Hahahaha you fool... I HAVE 70 ALTERNATIVE ACCOUNTS. (no i don't). Place to put my Loz opinions that ppl disagree with. Tumblr won't let me call myself egg-fucker-1
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not sure if i said this in a seperate post before BUT
in the off chance that age of imprisonment (it cant only be me who thinks this name is as stupid as 'secret stone' at LEAST, right??) DOES "fill in the gaps" of whatever totk (or its story for that matter) is missing i am of the currently unchangable opinion that
it wont be any good/make anythign better, just make this unsavable mess even messier, though i was doubtful that was even possible, but i guess they CAN just double triple down on the hole they dug under the bar on the ground
............. that is fukcing EMBARASSING, what you need ANOTHER 70+ money (spin off) game to make your shitty story comprehensible????? macrotransactions alla nintendo? cut your lackluster game into pieces to sell for full price (which 70 is ALREADY overcharging imo) ??? embarassing, shameful, despicable
#no i'm so sick of this. Not just the wild era (even tho i also am)#it's about ignoring the story the first time and charging 70+ (and you KNOW there will be DLC-) the second time#I love warriors games. so much. I have over 400 hours on the original HW (if you add the 3ds and DE times)#and yes i do like the three houses spin off even tho the story is ass. but 3 houses for the most part already HAD a complete narrative#I just wanted to play as the characters i loved even more. I don't give a shit abt rauru or the sages. CERTAINLY NOT THE UNNAMED ONES LMFAO
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Rewatching the TotK ending cutscene with worm Ganon and that fucking hydrogen bomb of an explosion kills any tension there might have been it’s that stupid grin thing Ganondorf does earlier all over again.
Ugliest explosion I’ve ever seen! And it’s so out of place! Why does my Zelda game have a nuke at the end that does exactly fuck all damage for its size!
#OMG YOURE RIGHT HE IS A NUKE LMFAO#Ok at least it's funny. It's ugly and doesn't fit but it's funny#to me
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Because tears of the kingdom is a spineless rehash of breath of the wild, I think it’s not unsafe to predict that age of imprisoning will be an equally uninspired copy of age of calamity. So here are some of my predictions for Nintendo retreading the same ideas a-fucking-gain!
It’s marketed as a straightforward adaptation of the imprisoning war. First few levels support this idea, but it flies out the window once characters are supposed to start dying
Before everything can go Big Wrong, Link and the sages from the future show up bc idk more time power/secret stone bullshit to Save Da Day!!!!
If anyone is unable to escape their poorly-written totk fate, it’ll be Sonia; who will be fridged just as gutlessly as she is in game so players know how unambiguously Mean and Evil and Not Nice Ganondorf is
Ganondorf has no interests or personality outside of laughing evilly, kicking orphaned puppies, and laughing evilly while kicking orphaned puppies
The sages’ movesets are 1:1 copies of Revali, Daruk, Mipha and Urbosa’s in age of calamity
The definitely surprise characters from the future have movesets that are also copied from their age of calamity counterparts
except maybe Riju and Yunobo bc the Thunderhelm and Daruk’s Protection are part of their aoc appearances but went to the bottom of the well with all the sheikah tech in totk
The game makes gestures at filling the void where the sages’ personalities should be, but doesn’t go all the way because that would break with the party line set in totk
They try to make the Rauru hand abilities into combat mechanics just like the sheikah slate runes
The descendant who has to exist in order for Sonia’s “blood connection” line to make any fucking sense either remains unmentioned or is upgraded to flavour text
There is a Very Very Sad moment where it looks like either Zelda or Rauru is about to sacrifice themselves. Naturally it doesn’t stick
To make up for the lack of unique characters who could fill out the roster, they add OCs or reuse playable characters from age of calamity
They try to have sages from the past and the future bond like everyone did in age of calamity and it fucking sucks because where the champions were likeable in their own right the sages are just cardboard cutouts standing in for characters
The talents of Matthew Mercer, Cherami Leigh, and Chris Hackney are just as wasted as they are in totk. The other VAs do not get a better deal
Ganondorf is defeated and the rest of the Gerudo atone for the crime of being the same race as the demon king by humbly accepting their rightful station as Rauru’s cherished vassals like the rest of Hyrule. This goes completely unquestioned and unchallenged
There’s a side stage where the player wrecks the sages as Ganondorf
The Light and Demon dragons are either bonus missions like the divine beasts in aoc, or they’re alluded to in Zelda and Ganondorf’s special attack animations
The last scene before the credits is Link, Zelda, and the new sages saying goodbye to Rauru and co and going back to their own time. And they all live Happily Evar After!!!!
#lol me when astor's great great great great grandfather shows up as a playable character#I don't even think we'll get the ganondorf level. maybe as an adventure mode like map but like. hyrule warriors did it in the main story#HWAOC and HWAOI are cowards i don't believe it
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Did Fake!Zelda add anything to the TOTK story? She was running around causing trouble in Hyrule*, but why, exactly? To discredit her? To raise the stakes? "She summoned the monsters!" Okay, and? They could have popped up on their own as a result of the leaking Gloom. We knew she was a fake the moment she appeared. And yeah, no one else did, but the fact that Link knew it wasn't her felt like a really lazy example of dramatic irony.
More importantly, what was it building up to? Cartoonishly evil Zelda shows up as set dressing for a dramatic fight with...Phantom Ganon. It was for nothing! I think they just had her tangentially involved with the plot as more fan service. And you know what? They still could have made it work better with just a bit more polish! Zelda shows up, does something out of character and Link could've reacted! They're all falling for her act but he's the one convincing them it's not her. Even that would have been interesting. All they had to do was give him a couple of dialog boxes with a single choice.
"Man, why is the princess acting like this? I thought she wanted to help us."
>That's not her!
"What? Are you serious? That's really not her?"
>She would never act like that!
*The fact people kept falling for it kind of annoyed me - Zelda had spent the last few years helping people and rebuilding Hyrule. They should have known she was acting out of character.
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Ok, I have a possibly controversial take.
I am not a fan of the precedent set by breath of the wild and age of calamity that has been continued by tears of the kingdom and now age of imprisonment. That precedent being not fully telling the story the first time around, and releasing a spin off to tell the story that should've been there the first time.
Now I love warriors gameplay, i have over 500 hours in the original HW (combining 3DS and switch), I don't have an issue with warrior spin offs, actually, i was hoping for hyrule warriors 2 (like, sequel to the OG with more characters) myself. but the problem is in the story component.
Both botw and totk tell their stories in a fragmented way. You find 30 second cutscenes in the open world. For botw this made sense, link is an amnesiac. But for totk, it made less sense, and people were a little annoyed that we barely got to see zelda. Sure, they're open world games, but there are ways to tell stories in those games without resorting to a scavenger hunt.
Zelda sort of took a backseat in tears, you could see bits of her adventures, but without a lot of context for the most part. This is something people wanted to see in tears, some people even wanted to play it.
So now you can play it, for an extra $60.
This spin off reliance honestly weakens both games. You don't include it in totk so some pp think the story is mid. Now you include it in a spin off, but you have failed to make me and other people interested in it, so we don't care about the spin off.
And yes i know, other game companies do this all the time and it is equally as shitty when they do it.
And if age of calamity is anything to go by, i'm betting they don't commit to a final losing battle. If they do i'll be surprised and applaud it, but i have heavy doubts. I don't think we'll get to see the same big moments from totk, such as the dragonification scene.
So, basically, while i hope this game is fun, i hope they stop relegating the story to another full priced game, and integrate the stories to the original games better
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*sigh*
I will reserve my judgements until the game comes out but you screw up the story the first time then charge the price of a new game (which according to reports may be $80? more then totk was??) to try and fix it?? Please nintendo, explode.
#Totk salt#totk critical#i guess#i love the original hyrule warriors. I don't like this.#please leave the wild era behind nintendo
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Gosh I hate how insanely powerful Ganondorf is in totk. You’re telling me this guy, who we rarely see his actual magical capabilities, is so powerful with a secret stone that 4 people who have used the secret stones for much longer than he and four additional people with the secret stones can’t defeat him??? He’s that strong??? He’s stronger than the master sword that is the most powerful weapon out there??? Just cuz he has the measly little secret stone?? Are you kidding me?
What’s most frustrating about this is that if they JUST added the Triforce it’d fix EVERYTHING. If Ganondorf had the Triforce of power I would TOTALLY believe that he would be THAT powerful because the Triforce is the most powerful thing on that entire planet and it gave previous ganondorfs all their power. And so yeah the secret stone would amplify his power ten-fold and so it makes sense that he’d be nearly unstoppable! But NOOOOO they didn’t add the Triforce and fixed that very fixable plot hole for some reason. Good grief
#i also think that link could have collected the triforce and used it to turn dragon zelda back because. cmon that ending was ANTICLIMACTIC#<-PREV YES#PREV YES!!#Yeah the secret stone thing is so fuckin... It's so lame tbh#it's a cool design. it's a cool concept. but you kinda lost my suspension of disbelief. especially during the actual fight against Gman#And as op says in the tags if he had the triforce of power and the stone was amplifying that? suspension of belief (mostly) restored!#(And by mostly i mean the final boss coulda been harder if he's so strong but-)
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I once said "what if Echoes of Wisdom does everything I wanted Tears of the Kingdom to do" as a bit, but HONESTLY
#idk if you're talking gameplay or story but YES to both#like. the dungeons are still kinda easy but they're such a breath of fresh air#and because the game segments it's dungeons (but you can choose the order in each segment) puzzles are allowed to get more complex#-as the game progresses. the game gets harder besides enemies having more health. sigh
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Everyone says that totk hates women and stuff but honestly totk is just bad at writing characters in general
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eow is good so far but man this UI should've gone through more playtesters. I mean. The single file selection menu, and the fact you can only have 1 echo set at a time (that im aware of i haven't finished yet) kinda sucks. set bind to Dpad down and let X be a second echo-
#admin speaks#echoes of wisdom#that's my hot take at the moment.#love dohna or whatever her name was tho she dope
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Thank fuck tbh
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Damn, Alfonzo vs Byrne in Spirit Tracks really had better fight choreography than the entirety of TotK's Imprisoning War, huh?
#ok i know this is an old post but i have a controversial take to share: Byrne and botw zelda (botw specifically) have a similar arc#but byrne was handled so much better#think abt it. they both prayed to the spirits/gods for their powers and weren't granted it (except zelda was praying to a goddess who-#-has been dead since skyward sword) and while zelda keeps trying and failing and complaining angerly. byrne takes his anger and-#does something about it. He fucking went above anjeans head and then went to find power. he killed ST zelda and then helped take her body t#the tower of spirits his old study place to sacrifice her to the enemy. and he gets betrayed but zelda and link are caring for him#in the train and he just has this moment of realization and it's just so moving.
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I swear i see more posts complaining about people complaining than people complaining. "People are saying EOW isn't a real zelda game-" bitch WHERE?? WHO??? I'm not asking because i want to find them, but seriously, what are you TALKING about. Where are you finding this
#yes i know i'm complaining abt people complaining abt people complaining#I also saw this a lot with side order splatoon 'how are people complaining it's too short' where are u seeing that#i think what's actually happening is people are seeing very minor criticism (or people worried abt eow)#and not knowing how to take criticism and blowing it out of proportion#my favorite game is spirit tracks. sometimes people hate your game. suck it up and join the club#echoes of wisdom#and btw i'm not even saying that. I'm a bit worried abt the puzzles but i'm holding any really worries until we see more#Look i get it. It sucks when people hate your things. Again. Spirit tracks is my favorite game. I also love TFH.#and it's not fun seeing people complain. but sometimes i think you ppl make shit up#and i'm literally the worlds#1 botw hwaoc and totk hater. i have the right to hate those games but i don't put hate in the main tags#unless tumblr fucks up and puts 'X negative' in the X tags#i have the right to hate those games as others have the right to love them. we can all be respectful
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( totk rant?)
i have talked alot about my problems with totk in detail, as most of you probably know by now- but there really is a vibe of big ambitions but then not committing to it throughout the game
they want to have that building mechanic in it no matter what in a world that isnt in any way build around it, mister "freedom = good, linear = bad" guy wanting to give you ultimate freedom in the game (which imo leads to it being nothing again) but not committing to it and it creates a really toxic loop of things being more punishing than rewarding
you can build a fuckton of weird vehicles, but big parts, ESPECIALLY the glider, is on limited time so you cant actually go anywhere you want; they know giving you absolut freedom will remove any possible challenge- so they limit it by making the glider part timed, but then they cant do that for every single part bc it would be almost impossible to create anything that works well when every part is on a timer and you dont know how much of its lifespan is left bc you accidentally hit a fan once so now its uneven with the other one AND the more parts you have the more it uses battery, it makes sense, so you cant build soemthign super overpowered right at the start and its just kinda logical, but it leads to you being incentivised to build something with the fewest parts that dont have a timer-
then theres the battery power, which they try to limit by putting its upgrades behind multiple different currency exchanges, which is frustrating and leads to alot of grinding and gets overpowered really fast (it works against itself too that said currencies are all placed in the most undeveleoped and repetetive area of the game and are all never involved in anything interesting, its reused old enemy camps and the same mines everywhere, theres not a single reward in the underground that actually feels rewarding imo)
then you get the autobuild thing, so you can skip the building part of the building mechanic that is the main selling point of tha darn game, bc they know it can get frustrating to rebuild your things over and over so they give you a skip button for that if you are one of those players that doesnt like it BUT THEN they cant jsut let you do it for free so they give it a price, either spend the same currency you need for the exchange for the one you need for battery upgrades or spend parts you collected- both of which are things players generally save up and refuse to use (like the -never use any health potions bc what if i need it more at some point- thing is a problem for a reason)
then theres the added thing of the building stuff despawning incredibly quickly, im gonna guess its otherwise a performance problem (that the game is already struggling hard with) but it makes the entire already bad loop of trying to fix a problem with bandaids over and over even worse, you dont want to go too far away from your vehicles bc it will despawn and waste all that you used to build it, its like a leash to you stopping you from actually using it for more freedom- and potentially adds another annyoance bc you might try to bring it with you as far as you can, a monster truck in the depths you spend all your parts on gets stuck on the first bits of terrain you run into and you desperately try to get it out without destroying it, and if you cant you need to spend a ton of resources to build it again, even with autobuild
which is how you get the hoverbike, stupidly overpowered and boring but doing anything else is just less efficient in every way, it uses the least amount of battery, never breaks, is only 3 parts to rebuild
(i know me in particular doesnt enjoy the building in totk at all, for all those reasons and more ...... shiekah ........ and i know you CAN still choose to doing it more creatively, but you never need to, its entirely based around YOU making it fun for yourself, and i dont think its that controverisal to say a game should be fun and challenging without you having to create all the fun yourself and set yourself limit it all yourself)
similar goes for the dungeons, they heard you want the dungeons of old times back, but their strict adherance to freedom (which they themsleves contradict) leads to them being more breakable and less dungeony than even the titans in botw, they cant make it linear, thats BAD, so you can do any puzzle in any order, it cant build on any of the others bc you need to be able to do it when you want (the only one going slightly against that is the lightning one? maybe?), totks dungeons dont even limit that you cant climb them (even the titans in botw recognized that makign it easy to break so they are made of the same unclimbable material like the shrines and other shiekah tech) and the new abilities make them laughably easy to break ( .. im not even gonna mention the water temple one bc ... you dont even need to do anything there to break it to make it easier)
they wanted to cater to people wanting old dungeons, but didnt commit to it, making them WORSE dungeons than the titans with the only bonus being they got different designs and a longer build up to it (that often feels more like artificial filler than actually part of it ... like the missing lore tablet at the zoras and the missing part is a few steps away from it at best)
(ALL THE WHILE they DO limit you in SHRINES, you cant climb the walls again, for some reason, you can climb any other sonau structure though, why not that? idk, but dont limit it enough either bc you can break it all in really cheap and unsatisfying ways with ultrahand and time reversal alone- and they CANT limit those bc those abilities are the main ways to solve the 'puzzles'- botws abilities were .. well, limited in what they could do making them much more balanced, but moving sth with ultrahand and then stepping on it and time reversing it can be the boring solution to any 'puzzle', the best and only really good shrines are the ones that take all you shit bc it wactually forces you to be creative BC ITS LIMITING YOU)
(funnily enough a big possible reason why they removed the bombs from botw is bc of the glitches with it ...... like the new stuff isnt even worse and you dont even have to try lol)
people speculated on there being underground exploration due to the first trailer? people are worried about reusing the surface? ok they put the entirety of the surface map into the game again, but dont commit to it being a full thing, its horribly underdeveloped and filled with either nothing or reused filler material, while also neglecting changing anything substantial about the surface, and then the sky isalnds they even reduced and really there isnt anything of substance on there either besides the tutorial (hey, seriously, if one of botws most defining feature is its wide and empty sky why the hell would you decide to use that same map to put in your sky islands idea in), not commiting to one idea but doing all of them badly
ganondorf? well, they sure put him in there, but really what does he do? fuck all, the entire actual game hes jsut marinating in his own miasma juice for no reason, he doesnt have any presecne in the game, all he gets its a few scenes in the "story" that are told through memory cutscenes in a stupidly mega distant past i dont give a fuck about and all he does is go through the most stereotypical villain checklist of both actions and speech, they want ganondorf in there but dont commit to him ACTUALLY being there (listen i love ganondorf but really calamtiy ganon was more interesting than totk ganondorf ok im SORRY they did him so dirty)
they want dragon zelda and link 'losing' his arm be a big epic sacrifice but then .. again, dont commit to it, they tell you its oooh so irreversible and whatever and then at the end just fukcing reverse it, with no build up at all, and NONE of your own input, it just happens, and its not JUST zelda but also links arm, reversing it BOTH even and you dont even need to have all shrines (that are supposedly to cleanse your arm of miasma, i guess thats a non problem if you just stab the source of it to death instead)
they want it to be a sequel but also its own game, not committing to either and leaving us with this weird .... more alternative universe thing, vague references to botw but also acting like it never happened, slight changes, like zeldas hair, to make her seem different when shes exactly the same (you cant imply waifu zelda would ever age and not look like a little doll) and ignoring anything about her character from botw (no im serious, ooh shes nerdy for 3 minutes at the start and one time in a written thing from some servant of da royals in the past and thats it, interest in the shiekah? whos shiekah?- if anything her character is reversed, really having even less agency than in botw, that one decision to dragon is like, it really doesnt matter and not really her decision bc she didnt have a choice and it gets reversed anyway without her even remembering)
even retreading all of botws points (but doing it worse imo), but then attempting to differentiate itself from it by removing a big thing that made it what it is (shiekah) without giving it any or any sensible explanation among more, not committing to either sequel or AU and so doing both incredibly badly
(not quite the point but what i have been questioning for a while ... they way raurus abilities work ... so do all sonau have those? was it just a normal thing to have? could all sonau just glue shit together and jump through ceilings? he never uses anything of that when we see him? why is it just in the shrines at the start and its like .. he just gives it to you ...?? huh??is it part of his arm .. jewelry??)
(anyway, tin foil hat moment but it just feels like either there was a huge internal fight about everything or they neglected it in favor for something else, like say, a movie that earns them billions and is faster and cheaper to make than a game... or just dont care anymore i guess, idk which is worse tbh)
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Im cautious about echoes of wisdom. On one hand it's pretty, i love the art style, i know its gonna have great music, but on the other, im worried about the puzzles.
Im worried we're gonna get more non-dungeons like botw and totk had. Where because you can stack tables and stuff the puzzles are minimal and easily cheesed to the point they're uninteresting. I don't know, do we really need to keep "breaking the conventions" of a style of game that arguably hasn't been seen since 2011?
I want it to be fun, i want good puzzles and a good story, i just want my dungeons back man. Hopefully there's Limited solutions to puzzles, not like "just throw shit at it until" since this is a mainline game.
#echoes of wisdom#loz#totk neg#i guess? just for blacklisting so people can't say i didn't tag it#i want this game to be good. I want my zelda dungeons back please please please
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I am actually BEGGING some of you people to play other games than botw and totk.
#Admin speaks#i saw someone saying the map was totk locations... please... play a different game#totk salt#this is abt echoes of wisdom which looks good btw
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