everydayimmersionsacfa17-blog
everydayimmersionsacfa17-blog
Everyday Immersions FALL 2017
103 posts
A blog to document the process of the Fall 2017 Everyday Immersions classes at ArtCenter College of Design.
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User test
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TRAVOR provides a new way of exploring the world. Users could teleport to their dreamed place. With a scaled model of the place they are visiting, they could have the whole destination on their hand, and view it from a totally different perspective. By placing the small character, users are transport to the spot. As we travel, not only do we view around but we also explore the culture and history behind it. With TRAVOR, users learn the background story behind what they see.
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Photogrammetry scan of sculpture garden
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photogrammetry scan of Art Center
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This project is derived from the last project as we created a mechanism that uses plate to pick up leaves. During the presentation of that project we watched a lot of people playing with the plate and the leaf by using the plate to picking the leaf up, throwing it to the air and catch it when it falls. What this also brings is a discussion about the relationship between objects in VR and the objects in real world. So we built a space that allows two people to compete, one with VR goggles, and one without. This later turns into a tennis game, as one can see what’s happening in VR using a screen but cannot fully sense where the position/movement of leaves, the other player, which is totally immersed in the Virtual world. We set the real space up with a fishnet hanging between two players and a racket on each controller. 
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This is my final project. Since I’m a transportation design, My project is vehicle related. The project is about what else we can do in the autonomous era. So I designed a system that allowed people to summon another vehicle to dock with it and passenger can step into another vehicle to enjoy other services/ experience such as shopping(trying shoes on and buy) and massage. I’m using VR to create a sequence to test this experience as well as designing basic control system in the passenger pod.(e.g. controlling lighting inside the vehicle, calling out menu, and choose what service vehicle to dock with).
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With basic setup done. We added picking up mechanisms to the leaves and the cheesecakes. So that when you are exploring the maze, you can play around those stuff, which become more interesting. We also marked out starting point and use foam core boards to set up those “walls” in real space. Also we put in lights to mislead player so that it takes them longer to finish the game. Future more, with the picking up mechanism working, we decided to let player holding natural leaf and carry it to a door, which lead you to another level - a beautiful scene. This is inspired by room escaping games. Meaning only if you can overcome all the distractions and find the real thing then you can embrace your new life. (Leave the dungeon maze in this case, and enter a beautiful world). The foam core mock-up makes the experience much better as some student tried to grab the lower wall/foam core to take a sneak peak to the other side. We tricked the picking up mechanism by using a plate static mesh as motion controller. But it turn out pretty well, and actually increased the difficulty a proper amount, and people are happy to play with the collision situations of the plate and the leafs. (Which later lead to our next project).
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After scanned in the egg package in first week, our second assignment is to add stuff to make a exploreable scene. Since the scaled up egg package feels like a dungeon, I added walls to make it become a maze. With new scanned in stuff such as the leaf and the cheesecake. The goal of the maze is to find a natural leaf. So the cheesecake, gold leaves and silver leaves are act as distraction along the road.  Reflecting that in the current society, natural/authentic things are much more valuable and hard to find with all those distractions luring you.
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As a intro class, we are suppose to scan different item and put into VR.
I’ve tried different stuff, many stuff did not work out so well. (I’ve tried my headphone, computer mouse and a space - garage). It is the package of eggs that worked the best, and I think it would be interesting if I scale it up to make it huge and people can explore between cells. 
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Final Video Storyboard
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Wk13
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Craig and I discovering new ways to use Unreal Engine as a tool to bring our static imagery to life, spatially.
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Craig and I built an environment using both of our spatial models from the the previous week. We created a maze out of the gnomes and placed the tricycle at the center of the maze. There is a motioncontroller attached to a remote controlled car that the user has to move through both physical and VR space. We noticed that users ended up staying put in one position and thought of ways in which we could get them to move around the physical space themselves. 
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Week 2 - video of my spatial environment
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I took pictures of this tricycle from different angles and because the environment surrounding it was captured as well, the final 3D render was spatial. I found that it felt spatial especially because of the floor that was captured.
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Week 1- We learnt the process of doing photogrammetry and bringing it into VR space.
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