the development progress, process, vision, or anything else, let us know! (here or on https://discord.gg/kDVG6qh)
Alright, here's today's dev update:
Art:
Continued building the flagship bridge.
(img)
Created several new animations for the battlebot unit.
(img)
Design:
Improved the multiplayer savefile design doc.
(img)
Working on improving balance in the galaxy sandbox.
Discussed requirements for player interactions in space.
Discussed requirements for interacting with other fleets.
Working on grooming the backlog for Alpha 56 (the next sprint).
Programming:
Completed optimizing vfx performance in the galaxy sandbox.
Working on debugging the performance of battlefields.
Largely completed the DOTS-powered AOI features.
Discussed ways to synchronize the ObjectSystem (that represents everything in the galaxy).
Tested need-based synchronization.
Discussed the AOI implementation.
Fixed several bugs.
Continued working on data initialization.
City battles now spawn troops and defenses according to a city's military development level.
Working on multiplayer networking in the galaxy sandbox.
Created new internal engineering docs for networking.
Implemented fleet initialization.
Finished performance improvement for infantry muzzle flashes.
(img)
Working on refactoring player abilities.
Improved main menu interaction feel.
Added data structures for player equipment.
Working on the new player equipment UI.
QA & DevOps:
Routine QA testing.
Marketing:
Taking a sick day off ;'(
So that's it for today! See you tomorrow!
Earth From Another Sun has a grand vision, and that is to one day become the greatest open-world sandbox game ever made, a world with an incredible amount of content for you to explore.
We believe if we work hard, day in, day out, and keep at it endlessly, then that vision will become reality.
Let's keep going.
0 notes
Text
Earth From Another Sun Daily Development Update: Tuesday 6/15/2021
Greetings! Anthony and Freeman here. We are here to deliver the freshest update on "what the Earth From Another Sun team worked on", for 6/15/2021.
We are publishing these updates because we aim to be the most transparent dev team ever, and we are willing to share as much as possible so you can get an accurate picture of the development progress of Earth From Another Sun.
If there's anything else you'd like to know about the development progress, process, vision, or anything else, let us know! (here or on https://discord.gg/kDVG6qh)
Alright, here's today's dev update:
Art:
Continued building the flagship bridge.
(img)
Created several new animations for the battlebot unit.
(img)
Design:
Improved adventure event descriptions.
(img)
Created a design doc for savefile policy and logic.
Working on improving balance in the sandbox galaxy.
Discussed the level of detail needed in design docs.
Discussed the design of the first-person HUD.
Completed the first-person HUD design.
(img)
Programming:
Removed unneeded code from an ancient version of the galaxy sandbox.
Fixed several bugs.
Discussed data synchronization.
Working on data initialization.
Working on instance cullisng groups for vfx to improve performance, with great progress.
(img)
Refactored the Weaken and Lightning amplifiers.
Working on improving the performance of AI muzzle flashes.
Discussed the requirements for the player equipment system.
Started implementing the player equipment system.
Modularized the trading functionality.
Discussed the implementation details of the DOTS-powered AOI system (for networking performance).
Working on the AOI feature.
Improved the giant effing mech so that any part of it can be damaged.
Improved the battlefield reinforcement logic (where new units drop from your ships in the air).
Working on improving multiplayer scene-switching.
Working on adding the improved giant effing mech to battles.
Improved the space station management UI.
(img)
Improved NPC dialog layout.
(img)
Added fleet size limits.
Improved the performance of nav markers.
Improved networking so that multiple RPCs can be processed simultaneously.
QA & DevOps:
Routine testing.
Deployed a hotfix build for the Conquest alpha.
Marketing:
Iterated on the game's website.
So that's it for today! See you tomorrow!
Earth From Another Sun has a grand vision, and that is to one day become the greatest open-world sandbox game ever made, a world with an incredible amount of content for you to explore.
We believe if we work hard, day in, day out, and keep at it endlessly, then that vision will become reality.
Let's keep going.
0 notes
Text
Earth From Another Sun Daily Development Update: Monday 6/14/2021
wip
Greetings! Anthony and Freeman here. We are here to deliver the freshest update on "what the Earth From Another Sun team worked on", for 6/14/2021.
We are publishing these updates because we aim to be the most transparent dev team ever, and we are willing to share as much as possible so you can get an accurate picture of the development progress of Earth From Another Sun.
If there's anything else you'd like to know about the development progress, process, vision, or anything else, let us know! (here or on https://discord.gg/kDVG6qh)
Alright, here's today's dev update:
Art:
Design:
Programming:
QA & DevOps:
Marketing:
So that's it for today! See you tomorrow!
Earth From Another Sun has a grand vision, and that is to one day become the greatest open-world sandbox game ever made, a world with an incredible amount of content for you to explore.
We believe if we work hard, day in, day out, and keep at it endlessly, then that vision will become reality.
Let's keep going.
0 notes