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Droid renders,i prefer this police bot version as i completely made the colorway different from the original,i had much fun with this one.
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Droid renders,EXploration bot version.this one sticks to the original concept with the colourway,i added more addtions to give it more life
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progress update for the little droid,going into texturing soon
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so after i had done the ship concept,i decided to go back to modelling from others concepts and decided to work on the two of these for the time being.i will return back to doing my own designs after these.aside from that ive been learning a really useful supplementary tool in the form MOI 3D a CAD modelling program specifically built for artist and designers and many pro hard surface designers use for there work.
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Consular craft render: after textyrung the craft i took it into keyshot to get some clean renders then exported it to Photoshop to make it portfolio ready,with text finishing vignette effects.
since this is my first craft i learnt a lot about the workflow needed for this kind of concept design as well how to utilize texturing and rendering more over modelling.
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Some animal organic references.Mostly based of the ray species of fish
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some real life plane,helicopter references which i based my shapes and functions off
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Ship design:these were the more developed drawing both technical and design driven,to work out the interior and exterior details. and a pre 3D top down design iterations
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Concept drawings before detailed modelling,some earlier then others and some more technical.
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more update on the Consular craft,texturing and rendering coming soon
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Consular ship concept interior. Here are some interior shots. first 4 renders in maya with a First person view and some unreal tests for scales (unreal shots done pre-blockout)
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Consular military/science 1-man ship,these are the exterior shots.the base renders are in Maya. Then i took it into ue4 to see whether the scale was correct and it fit all just fine
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The exterior of the ship was inspired by some WW2 defendeer planes and the Ray fish species.This 3d concept phase has been abit of a tricky one as i have never done a full ship before,so instead of making a squad sized ship,i will be making a new 1-man military science ship instead
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.the interior concept of the Squad science ship,The occilator.So into the second week of the FMP and ive decided to embark on a compitetion on cg society,where we have a design and render a full air/space craft.It can be however big or small we like but must have a purpose and have all functional technical details considered.
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