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equalseleventhirds · 8 hours
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TTRPGs As Terrariums For Blorbos
One thing that I think isn't covered enough in TTRPG recommendations is styles of play.
There's a lot of "this game has this tone," or "this game is this amount of crunchy," but less "what are you playing towards?"
In games like Microscope and I'm Sorry Did You Say Street Magic? and The Quiet Year, you're playing to see what happens to the setting.
In games like Mork Borg and Into The Odd and Mothership, you're playing to see how far your character can get.
And in a lot of games, you're playing to create a blorbo, an OC, just a little guy, and the soul of the gameplay is the story of who your guy is and who your guy becomes.
This is blorbo style play.
And the thing about styles of play is that you can apply them to any game, even games that aren't really built to enable them. So I wanted to take a moment to shine a spotlight onto some games that do specifically enable you to fully blorb out. (I'll try to cover a mix of genres and tones, but the rpg scene is vast so if you have a favorite that I missed please feel free to shout it out in the replies.)
-Golden Sky Stories. This is the English translation of the Japanese TTRPG Yuuyake Koyake. You play as shapeshifter kids and spirits in a small town and, instead of tracking EXP, the thing that you carry from session to session is your relationships with other characters. The tone of the game is heartwarming, and if combat happens, both sides lose. There can be emotional turmoil, but this isn't a game where you have to worry about bad things happening to your blorbo.
-New World Of Darkness. On the other hand, let's say you *want* bad things to happen to your blorbo. You want to play a guy that's really going through it. If you also like modern supernatural stories, New World Of Darkness was built for you. Characters in NWoD can be entirely non-combat, or a literal werewolf, or a noncombat werewolf. The game places a lot of emphasis on navigating through the setting socially, as its supernatural creatures tend to run in factions and starting a fight usually means making a bunch of enemies.
-Pasion De Las Pasiones. Of course, not everyone wants a fantastical setting. Sometimes good old melodrama is hearty and comforting. Pasion De Las Pasiones is a playable telenovela, and it encourages you to play your characters bold and recklessly. Every class even has a built-in Meltdown, where if you're pushed to the edge they become extra reckless, ensuring a broad fallout of messy drama when they do manage to calm down.
-Cortex System / Unisystem. Perhaps you want to drop your blorbo into an existing fictional universe? But you also want stats and meaty character creation instead of just freeform roleplay? There are easily a dozen games on the Cortex engine, including Supernatural, Firefly, Smallville, Battlestar Galactica, Marvel, and Leverage. And on Unisystem, there's Buffy, Army Of Darkness, as well as a somewhat rare I Can't Believe It's Not Planet Of The Apes.
-Lancer / Gubat Banwa. If you like blorb-y play but still want a heavy side of combat, both of these games have you covered. Lancer has a sprawling scifi universe focused on mech pilots, and Gubat Banwa has a violent and lavish mythological Philippines setting. Both of these games also have stunningly beautiful artwork, so if you like seeing a setting visually come to life, these are for you.
-Fabula Ultima. My final recommendation is also an extremely gorgeous looking game. Fabula Ultima is built on the bones of Ryuutama (itself an excellent travel-fantasy game) to enable meaty, blorby Final Fantasy style campaign play. Combat is a rich and deep option in Fabula Ultima, but so is everything from spellcasting to crafting, and players have built-in resources they can spend to affect the story. If a scene isn't quite going the way you want it to, you can spend a point to nudge it in the right direction. Fabula Ultima also feels extremely complete without being too complicated.
So there you go. Eight options, and that's barely scratching the surface of the sea of blorb-y games (Seventh Sea, Exalted, Blue Rose, Legend Of The Five Rings, Coyote And Crow, Timewatch, Nahual, and more!)
It's also not wrong to play non-blorb-y games in a blorb-y way. Do whatever you're comfortable with! But you might enjoy dipping into these titles.
Finally, if you've read this far and you're somehow still looking for MORE recommendations, I wrote this game about runaway changelings trying to find their place in the world, and it's probably the blorbiest in my catalog.
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equalseleventhirds · 12 hours
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Before I watch the new episode everyone promise to be normal
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equalseleventhirds · 17 hours
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subway conductor: sorry passengers, a train at the station ahead of us broke down, so we'll be stuck here for a while
distraught commuter: oh no! i'm expected at my job in 15 minutes! how will i make it in time?
guy who took daredevil: can i roll this as a desperate action
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When people get a little too gung-ho about-
wait. cancel post. gung-ho cannot be English. where did that phrase come from? China?
ok, yes. gōnghé, which is…an abbreviation for “industrial cooperative”? Like it was just a term for a worker-run organization? A specific U.S. marine stationed in China interpreted it as a motivational slogan about teamwork, and as a commander he got his whole battalion using it, and other U.S. marines found those guys so exhausting that it migrated into English slang with the meaning “overly enthusiastic”.
That’s…wild. What was I talking about?
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equalseleventhirds · 2 days
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died and i came back normal. more normal than before even. such a regular guy it’s freaking everyone out. i’m ironing my shirts & doing the sunday paper crossword puzzle and the people i love won’t stop crying
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equalseleventhirds · 2 days
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April 26: All 13 IATSE Locals Have Reached Tentative Agreements with the AMPTP; now IATSE will restart general negotiations.
After over a month of negotiating, all 13 of IATSE’s West Coast Locals have reached tentative deals with the AMPTP, IATSE announced today. Now the real fight can begin.
On Thursday, April 25, the last of the remaining 13 locals, Affiliated Property Craftspersons Local 44, reached a tentative agreement with the studios, and Studio Teachers, IATSE Local 884, reached a deal on April 19, opening the door for IATSE’s national negotiating committee to restart negotiations on the Basic Agreement. Those talks are scheduled to kick off on April 29 and continue through May 16.
“Our locals’ craft-specific issues required the employers’ attention, and at the table we’re seeing improved engagement and dialogue,” IATSE’s International vice president Mike Miller said in a statement. “That indicates the studios’ negotiators have different marching orders this contract cycle. This approach will be helpful as we continue our negotiations over the next few weeks.”
After over a month of negotiating, all 13 of IATSE’s West Coast Locals have reached tentative deals with the AMPTP, IATSE announced today. Now the real fight can begin.
On Thursday, April 25, the last of the remaining 13 locals, Affiliated Property Craftspersons Local 44, reached a tentative agreement with the studios, and Studio Teachers, IATSE Local 884, reached a deal on April 19, opening the door for IATSE’s national negotiating committee to restart negotiations on the Basic Agreement. Those talks are scheduled to kick off on April 29 and continue through May 16.
“Our locals’ craft-specific issues required the employers’ attention, and at the table we’re seeing improved engagement and dialogue,” IATSE’s International vice president Mike Miller said in a statement. “That indicates the studios’ negotiators have different marching orders this contract cycle. This approach will be helpful as we continue our negotiations over the next few weeks.”
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Each of the 13 locals (44, 80, 600, 695, 700, 705, 706, 728, 729, 800, 871, 884, and 892) were negotiating issues specific to their own crafts and union members, with two locals talking with the studios at a time. They reached tentative deals largely without any hiccups. A few of the locals, including Local 44 representing set decorators and propmakers, did not reach a deal in their allotted three days of scheduled bargaining and bled into the following week, but there were no delays in the overall schedule, and IATSE even scheduled a week of caucusing to account for such a scenario if things ran long.
The locals haven’t had a chance to negotiate a new contract for the last six years, with Covid interrupting what would’ve been the prior round of negotiations. And it’s also unprecedented that each of the 13 locals got several days of individual time scheduled in advance in order to work through their contracts. Not all of the locals has always had the time afforded to them to come to the negotiating table.
Terms of the tentative deals with each of the locals have not been revealed to members just yet, and they won’t be put up for ratification until after IATSE has reached a tentative deal on the Basic Agreement. IATSE recently flopped the order of its bargaining schedule, intending to negotiate the Basic Agreement followed by the Area Standards Agreement, which covers craftspeople working outside of Los Angeles. Negotiations for the ASA will start on May 20 and run through May 31.
The real battle now begins with the studios over issues wage increases, pension and health contributions, quality of life conditions such as lengths of workdays, meal penalties, and turnaround times, job security, residuals, and the big elephant in the room, AI.
IATSE already got the ball rolling on talks related to health plan terms and pension benefits back on March 4, and they teamed up with the Teamsters and Hollywood Basic Crafts to speed along the process. Teamsters and Basic Crafts won’t begin their individual talks until sometime in June.
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equalseleventhirds · 2 days
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i feel like not enough ppl are factoring in the cultural clash between laios and shuro and the many micro agressions shuro faced while being in their group. literally the name 'shuro' in itself is one
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his name is toshiro 😭 lets also not forget that he has his own communication issues, in the opposite way that laios does- thats literally a factor in their argument, that his envy for laios's ability to express himself sincerely manifested as part of his distaste for him.
ig all this to say like, was their fight heart wrenching, especially when reading laios as autistic? absolutely. anybody whos ever been in laios's position knows how much it hurts to realize someone you thought was your friend doesnt actually like having you around, especially when they didnt tell you and you had no way of knowing due to not understanding their cues. but im begging yall to step back and see the nuance of this situation cause im gonna be real a lot of you are kinda just brushing over it acting like everything is toshiros fault and that hes a terrible person when in reality hes an average guy who really, really clashed with laios and it led to a very long misunderstanding due to their supremely opposite methods of communication. even laios and toshiro, after letting everything out in their fight, were able to come to an understanding and start a foundation for an actual friendship built on better communication
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equalseleventhirds · 2 days
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🚨EMERGENCY! PLEASE READ!🚨
Moataz @moatazart, Mariam, and baby Maria are set to make the dangerous journey from Gaza City in the north to Rafah in the south. From there, God willing, they will enter Egypt.
HOWEVER, the money they had allocated to procure shelter and food while in Egypt was utterly depleted by exploitative fees and hidden costs, which we break down in this post. Moataz speaks more on the situation in this post and on his own blog @moatazart, which we ask people to follow and boost. They have a fund going to raise the remaining money, but the fund only has a week and a half left before it closes! They are not even halfway to their goal!
Please share what you can with Moataz’s family so they can find safety and security in Egypt! They have no one in Egypt with whom they can stay and currently nowhere near enough money to secure shelter! After all they have survived, please don’t let this young family be left vulnerable! If they cannot procure food and shelter, they will be extremely vulnerable not only to the dangers of homelessness, but to groups and individuals who prey on refugees!
Safety for Gazan refugees does not end with leaving Gaza! If this campaign is not finished in LESS THAN 2 WEEKS, they will be homeless in Egypt! They are so close to a fresh start, please don’t let all the risks they are taking to find safety be for nothing!
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equalseleventhirds · 2 days
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women love to eating paper
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equalseleventhirds · 3 days
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listen. you're going to be surrounded by doors. more doors than you know what to do with. three actually. and there will be a man there. probably in a suit, but the kind that makes him look like a piece of meat they put into a hotdog casing every morning. they slid him into that suit like a half-domesticated animal. don't pay attention to the suit yet. because he's going to ask you something.
he's going to point to the doors and say there's a brand new car for you behind one of them. focus. i know the doors are too close for there to be a car behind them. that isn't the point. you're going to need to choose the door. which door it is doesn't matter.
because that guy? the hot dog man with the bright smile and dull eyes? he's going to open one of the other doors. and there will be nothing behind it, because that's the name of the game. and he's going to ask you whether you want to stick with your original choice or not. there's a script to this, i assure you. no, don't turn around. they don't want you looking at the script. just pay attention to my voice.
now this next part is critical. it's a numbers game, and people are named after figuring this out. famous problems and all that.
so when he's busy focusing on the doors, you're going to take his wallet.
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equalseleventhirds · 3 days
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I think a lot of folks in indie RPG spaces misunderstand what's going on when people who've only ever played Dungeons & Dragons claim that indie RPGs are categorically "too complicated". Yes, it's sometimes the case that they're making the unjustified assumption that all games are as complicated as Dungeons & Dragons and shying away from the possibility of having to brave a steep learning cure a second time, but that's not the whole picture.
A big part of it is that there's a substantial chunk of the D&D fandom – not a majority by any means, but certainly a very significant minority – who are into D&D because they like its vibes or they enjoy its default setting or whatever, but they have no interest in actually playing the kind of game that D&D is... so they don't.
Oh, they'll show up at your table, and if you're very lucky they might even provide their own character sheet (though whether it adheres to the character creation guidelines is anyone's guess!), but their actual engagement with the process of play consists of dicking around until the GM tells them to roll some dice, then reporting what number they rolled and letting the GM figure out what that means.
Basically, they're putting the GM in the position of acting as their personal assistant, onto whom they can offload any parts of the process of play that they're not interested in – and for some players, that's essentially everything except the physical act of rolling the dice, made possible by the fact most of D&D's mechanics are either GM-facing or amenable to being treated as such.*
Now, let's take this player and present them with a game whose design is informed by a culture of play where mechanics are strongly player facing, often to the extent that the GM doesn't need to familiarise themselves with the players' character sheets and never rolls any dice, and... well, you can see where the wires get crossed, right?
And the worst part is that it's not these players' fault – not really. Heck, it's not even a problem with D&D as a system. The problem is D&D's marketing-decreed position as a universal entry-level game means that neither the text nor the culture of play are ever allowed to admit that it might be a bad fit for any player, so total disengagement from the processes of play has to be framed as a personal preference and not a sign of basic incompatibility between the kind of game a player wants to be playing and the kind of game they're actually playing.
(Of course, from the GM's perspective, having even one player who expects you to do all the work represents a huge increase to the GM's workload, let alone a whole group full of them – but we can't admit that, either, so we're left with a culture of play whose received wisdom holds that it's just normal for GMs to be constantly riding the ragged edge of creative burnout. Fun!)
* Which, to be clear, is not a flaw in itself; a rules-heavy game ideally needs a mechanism for introducing its processes of play gradually.
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equalseleventhirds · 3 days
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I think a lot of folks in indie RPG spaces misunderstand what's going on when people who've only ever played Dungeons & Dragons claim that indie RPGs are categorically "too complicated". Yes, it's sometimes the case that they're making the unjustified assumption that all games are as complicated as Dungeons & Dragons and shying away from the possibility of having to brave a steep learning cure a second time, but that's not the whole picture.
A big part of it is that there's a substantial chunk of the D&D fandom – not a majority by any means, but certainly a very significant minority – who are into D&D because they like its vibes or they enjoy its default setting or whatever, but they have no interest in actually playing the kind of game that D&D is... so they don't.
Oh, they'll show up at your table, and if you're very lucky they might even provide their own character sheet (though whether it adheres to the character creation guidelines is anyone's guess!), but their actual engagement with the process of play consists of dicking around until the GM tells them to roll some dice, then reporting what number they rolled and letting the GM figure out what that means.
Basically, they're putting the GM in the position of acting as their personal assistant, onto whom they can offload any parts of the process of play that they're not interested in – and for some players, that's essentially everything except the physical act of rolling the dice, made possible by the fact most of D&D's mechanics are either GM-facing or amenable to being treated as such.*
Now, let's take this player and present them with a game whose design is informed by a culture of play where mechanics are strongly player facing, often to the extent that the GM doesn't need to familiarise themselves with the players' character sheets and never rolls any dice, and... well, you can see where the wires get crossed, right?
And the worst part is that it's not these players' fault – not really. Heck, it's not even a problem with D&D as a system. The problem is D&D's marketing-decreed position as a universal entry-level game means that neither the text nor the culture of play are ever allowed to admit that it might be a bad fit for any player, so total disengagement from the processes of play has to be framed as a personal preference and not a sign of basic incompatibility between the kind of game a player wants to be playing and the kind of game they're actually playing.
(Of course, from the GM's perspective, having even one player who expects you to do all the work represents a huge increase to the GM's workload, let alone a whole group full of them – but we can't admit that, either, so we're left with a culture of play whose received wisdom holds that it's just normal for GMs to be constantly riding the ragged edge of creative burnout. Fun!)
* Which, to be clear, is not a flaw in itself; a rules-heavy game ideally needs a mechanism for introducing its processes of play gradually.
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equalseleventhirds · 4 days
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ppl are asking questions like, "how do i get out of this labyrinth" and "this is horribole why would anyone build this" but i think we shoudl be asking questions like "why dont the others love the labyrinth as much as i do" and "how do i make tgem love the labyrinth"
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equalseleventhirds · 4 days
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If indie ttrpg people made a normal sport like Tennis they would probably call the points something ridiculous like Love
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equalseleventhirds · 4 days
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TWO HOURS AGO: an incredible photo taken by a ut austin student capturing something deeply poetic in my opinion, a line of state troopers eagerly waiting to arrest student protesters standing just behind a sign that reads "what starts here changes the world. its starts with you and what you do each day."
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equalseleventhirds · 4 days
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Sorry for being incapable of answering a question without like 900 "It dependssss" prefaces. Unfortunately too many things depend on too many things
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equalseleventhirds · 5 days
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started watching leverage - what i love about this show is that it’s about four top of their game criminals who are all equally obsessed with one, sad, functional alcoholic with unresolved trauma who previously has tried to catch all of them. nate ford is their poor little meow meow and they keep following him around no matter how often he tries to get them to leave
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