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Primordial duel
This is a drawing from The Cursed Catacombs, a new solo rpg and playable novel with nearly 100 drawings by me! It will be on shelves in just a few weeks, please reserve your copy now!

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a new solo-journaling game about being small, hopeful, and belonging to something
'it is a beautiful day on the marae and you are a baby pūkeko' is a game where the title says it all, really!
play as a baby pūkeko on your marae (Māori meeting house) as a group of guests comes to your home. you'll play through a pōwhiri, which is a formal Māori process where guests are welcomed on. you'll talk to some old friends, make some new ones, and help the pōwhiri run smoothly.
you'll need some dice (d4, d6, d8, d10) and a way to record your story.
no prior knowledge of Māori culture or language is needed. most words have a translation, and there's a provided dictionary link for the ones that aren't.
community copies (free copies!) are available, and additionally, every copy bought as well as $1 above the base price will add another copy.
play out your wildest pūkeko dreams for only $2USD here:
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OP made a glowing arrow with ultra-fine filament (cr 舞隐三国)




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I had over 10,000 followers on my original blog and now I am down to under 100.
Most of my sales came through tumblr directly.
Please reblog this post so people know I am back!
http://etsy.com/shop/dndapothecary
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Demons are REAL and they must be confronted. Your goal is always to destroy the harm that makes the demon, but until you can you must DESTROY THE DEMON. Until you do, your communities will not be safe. People will DIE.
The evils of capitalism have torn holes in the fabric of the world, allowing demons to hunt the vulnerable and make life hell. As Radicals in Mad as Hell, you'll work with a Community to hunt these monsters down and bring an end to the quiet violence that brought them into existence.

Illustrated by Per Janke, this Radical is busy taking some direct action.

Mad As Hell is a new anti-capitalist demonhunting TTRPG by SoulMuppet Publishing, written by Evie Moriarty with illustrations by Per Janke, Scrap Princess and Alex Eckman-Lawn.
Play as Radicals, members of various Communities, banding together to fight the literal demons of capitalism.
The only way to kill demons is to understand what quiet violence created them in the first place, work out how to solve that problem, and turn it into a weapon. You might kill a demon of mouldy water with a purifier, a demon of poison-laced diet drugs with its own reflection, or a demon of bigotry with a pride flag.
Unless you address the root cause of the problem, the wound in the world will continue to fester, and the demon will be reborn, free to wreak havoc. To defeat the demon truly, you need to make meaningful social change in your communities and help those around you.
To keep your Communities safe in Mad as Hell, you have to learn the tools of direct action and how to apply them to the world.
You can play Mad as Hell right now using the free quickstart available on the SoulMuppet website. It gives you a taste of the game, including six pre-generated characters and a grimy, waterlogged starter adventure - Something in the Water.
This Kickstarter will allow us to expand on the quickstart building it into a roughly 200-250 page core book which will contain full character creation, more demons to resist and expanded toolkits and GMs advice for running full campaigns in your city.

Mad As Hell is SoulMuppet’s most ambitious book yet in terms of construction and quality. This Kickstarter will allow us to bring the book to life to the highest possible degree, featuring interior art from renowned illustrators Scrap Princess and Per Janke.
We are working with cover artist Alex Eckman-Lawn, best known for his work with handcut paper collages. We’re partnering with Alex to bring his art to life and create a multi-layered three-dimensional book cover utilising a die-cut dust jacket and die-cut hardcover. This cover visualises and actualises the Wounds in the World, the portals which demons crawl from.

The layout of Mad as Hell is bold, bright and radical, drawing from revolutionary manifestos, political pamphlets and protest signs.

This game is unapologetically left-wing, anti-fascist and anti-capitalist.
Mad as Hell is for people that are mad at the way things are but don’t know where to start. For people that know the world is fucked, who might not have one unified answer, but know they have to do SOMETHING.
The game is intended to create a safe, lightly fictionalised environment for aspiring and current activists to become familiar with the methods used in community organisation and direct action. It helps provide a structure that mimics the real-world approaches to tackling injustice through a radical lens, and take action against capitalism. We're working with writers and sensitivity consultants heavily involved in leftist movements, which gives everything a strong anti-fascist slant.

The endnote from the Mad as Hell, alongside another illustration from Per of Radicals at a demonstration.
As part of the core rulebook, we’ve created the Radical’s Handbook. This homemade zine is an in-world guide to demon hunting that acts as both a player and character primer. It contains commentary from multiple in-world Radicals, woven into the stunning art from Scrap Princess. The Handbook will be rendered in a different paper stock inside the hardcover itself, separating the Player and Game Master sections.
You can download a PDF of the Handbook for free on the SoulMuppet website.


Mad As Hell uses the base mechanical chassis shared by many other SoulMuppet games, like “Orbital Blues”, “Paint The Town Red” and “Best Left Buried”, and adds on a swathe of new rules and toolkits to fit the genre.
Characters have three stats: Solidarity, Conspiracy and Militancy. When attempting actions, roll 2D6 and add the relevant stat. You succeed on a result of 8 or more. If you fail you can use Exertion to re-roll dice, at the cost of gaining Distress. Distress is a measure of how tired, stressed and downtrodden your character is, and the higher it gets the more risk there is of them Getting Hurt.
Characters are also part of several Communities which they can call upon for resources, information or assistance at the cost of reducing the Communities strength or introducing risk. Characters also have a Privilege, which is a benefit that comes with a downside but you can use as much as you like. Each Radical is also armed with a Token, an item infused with quasi-magical power that aids in the fight against capitalism. Squatter’s Keys opens the locks and doors of any vacant property, a Face-Bloc obscures the identity, voice, fingerprints and DNA of anyone who wears it, or a Memory Cudgel removes the memories of those it hits.
This is a game of learning the tools of resistance, the strength of community and deciding that the horrors in this world are something you cannot accept.
If you want to know more about the game’s rules, you can read them now in the free Mad as Hell Quickstart.

A sample of the layout from our free quickstart, with an illustration of the Spite-Nest by Per Janke.

Kickstarter campaign ends: Sun, June 1 2025 4:00 PM BST
Website: [SoulMuppet Publishing] [[tumblr]] [facebook] [twitter] [instagram]
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one of my fave DnD things is how, during character creation, people start talking in first person without realising. they start out like ‘well, she’s a paladin’ and within ten minutes their fists are clenched as they shout ‘MY SISTER DESERVED WHAT SHE GOT AND IF YOU DISAGREE I’LL KILL YOU TOO’
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New snitch line just dropped for reporting clinics that support gender affirming care: www.hhs.gov/protect-kids/index.html
It requires a "first name", "last name", and "cell phone number" as contact information but does no verification. Theoretically anyone could type fake info in there, which would be terrible. Presumably your IP address & browser cookies are tracked.
Please do NOT spam this site via your VPN with realistic but false leads, made up clinics, and the names of fictitious healthcare providers like Dr. Frank N Furter or Gregory House, MD.
Doing this in the past has led to the sites becoming overwhelmed & shut down! It is imperative that you spread the word to prevent this resource from being overloaded.
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actually, you know what, as a fan of transgressive art, tabletop rpgs as an artistic medium, and transgressive tabletop rpgs, I'm gonna say this up front: DrivethruRPG's willingness to host basically anything legal - no matter how graphic, tasteless or bizarre - is a good thing, and should be celebrated.
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Tom Bloom of LANCER fame is currently having a 100% off sale for both of his paid solo games, Magnagothia Maleghast and Cain, as well as a 100% off sale on the first volume of his Zine containing more stuff for both of those games. I can't speak for Cain but Magnagothica Maleghast is pretty good and I'd recommend you get it.
His in-development solo game ICON is of course still free.
His other solo game, Goblin with a fat ass, however, is no longer free and now costs 80 dollars.
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a good DM is supposed to work with their players so that they can play whatever build they want, while a player can tune out anything the DM says about the world that they're not interested in, even if it's stuff about what classes, backgrounds, etc. are part of the setting's palette. in fact, a player should be able to treat the game as a single-player game starring their PC if they want to.
hey why are all our DMs burning out?
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i miss her (ttrpg character i barely got to play)
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just had an acquaintance reach out to me asking for a recommendation for a ttrpg that is:
1. friendly to beginner GMs (which in your parlance i would interpret to mean "does not place an inordinate expectation of prep and labor on the GM"),
2. capable of being played virtually, and
3. lends itself to improv.
any thoughts?
Games in the Powered by the Apocalypse framework lend themselves to improv by both mandating that everyone play the game to find out what happens instead of trying to put the story on rails, while also being very minimal on the prep for the MC. These games are also usually open to sharing narrative agency so that all players have some editing power over the fiction, like adding details and characters into the world when prompted.
My favorite PbtA games are Apocalypse World (the game that originally spawned the framework), Monsterhearts (melodramatic teen monster romance, one of my favorite games PERIOD), Dungeon Bitches (lesbians getting fucked up in dungeons; very raw and uncompromising) and Fellowship (a fantasy adventure game about a fellowship of people standing up against an evil overlord: works as a straight action game, but also promotes fighting against the evil overlord by winning hearts and minds), but there are so many to choose from.
If your friend is looking for something familiar to D&D players there is literally a PbtA D&D pastiche called Dungeon World, which is okay but doesn't quite do it for me.
Quest is another good option: it's free adventure RPG very much meant for the "minimal rules, play a silly adventure game while occasionally rolling dice with lots of rooms for improv" playstyle. Very much in the broad genre of fantasy adventure.
If that doesn't do it for your friend let me know, maybe with a few more specifics.
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Also why is it always "D&D was always for the freaks and outsiders" and never Rolemaster (a game whose contributors included a gay man), or Cyberpunk (a game created by a pioneering black game designer) or Vampire: the Masquerade (made from the outset as open for non cishet guys) or Fudge (published and promoted by a company founded by a woman whose contributions made it as popular as it is) or Monsterhearts (gay gay homosexual gay) or Nobilis (women)? Why do we have to keep trying to revise a history where D&D was always woke when there are almost five decades' worth of roleplaying games actually made by marginalized people and for other marginalized people?
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Question: What is the greatest magic of all? Answer: Friendship, right? [B]: The greatest magic of all is not friendship, it's chronomancy, the ability to control and warp time. If friendship were the greatest magic, look, it's a pet peeve of mine (...)
DUNGEON MASTER BRENNAN LEE MULLIGAN ANSWERS DnD QUESTIONS (TECH SUPPORT | WIRED)
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