26 | She/They | Just a gay fae | Minors, Transohobes DNI
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Ignore this photo, I just need a place to put this image so that I can link to it
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48. Bob Bitch II
Words of encouragement. Make room, Bob Ross.
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Your bread-and-butter Dungeons & Dragons party won’t include a manticore, a gargoyle, a hyena or a sentient fungi, but maybe it should. One D&D player spent a year and a half converting every single creature in the D&D [5E] Monster Manual into playable characters, and now players can live out their dreams of being a great fire beetle who slays dragons.
There are hundreds of monsters in D&D’s Monster Manual, many of which don’t really lend themselves to the Lord of the Rings-esque adventures that traditionally star humanoids. Most dungeon masters won’t let players stray too far from that model. It’s hard to wrap a plot around a rag-tag team of dire bats and oozes, and it’s hard to make sure a party’s stats are balanced when it contains both a faerie dragon and a mastiff.
Creator Tyler Kamstra’s new 283-page homebrew mod “Monstrous Races” offers ways for players to embody any of D&D’s monsters using stats, role-playing notes and everything else you’d expect to see listed next to the “Human” race in the D&D Player’s Handbook. To play a basilisk, for example, players can attempt to petrify a creature with their gaze as an action. This is helpful, since basilisks don’t have hands, rendering them incapable of holding a sword. To play a banshee, or an undead spirit of a female elf, Kamstra recommends that players covet beautiful objects and remain within five miles of anywhere the banshee lived while alive.
This “Monstrous Races” mod is the sort of wonderful thing that, back in D&D days of yore, would exist as a titanic document in some far-flung basement, only to be enjoyed by a handful of players. We can at least thank the internet for giving us playable purple worms.
Oooh
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you wanna see some badass shit from the early 20th century?? The Lumière brothers created the first full color photograph… in fucking 1903! So these dudes dyed potatoes (in red, blue, and green), mashed them down into just pure fuckin’ starch, and used these dyed potato starches as filters to block out/let in certain wavelengths of light. They coated one side of a glass plate with the starches and sensitized the other side with a mixture of gelatin and light sensitive materials (silver nitrate) and loaded these plates in their cameras.. This is a really simple explanation of the process and I may have missed some things A few of my favorite autochrome photos:




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- Nabillah & Maria for Andrea Conti jewelry . 17′
Ph. Marv + Vin.
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@thepossumprincess





The Secret of Kells-concept art by Tomm Moore
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The Art of Hirō Isono
Hirō Isono was a Japanese artist born in 1945, and passed away on May 2013. Shown in the majority of his work, you will notice that he had an affinity for trees, forests, and nature. He gained more recognition from his artwork contributions to the 1990’s RPG series “Secret of Mana” or “Seiken Densetsu”, for the SNES. His visions and techniques always invoked reality with just a little hint of mystery. Not quite surreal, but just enough to make you think about what you’re looking at.

Follow the Source Link for image sources and more information.
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