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Fallout 4 companions + pokemon 2.0 ♄
Updated from “♠”
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@cookiemonsterrsims​ asked me for a list of recommended mods for Fallout 4, so I figured I’d just post it publicly for ease of format, and just in case anyone else was curious.
Obviously none of these are necessary, and are completely subjective to your own wants and what your PC can handle, but these are some of the primary mods I use:
CLOTHING/ARMOR MODS
Proto Vault Suit - A slightly different take on the Vanilla vault suit, that is a lot nicer to look at, and it still feels lore friendly.
Commonwealth Survivalist Gear - One of my favorite clothing mods. Creates many new, unique outfits that utilize vanilla assets. Very much lore friendly.
Survivalist Go-Bags - A mod by the same author that adds a nice variety of backpacks that you can create ♄
Eli’s Armour Compendium - Elianora creates some reeeeally neat looking armors/clothes.
Minuteman Outfit Reimagined - Just a mod I personally enjoy - the vanilla colors of the Minutement Outfit really bugged me, and this gives you a few options to replace it. I personally utilized the blue flannel variation :)
Eyewear and Mask Retexture - A mod that really spruces up some of the glasses/goggles/mask textures in the game.
CHARACTER AESTHETIC MODS
LooksMenu - Changes the menu in character creator a bit so that certain features are more easily accessible through a list. Also allows for saving character presets.
Real HD Face Textures 2k - A face texture mod.
Starlight Eyes - The eye texture mod I’m currently using.
Kirs Freckles - Changes the vanilla freckles and adds a bit more character to them.
DeLuxe Makeup - Replaces the vanilla makeups with some that are a lot easier on the eyes.
THBrows - Some nice new eyebrow options for your female characters.
Hair/Facial Hair mods: [1] [2] [3] [4] [5]
SETTLEMENT RELATED MODS
Spring Cleaning - Allows you to trash a lot more objects in your settlements and make them look more lived-in and clean.
Homemaker - Choc full of new stuff you can build!
Snappy HouseKit - A mod that adds a whole slew of home pieces you can use to build.
Thematic and Practical - Another mod that adds a whole slew of stuff you can build; this one primarily includes unique vendor stalls, furnishings that truly look like they’ve been made from things you’ve scavenged, and a really neat set of Brotherhood of Steel themed build components.
Cozy Beds - Adds a bunch of inviting looking new beds.
OCDecorator - Adds many vanilla items as static objects for placing in your settlements. Great for clutter and making your settlements look lived in.
Do It Yourshelf - Another great mod for making your places look lived in; a variety of shelves and clutter that snap to one another. Even comes with a variation of the clutter items that double as storage for your items!
Gruffydd’s Signs of the Times - A whole slew of signs and posters and so much more.
Orphans of the Commonwealth - Makes it possible for children to come to your settlements.
Lots More Settlers and Enemies - One of many mods that give you a wider variety of settlers.
Snap n’ Build is another FANTASTIC mod, but the author seems to have removed it for some reason. If you can find a reliable download from another website, I would recommend installing it. Comes with many different home shells.
ANIMATION MODS
Idle Hands - Gives your sole a wider variety of idle animations.
Lowered Weapons  - Simply lowers your character’s weapon when you have it out, but it’s not in use.
RETEXTURE/GAME AESTHETICS
Vivid Fallout Series - A series of mods that revamps a lot of the in-game textures, adding details, and in many cases, saving space as well.
DynaVision - Adds customizable depth of field and gives a more unique look to your game.
Fallout 4 Seasons - This is totally dependent on your preference. I’m personally loving the Spring mod.
I hope this has been helpful! ♄
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I’m at Diamond City for the first time and after talking to Piper, Dogmeat runs off. I follow him only to find him sniffing at a Diamond City guard that looks oddly familiar (Fucking Deacon). Now it’s spawned a headcanon that, while Deacon was watching the entrance to Vault 111 (There’s a railroad watch post on the ledge to the left as you come out) Dogmeat came and said hello. So now, weeks later at Diamond city, it’s just like;
Deacon: *whispering* “Yes, yes. Hello again”
“Yes, it’s nice to see you too.”
“Please leave.”
“Dog, please.”
“Come on, man! You gotta-*Sole appears. Deacon pretends to act cool by lighting a cigarette* Hey. What’s up?”
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I’m replaying Fallout4 and added the mod that lets you take a companion + Dogmeat at the same time.  And I’ve run into some dialogue that makes it seem like that was meant to be how the companion mechanics worked in the first place?
Dogmeat got hurt and Piper asked “Hey Blue, is Dogmeat gonna be okay?”. So I quickly gave him a stimpack, got a ‘Piper liked that’ notification, and then Piper says “See? All better, boy.”
Then I got a bit emotional about my wife and dog and why was this mechanic removed from the original game we are missing out
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People who say that they don't understand the how cars and houses are still standing after nuclear bombing and 200 years go by in fallout 4 should really consider that, because of how futuristic it is, the advances in their materials and technology may have aided them in preserving their materials longer that ours today. We're still discovering new minerals and metals today in our own time so who's really ll to say their structures and materials are the same of ours after all?
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{1513 Crown} {Lockscreens} Edits made by me :)
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The universe is testing me and BITCH I AINT STUDY
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I'm so homesick and tired of the emotional drain that accompanies this place..
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